Digital euro emerges as core pillar of EU financial independence

A speech by European Central Bank’s Member of Executive Board Piero Cipollone outlines how a digital euro could strengthen Europe’s resilience and autonomy in payments.

An initiative that responds to growing dependence on non-European financial infrastructure, which increasingly shapes transaction rules, costs, and access across the euro area.

According to Mr Cipollone, ‘dependence on a non-European infrastructure leaves users vulnerable to an outright withdrawal of access.

Most card transactions in the euro area depend on non-European schemes, while declining cash usage intensifies dependence on digital systems beyond European control.

He added that the proposed digital euro would function as a sovereign digital payment method, available online and offline, ensuring continuity and privacy.

It would also reduce reliance on foreign providers, lower transaction costs, and create a unified infrastructure supporting competition and innovation across the EU payment systems.

Beyond retail payments, the ECB emphasises a broader strategy including tokenised central bank money and distributed ledger technologies.

These measures aim to strengthen financial integration, prevent fragmentation, and ensure that the EU’s digital financial ecosystem develops on foundations aligned with its economic sovereignty.

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EIB highlights AI as key driver of Croatia’s economic growth

The European Investment Bank and the Croatian National Bank have emphasised the strategic importance of AI in strengthening Croatia’s economic competitiveness. Discussions at a joint conference focused on accelerating AI adoption through coordinated investment, policy development and skills enhancement.

Despite strong investment activity among firms in Croatia, the uptake of advanced technologies remains limited. Only a small share of companies systematically use generative AI, with applications largely confined to internal processes, highlighting significant untapped potential for productivity gains.

Participants identified key structural barriers, including limited access to finance, shortages of skilled workers and regulatory uncertainty.

Addressing these challenges requires a combined approach that mobilises private capital, improves access to funding for smaller firms and supports the development of a more robust innovation ecosystem.

The EIB continues to play a central role in Europe’s digital transformation, with major funding initiatives aimed at scaling AI technologies and strengthening strategic infrastructure.

By aligning financial instruments with policy priorities, the initiative seeks to enhance long-term growth, resilience and integration into global value chains.

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EPO accelerates digital patent shift with paperless system by 2027

The European Patent Office (EPO) is accelerating its transition towards a fully digital patent system, with plans to implement a paperless patent-granting process by 2027.

Discussions at the latest eSACEPO meeting highlighted steady progress and broad stakeholder support for modernising patent workflows.

Electronic filing and communication are set to become the default, with paper-based processes limited to exceptional cases. The shift aims to improve efficiency and accessibility, supported by legal adjustments and the gradual introduction of structured data formats to enhance processing accuracy.

Digital tools continue to evolve, with the MyEPO platform expanding its functionality through interface upgrades, self-service features and new capabilities such as colour drawing submissions.

The rollout of DOCX filing, alongside optional PDF backups, reflects a cautious approach designed to balance innovation with reliability.

AI is increasingly integrated into patent examination processes, supporting tasks such as search and documentation.

However, the EPO maintains a human-centric model, ensuring that decision-making authority remains with patent examiners while AI enhances productivity and consistency.

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Call to scrap cookie banners gains traction

A new study argues that cookie consent banners should be scrapped, claiming they fail to protect user privacy and instead create frustration. The research highlights how repeated pop-ups have become a defining feature of the modern internet.

The paper suggests that cookie banners, originally introduced under data protection laws, have led to ‘performative compliance’ rather than meaningful consent. Users often click through notices without understanding them, weakening the purpose of privacy regulation.

Researchers say the system may even normalise data tracking by encouraging habitual acceptance. Instead of improving transparency, the approach risks obscuring how personal data is collected and used across digital platforms.

The study calls for regulators to move beyond banner-based consent towards more effective privacy protections. It argues that current rules may hinder the development of better solutions by giving the impression that the problem has already been addressed.

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Experts warn YouTube AI slop harms children and demand action

Fairplay and more than 200 experts have urged YouTube to address the spread of ‘AI slop’ targeting children. The letter was sent to Sundar Pichai and Neal Mohan, along with a petition.

The signatories state that AI-generated videos harm children’s development by distorting reality and overwhelming learning processes. They also warn that such content captures attention and is being recommended to young users, including infants and toddlers.

The letter cites findings that 40% of videos following shows like Cocomelon contained AI-generated content. It also states that 21% of Shorts recommendations included similar material, and misleading science videos were shown to older children.

Fairplay and its partners propose measures, including labelling AI content and banning it from YouTube Kids. They also call for restrictions on recommendations to under-18s and for tools that allow parents to turn off such content.

