WSIS panel calls for a broader approach to youth mental health online

A WSIS Forum 2026 session called for a broader approach to young people’s mental health online, warning that screen time alone is an insufficient measure of digital well-being.

The session, ‘Young people’s mental health in an online world’, examined the impact of digital devices and social media on young people’s mental health, with speakers addressing regulation, education, psychological support and legal remedies.

Alexandre Carette, Information Specialist at the UN in Geneva and moderator of the session, said digital use is not only a concern for young people or experts, but for everyone who relies on digital tools. He linked the discussion to wider UN debates on access, privacy and the role of digital technologies in everyday life.

Niels Weber, a psychologist and psychotherapist in Switzerland specialising in hyperconnectivity, said screen time gives only limited information about young people’s mental health. He argued that the more important questions are what young people do on screens, what they do away from screens, and how digital practices fit into their wider development.

Weber also cautioned against describing most problematic digital use as addiction. He said many platforms are designed to prolong use, but that such a design should be understood as a retention problem rather than automatically as addiction. In clinical terms, he said the more relevant marker is suffering, either for the young person or for families who experience digital use as a constant source of conflict.

Tatiana Debrabandere, Project Manager at the High Council for Media Literacy in Belgium, said that francophone Belgium’s media education framework allows authorities and educators to study children’s and young people’s digital practices across life stages. She said young people are often informed and can have positive online experiences, but that policy debates still focus too much on limiting time online rather than understanding what they actually do there.

Debrabandere said media education should start from young people’s own practices, including what they watch, whom they follow and how they access information. She pointed to influencers and content creators as an important area for media literacy, especially where young people may struggle to distinguish journalism, opinion and commercial promotion.

Daniella Esi Darlington, CEO and co-founder of Alleina AI in Ghana and a member of ITU Secretary-General’s Youth Advisory Board, said young people are among the most active internet users and are therefore often exposed to digital harms. She argued that many platforms are not designed safely enough for young users and that algorithms are built to keep people engaged for long periods.

Darlington also stressed that technology can be part of the response. She cited awareness-raising, advocacy, reporting tools, access to counsellors and AI systems that can help identify cyberbullying as examples of how digital tools can support young people when combined with human oversight.

The panel also discussed loneliness and AI companions. Darlington warned that chatbots should not replace qualified professionals when young people discuss depression, anxiety or other forms of distress. Instead, she said systems should redirect users towards appropriate support and keep humans involved.

Speakers favoured education, dialogue and co-created policy over blanket bans. Debrabandere described political moves in Belgium towards smartphone bans in schools and possible social media restrictions, while Darlington argued that banning social media or internet access would not address the root causes of harm. She said young people also use the internet for research, business, opportunities and communication.

Darlington called for stronger governance frameworks, including child-specific human rights impact assessments in AI and digital policy. She said young people, parents, schools, governments, industry and other stakeholders should be involved in designing safer digital environments.

Weber gave a practical example from therapy, explaining that video games can sometimes help rebuild dialogue between young people and families. By opening a game during a therapy session, he said adults can better understand young people’s emotions, relationships and digital experiences.

Audience interventions raised additional concerns, including neurodivergent children, cyberbullying, individualised media consumption and peer accompaniment models. A participant from Colombia’s regulator asked whether there is sufficient evidence about technology’s impact on mental health and how platforms could be made to take greater responsibility.

Carette said science often shows correlation rather than clear causality, but warned that waiting for definitive proof could delay action. He argued that the lack of transparency in platform business models and algorithms is already a sufficient reason for regulatory attention, not only for young people but for society as a whole.

The session concluded that young people’s digital well-being should be understood in context, taking account of platform design, family life, education, loneliness, social pressure and access to support. Rather than relying only on bans or addiction labels, speakers pointed to media literacy, dialogue, youth participation and stronger accountability for technology providers.

Track all key moments from the WSIS Forum 2026 on our dedicated WSIS page.

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UK launches toy safety review as AI-enabled toys emerge

The UK government has launched a Call for Evidence on toy safety, including whether existing rules remain suitable as AI-enabled toys and online shopping create new risks for children.

The review is led by the Department for Business and Trade and the Office for Product Safety and Standards. It aims to assess whether the UK’s toy safety framework is fit for modern products and purchasing habits.

The government said the Call for Evidence will examine issues including chemical safety and toys that use AI features.

