Australian social media ban sparked by politician’s wife’s call to action

Australia has passed a landmark law banning children under 16 from using social media, following a fast-moving push led by South Australian Premier Peter Malinauskas. The law, which takes effect in November 2025, aims to protect young people from the harmful effects of social media, including mental health issues linked to cyberbullying and body image problems. The bill has widespread support, with a government survey showing 77% of Australians backing the measure. However, it has sparked significant opposition from tech companies and privacy advocates, who argue that the law is rushed and could push young users to more dangerous parts of the internet.

The push for the national ban gained momentum after Malinauskas’s state-level initiative to restrict social media access for children under 14 in September. This led to a broader federal response, with Prime Minister Anthony Albanese’s government introducing a nationwide version of the policy. The legislation eliminates parental discretion, meaning no child under 16 will be able to use social media without facing fines for platforms that fail to enforce the rules. This move contrasts with policies in countries like France and Florida, where minors can access social media with parental permission.

While the law has garnered support from most of Australia’s political leaders, it has faced strong criticism from social media companies like Meta and TikTok. These platforms warn that the law could drive teens to hidden corners of the internet and that the rushed process leaves many questions unanswered. Despite the backlash, the law passed with bipartisan support, and a trial of age-verification technology will begin in January to prepare for its full implementation.

The debate over the law highlights growing concerns worldwide about the impact of social media on young people. Although some critics argue that the law is an overreach, others believe it is a necessary step to protect children from online harm. With the law now in place, Australia has set a precedent that could inspire other countries grappling with similar issues.

Australia’s new social media ban faces backlash from Big Tech

Australia’s new law banning children under 16 from using social media has sparked strong criticism from major tech companies. The law, passed late on Thursday, targets platforms like Meta’s Instagram and Facebook, as well as TikTok, imposing fines of up to A$49.5 million for allowing minors to log in. Tech giants, including TikTok and Meta, argue that the legislation was rushed through parliament without adequate consultation and could have harmful unintended consequences, such as driving young users to less visible, more dangerous parts of the internet.

The law was introduced after a parliamentary inquiry into the harmful effects of social media on young people, with testimony from parents of children who had been bullied online. While the Australian government had warned tech companies about the impending legislation for months, the bill was fast-tracked in a chaotic final session of parliament. Critics, including Meta, have raised concerns about the lack of clear evidence linking social media to mental health issues and question the rushed process.

Despite the backlash, the law has strong political backing, and the government is set to begin a trial of enforcement methods in January, with the full ban expected to take effect by November 2025. Australia’s long-standing tensions with major US-based tech companies, including previous legislation requiring platforms to pay for news content, are also fueling the controversy. As the law moves forward, both industry representatives and lawmakers face challenges in determining how it will be practically implemented.

Antitrust case targets Google in Canada

Canada’s Competition Bureau has filed a lawsuit against Google, accusing the tech giant of anti-competitive practices in online advertising. The agency claims Google abused its dominant position in the Canadian ad tech market to maintain its control, stifling competition and innovation.

The Competition Bureau’s investigation, which began in 2020 and expanded earlier this year, found Google to be the largest provider across the advertising technology stack in the country. The lawsuit seeks a court order for Google to sell two of its advertising tools and pay a penalty to ensure compliance with competition laws in Canada.

Google denies the allegations, stating that the online advertising market is highly competitive and offers many choices for advertisers. The company argues its ad tech tools are designed to help businesses connect with customers effectively while supporting websites and apps.

This case mirrors similar actions taken against Google in the US and the EU. Closing arguments in a US Department of Justice lawsuit accusing Google of monopolising advertising markets were presented recently, while European publishers previously rejected a Google offer to sell part of its ad tech business to settle an EU investigation.

Pocket FM taps AI tools to expand content library and boost quality

India-based audio platform Pocket FM is leveraging AI to enrich its content offerings and scale its production capabilities. Despite hosting over 200,000 hours of content, CEO Rohan Nayak emphasised the need for deeper genre coverage and original content. The company has partnered with ElevenLabs to convert written stories into audio series, achieving faster production and significant cost savings. AI models are also being used to adapt stories for diverse regions by handling cultural nuances, ensuring broader appeal across geographies.

Pocket FM is testing AI tools to enhance its creative process. These include a writing assistant that provides alternative plot ideas and insights based on platform data, aiming to empower solo writers with a ‘writer’s room’ experience. A ‘blockbuster engine’ is under development to analyse trends and identify potential hit shows, underscoring the platform’s focus on producing popular content. AI has already contributed to more than 40,000 series on the platform, generating $3 million in revenue.

Despite the benefits, Pocket FM acknowledges challenges in maintaining quality while accelerating production. Industry experts caution that reliance on AI might undermine creativity, with artists needing to ensure authenticity in their work. Nayak affirmed that AI tools are intended to complement rather than replace human creativity. Pocket FM, backed by $197 million in funding, competes with platforms such as Audible and Kuku FM while striving to strike a balance between innovation and content excellence.

Chip stocks rise as US restrictions on China may ease

European chip equipment stocks surged on Thursday following reports that upcoming US restrictions on China’s semiconductor industry might be less stringent than anticipated. Shares of ASML, a leading supplier of semiconductor tools, rose by 4.3%, while competitors BE Semiconductor and ASM International climbed 5% and 2.9%, respectively, outperforming the STOXX 600 index.

According to Bloomberg, the US may exclude Chinese memory chipmaker ChangXin Memory Technologies (CXMT) from its trade restrictions, though details remain uncertain. The US Commerce Department, which oversees export rules, is expected to release updated guidance after Thanksgiving.

