WSIS panel calls for a broader approach to youth mental health online

A WSIS Forum 2026 session called for a broader approach to young people’s mental health online, warning that screen time alone is an insufficient measure of digital well-being.

The session, ‘Young people’s mental health in an online world’, examined the impact of digital devices and social media on young people’s mental health, with speakers addressing regulation, education, psychological support and legal remedies.

Alexandre Carette, Information Specialist at the UN in Geneva and moderator of the session, said digital use is not only a concern for young people or experts, but for everyone who relies on digital tools. He linked the discussion to wider UN debates on access, privacy and the role of digital technologies in everyday life.

Niels Weber, a psychologist and psychotherapist in Switzerland specialising in hyperconnectivity, said screen time gives only limited information about young people’s mental health. He argued that the more important questions are what young people do on screens, what they do away from screens, and how digital practices fit into their wider development.

Weber also cautioned against describing most problematic digital use as addiction. He said many platforms are designed to prolong use, but that such a design should be understood as a retention problem rather than automatically as addiction. In clinical terms, he said the more relevant marker is suffering, either for the young person or for families who experience digital use as a constant source of conflict.

Tatiana Debrabandere, Project Manager at the High Council for Media Literacy in Belgium, said that francophone Belgium’s media education framework allows authorities and educators to study children’s and young people’s digital practices across life stages. She said young people are often informed and can have positive online experiences, but that policy debates still focus too much on limiting time online rather than understanding what they actually do there.

Debrabandere said media education should start from young people’s own practices, including what they watch, whom they follow and how they access information. She pointed to influencers and content creators as an important area for media literacy, especially where young people may struggle to distinguish journalism, opinion and commercial promotion.

Daniella Esi Darlington, CEO and co-founder of Alleina AI in Ghana and a member of ITU Secretary-General’s Youth Advisory Board, said young people are among the most active internet users and are therefore often exposed to digital harms. She argued that many platforms are not designed safely enough for young users and that algorithms are built to keep people engaged for long periods.

Darlington also stressed that technology can be part of the response. She cited awareness-raising, advocacy, reporting tools, access to counsellors and AI systems that can help identify cyberbullying as examples of how digital tools can support young people when combined with human oversight.

The panel also discussed loneliness and AI companions. Darlington warned that chatbots should not replace qualified professionals when young people discuss depression, anxiety or other forms of distress. Instead, she said systems should redirect users towards appropriate support and keep humans involved.

Speakers favoured education, dialogue and co-created policy over blanket bans. Debrabandere described political moves in Belgium towards smartphone bans in schools and possible social media restrictions, while Darlington argued that banning social media or internet access would not address the root causes of harm. She said young people also use the internet for research, business, opportunities and communication.

Darlington called for stronger governance frameworks, including child-specific human rights impact assessments in AI and digital policy. She said young people, parents, schools, governments, industry and other stakeholders should be involved in designing safer digital environments.

Weber gave a practical example from therapy, explaining that video games can sometimes help rebuild dialogue between young people and families. By opening a game during a therapy session, he said adults can better understand young people’s emotions, relationships and digital experiences.

Audience interventions raised additional concerns, including neurodivergent children, cyberbullying, individualised media consumption and peer accompaniment models. A participant from Colombia’s regulator asked whether there is sufficient evidence about technology’s impact on mental health and how platforms could be made to take greater responsibility.

Carette said science often shows correlation rather than clear causality, but warned that waiting for definitive proof could delay action. He argued that the lack of transparency in platform business models and algorithms is already a sufficient reason for regulatory attention, not only for young people but for society as a whole.

The session concluded that young people’s digital well-being should be understood in context, taking account of platform design, family life, education, loneliness, social pressure and access to support. Rather than relying only on bans or addiction labels, speakers pointed to media literacy, dialogue, youth participation and stronger accountability for technology providers.

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Portugal links AI literacy to lifelong digital skills strategy

Portugal has linked Europe’s new digital education agenda with its national efforts to expand AI literacy and lifelong digital skills.

The government’s digital portal said digital education is becoming a strategic priority for both the EU and Portugal, as technology becomes more central to schools, work, public services and civic participation.

The update follows the annual event of the European Digital Education Hub, an initiative of the European Commission under the Digital Education Action Plan.

One focus was the new AI Literacy Framework, developed by the European Commission and the OECD with support from international experts.