The initiative was organised by Fairplay and supported by organisations and experts, including Jonathan Haidt. The group says platforms must ensure content is safe and appropriate for children.

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Microsoft announces $5.5 billion Singapore plan with free Copilot for students

Microsoft will invest $5.5 billion in Singapore from 2025 to 2029 to expand cloud and AI infrastructure and operations. The announcement was made by Vice Chair and President Brad Smith at the Asia Tech x Inspire event.

Every tertiary student in Singapore will receive free access to Microsoft 365 Copilot for 12 months. More than 200,000 students will use AI tools integrated into applications including Word, Excel, Outlook and PowerPoint.

Educators will receive free AI training through Microsoft Elevate for Educators across schools and higher education institutions. Nonprofit leaders will also be supported through Microsoft Elevate for Changemakers to build practical AI skills.

Officials said the initiatives aim to strengthen workforce readiness and support responsible AI adoption. The programmes align with Singapore’s National AI Strategy 2.0 and broader efforts to expand AI literacy.

LinkedIn data shows demand for AI literacy skills in Singapore has increased by more than 70% year on year. Microsoft said the investment reflects long term confidence in Singapore as a global digital leader.

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EDB fund and Kazakhstan ministry sign AI cooperation memorandum

The Fund for Digital Initiatives of the Eurasian Development Bank has signed a Memorandum of Cooperation with Kazakhstan’s Ministry of AI and Digitalization. The agreement was signed during the Digital Qazaqstan forum held on 27 March in Shymkent.

The memorandum outlines a strategic partnership to introduce AI technologies and support digital projects. Areas of cooperation include identifying and implementing joint AI projects, exchanging expertise, and strengthening both sides’ capacities as centres of AI competence.

Also, the agreement is intended to deepen the partnership and support Kazakhstan’s strategic objectives for AI development. It also links the memorandum to wider efforts to expand cooperation between the bank’s digital initiatives fund and the ministry.

During the forum, Vice Chairman of the Management Board, Tigran Sargsyan, held a working meeting with Deputy Prime Minister and Minister of AI and Digitalization, Zhaslan Madiyev. The discussion covered prospects for broader cooperation, priority projects, and tools to support AI adoption in key sectors of Kazakhstan’s economy.

Sargsyan described 2025 as a record year for the bank in Kazakhstan, with the most projects implemented in digital public administration, platform solutions, and AI deployment. Madiyev, in turn, proposed creating a registry of Kazakhstan’s open-source e-government component solutions for possible replication across EDB member states.

The announcement presents the memorandum as part of the Eurasian Development Bank’s broader support for digital transformation and AI development across its member states.

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Swiss survey highlights concern over big tech and digital sovereignty

Public concern over big tech companies is growing in Switzerland, according to a new survey by gfs.bern conducted on behalf of the Mercator Foundation Switzerland. A large majority of respondents view major technology firms as primarily profit-driven, while also expressing unease about their broader influence on society and politics.

Survey findings show that 90% of respondents believe big tech companies are mainly motivated by profit, while 94% support stronger protections for children and young people on social media platforms. Concerns extend beyond commercial behaviour, with 84% worried about political influence from the countries where these companies are based and 82% fearing increasing dependence on firms from the United States and China.

Overall perceptions in Switzerland remain mixed: 21% of respondents express a positive view of big tech companies, 40% hold a neutral stance, and 38% report negative impressions. Similar attitudes have been observed across Europe, where surveys in countries such as France and Germany indicate that many citizens consider existing regulatory frameworks insufficient.

Despite concerns about corporate influence, attitudes towards digitalisation itself remain broadly positive. Around 58% of respondents see digitalisation as beneficial overall, and 53% believe it offers personal advantages. However, only 48% think it benefits society as a whole, while 46% perceive its impact on democratic processes as negative.

A strong majority expects public institutions to take on greater responsibility for managing digital transformation. Around 88% support government efforts to ensure transparency in AI decision-making, while 86% want human oversight in critical situations. High levels of trust in Swiss authorities suggest public backing for a more active state role in shaping digital policy and safeguarding democratic values.

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France moves toward social media restrictions for children under 15

Legislative efforts in France signal a shift toward stricter governance of youth access to digital platforms, with policymakers preparing to debate a ban on social media use for children under 15.

A proposal that forms part of a broader strategy to address concerns over online harms and excessive screen exposure among adolescents.

The draft law in France extends beyond access restrictions, proposing a digital curfew for older teenagers and expanding existing school phone bans to include high schools.

