What happens to software careers in the AI era

AI is rapidly reshaping what it means to work as a software developer, and the shift is already visible inside organisations that build and run digital products every day. In the blog ‘Why the software developer career may (not) survive: Diplo’s experience‘, Jovan Kurbalija argues that while AI is making large parts of traditional coding less valuable, it is also opening a new professional lane for people who can embed, configure, and improve AI systems in real-world settings.

Kurbalija begins with a personal anecdote, a Sunday brunch conversation with a young CERN programmer who believes AI has already made human coding obsolete. Yet the discussion turns toward a more hopeful conclusion.

The core of software work, in this view, is not disappearing so much as moving away from typing syntax and toward directing AI tools, shaping outcomes, and ensuring what is produced actually fits human needs.

One sign of the transition is the rise of describing apps in everyday language and receiving working code in seconds, often referred to as ‘vibe coding.’ As AI tools take over boilerplate code, basic debugging, and routine code review, the ‘bad news’ is clear: many tasks developers were trained for are fading.

The ‘good news,’ Kurbalija writes, is that teams can spend less time on repetitive work and more time on higher-value decisions that determine whether technology is useful, safe, and trusted. A central theme is that developers may increasingly be judged by their ability to bridge the gap between neat code and messy reality.

That means listening closely, asking better questions, navigating organisational politics, and understanding what users mean rather than only what they say. Kurbalija suggests hiring signals could shift accordingly, with employers valuing empathy and imagination, sometimes even seeing artistic or humanistic interests as evidence of stronger judgment in complex human environments.

Another pressure point is what he calls AI’s ‘paradox of plenty.’ If AI makes building easier, the harder question becomes what to build, what to prioritise, and what not to automate.

In that landscape, the scarce skill is not writing code quickly but framing the right problem, defining success, balancing trade-offs, and spotting where technology introduces new risks, especially in large organisations where ‘requirements’ can hide unresolved conflicts.

Kurbalija also argues that AI-era systems will be more interconnected and fragile, turning developers into orchestrators of complexity across services, APIs, agents, and vendors. When failures cascade or accountability becomes blurred, teams still need people who can design for resilience, privacy, and observability and who can keep systems understandable as tools and models change.

Some tasks, like debugging and security audits, may remain more human-led in the near term, even if that window narrows as AI improves.

Transformation of Diplo is presented as a practical case study of the broader shift. Kurbalija describes a move from a technology-led phase toward a more content and human-led approach, where the decisive factor is not which model is used but how well knowledge is prepared, labelled, evaluated, and embedded into workflows, and how effectively people adapt to constant change.

His bottom line is stark. Many developers will struggle, but those who build strong non-coding skills, communication, systems thinking, product judgment, and comfort with uncertainty may do exceptionally well in the new era.

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OpenAI outlines advertising plans for ChatGPT access

The US AI firm, OpenAI, has announced plans to test advertising within ChatGPT as part of a broader effort to widen access to advanced AI tools.

An initiative that focuses on supporting the free version and the low-cost ChatGPT Go subscription, while paid tiers such as Plus, Pro, Business, and Enterprise will continue without advertisements.

According to the company, advertisements will remain clearly separated from ChatGPT responses and will never influence the answers users receive.

Responses will continue to be optimised for usefulness instead of commercial outcomes, with OpenAI emphasising that trust and perceived neutrality remain central to the product’s value.

User privacy forms a core pillar of the approach. Conversations will stay private, data will not be sold to advertisers, and users will retain the ability to disable ad personalisation or remove advertising-related data at any time.

During early trials, ads will not appear for accounts linked to users under 18, nor within sensitive or regulated areas such as health, mental wellbeing, or politics.

OpenAI describes advertising as a complementary revenue stream rather than a replacement for subscriptions.

The company argues that a diversified model can help keep advanced intelligence accessible to a wider population, while maintaining long term incentives aligned with user trust and product quality.