Consumer Protection Minister Kate Dearden said toy safety rules must keep pace with changes in how people shop and the types of toys children use.

The Call for Evidence is open until 6 October 2026 and invites views from parents, consumer groups, businesses, enforcement authorities and the wider public.

The review forms part of a wider UK programme to reform product safety rules, including measures aimed at unsafe goods sold through online marketplaces.

It does not introduce new toy safety rules immediately, but it will help the government decide how to update the framework.

Why does it matter?

AI-enabled toys raise product safety questions that go beyond traditional concerns such as chemicals, small parts or physical defects. Connected and interactive toys may involve software, data use, voice interaction, recommendation systems or adaptive behaviour, creating new risks for children and new responsibilities for manufacturers, retailers and online marketplaces. The UK review shows how AI is entering mainstream consumer product safety policy, not only digital regulation.

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UN chief urges global rules for AI governance

UN Secretary-General António Guterres has urged governments, companies and civil society to move faster on global AI governance, warning that the technology is already reshaping economies, security and human rights. Speaking at the inaugural UN Global Dialogue on AI Governance in Geneva, he said any future agreement must be ‘worthy of global trust’ and place safety at its centre.

Guterres said AI ‘sits at the heart of our common future’, but stressed that humans must remain responsible for critical decisions. In high-risk areas such as justice, healthcare and policing, he warned that ‘machines can inform, but humans must decide, and answer’.

He also said that AI rules must be aligned internationally, adding: ‘When countries align on how to test systems, measure risk and assign responsibility, safety travels with the technology.’ Without such alignment, he warned, ‘a patchwork of incompatible rules raises costs, divides the world – and protects no one.’

Children’s safety was presented as a central concern. Guterres called for an AI Child Safety Pledge, saying: ‘No child should be a guinea pig for unregulated AI…We do not let medicine reach a child until it is proven safe. We test every toy; yet AI has reached our children – their learning, their friendships, their most private questions, before anyone asked what it would do to them.’

Track all key moments from the WSIS Forum 2026 on our dedicated WSIS page.

He also said that when a child shows signs of distress, ‘the system must stop and connect them to real human support’, and added: ‘When a child is harmed, the answer must never be “the algorithm did it,”’.

The UN chief also warned that unequal access to AI could deepen global divides. Used well and shared widely, he said, AI ‘could compress decades of development into years’ and become ‘the great equalizer of the 21st century’. However, he cautioned: ‘We cannot allow the digital divide to harden into an AI divide and the AI divide to become a development gap, a security gap, and a sovereignty gap.’

Environmental impact was another major focus. Guterres called on major AI companies to disclose the carbon, water and land footprint of their systems and to power all data centres with renewable energy by 2030. ‘AI may feel intangible – but its footprint is not,’ he said, warning that data centres already consume more electricity than most countries and could soon place even greater pressure on power and water systems.

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Hong Kong launches AI privacy sandbox for schools

Hong Kong’s Office of the Privacy Commissioner for Personal Data and the Digital Policy Office have launched an AI privacy sandbox to support responsible AI adoption in schools.

The Safeguarding Personal Data AI Sandbox will provide a collaborative platform for schools exploring AI solutions while managing the risks to personal data protection.

The first phase will run for six months and select 15 school applicants. It is open to publicly funded primary and secondary schools, with applications accepted until 30 October 2026.

Selected schools will receive guidance from the Privacy Commissioner’s office on compliance with the Personal Data (Privacy) Ordinance.

They will also receive support from the Digital Policy Office on Hong Kong’s Generative Artificial Intelligence Technical and Application Guideline.

Cyberport, Hong Kong, and the Hong Kong Productivity Council will provide technical advice.

A briefing session for interested schools is scheduled for 28 August 2026.

Why does it matter?

Schools are increasingly exploring AI tools, but their use of student data creates specific privacy, safety and governance risks. Hong Kong’s sandbox offers a practical way to test AI adoption in education while giving schools regulatory and technical support. The initiative also shows how governments can move beyond broad AI principles by creating sector-specific support mechanisms for institutions that may lack in-house expertise.

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Pew survey finds majority support social media ban for under-16s

A Pew Research Center survey has found that 56% of US adults support banning children under 16 from using social media sites.

The survey, conducted from 26 May to 1 June 2026 among 9,750 US adults, found that 21% oppose such a ban, while 23% are unsure.