These measures reflect increasing reliance on regulatory intervention instead of voluntary platform safeguards, as evidence links prolonged digital engagement with risks such as cyberbullying, disrupted sleep patterns and exposure to harmful content.

Political backing for the initiative has emerged from figures aligned with Emmanuel Macron, reinforcing the government’s position that stronger oversight of digital environments is necessary. The proposal also mirrors developments in Australia, where similar restrictions have already entered into force.

A debate that is further influenced by legal actions targeting major platforms, including TikTok and Meta, amid allegations that algorithmic systems contribute to harmful user experiences.

The outcome of the parliamentary discussions in France is expected to shape future approaches to child safety, platform accountability and digital rights governance across Europe.

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Metaverse’s decline and the harsh limits of a virtual future

In 2019, Facebook CEO Mark Zuckerberg announced Facebook Horizon, a VR social experience that allows users to interact, create custom avatars, and design virtual spaces. Zuckerberg saw the platform, later renamed Horizon Worlds, as the beginning of a new era of VR social networks, with users trading face-to-face interactions for digital ones.

To show his confidence in VR, Zuckerberg rebranded Facebook Inc. as Meta Platforms Inc. in October 2021, illustrating the company’s shift toward the metaverse as a broad virtual environment intended to integrate social interaction, work, commerce, and entertainment. Building on this new vision, Meta’s ambitions expanded beyond social interaction and entertainment, with the development roadmap including virtual real estate purchases and collaboration in virtual co-working spaces.

Fast forward to 17 March 2026, and the scale of Meta’s retreat from the metaverse vision has become unmistakable. In an official update, the company said it was ‘separating’ VR from Horizon so that each platform could grow with greater focus, while also making Horizon Worlds a mobile-only experience. Under the plan, Horizon Worlds and Events would disappear from the Quest Store by 31 March 2026, several flagship worlds would no longer be available in VR, and the Horizon Worlds app itself would be removed from Quest on 15 June 2026, ending VR access to Worlds altogether.

Yet Meta soon reversed part of the decision. In an Instagram Stories Q&A, CTO Andrew Bosworth said Horizon Worlds would remain available in VR after user backlash. Even so, the greater shift remained unchanged: Horizon Worlds was no longer a flagship VR project, but a much narrower product that reflected a clear contraction of Meta’s original metaverse ambition.

As it stands, Meta’s USD 80 billion investment seems less like a gateway to a new socio-technological era and more like one of the most expensive strategic miscalculations of the 21st century. The sunsetting of Horizon Worlds was certainly not a decision made on a whim, which begs the question: Why did the metaverse fail in the first place? Does it have a future in the AI landscape, and what does its retreat say about the politics of designing the future through corporate platforms?

Metaverse’s mainstream collapse

The most obvious reason for the metaverse’s failure was that it never became a mainstream social space. Meta’s strategy rested on the belief that large numbers of people would start using immersive virtual worlds as a normal setting for interaction, entertainment, and creative activity. The shift never happened at the scale needed to sustain the company’s ambitions.

One reason was friction. VR headsets were less practical than phones, more isolating than social media, and harder to integrate into everyday routines than the platforms people already used to communicate. Entering the virtual world required extra time, extra hardware, and openness to adapt to a different social environment. Most digital habits, however, are built around speed, familiarity, and ease of access.

Meta’s own March 2026 decision makes that failure difficult to deny. A company still convinced that immersive social VR was on its way to becoming mainstream would not have moved Horizon Worlds away from Quest and towards mobile. The shift suggested that the metaverse had failed to move from technological promise to everyday social practice.

Metaverse’s failure was not just one of convenience. It also struggled because it was never presented simply as a new digital space. It was framed as a future built largely on Meta’s own terms, with access tied to the company’s hardware, platforms, rules, and wider ecosystem. Such decisions made the metaverse feel less like an open evolution of the internet and more like a tightly managed corporate environment.

The distinction mattered because Meta was not merely launching another product. It was promoting a vision of how people might one day work, socialise, shop, and create online. Yet the more expansive that vision became, the more obvious it was that the system behind it remained closed and centralised. A future digital environment is harder to embrace when a single company controls the devices, spaces, distribution, and boundaries of participation.

Meta’s handling of Horizon Worlds clearly exposed that tension. The company could remove features, reshape access, alter incentives, and redirect the platform from the top down. Such a level of control may be standard for a private platform, but it sits uneasily with claims about building the next phase of digital life. In that sense, the metaverse failed not only because people were unconvinced by VR, but because its version of the future felt too corporate, too enclosed, and too disconnected from the openness people still associate with the internet.