ASML, which has seen a sharp decline in sales to China over recent quarters, declined to comment. The company previously projected that sales to China would shrink to 20% of its revenue by 2025, down from nearly half in the last 18 months. Other global semiconductor equipment suppliers, including US-based Applied Materials and Tokyo Electron, are also closely monitoring the situation.

ByteDance sues former intern for $1.1 Million

ByteDance, the parent company of TikTok, has filed a $1.1 million lawsuit against former intern Tian Keyu, alleging deliberate sabotage of its AI model training infrastructure. The rare legal action, filed in a Beijing court, has attracted significant attention in China amid an intense race in AI development.

According to ByteDance, Tian manipulated code and made unauthorised modifications, disrupting its large language model (LLM) training tasks. While the company dismissed rumors of damages involving millions of dollars and thousands of graphics processing units, it confirmed that the intern was terminated in August.

The case underscores the growing stakes in generative AI, where technologies capable of creating text and images are advancing rapidly. ByteDance declined to comment further, while Tian, reportedly a postgraduate at Peking University, has yet to respond publicly. This lawsuit highlights the high-pressure environment of AI innovation and the risks companies face from internal threats.

OLMo 2 models rival Meta’s best in performance

Ai2, a nonprofit AI research group, has introduced OLMo 2, a groundbreaking series of open-source language models designed for transparency and reproducibility. The models, developed using open-access data and tools, align with the Open Source Initiative’s standards for AI, setting them apart from many competitors.

The OLMo 2 series includes two versions: one with 7 billion parameters and another with 13 billion, making them powerful tools for tasks like summarising documents, answering questions, and generating code. Trained on a dataset of 5 trillion tokens sourced from websites, academic papers, and other vetted materials, the models perform competitively against Meta’s Llama 3.1.

While some critics voice concerns about potential misuse of open models, Ai2 argues their benefits outweigh the risks. By making the models freely available under an Apache 2.0 license, the organisation hopes to democratise AI development and promote ethical innovation.

Orange partners with OpenAI in Europe

Orange has entered a groundbreaking multi-year partnership with OpenAI, becoming the first European telecom company with direct access to pre-release versions of the company’s AI models. This collaboration will allow Orange to influence OpenAI’s development roadmap while ensuring secure hosting of AI infrastructure in Europe, according to the group’s AI chief, Steve Jarrett.

The partnership highlights the strategic importance of OpenAI’s widely used models, with over 50,000 Orange employees already integrating them into their work. Jarrett emphasised the financial and technological advantages of a direct relationship with OpenAI, boosting Orange’s position in the AI race.

In addition to the partnership, Orange is working with Meta and OpenAI to translate African languages like Wolof and Pular for customer support and broader non-commercial uses. The initiative aims to support governments, universities, and startups, expanding accessibility to underserved linguistic communities.

Google Labs launches GenChess to blend AI with creative chess gameplay

Google Labs has unveiled GenChess, a new AI-powered web project that adds a creative twist to the traditional game of chess. The experiment allows players to design their own chess pieces using Google’s Gemini Imagen 3 image-generation model. By typing text prompts, users can customise their chess sets with themes like sushi or pizza, giving each game a personalised touch. GenChess offers two styles: a classic mode that mimics traditional pieces and a creative mode for abstract designs. Players can further refine individual pieces for a truly bespoke gaming experience.

Once the custom set is complete, players can face an AI opponent with chess pieces generated on complementary themes. For instance, a sushi-themed set might compete against a taco-inspired set. Users can select from three difficulty levels—easy, medium, or hard—and two timer options to match their playstyle. The project showcases AI’s potential in creative design and user interaction, merging art and gameplay into one cohesive experience.

The launch of GenChess coincides with Google’s broader initiatives around chess during the World Chess Championship. These include a coding challenge in partnership with the International Chess Federation (FIDE) on Google-owned Kaggle, encouraging participants to create innovative AI chess engines. Additionally, Google plans to launch Chess Gem, an interactive feature in the Gemini app next month. This tool will allow Gemini Advanced subscribers to play chess against a conversational AI, blending gameplay with witty banter. The range of initiatives highlights Google’s commitment to integrating AI into diverse aspects of life, from gaming to advanced problem-solving.

Australia enacts groundbreaking law banning under-16s from social media

Australia has approved a groundbreaking law banning children under 16 from accessing social media, following a contentious debate. The new regulation targets major tech companies like Meta, TikTok, and Snapchat, which will face fines of up to A$49.5 million if they allow minors to log in. Starting with a trial period in January, the law is set to take full effect in 2025. The move comes amid growing global concerns about the mental health impact of social media on young people, with several countries considering similar restrictions.

The law, which marks a significant political win for Prime Minister Anthony Albanese, has received widespread public support, with 77% of Australians backing the ban. However, it has faced opposition from privacy advocates, child rights groups, and social media companies, which argue the law was rushed through without adequate consultation. Critics also warn that it could inadvertently harm vulnerable groups, such as LGBTQIA or migrant teens, by cutting them off from supportive online communities.

Despite the backlash, many parents and mental health advocates support the ban, citing concerns about social media’s role in exacerbating youth mental health issues. High-profile campaigns and testimonies from parents of children affected by cyberbullying have helped drive public sentiment in favour of the law. However, some experts warn the ban could have unintended consequences, pushing young people toward more dangerous corners of the internet where they can avoid detection.

The law also has the potential to strain relations between Australia and the United States, as tech companies with major US ties, including Meta and X, have voiced concerns about its implications for internet freedom. While these companies have pledged to comply, there remain significant questions about how the law will be enforced and whether it can achieve its intended goals without infringing on privacy or digital rights.