Cyberviolence against women rises across Europe amid deepfake abuse

Digital violence targeting women and girls is spreading across Europe, according to new research highlighting cyberstalking, surveillance and online threats as the most common reported abuses.

Digital tools have expanded opportunities for communication, yet online environments increasingly expose women to persistent harassment instead of safety and accountability.

Image-based abuse has grown sharply, with deepfake pornography now dominating synthetic sexual content and almost exclusively targeting women.

More than half of European countries report rising cases of non-consensual intimate image sharing, while national data show women forming a clear majority of cyberstalking and online threat victims.

Algorithmic systems accelerate the circulation of misogynistic material, creating enclosed digital spaces where abuse is normalised rather than challenged. Researchers warn that automated recommendation mechanisms can quickly spread harmful narratives, particularly among younger audiences.

Recent generative technologies have further intensified concerns by enabling sexualised image manipulation with limited safeguards.

Investigations into chatbot-generated images prompted new restrictions, yet women’s rights groups argue that enforcement and prevention still lag behind the scale of online harm.

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European Parliament moves to force AI companies to pay news publishers

Lawmakers in the EU are moving closer to forcing technology companies to pay news publishers for the use of journalistic material in model training, according to a draft copyright report circulating in the European Parliament.

The text forms part of a broader effort to update copyright enforcement as automated content systems expand across media and information markets.

Compromise amendments also widen the scope beyond payment obligations, bringing AI-generated deepfakes and synthetic manipulation into sharper focus.

MEPs argue that existing legal tools fail to offer sufficient protection for publishers, journalists and citizens when automated systems reproduce or distort original reporting.

The report reflects growing concern that platform-driven content extraction undermines the sustainability of professional journalism. Lawmakers are increasingly framing compensation mechanisms as a corrective measure rather than as voluntary licensing or opaque commercial arrangements.

If adopted, the position of the Parliament would add further regulatory pressure on large technology firms already facing tighter scrutiny under the Digital Markets Act and related digital legislation, reinforcing Europe’s push to assert control over data use, content value and democratic safeguards.

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AI firms fall short of EU transparency rules on training data

Several major AI companies appear slow to meet EU transparency obligations, raising concerns over compliance with the AI Act.

Under the regulation, developers of large foundation models must disclose information about training data sources, allowing creators to assess whether copyrighted material has been used.

Such disclosures are intended to offer a minimal baseline of transparency, covering the use of public datasets, licensed material and scraped websites.

While open-source providers such as Hugging Face have already published detailed templates, leading commercial developers have so far provided only broad descriptions of data usage instead of specific sources.

Formal enforcement of the rules will not begin until later in the year, extending a grace period for companies that released models after August 2025.

The European Commission has indicated willingness to impose fines if necessary, although it continues to assess whether newer models fall under immediate obligations.

The issue is likely to become politically sensitive, as stricter enforcement could affect US-based technology firms and intensify transatlantic tensions over digital regulation.

Transparency under the AI Act may therefore test both regulatory resolve and international relations as implementation moves closer.

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Labour MPs press Starmer to consider UK under-16s social media ban

Pressure is growing on Keir Starmer after more than 60 Labour MPs called for a UK ban on social media use for under-16s, arguing that children’s online safety requires firmer regulation instead of voluntary platform measures.

The signatories span Labour’s internal divides, including senior parliamentarians and former frontbenchers, signalling broad concern over the impact of social media on young people’s well-being, education and mental health.

Supporters of the proposal point to Australia’s recently implemented ban as a model worth following, suggesting that early evidence could guide UK policy development rather than prolonged inaction.

Starmer is understood to favour a cautious approach, preferring to assess the Australian experience before endorsing legislation, as peers prepare to vote on related measures in the coming days.

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California moves to halt X AI deepfakes

California has ordered Elon Musk’s AI company xAI to stop creating and sharing non-consensual sexual deepfakes immediately. The move follows a surge in explicit AI-generated images circulating on X.

Attorney General Rob Bonta said xAI’s Grok tool enabled the manipulation of images of women and children without consent. Authorities argue that such activity breaches state decency laws and a new deepfake pornography ban.

The Californian investigation began after researchers found Grok users shared more non-consensual sexual imagery than users of other platforms. xAI introduced partial restrictions, though regulators said the real-world impact remains unclear.

Lawmakers say the case highlights growing risks linked to AI image tools. California officials warned companies could face significant penalties if deepfake creation and distribution continue unchecked.

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WordPress AI team outlines SEO shifts

Industry expectations around SEO are shifting as AI agents increasingly rely on existing search infrastructure, according to James LePage, co-lead of the WordPress AI team at Automattic.

Search discovery for AI systems continues to depend on classic signals such as links, authority and indexed content, suggesting no structural break from traditional search engines.

Publishers are therefore being encouraged to focus on semantic markup, schema and internal linking, with AI optimisation closely aligned to established long-tail search strategies.

Future-facing content strategies prioritise clear summaries, ranked information and progressive detail, enabling AI agents to reuse and interpret material independently of traditional websites.

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What happens to software careers in the AI era

AI is rapidly reshaping what it means to work as a software developer, and the shift is already visible inside organisations that build and run digital products every day. In the blog ‘Why the software developer career may (not) survive: Diplo’s experience‘, Jovan Kurbalija argues that while AI is making large parts of traditional coding less valuable, it is also opening a new professional lane for people who can embed, configure, and improve AI systems in real-world settings.

Kurbalija begins with a personal anecdote, a Sunday brunch conversation with a young CERN programmer who believes AI has already made human coding obsolete. Yet the discussion turns toward a more hopeful conclusion.