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New Steam rules redefine when AI use must be disclosed

Steam has clarified its position on AI in video games by updating the disclosure rules developers must follow when publishing titles on the platform.

The revision arrives after months of industry debate over whether generative AI usage should be publicly declared, particularly as storefronts face growing pressure to balance transparency with practical development realities.

Under the updated policy, disclosure requirements apply exclusively to AI-generated material consumed by players.

Artwork, audio, localisation, narrative elements, marketing assets and content visible on a game’s Steam page fall within scope, while AI tools used purely during development remain outside Valve’s interest.

Developers using code assistants, concept ideation tools or AI-enabled software features without integrating outputs into the final player experience no longer need to declare such usage.

Valve’s clarification signals a more nuanced stance than earlier guidance introduced in 2024, which drew criticism for failing to reflect how AI tools are used in modern workflows.

By formally separating player-facing content from internal efficiency tools, Steam acknowledges common industry practices without expanding disclosure obligations unnecessarily.

The update offers reassurance to developers concerned about stigma surrounding AI labels while preserving transparency for consumers.

Although enforcement may remain largely procedural, the written clarification establishes clearer expectations and reduces uncertainty as generative technologies continue to shape game production.

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New ETSI standard defines cybersecurity rules for AI systems

ETSI has released ETSI EN 304 223, a new European Standard establishing baseline cybersecurity requirements for AI systems.

Approved by national standards bodies, the framework becomes the first globally applicable EN focused specifically on securing AI, extending its relevance beyond European markets.

The standard recognises that AI introduces security risks not found in traditional software. Threats such as data poisoning, indirect prompt injection and vulnerabilities linked to complex data management demand tailored defences instead of conventional approaches alone.

ETSI EN 304 223 combines established cybersecurity practices with targeted measures designed for the distinctive characteristics of AI models and systems.

Adopting a full lifecycle perspective, the ETSI framework defines thirteen principles across secure design, development, deployment, maintenance and end of life.

Alignment with internationally recognised AI lifecycle models supports interoperability and consistent implementation across existing regulatory and technical ecosystems.

ETSI EN 304 223 is intended for organisations across the AI supply chain, including vendors, integrators and operators, and covers systems based on deep neural networks, including generative AI.

Further guidance is expected through ETSI TR 104 159, which will focus on generative AI risks such as deepfakes, misinformation, confidentiality concerns and intellectual property protection.

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RCB to use AI cameras at Chinnaswamy Stadium for crowd management

The Royal Challengers Bengaluru (RCB) franchise has announced plans to install AI-enabled camera systems at M. Chinnaswamy Stadium in Bengaluru ahead of the upcoming Indian Premier League (IPL) season.

The AI cameras are intended to support stadium security teams by providing real-time crowd management, identifying high-density areas and aiding safer entry and exit flows.

The system will use computer vision and analytics to monitor spectators and alert authorities to potential bottlenecks or risks, helping security personnel intervene proactively. RCB officials say the technology is part of broader efforts to improve spectator experience and safety, particularly in large-crowd environments.

The move reflects the broader adoption of AI and video analytics tools in sports venues to enhance operational efficiency and public safety.

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Verizon responds to major network outage

A large-scale network disruption has been confirmed by Verizon, affecting wireless voice, messaging, and mobile data services and leaving many customer devices operating in SOS mode across several regions.

The company acknowledged service interruptions during Wednesday afternoon and evening, while emergency calling capabilities remained available.

Additionally, the telecom provider issued multiple statements apologising for the disruption and pledged to provide account credits to impacted customers. Engineering teams were deployed throughout the incident, with service gradually restored later in the day.

Verizon advised users still experiencing connectivity problems to restart their devices once normal operations resumed.

Despite repeated updates, the company has not disclosed the underlying cause of the outage. Independent outage-tracking platforms described the incident as a severe breakdown in cellular connectivity, with most reports citing complete signal loss and mobile phone failures.

Verizon stated that further updates would be shared following internal reviews, while rival mobile networks reported no comparable disruptions during the same period.

