TikTok rejects end-to-end encryption citing safety concerns

TikTok will not adopt end-to-end encryption for direct messages. The company explained that using this technology could hinder safety teams’ and law enforcement’s efforts to detect harmful content in private messages, which the company believes could make users less safe online.

Encrypted messaging ensures that only the sender and recipient can read a conversation and is widely used across the social media industry. Rivals including Facebook, Instagram, Messenger, and X have adopted the technology, saying protecting private communication is central to user privacy.

The issue has become more sensitive because the platform has long faced scrutiny over possible links between its parent company, ByteDance, and the government of the People’s Republic of China, something the company has repeatedly denied. Reflecting these concerns, earlier this year, US lawmakers ordered the separation of TikTok’s US operations from its global business.

The company told the BBC that encrypted messaging would make it impossible for police and platform safety teams to read direct messages when needed. TikTok emphasised that this decision was made to enhance user protection, with a particular focus on the safety of younger users, and that it sees monitoring capabilities as crucial for addressing harmful behaviour.

Industry analyst Matt Navarra said the platform’s decision to ‘swim against the tide’ is ‘notable’ but presents ‘challenging optics’. He noted, ‘Grooming and harassment risks are present in DMs [direct messages], so TikTok can state it is prioritising proactive safety over privacy absolutism,’ though he added that the decision ‘places TikTok out of alignment with global privacy expectations’.

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Online privacy faces new pressures in the age of social media

Online privacy is eroding as digital services collect ever-growing personal data and surveillance becomes part of daily technology use. The debate has intensified as social media platforms, advertisers, and connected devices expand their ability to track behaviour, preferences, and habits.

Analysts say younger generations have adapted to this reality rather than resisting it. ‘In 2026, online privacy is a luxury, not a right,’ says Thomas Bunting, an analyst at the UK innovation think tank Nesta. He argues many people have grown up accepting data collection as a trade-off for access to online services, noting: ‘We’ve been taught how to deal with it.’

Advocates warn that the erosion of online privacy could have wider social consequences. Cybersecurity expert Prof Alan Woodward from the University of Surrey says the issue goes beyond personal privacy. ‘People should care about online privacy because it shapes who has power over their lives,’ he says, arguing that privacy is ‘about having something to protect: freedom of thought, experimentation, dissent and personal development without permanent surveillance.’

Despite a growing number of privacy tools and regulations, data exposure remains widespread. According to Statista, more than 1.35 billion people were affected by data breaches, hacks, or exposure in 2024 alone. At the same time, more than 160 countries now have privacy legislation, while users regularly encounter cookie consent prompts that govern how their data is collected online.

Experts say frustration with privacy controls reflects a broader ‘privacy paradox’, in which people express concern about data protection but rarely change their behaviour. Cisco’s Consumer Privacy Survey found that while 89% of respondents said they care about privacy, only 38% actively take steps to protect their data.

As philosopher Carissa Véliz notes, the challenge is not simply awareness but a sense of agency: ‘Mostly, people don’t feel like they have control.’ She argues that protecting privacy requires stronger regulation, responsible technology design, and cultural change, adding: ‘It’s about having [access to] the right tech, but also using it.’

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Council of Europe issues new guidance on AI and gender equality

Ahead of International Women’s Day on 8 March, the Council of Europe adopted two new recommendations addressing gender equality and the prevention of violence against women in the context of emerging technologies.

One recommendation targets the design and use of AI to prevent discrimination, while the other focuses on accountability for technology-facilitated violence against women and girls.

The AI recommendation advises member states on preventing discrimination throughout the lifecycle of AI systems, from development to deployment and retirement. It highlights risks like gender bias while promoting transparency, explainability, and safeguards.

Special attention is given to discrimination based on gender, race, and sexual orientation, gender identity, and expression (SOGIESC).

