New UNESCO and CENIA agreement targets AI literacy and ethical standards

The UNESCO Regional Office in Santiago and the National Centre for Artificial Intelligence (CENIA) signed a cooperation agreement at the end of February 2026 to promote ethical AI in education across Chile and Latin America.

The framework supports joint initiatives aimed at strengthening digital skills, improving AI literacy and advancing people-centred development models for AI.

Projects under the partnership will focus on training programmes and educational resources designed for a wide range of audiences, including the general public, educators, technical specialists and policymakers.

Collaborative efforts will also encourage dialogue between institutions, governments and industry to support responsible innovation and reinforce regional ecosystems linked to emerging technologies.

An early outcome includes Latam-GPT, the first open large language model for Latin America and the Caribbean. The system will aid education ministries and the UNESCO Regional Observatory on AI, helping guide responsible adoption and monitor developments.

‘Artificial Intelligence represents a historic opportunity to transform our education and productive systems, but its development must be guided by clear ethical principles and a people-centred vision. This partnership with CENIA will enable us to support countries in building capacities and governance frameworks that ensure AI effectively contributes to the common good,’ stated Esther Kuisch Laroche, Director of the UNESCO Regional Office in Santiago.

‘At CENIA, we have been working consistently on applied research and capacity-building, advancing knowledge generation, technology transfer and scientific evidence.

This experience allows us to contribute from both a technical and training perspective to ensure that the development of Artificial Intelligence in the region is grounded in robust and ethical standards, thereby impacting education and productive development. We are convinced that technological progress must be accompanied by training, responsible frameworks and multi-sector collaboration.

For this reason, this agreement with UNESCO represents a strategic step towards strengthening capacity development and the ethical, people-centred adoption of Artificial Intelligence in Latin America and the Caribbean.’

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China expands oversight of youth online safety

China has introduced new measures to regulate online information that could affect the physical and mental health of minors. Authorities in China said the rules will take effect on 1 March and aim to improve protection for young internet users.

The regulators identified four categories of online information that may harm minors. The authorities have also addressed emerging risks linked to algorithmic recommendations and generative AI technologies.

The framework in China requires internet platforms and content creators to prevent and respond to harmful material. Regulators said companies must strengthen the monitoring and governance of content affecting minors.

Authorities said the measures are designed to create a cleaner online environment for children. Officials also stressed greater responsibility for platforms that manage digital content used by minors.

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OpenAI upgrades ChatGPT conversations with GPT-5.3 Instant

The most widely used ChatGPT model has received an update from OpenAI, introducing GPT-5.3 Instant to make everyday conversations more coherent, useful, and natural.

An upgrade that focuses on improving tone, contextual understanding, and the flow of dialogue rather than only benchmark performance.

One of the main improvements concerns how the model handles refusals and safety responses. Earlier versions sometimes declined questions that could have been answered safely or delivered overly cautious explanations before responding.

GPT-5.3 Instant instead gives more direct answers while still maintaining safety constraints, reducing interruptions that previously slowed conversations.

The update also improves the way ChatGPT uses information from the web. Instead of simply summarising search results or presenting long lists of links, the model now integrates online information with its own reasoning.

Such an approach aims to produce more relevant answers that highlight key insights at the beginning of responses.

Reliability has also improved. Internal evaluations conducted by OpenAI show reductions in hallucination rates across multiple domains.

When using web sources, hallucinations dropped by roughly 26.8 percent in higher-risk fields such as medicine, law, and finance. Improvements were also recorded when the model relied only on its internal knowledge.

Beyond factual accuracy, the model is designed to feel more natural in conversation. OpenAI says the system now avoids overly preachy language, unnecessary disclaimers, and intrusive remarks that previously disrupted dialogue.

The goal is a more consistent conversational personality across updates, while maintaining the familiar user experience of ChatGPT.

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EU citizens propose public social media network under new initiative

The European Commission has registered a European Citizens’ Initiative proposing the creation of a public social media platform operating at the European level, rather than relying exclusively on private technology companies.

An initiative titled the European Public Social Network calls for legislation establishing a publicly funded digital platform designed to serve societal interests.

Organisers argue that a publicly owned network could function independently from commercial incentives and political pressure while guaranteeing equal rights for users across the EU. The proposed platform would operate as a public service overseen by society rather than private corporations.

Registration confirms that the proposal meets the legal requirements of the European Citizens’ Initiative framework. The Commission has not yet assessed the substance of the idea, and registration does not imply support for the proposal.

Supporters must now gather 1 million signatures from citizens across at least 7 EU member states within 12 months. If the threshold is reached, the Commission will be required to formally examine the initiative and decide whether legislative action is appropriate.

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Australia reviews children’s social media ban

Australia has begun reviewing its ban on social media accounts for children under 16, introduced in December 2025. Australia’s eSafety Commissioner is tracking more than 4,000 children and families to assess how the policy works in practice.

Researchers in Australia will analyse surveys, interviews and voluntary smartphone data to measure how young people interact with apps. Officials in Australia aim to understand how the ban affects children, parents and everyday online behaviour.

Early reactions in Australia have been mixed, with some teenagers telling media outlets they bypass age verification systems. Platforms reportedly remain accessible to some minors in Australia.