The framework is designed for primary and secondary education and aims to help schools, teachers and policymakers integrate AI responsibly into learning environments.

It is structured around four areas: engaging with AI, creating with AI, managing AI, and designing and shaping AI.

Portugal said AI education should include personal data protection, critical thinking, the fight against misinformation and the ethical, safe and responsible use of AI tools.

The national agenda is linked to the Portugal Digital Strategy and the Digital Skills Pact, which aims to train 2.8 million people by 2030.

Planned measures include Community Digital Agents, mobile digital training units and a digital training wallet integrated into the Gov.pt app, with particular attention to vulnerable groups, rural areas and citizens aged 45 to 70 with lower education levels.

Why does it matter?

Portugal’s approach shows how AI literacy is becoming part of wider digital inclusion policy, not only school curricula. Linking the EU AI Literacy Framework with lifelong digital-skills programmes could help citizens use digital public services, participate more confidently online and understand AI-related risks such as privacy, misinformation and unsafe use. The strategy also reflects a broader European shift from basic digital skills towards continuous training across education, employment and public administration.

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UNESCO highlights civil servants’ role in AI governance

UNESCO’s AI literacy training for civil servants has highlighted the importance of public-sector capacity in responsible AI governance.

The programme focuses on AI ethics, governance, risk management and responsible use, rather than only on productivity tools or prompt-writing skills.

UNESCO said many participants initially expected practical training on AI tools, but later connected issues such as accountability, transparency, bias, procurement and oversight to their own public-sector responsibilities.

The experience showed that meaningful human oversight depends not only on technical safeguards inside AI systems, but also on the capacity of officials involved in procuring, deploying, regulating and monitoring those systems.

UNESCO said participants often finished the programme with more questions than they had at the beginning. The organisation framed that as a sign of growing awareness of the complexity of AI governance, not as a lack of understanding.

Localisation also proved important. Through the AI Ethics Experts Without Borders network, training was adapted to national contexts and delivered in languages used by officials in their daily work, including cohorts in Egypt and Tunisia.

UNESCO said AI literacy should be seen as a foundation for broader institutional readiness, including risk assessment methods, procurement guidance, monitoring processes, internal governance structures and cross-government coordination.

Why does it matter?

AI governance often focuses on principles, laws and technical safeguards, but implementation depends on the officials who must apply those tools in practice. Civil servants involved in procurement, regulation, service delivery and oversight need enough AI literacy to ask informed questions, identify risks and challenge vendor or institutional assumptions. Without that capacity, “human oversight” can become a procedural checkbox rather than a meaningful accountability mechanism.

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WSIS session calls for a broader understanding of digital citizenship in the AI era

A WSIS Forum 2026 session on digital citizenship examined how governments, regulators, international organisations, and technical communities can help people participate safely and meaningfully in digital society as AI becomes more widely used.

The discussion took place during the WSIS Forum 2026, held in Geneva from 6 to 10 July. The annual multistakeholder forum, co-organised by ITU, UNESCO, UNDP, and UNCTAD, brings together governments, international organisations, civil society, the private sector, academia, and technical communities to advance implementation of the WSIS Action Lines and support digital cooperation.

Opening the session, Alik Mikaelian, project specialist at UNDP Egypt, said digital citizenship can no longer be understood only as internet access. Although billions of people are now online, she argued that meaningful participation requires the ability to think critically, understand rights and responsibilities, navigate AI-enabled environments, and engage safely in digital society. She also linked digital citizenship to trusted institutions, resilient infrastructure, and cooperation among governments, the private sector, civil society, and technical communities.

Dr Hoda Baraka, advisor to Egypt’s Minister of ICT for Technology Talent Development and a Professor of Computer Engineering at Cairo University, presented Egypt’s approach to digital citizenship, describing a digitally empowered citizen as someone able to ‘access, understand, use, create, and benefit from digital technologies’ in a safe, ethical, productive, and inclusive way. She said Egypt’s Digital Egypt agenda combines infrastructure expansion, digital government services, digital literacy, skills programmes, online safety, and support for persons with disabilities.

Baraka said Egypt is working across different age groups and professional communities, including school pupils, university students, graduates, public servants, parents, educators, and persons with disabilities. She highlighted initiatives such as Digital Egypt Marvel Schools and the Digital Egypt Cubs Initiative, as well as programmes for advanced skills and public-sector readiness. She added that online safety is becoming increasingly important due to misinformation, deepfakes, privacy risks, and threats to personal data.