Pew said the findings come as governments around the world weigh stronger restrictions on teenagers’ use of social media.

Support for an under-16 ban extends across major demographic and partisan groups. Pew found that 65% of parents with a child under 18 support the measure, compared with 52% of adults without a child under 18.

Support is also higher than opposition among both Republicans and Democrats. Pew reported that 59% of Republicans and Republican-leaning independents support the ban, compared with 54% of Democrats and Democratic-leaning adults.

The survey also found broad support for other measures aimed at minors’ social media use. Around 85% of US adults support requiring parental consent for minors to create social media accounts, while 78% support age verification and 78% support time limits for minors.

Support for these measures has increased since 2023, according to Pew, especially for age verification and time limits.

Why does it matter?

The findings suggest that child online safety restrictions are gaining wider public support in the United States, including across party lines and among adults without children. That could give lawmakers more political space to propose age verification, parental consent and time-limit rules. The survey also shows that support is not limited to outright bans: many Americans favour a broader set of safeguards that would change how platforms verify age and manage minors’ access.

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EU examines harmful design features in online platforms

The second annual report on systemic risks under the Digital Services Act has highlighted online risks faced by children and young people on very large online platforms and search engines.

The report was published by the Board for Digital Services and developed in cooperation with the European Commission. It provides an overview of recurrent systemic risks in the EU for very large online platforms and search engines.

Risks identified in the report include the spread of illegal content, cyberbullying, grooming and exposure to harmful material such as dangerous viral challenges and adult content.

The report also points to the role of platform design. Interface features and recommender systems can contribute to addiction-like behaviour, increase exposure to harmful content and intensify harmful interactions between users.

Platforms have introduced mitigation measures, including targeted protection tools, content moderation systems and user empowerment features.

The Commission said the report reinforces the role of the DSA as a transparency and accountability tool for understanding how online platforms function and shape risks in society.

The findings will support regulators, civil society, and platforms as the EU continues to monitor DSA implementation and efforts to create a safer online environment for minors.

Why does it matter?

The report shows that the EU platform regulation is moving beyond illegal-content takedown towards a broader assessment of systemic risks created by platform design. For children and young people, recommender systems, interface choices and engagement-driven features can shape exposure to harmful content and unsafe interactions at scale. The DSA reporting process, therefore, provides regulators and civil society with a clearer evidence base for assessing whether very large platforms are doing enough to protect minors.

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India and Japan expand strategic AI partnership

India and Japan have agreed to deepen cooperation on AI, linking AI governance, cybersecurity, infrastructure, research and talent development.

In a joint statement, the two countries described AI as a transformative technology with long-term implications for innovation, economic security, governance and the international order.

Both sides are committed to building a safe, secure, trustworthy, inclusive and human-centric AI ecosystem. They also agreed to strengthen cooperation with partners in the Indo-Pacific and the Global South.

The statement identifies international AI governance, safety and cybersecurity as priority areas. India and Japan said they would coordinate in forums including the G20, OECD, Global Partnership on AI and the UN, while supporting responsible innovation and risk-based governance.

The two countries also agreed to cooperate on AI-enabled cybersecurity and the security of AI systems, with particular attention to critical infrastructure. They highlighted the need for safeguards to ensure AI supports children’s learning and growth rather than causing harm.

AI infrastructure is another focus. India and Japan will strengthen cooperation on data centres, GPU and other compute resources, semiconductors and trustworthy supply chains across the AI technology stack.

The statement also supports collaboration on multilingual, open-source and domain-specific AI models, including models for native languages and public-interest applications. Several memoranda were signed, including partnerships involving IIT Bombay, BharatGen, Japan’s National Institute of Informatics, Sarvam, Preferred Networks, IndiaAI and Japan’s Ministry of Economy, Trade and Industry.

Both sides also committed to researcher exchanges, industry-academia collaboration and talent mobility. Japan reaffirmed its goal of welcoming 500 highly skilled AI professionals from India by 2030.

Why does it matter?

The joint statement shows how AI cooperation is becoming part of broader economic and security strategies in the Indo-Pacific. India and Japan are not only discussing AI governance, but also the infrastructure and supply chains needed to build and deploy AI systems, including compute, semiconductors, data centres and talent. The focus on multilingual and open-source models also matters for countries seeking AI systems that reflect local languages, public-interest needs and Global South priorities.