The second recommendation sets the first international standard for addressing technology-facilitated violence against women. It outlines strategies to overcome impunity, including clearer legal frameworks, accessible reporting systems, and victim-centred approaches.

Emphasis is placed on multistakeholder engagement, trauma-informed policies, and safety-by-design in technology products to prevent digital harm.

Both recommendations reinforce the importance of combining regulation, institutional support, and public awareness to ensure technology advances equality rather than perpetuates harm.

The formal launch is scheduled for 10 June 2026 at the Palais de l’Europe in Strasbourg during an event titled ‘From standards to action: making accountability for technology-facilitated violence against women and girls a reality.’

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Gemini Canvas reaches millions as Google expands AI Search tools

Google has expanded access to the Canvas feature in Google Search’s AI Mode, making it available to all US users.

Canvas allows users to organise research, draft documents and develop small applications directly inside search.

Prompts can generate code, transform reports into webpages or quizzes, and produce audio summaries from uploaded material. The tool was previously introduced as part of experimental projects in Google Labs.

The feature builds on capabilities already available in Google Gemini and partly overlaps with NotebookLM, which supports research analysis and document processing.

Within Canvas, users can gather information from the web and the Google Knowledge Graph while refining projects through interaction with the Gemini model.

Competition is intensifying across AI development platforms. OpenAI and Anthropic offer similar tools, though their design approaches differ in how collaborative workspaces are triggered and used.

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New UNESCO and CENIA agreement targets AI literacy and ethical standards

The UNESCO Regional Office in Santiago and the National Centre for Artificial Intelligence (CENIA) signed a cooperation agreement at the end of February 2026 to promote ethical AI in education across Chile and Latin America.

The framework supports joint initiatives aimed at strengthening digital skills, improving AI literacy and advancing people-centred development models for AI.

Projects under the partnership will focus on training programmes and educational resources designed for a wide range of audiences, including the general public, educators, technical specialists and policymakers.

Collaborative efforts will also encourage dialogue between institutions, governments and industry to support responsible innovation and reinforce regional ecosystems linked to emerging technologies.

An early outcome includes Latam-GPT, the first open large language model for Latin America and the Caribbean. The system will aid education ministries and the UNESCO Regional Observatory on AI, helping guide responsible adoption and monitor developments.

‘Artificial Intelligence represents a historic opportunity to transform our education and productive systems, but its development must be guided by clear ethical principles and a people-centred vision. This partnership with CENIA will enable us to support countries in building capacities and governance frameworks that ensure AI effectively contributes to the common good,’ stated Esther Kuisch Laroche, Director of the UNESCO Regional Office in Santiago.

‘At CENIA, we have been working consistently on applied research and capacity-building, advancing knowledge generation, technology transfer and scientific evidence.

This experience allows us to contribute from both a technical and training perspective to ensure that the development of Artificial Intelligence in the region is grounded in robust and ethical standards, thereby impacting education and productive development. We are convinced that technological progress must be accompanied by training, responsible frameworks and multi-sector collaboration.

For this reason, this agreement with UNESCO represents a strategic step towards strengthening capacity development and the ethical, people-centred adoption of Artificial Intelligence in Latin America and the Caribbean.’

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China expands oversight of youth online safety

China has introduced new measures to regulate online information that could affect the physical and mental health of minors. Authorities in China said the rules will take effect on 1 March and aim to improve protection for young internet users.

The regulators identified four categories of online information that may harm minors. The authorities have also addressed emerging risks linked to algorithmic recommendations and generative AI technologies.

The framework in China requires internet platforms and content creators to prevent and respond to harmful material. Regulators said companies must strengthen the monitoring and governance of content affecting minors.

Authorities said the measures are designed to create a cleaner online environment for children. Officials also stressed greater responsibility for platforms that manage digital content used by minors.

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OpenAI upgrades ChatGPT conversations with GPT-5.3 Instant

The most widely used ChatGPT model has received an update from OpenAI, introducing GPT-5.3 Instant to make everyday conversations more coherent, useful, and natural.