Dr Abeer Shakweer, speaking from UNDP Egypt’s perspective, said the focus should shift from simply combating misinformation to strengthening information integrity. She argued that citizens need critical thinking skills and the capacity to make informed decisions in AI-shaped information environments.

Shakweer described a three-pillar UNDP programme in Egypt. The first pillar addresses misinformation and disinformation through an assessment of the information ecosystem and a bilingual Arabic-English toolkit for youth and journalists. She said the toolkit had been used to train more than 120 young people and 25 journalism trainers. The second pillar explores how AI can be used both to spread and to counter false information, while the third embeds capacity development across public-facing digital programmes, including digital transformation, digital public infrastructure, and future intelligence.

Krisstina Rao focused on digital public infrastructure (DPI), describing it as shared, reusable infrastructure that supports services across government rather than separate systems developed by individual ministries or departments. She cited digital identity, payment systems, and consent-based data exchange as examples.

Rao said governments cannot build complex DPI systems alone and need early collaboration with stakeholders who can contribute expertise on inclusion, safety, accountability, and adoption. She warned that if countries continue maintaining both digital and analogue systems, because many people remain excluded, costs remain high, and the full value of DPI is reduced. She referred to examples, including Brazil’s PIX forum and Ethiopia’s early collaboration with UNHCR to connect digital identity systems with refugee registration.

Dr Chafic Chaya stressed that digital citizenship should not be separated from internet infrastructure. He said discussions often focus on individual behaviour, such as staying safe online or protecting data, but that meaningful participation also depends on resilient connectivity, reliable platforms, and secure environments. He added that this is particularly important in the Global South, where access may expand faster than resilience and capacity development.

Her Excellency Lara Khateeb brought a regulatory perspective, saying rules must remain flexible and adaptive because technology changes quickly. She said Jordan benchmarks international practices and uses public consultation to make regulations more workable. She described this as a form of ‘reverse engineering’, starting from available technologies and practical solutions before shaping rules around them.

Khateeb cited Jordan’s work on child online protection as an example, explaining that regulators consulted telecom operators about available technical solutions and international platforms about how those systems interact. She also emphasised data protection, coordination with cybersecurity agencies, and awareness campaigns tailored to different groups, including children, women, businesses, and SMEs.

Nicholas Field highlighted the role of young people in digital citizenship. Drawing on work with Omidyar Network and UNICEF, he said young people often want to engage and are ready to contribute, but are frequently treated as an afterthought in policymaking. He noted that they often help older family members use digital services and argued that governments should reach them through the channels they actually use, including influencers, YouTube, and podcasts.

Field also raised the issue of AI skills among teachers, saying educators cannot be expected to guide responsible AI use if they do not understand the technology themselves. He said institutions should not assume students will avoid AI tools, but should instead define clear parameters for responsible and acceptable use.

The session also discussed sandboxes as practical tools for testing digital systems before full deployment. Field described sandboxes as time-bound technical environments created for a specific learning purpose. He said they can help regulators, companies, and citizens build trust through safe experimentation. He cited the French identity sandbox, which contributed to work around interoperable digital identity, and the GovStack interoperability sandbox, which tests components such as ID, consent, registers, messaging, and workflow.

Shakweer later shifted the discussion from citizens to institutions, arguing that digital transformation requires public bodies to assess their own readiness and invest in capacity development. She said UNDP uses digital and AI readiness assessment tools to help organisations understand their current position and develop practical roadmaps. In Egypt, she said, such assessments had been applied with the Ministry of Justice and started with the National Telecommunication Regulatory Authority.

Returning to AI governance, Al-Khateeb said regulators should encourage responsible AI use rather than ban it. She criticised approaches that prohibit AI use outright, arguing that people should instead be taught to use the technology responsibly, including by checking sources and understanding risks. She also described how Jordan’s Telecommunications Regulatory Commission uses an internal AI system, not connected to the internet, to search regulations and decisions and support regulatory work.

Baraka closed the discussion by outlining Egypt’s responsible AI work. She said Egypt has an ethical charter, a governance framework, guidelines for developers and deployers, and procurement guidance for public institutions buying AI systems. However, she stressed that frameworks alone are not enough and that institutions need practical tools to apply them before and after deployment.