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Europol Roblox game wins EU award for online child safety

Europol’s Cyber Defenders initiative has won the 2026 European Ombudsman Award for Good Administration.

The free educational game, built on Roblox, is designed to help children recognise online risks and develop safer behaviour in digital environments.

Cyber Defenders received the overall award, selected from 48 nominations submitted by the EU institutions, bodies and agencies. It also won the Excellence in Technological Innovation and the Use of AI category award.

The game teaches children about risks such as fraud, identity theft and online grooming through interactive missions rather than traditional awareness campaigns.

Europol says the project was developed to reach children in online gaming environments they already use, while making them more comfortable asking for help when they encounter risks.

The agency has also published supporting resources for teachers, parents and schools, including a game guide, lesson assessment, poster and letter to parents.

The award follows earlier recognition of Europol digital initiatives, including Trace An Object, which uses public participation to help identify victims of child sexual abuse.

Why does it matter?

Cyber Defenders shows how law enforcement agencies are experimenting with interactive tools to improve children’s digital safety skills. Game-based learning can make online safety more relevant for younger users, especially in gaming environments where risks such as grooming, scams and identity theft may appear. The award also reflects broader recognition that digital literacy and prevention are part of child online safety, alongside regulation, enforcement and platform accountability.

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IWF warns under-16 social media ban is not enough to stop online abuse

The Internet Watch Foundation (IWF) has welcomed the UK government’s decision to restrict social media access for under-16s but argues that the measure alone will not significantly reduce online child sexual exploitation and abuse.

In a new blog, IWF Chief Executive Kerry Smith describes the proposed ban as a major policy milestone while warning that it must be accompanied by broader reforms if it is to deliver lasting improvements in children’s online safety.

According to the IWF, children continue to face a rapidly evolving range of online threats, including grooming, financial sextortion, commercial child sexual abuse and the growing exploitation of young people across digital platforms.

While limiting access to social media may reduce exposure to some risks, the organisation argues that determined offenders will continue to exploit encrypted messaging services, gaming platforms and other online environments if wider safeguards are not introduced.

The charity therefore calls for a more comprehensive regulatory approach centred on safety by design. Its recommendations include stronger safeguards for end-to-end encrypted services, tougher enforcement of the UK’s Online Safety Act, greater accountability for technology companies, and platform design that prevents harmful products and features from reaching users before risks are identified.

The IWF also highlights the need to regulate emerging technologies such as AI chatbots and strengthen device-level protections for children.

Why does it matter?

The IWF’s position reflects a growing international consensus that age restrictions alone cannot address the complex ecosystem of online child exploitation. As abuse increasingly migrates across encrypted services, gaming platforms and AI-powered technologies, policymakers are being encouraged to adopt broader regulatory frameworks that target platform design as well as user access.

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US House of Representatives passes Kids Internet and Digital Safety Act

The US House of Representatives has passed the Kids Internet and Digital Safety Act in a bipartisan 267-117 vote, advancing a broad package that combines 14 online child safety proposals into a single piece of legislation.

The legislation includes provisions requiring AI chatbots to remind users they are not human, provide mental health resources, encourage regular breaks and avoid promoting potentially harmful topics. Lawmakers also removed the original Kids Online Safety Act’s proposed ‘duty of care’ provision after concerns it could lead to censorship, a decision criticised by several senators who co-authored the earlier bill.

Critics, including digital rights organisations and several lawmakers, argue the legislation weakens existing protections and does not go far enough in holding technology companies accountable. The Electronic Frontier Foundation warned that compliance could encourage widespread age verification, potentially requiring users to submit personal information and raising concerns about privacy and freedom of expression.

Supporters reject those criticisms, arguing that the bill does not explicitly require age verification but instead strengthens safeguards for minors and expands parental controls. The legislation now moves to the Senate, where it is expected to face further scrutiny.

Why does it matter?

The legislation represents one of the most comprehensive federal efforts to strengthen online child safety in the United States. Its inclusion of AI chatbot requirements reflects growing recognition that conversational AI introduces new risks for younger users that existing online safety frameworks were not designed to address.

At the same time, the bill highlights the continuing challenge of balancing child protection with privacy and freedom of expression. As it moves to the Senate, debate is likely to focus on whether stronger platform accountability can be achieved without expanding age verification requirements or creating incentives for broader online censorship.

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