An upgrade that focuses on improving tone, contextual understanding, and the flow of dialogue rather than only benchmark performance.

One of the main improvements concerns how the model handles refusals and safety responses. Earlier versions sometimes declined questions that could have been answered safely or delivered overly cautious explanations before responding.

GPT-5.3 Instant instead gives more direct answers while still maintaining safety constraints, reducing interruptions that previously slowed conversations.

The update also improves the way ChatGPT uses information from the web. Instead of simply summarising search results or presenting long lists of links, the model now integrates online information with its own reasoning.

Such an approach aims to produce more relevant answers that highlight key insights at the beginning of responses.

Reliability has also improved. Internal evaluations conducted by OpenAI show reductions in hallucination rates across multiple domains.

When using web sources, hallucinations dropped by roughly 26.8 percent in higher-risk fields such as medicine, law, and finance. Improvements were also recorded when the model relied only on its internal knowledge.

Beyond factual accuracy, the model is designed to feel more natural in conversation. OpenAI says the system now avoids overly preachy language, unnecessary disclaimers, and intrusive remarks that previously disrupted dialogue.

The goal is a more consistent conversational personality across updates, while maintaining the familiar user experience of ChatGPT.

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EU citizens propose public social media network under new initiative

The European Commission has registered a European Citizens’ Initiative proposing the creation of a public social media platform operating at the European level, rather than relying exclusively on private technology companies.

An initiative titled the European Public Social Network calls for legislation establishing a publicly funded digital platform designed to serve societal interests.

Organisers argue that a publicly owned network could function independently from commercial incentives and political pressure while guaranteeing equal rights for users across the EU. The proposed platform would operate as a public service overseen by society rather than private corporations.

Registration confirms that the proposal meets the legal requirements of the European Citizens’ Initiative framework. The Commission has not yet assessed the substance of the idea, and registration does not imply support for the proposal.

Supporters must now gather 1 million signatures from citizens across at least 7 EU member states within 12 months. If the threshold is reached, the Commission will be required to formally examine the initiative and decide whether legislative action is appropriate.

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Australia reviews children’s social media ban

Australia has begun reviewing its ban on social media accounts for children under 16, introduced in December 2025. Australia’s eSafety Commissioner is tracking more than 4,000 children and families to assess how the policy works in practice.

Researchers in Australia will analyse surveys, interviews and voluntary smartphone data to measure how young people interact with apps. Officials in Australia aim to understand how the ban affects children, parents and everyday online behaviour.

Early reactions in Australia have been mixed, with some teenagers telling media outlets they bypass age verification systems. Platforms reportedly remain accessible to some minors in Australia.

Meanwhile, the UK government has launched a public consultation on potential social media restrictions for children. Policymakers in the UK are seeking views on bans, stronger age verification and limits on addictive platform features.

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EU considers placing Roblox under strict Digital Services Act rules

European regulators are examining whether Roblox should fall under the Digital Services Act’s most stringent obligations rather than remain outside the bloc’s most demanding platform rules.

The European Commission began analysing the gaming platform’s reported user figures after the company disclosed roughly 48 million monthly users across the EU.

Numbers above the threshold could qualify Roblox as a Very Large Online Platform under the DSA. Such a designation would mark the first time a gaming platform enters the category alongside social media services already subject to heightened oversight.

Platforms receiving the label must conduct regular risk assessments, submit mitigation reports and demonstrate stronger safeguards for minors.

Regulatory pressure has already begun at the national level. The Dutch Authority for Consumers and Markets launched an investigation in January after concerns that children could encounter violent or sexually explicit content within Roblox games or interact with harmful actors through online features.

Designation at the EU level would transfer supervisory authority to the European Commission, enabling wider investigations and potential fines if violations occur. Officials are still verifying user data before making a formal decision, and no deadline has been announced for the process.

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