She also highlighted Egypt’s emerging AI Audit Lab, developed with support from UNDP, GSMA, GIZ, and WebSphere, as a way to help move from principles to implementation. The lab is intended to support Egyptian programmers, developers, and SMEs in testing and building responsible AI systems, including around fairness, accountability, transparency, openness, interoperability, and explainability.

Across the session, speakers agreed that digital citizenship in the AI era requires more than connectivity. It depends on critical thinking, trusted public institutions, secure infrastructure, inclusive DPI, flexible regulation, AI literacy, online safety, and practical tools that allow citizens and institutions to use digital technologies responsibly.

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Hong Kong launches AI privacy sandbox for schools

Hong Kong’s Office of the Privacy Commissioner for Personal Data and the Digital Policy Office have launched an AI privacy sandbox to support responsible AI adoption in schools.

The Safeguarding Personal Data AI Sandbox will provide a collaborative platform for schools exploring AI solutions while managing the risks to personal data protection.

The first phase will run for six months and select 15 school applicants. It is open to publicly funded primary and secondary schools, with applications accepted until 30 October 2026.

Selected schools will receive guidance from the Privacy Commissioner’s office on compliance with the Personal Data (Privacy) Ordinance.

They will also receive support from the Digital Policy Office on Hong Kong’s Generative Artificial Intelligence Technical and Application Guideline.

Cyberport, Hong Kong, and the Hong Kong Productivity Council will provide technical advice.

A briefing session for interested schools is scheduled for 28 August 2026.

Why does it matter?

Schools are increasingly exploring AI tools, but their use of student data creates specific privacy, safety and governance risks. Hong Kong’s sandbox offers a practical way to test AI adoption in education while giving schools regulatory and technical support. The initiative also shows how governments can move beyond broad AI principles by creating sector-specific support mechanisms for institutions that may lack in-house expertise.

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University of Wisconsin launches College of Computing & AI

The University of Wisconsin-Madison has launched its College of Computing & Artificial Intelligence (CAI), the institution’s first new college in more than four decades.

The new college brings together the departments of Computer Sciences, Statistics and the Information School, building on the School of Computer, Data & Information Sciences established in 2019.

The college will focus on computing and AI education and research while promoting collaboration across fields including health, engineering, business, the social sciences, the arts and the humanities.

The university also plans to launch new academic programmes, recruit 50 faculty members over the coming years and expand partnerships with industry and government to strenthen research, education and innovation.

Why does it matter?

The creation of a dedicated College of Computing & Artificial Intelligence reflects the growing importance universities are placing on AI as a cross-disciplinary field rather than a specialised area within computer science. By bringing together expertise from multiple disciplines, the university aims to prepare students and researchers to address the technical, social and ethical challenges of AI.

The investment also highlights intensifying competition among higher education institutions to attract talent, research funding and industry partnerships in AI. Expanding faculty, academic programmes and collaboration with government and business positions the university to play a larger role in developing the next generation of AI research and workforce skills.

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Europol Roblox game wins EU award for online child safety

Europol’s Cyber Defenders initiative has won the 2026 European Ombudsman Award for Good Administration.

The free educational game, built on Roblox, is designed to help children recognise online risks and develop safer behaviour in digital environments.

Cyber Defenders received the overall award, selected from 48 nominations submitted by the EU institutions, bodies and agencies. It also won the Excellence in Technological Innovation and the Use of AI category award.

The game teaches children about risks such as fraud, identity theft and online grooming through interactive missions rather than traditional awareness campaigns.

Europol says the project was developed to reach children in online gaming environments they already use, while making them more comfortable asking for help when they encounter risks.

The agency has also published supporting resources for teachers, parents and schools, including a game guide, lesson assessment, poster and letter to parents.

The award follows earlier recognition of Europol digital initiatives, including Trace An Object, which uses public participation to help identify victims of child sexual abuse.

Why does it matter?

Cyber Defenders shows how law enforcement agencies are experimenting with interactive tools to improve children’s digital safety skills. Game-based learning can make online safety more relevant for younger users, especially in gaming environments where risks such as grooming, scams and identity theft may appear. The award also reflects broader recognition that digital literacy and prevention are part of child online safety, alongside regulation, enforcement and platform accountability.