Meanwhile, the UK government has launched a public consultation on potential social media restrictions for children. Policymakers in the UK are seeking views on bans, stronger age verification and limits on addictive platform features.

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EU considers placing Roblox under strict Digital Services Act rules

European regulators are examining whether Roblox should fall under the Digital Services Act’s most stringent obligations rather than remain outside the bloc’s most demanding platform rules.

The European Commission began analysing the gaming platform’s reported user figures after the company disclosed roughly 48 million monthly users across the EU.

Numbers above the threshold could qualify Roblox as a Very Large Online Platform under the DSA. Such a designation would mark the first time a gaming platform enters the category alongside social media services already subject to heightened oversight.

Platforms receiving the label must conduct regular risk assessments, submit mitigation reports and demonstrate stronger safeguards for minors.

Regulatory pressure has already begun at the national level. The Dutch Authority for Consumers and Markets launched an investigation in January after concerns that children could encounter violent or sexually explicit content within Roblox games or interact with harmful actors through online features.

Designation at the EU level would transfer supervisory authority to the European Commission, enabling wider investigations and potential fines if violations occur. Officials are still verifying user data before making a formal decision, and no deadline has been announced for the process.

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X suspends creators over undisclosed AI armed conflict videos

Social media platform X will suspend creators from its revenue-sharing programme if they post AI-generated videos of armed conflict without proper disclosure. The penalty lasts 90 days, with permanent removal for repeat violations.

Head of product Nikita Bier said access to authentic information during war is critical, warning that generative AI makes it easy to mislead audiences. The policy takes effect immediately.

Enforcement will combine generative AI detection tools with the platform’s Community Notes fact-checking system. X, formerly Twitter, says the move is designed to prevent creators from profiting from deceptive conflict content.

The Creator Revenue Sharing Programme allows paid X subscribers to earn advertising income from high-performing posts, but critics argue it encourages sensational material. AI-generated political misinformation and deceptive influencer promotions outside armed conflict scenarios remain unaffected by the new rule.

Financial penalties may limit incentives for the dissemination of misleading war footage, yet broader concerns about AI-driven misinformation on social media persist.

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How AI training data is influencing what users believe

A new Yale study, published in PNAS Nexus, has found that AI chatbots can subtly shift users’ social and political opinions, even when asked for factual information and with no intent to persuade.

Researchers tested nearly 1,912 participants, comparing responses to AI-generated summaries of historical events with those to Wikipedia entries, and found measurable differences in opinion.

The culprit, researchers say, is ‘latent bias’, ideological leanings embedded in the data used to train large language models that subtly colour the framing of otherwise accurate responses.

Default summaries generated by GPT-4o consistently nudged readers towards more liberal opinions compared to Wikipedia entries, even without any deliberate prompting.

Senior author Daniel Karell warned that whilst the effects are modest in isolation, they could compound significantly for users who regularly consult chatbots for information.

Unlike Wikipedia, which makes its editorial process transparent, AI development remains largely opaque, giving the companies behind these models an unacknowledged ability to shape public opinion.

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Developers gain early access to Gemini 3.1 Flash-Lite

Google’s Gemini 3.1 Flash-Lite has launched in preview for developers via AI Studio and for enterprises through Vertex AI. Designed for high-volume workloads, it promises fast, cost-effective performance while maintaining high-quality outputs.

Priced at just $0.25 per million input tokens and $1.50 per million output tokens, 3.1 Flash-Lite offers 2.5X faster response times and 45% higher output speed than the previous 2.5 Flash model.

Benchmarks show strong performance across reasoning and multimodal tasks, including an Elo score of 1432 on Arena.ai, 86.9% on GPQA Diamond, and 76.8% on MMMU Pro, surpassing some older, larger Gemini models.

The model also provides adaptive intelligence features, allowing developers to adjust how much the AI ‘thinks’ for each task. The model handles both high-frequency tasks, such as translation, and complex tasks, such as interface generation and simulations.

Early-access developers and companies report that 3.1 Flash-Lite handles complex workloads with precision comparable to larger models. Its speed, affordability, and reasoning capabilities make it an attractive choice for scalable, real-time AI applications.

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Chrome moves to rapid releases as Google responds to AI disruption

Google is accelerating Chrome’s release cycle rather than maintaining its long-standing four-week cadence.

From September, users on desktop and mobile platforms will receive new stable versions every two weeks, doubling the frequency of feature milestones across speed, stability and usability. Weekly security updates introduced in 2023 remain unchanged.

The faster pace comes as AI-driven browsers seek a foothold in a market long dominated by Chrome.

Products, such as ChatGPT Atlas and Perplexity’s Comet, embed agentic assistants directly into the browsing experience, automating tasks from summarising pages to scheduling meetings.

Chrome has responded with deeper Gemini integration, including the rollout of autonomous features across its interface.

Google maintains that the accelerated schedule reflects the needs of the evolving web platform, arguing that developers require quicker access to updated tools.

Yet the timing aligns with growing competitive pressure from AI-native browsers, prompting speculation that Chrome’s dominance can no longer be taken for granted.

The shift will begin with Chrome version 153 in beta and stable channels on 8 September 2026. Enterprise administrators and Chromebook users will continue to rely on the eight-week Extended Stable branch, which remains unchanged for organisations that need slower, controlled deployments.

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