The core of software work, in this view, is not disappearing so much as moving away from typing syntax and toward directing AI tools, shaping outcomes, and ensuring what is produced actually fits human needs.

One sign of the transition is the rise of describing apps in everyday language and receiving working code in seconds, often referred to as ‘vibe coding.’ As AI tools take over boilerplate code, basic debugging, and routine code review, the ‘bad news’ is clear: many tasks developers were trained for are fading.

The ‘good news,’ Kurbalija writes, is that teams can spend less time on repetitive work and more time on higher-value decisions that determine whether technology is useful, safe, and trusted. A central theme is that developers may increasingly be judged by their ability to bridge the gap between neat code and messy reality.

That means listening closely, asking better questions, navigating organisational politics, and understanding what users mean rather than only what they say. Kurbalija suggests hiring signals could shift accordingly, with employers valuing empathy and imagination, sometimes even seeing artistic or humanistic interests as evidence of stronger judgment in complex human environments.

Another pressure point is what he calls AI’s ‘paradox of plenty.’ If AI makes building easier, the harder question becomes what to build, what to prioritise, and what not to automate.

In that landscape, the scarce skill is not writing code quickly but framing the right problem, defining success, balancing trade-offs, and spotting where technology introduces new risks, especially in large organisations where ‘requirements’ can hide unresolved conflicts.

Kurbalija also argues that AI-era systems will be more interconnected and fragile, turning developers into orchestrators of complexity across services, APIs, agents, and vendors. When failures cascade or accountability becomes blurred, teams still need people who can design for resilience, privacy, and observability and who can keep systems understandable as tools and models change.

Some tasks, like debugging and security audits, may remain more human-led in the near term, even if that window narrows as AI improves.

Transformation of Diplo is presented as a practical case study of the broader shift. Kurbalija describes a move from a technology-led phase toward a more content and human-led approach, where the decisive factor is not which model is used but how well knowledge is prepared, labelled, evaluated, and embedded into workflows, and how effectively people adapt to constant change.

His bottom line is stark. Many developers will struggle, but those who build strong non-coding skills, communication, systems thinking, product judgment, and comfort with uncertainty may do exceptionally well in the new era.

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OpenAI outlines advertising plans for ChatGPT access

The US AI firm, OpenAI, has announced plans to test advertising within ChatGPT as part of a broader effort to widen access to advanced AI tools.

An initiative that focuses on supporting the free version and the low-cost ChatGPT Go subscription, while paid tiers such as Plus, Pro, Business, and Enterprise will continue without advertisements.

According to the company, advertisements will remain clearly separated from ChatGPT responses and will never influence the answers users receive.

Responses will continue to be optimised for usefulness instead of commercial outcomes, with OpenAI emphasising that trust and perceived neutrality remain central to the product’s value.

User privacy forms a core pillar of the approach. Conversations will stay private, data will not be sold to advertisers, and users will retain the ability to disable ad personalisation or remove advertising-related data at any time.

During early trials, ads will not appear for accounts linked to users under 18, nor within sensitive or regulated areas such as health, mental wellbeing, or politics.

OpenAI describes advertising as a complementary revenue stream rather than a replacement for subscriptions.

The company argues that a diversified model can help keep advanced intelligence accessible to a wider population, while maintaining long term incentives aligned with user trust and product quality.

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New Steam rules redefine when AI use must be disclosed

Steam has clarified its position on AI in video games by updating the disclosure rules developers must follow when publishing titles on the platform.

The revision arrives after months of industry debate over whether generative AI usage should be publicly declared, particularly as storefronts face growing pressure to balance transparency with practical development realities.

Under the updated policy, disclosure requirements apply exclusively to AI-generated material consumed by players.

Artwork, audio, localisation, narrative elements, marketing assets and content visible on a game’s Steam page fall within scope, while AI tools used purely during development remain outside Valve’s interest.

Developers using code assistants, concept ideation tools or AI-enabled software features without integrating outputs into the final player experience no longer need to declare such usage.

Valve’s clarification signals a more nuanced stance than earlier guidance introduced in 2024, which drew criticism for failing to reflect how AI tools are used in modern workflows.

By formally separating player-facing content from internal efficiency tools, Steam acknowledges common industry practices without expanding disclosure obligations unnecessarily.

The update offers reassurance to developers concerned about stigma surrounding AI labels while preserving transparency for consumers.

Although enforcement may remain largely procedural, the written clarification establishes clearer expectations and reduces uncertainty as generative technologies continue to shape game production.

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New ETSI standard defines cybersecurity rules for AI systems

ETSI has released ETSI EN 304 223, a new European Standard establishing baseline cybersecurity requirements for AI systems.

Approved by national standards bodies, the framework becomes the first globally applicable EN focused specifically on securing AI, extending its relevance beyond European markets.

The standard recognises that AI introduces security risks not found in traditional software. Threats such as data poisoning, indirect prompt injection and vulnerabilities linked to complex data management demand tailored defences instead of conventional approaches alone.

ETSI EN 304 223 combines established cybersecurity practices with targeted measures designed for the distinctive characteristics of AI models and systems.

Adopting a full lifecycle perspective, the ETSI framework defines thirteen principles across secure design, development, deployment, maintenance and end of life.

Alignment with internationally recognised AI lifecycle models supports interoperability and consistent implementation across existing regulatory and technical ecosystems.

ETSI EN 304 223 is intended for organisations across the AI supply chain, including vendors, integrators and operators, and covers systems based on deep neural networks, including generative AI.

Further guidance is expected through ETSI TR 104 159, which will focus on generative AI risks such as deepfakes, misinformation, confidentiality concerns and intellectual property protection.

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