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EU launches Cybersecurity Skills Coalition EDIC

The European Commission and participating member states have launched the Cybersecurity Skills Coalition European Digital Infrastructure Consortium to strengthen cybersecurity skills across the EU.

The consortium, known as CSC-EDIC, will support the implementation of the EU Cybersecurity Skills Academy, a flagship initiative launched by the Commission in 2023.

Announced during Digital Skills EU Days 2026, the consortium will be based in Athens. Greece, Cyprus, Austria, Croatia and Slovenia are founding members, while Czechia and Poland have joined as observers. Other member states will be able to join later.

The Commission said CSC-EDIC will develop and deliver tailored cybersecurity training programmes, measure cybersecurity skills gaps and serve as the secretariat for the Industry-Academia Network.

Working with ENISA, the consortium will also support cyber resilience in critical sectors, particularly the healthcare sector. Planned activities include an EU-wide attestation scheme for cybersecurity skills, career pathways and micro-credentials.

The initiative has received a €3.1 million grant from the Digital Europe Programme to support its initial governance, staffing and operations.

The Commission said the Cybersecurity Skills Academy has already secured 26 industry pledges, helping train more than 900,000 cybersecurity professionals. Ten partnerships have also been established through the Industry-Academia Network.

Why does it matter?

Europe’s cybersecurity workforce shortage affects the resilience of governments, businesses and critical sectors such as healthcare. CSC-EDIC gives member states a formal structure to pool resources, coordinate training and align skills development with EU cyber priorities. The initiative also shows how the EU is treating cybersecurity capacity as part of digital infrastructure, rather than solely as a labour-market issue.

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UNICEF warns millions of children rely on AI for advice and learning

Millions of children worldwide are already using AI for learning, problem-solving and personal guidance, according to UNICEF, which warns that safeguards are not keeping pace with adoption. Data collected across 10 countries suggests that at least 20 million children have used AI tools, with adoption rates significantly higher than among adults.

UNICEF estimates that around 13 million children use AI to support schoolwork, while approximately two million turn to it for advice on personal concerns. The organisation warns that AI is becoming embedded in children’s lives faster than safeguards and oversight mechanisms are being developed.

Young users also reported concerns about misinformation, scams and AI-generated deepfakes. UNICEF is calling on governments and technology companies to strengthen regulation, improve digital literacy and ensure AI systems are designed with children’s rights and safety in mind.

Why does it matter? 

The findings suggest that AI is already becoming part of children’s everyday lives, influencing how they learn, seek information and even look for personal support. As adoption accelerates, the gap between technological use and effective safeguards could expose young users to misinformation, manipulation, privacy risks and other online harms.

The report also highlights the growing importance of child-centred AI governance. Decisions made now on regulation, digital literacy and safety-by-design are likely to shape how future generations interact with AI, making children’s rights an increasingly important consideration in global AI policy.

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UNESCO expands digital literacy training for educators

Around 10,000 literacy educators worldwide have completed a UNESCO Institute for Lifelong Learning digital skills course designed to strengthen the use of technology in literacy education.

The multilingual course was launched in December 2025 by the Secretariat of the Global Alliance for Literacy, in collaboration with Huawei. It is available in Arabic, English, French and Spanish.

The programme focuses on practical digital skills that educators can apply in literacy classrooms. It also encourages participants to use digital tools responsibly, evaluate online information critically and understand how technologies, including AI, shape learning and information use.

UNESCO said literacy today goes beyond reading and writing, requiring learners and educators to navigate digital environments and participate confidently in societies increasingly mediated by technology.

The course is delivered through 11 self-paced sessions and encourages educators to reflect on their teaching practice while developing new skills.

Participants from countries including Mexico, Pakistan and Togo reported stronger confidence in using digital tools, more learner-centred teaching approaches and greater use of collaboration and assessment technologies.

UNESCO said national and municipal adult education agencies, adult learning providers and UNESCO Learning Cities are helping expand the course across countries.

Why does it matter?

Digital literacy is becoming essential for both educators and learners, especially as AI and online platforms reshape access to information. Training literacy educators first can create a multiplier effect, helping adult learners and underserved communities build practical digital skills, critical thinking and confidence in online environments. The programme also shows how international education initiatives are moving beyond access to focus on effective and responsible use of technology.

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