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Cloudflare acquires Human Native to build a fair AI content licensing model

San Francisco-based company Cloudflare has acquired Human Native, an AI data marketplace designed to connect content creators with AI developers seeking high-quality training and inference material.

A move that reflects growing pressure to establish clearer economic rules for how online content is used by AI systems.

The acquisition is intended to help creators and publishers decide whether to block AI access entirely, optimise material for machine use, or license content for payment instead of allowing uncontrolled scraping.

Cloudflare says the tools developed through Human Native will support transparent pricing and fair compensation across the AI supply chain.

Human Native, founded in 2024 and backed by UK-based investors, focuses on structuring original content so it can be discovered, accessed and purchased by AI developers through standardised channels.

The team includes researchers and engineers with experience across AI research, design platforms and financial media.

Cloudflare argues that access to reliable and ethically sourced data will shape long-term competition in AI. By integrating Human Native into its wider platform, the company aims to support a more sustainable internet economy that balances innovation with creator rights.

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Brazil excluded from WhatsApp rival AI chatbot ban

WhatsApp has excluded Brazil from its new restriction on third-party general-purpose chatbots, allowing AI providers to continue operating on the platform despite a broader policy shift affecting other markets.

The decision follows action by the competition authority of Brazil, which ordered Meta to suspend elements of the policy while assessing whether the rules unfairly disadvantage rival chatbot providers in favour of Meta AI.

Developers have been informed that services linked to Brazilian phone numbers do not need to stop responding to users or issue service warnings.

Elsewhere, WhatsApp has introduced a 90-day grace period starting in mid-January, requiring chatbot developers to halt responses and notify users that services will no longer function on the app.

The policy applies to tools such as ChatGPT and Grok, while customer service bots used by businesses remain unaffected.

Italy has already secured a similar exemption after regulatory scrutiny, while the EU has opened an antitrust investigation into the new rules.

Meta continues to argue that general-purpose AI chatbots place technical strain on systems designed for business messaging instead of acting as an open distribution platform for AI services.

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EU lawmakers push limits on AI nudity apps

More than 50 EU lawmakers have called on the European Commission to clarify whether AI-powered applications for nudity are prohibited under existing EU legislation, citing concerns about online harm and legal uncertainty.

The request follows public scrutiny of the Grok, owned by xAI, which was found to generate manipulated intimate images involving women and minors.

Lawmakers argue that such systems enable gender-based online violence and the production of child sexual abuse material instead of legitimate creative uses.

In their letter, lawmakers questioned whether current provisions under the EU AI Act sufficiently address nudification tools or whether additional prohibitions are required. They also warned that enforcement focused only on substantial online platforms risks leaving similar applications operating elsewhere.

While EU authorities have taken steps under the Digital Services Act to assess platform responsibilities, lawmakers stressed the need for broader regulatory clarity and consistent application across the digital market.

Further political debate on the issue is expected in the coming days.

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Australia’s social media age limit prompts restrictions on millions of under-16 accounts

Major social media platforms restricted access to approximately 4.7 million accounts linked to children under 16 across Australia during early December, following the introduction of the national social media minimum age requirement.

Initial figures collected by eSafety indicate that platforms with high youth usage are already engaging in early compliance efforts.

Since the obligation took effect on 10 December, regulatory focus has shifted towards monitoring and enforcement instead of preparation, targeting services assessed as age-restricted.

Early data suggests meaningful steps are being taken, although authorities stress it remains too soon to determine whether platforms have achieved full compliance.

eSafety has emphasised continuous improvement in age-assurance accuracy, alongside the industry’s responsibility to prevent circumvention.

Reports indicate some under-16 accounts remain active, although early signals point towards reduced exposure and gradual behavioural change rather than immediate elimination.

Officials note that the broader impact of the minimum age policy will emerge over time, supported by a planned independent, longitudinal evaluation involving academic and youth mental health experts.

Data collection will continue to monitor compliance, platform migration trends and long-term safety outcomes for children and families in Australia.

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