Metaverse’s economic contradiction

The metaverse did not fail only as a social project. It also became increasingly difficult to justify on economic grounds. Meta spent heavily on Reality Labs while generating only limited returns from those investments. In its 2025 annual filing, the company said Reality Labs had reduced overall operating profit by around USD 19.19 billion for the year, while warning that similar losses would continue into 2026.

Losses on that scale might still have been acceptable if the metaverse had shown clear signs of momentum. However, there was little evidence of mass adoption, strong retention, or a durable path to monetisation. Virtual land, digital goods, branded experiences, and immersive workspaces never developed into the economic base of a new internet layer.

Instead, the metaverse began to look less like a future growth engine and more like a costly experiment with uncertain returns. The gap between spending and payoff became harder to ignore, especially as Meta continued to frame the metaverse as a long-term strategic priority. What used to be sold as the company’s next major frontier was increasingly difficult to justify in commercial terms.

The broader strategic context also changed. Meta’s own forward-looking statements pointed to increased hiring and spending in 2026, especially in AI. In practice, this meant the company was no longer choosing between the metaverse and inactivity, but between two competing visions of the future. AI was already delivering tangible gains in product development, infrastructure, and investor confidence.

In that competition for attention and capital, the metaverse lost. Meta’s pullback was also not an isolated case. Microsoft moved away from metaverse-first ambitions as well, retiring the Immersive space (3D) view in Teams meetings, Microsoft Mesh on the web, and Mesh apps for PC and Quest in December 2025. The services were replaced by immersive events in Teams, a narrower offering built around specific workplace functions rather than a broad metaverse vision.

The wider retreat matters because it suggests the problem was not limited to Meta’s execution. Another major tech company also stepped back from standalone immersive environments and turned to more limited, use-specific tools instead. A larger pattern appeared from that shift: grand metaverse narratives gave way to practical features, embedded tools, and industry-specific uses. In that sense, the metaverse has not entirely disappeared, but it did lose its status as the next internet.

Metaverse’s afterlife in the age of AI

The metaverse’s decline does not necessarily imply a complete disappearance. What seems more likely is that parts of it will survive in altered form, detached from the sweeping vision that once surrounded it. Rather than continuing as a standalone digital world meant to transform social life, the metaverse may persist as a set of tools, features, and immersive functions folded into other technologies.

AI is likely to play a role in that transition. It can lower the cost of building virtual environments, speed up avatar creation, automate elements of interaction design, and make digital spaces more responsive. In this sense, AI may succeed where the original metaverse struggled, not by reviving the same vision, but by making parts of it more practical and easier to use.

Such a distinction is important because it shifts the focus from ideology to utility. The metaverse was once marketed as the next stage of the internet, yet its more durable applications now appear to lie in narrower settings where immersion serves a clear purpose. Training, design, simulation, and industrial planning are all contexts in which virtual environments can offer measurable value without becoming a universal social destination.

What might survive, then, is not the metaverse as it was originally imagined, but a smaller set of immersive capabilities embedded in gaming, education, industry, and workplace systems. Avatars, digital agents, simulations, and adaptive virtual spaces may all remain relevant, but as components rather than the foundation of a new social order.

The shift also helps explain the political lesson of the metaverse’s collapse. Large-scale investment, aggressive branding, and executive certainty were not enough to secure public legitimacy. Meta tried to present the metaverse as an inevitable horizon, yet users did not embrace it, markets did not reward it in proportion to the spending, and the company itself eventually narrowed the project it had once elevated into a corporate identity.

In that sense, the metaverse matters even in failure. Its retreat does not simply mark the end of an overhyped product cycle. It also reveals the limits of top-down corporate future-making, especially when private platforms try to define the direction of collective digital life before society has decided whether such a future is either desirable or necessary.

Conclusion

The metaverse failed because it asked too much of users, promised too much to investors, and concentrated too much power in a platform model that never convincingly earned public trust. Meta’s retreat from Horizon Worlds makes that failure difficult to ignore, while Microsoft’s parallel narrowing of immersive ambitions suggests the problem extended beyond one company’s misjudgement.

Immersive VR technologies are unlikely to vanish, and AI may even extend some of their useful applications. Yet the metaverse as a universal social future has largely collapsed under the combined weight of weak adoption, unsustainable economics, and an overly corporate vision of digital life. What remains is not the next internet, but a reminder that the future cannot simply be declared into existence by the companies most eager to own it.

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