South Korea fake news law sparks fears for press freedom

A significant debate has erupted in South Korea after the National Assembly passed new legislation aimed at tackling so-called fake news.

The revised Information and Communications Network Act bans the circulation of false or fabricated information online. It allows courts to impose punitive damages up to five times the losses suffered when media outlets or YouTubers intentionally spread disinformation for unjust profit.

Journalists, unions and academics warn that the law could undermine freedom of expression and weaken journalism’s watchdog function instead of strengthening public trust.

Critics argue that ambiguity over who decides what constitutes fake news could shift judgement away from the courts and toward regulators or platforms, encouraging self-censorship and increasing the risk of abusive lawsuits by influential figures.

Experts also highlight the lack of strong safeguards in South Korea against malicious litigation compared with the US, where plaintiffs must prove fault by journalists.

The controversy reflects more profound public scepticism about South Korean media and long-standing reporting practices that sometimes rely on relaying statements without sufficient verification, suggesting that structural reform may be needed instead of rapid, punitive legislation.

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South Korea tightens ID checks with facial verification for phone accounts

Mandatory facial verification will be introduced in South Korea for anyone opening a new mobile phone account, as authorities try to limit identity fraud.

Officials said criminals have been using stolen personal details to set up phone numbers that later support scams such as voice phishing instead of legitimate services.

Major mobile carriers, including LG Uplus, Korea Telecom and SK Telecom, will validate users by matching their faces against biometric data stored in the PASS digital identity app.

Such a requirement expands the country’s identity checks rather than replacing them outright, and is intended to make it harder for fraud rings to exploit stolen data at scale.

The measure follows a difficult year for data security in South Korea, marked by cyber incidents affecting more than half the population.

SK Telecom reported a breach involving all 23 million of its customers and now faces more than $1.5 billion in penalties and compensation.

Regulators also revealed that mobile virtual network operators were linked to 92% of counterfeit phones uncovered in 2024, strengthening the government’s case for tougher identity controls.

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Fake weight loss adverts removed from TikTok

TikTok removed fake adverts for weight loss drugs after a company impersonating UK retailer Boots used AI-generated videos. The clips falsely showed healthcare professionals promoting prescription-only medicines.

Boots said it contacted TikTok after becoming aware of the misleading adverts circulating on the platform. TikTok confirmed the videos were removed for breaching its rules on deceptive and harmful advertising.

BBC reporting found the account was briefly able to repost the same videos before being taken down. The account appeared to be based in Hong Kong and directed users to a website selling the drugs.

UK health regulators warned that prescription-only weight loss medicines must only be supplied by registered pharmacies. TikTok stated that it continues to strengthen its detection systems and bans the promotion of controlled substances.

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AI app Splat turns photos into colouring pages for children

Splat is a new mobile app from the team behind Retro that uses generative AI to transform personal photos into colouring pages designed for children. The app targets parents seeking creative activities, free from advertising clutter and pay-per-page websites.

Users can upload images from their camera roll or select from curated educational categories, then apply styles such as cartoon, anime or comic.

Parents guide the initial setup through simple preferences instead of a lengthy account creation process, while children can colour either on-screen or on printed pages.

Splat operates on a subscription basis, offering weekly or annual plans that limit the number of generated pages. Access to payments and settings is restricted behind parental verification, helping prevent accidental purchases by younger users.

The app reflects a broader trend in applying generative AI to child-friendly creativity tools. By focusing on ease of use and offline activities, Splat positions itself as an alternative to screen-heavy entertainment while encouraging imaginative play.

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EU moves to extend child abuse detection rules

The European Commission has proposed extending the Interim Regulation that allows online service providers to voluntarily detect and report child sexual abuse instead of facing a legal gap once the current rules expire.

These measures would preserve existing safeguards while negotiations on permanent legislation continue.

The Interim Regulation enables providers of certain communication services to identify and remove child sexual abuse material under a temporary exemption from e-Privacy rules.

Without an extension beyond April 2026, voluntary detection would have to stop, making it easier for offenders to share illegal material and groom children online.

According to the Commission, proactive reporting by platforms has played a critical role for more than fifteen years in identifying abuse and supporting criminal investigations. Extending the interim framework until April 2028 is intended to maintain these protections until long-term EU rules are agreed.

The proposal now moves to the European Parliament and the Council, with the Commission urging swift agreement to ensure continued protection for children across the Union.

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Google study shows teens embrace AI

Google’s new study, The Future Report, surveyed over 7,000 teenagers across Europe about their use of digital technologies. Most respondents describe themselves as curious, critical, and optimistic about AI in their daily lives.

Many teens use AI daily or several times a week for learning, creativity, and exploring new topics. They report benefits such as instant feedback and more engaging learning while remaining cautious about over-reliance.

Young people value personalised content recommendations and algorithmic suggestions, but emphasise verifying information and avoiding bias. They adopt strategies to verify sources and ensure the trustworthiness of online content.

The report emphasises the importance of digital literacy, safety, balanced technology use, and youth engagement in shaping the digital future. Participants request guidance from educators and transparent AI design to promote the responsible and ethical use of AI.

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UK plans ban on deepfake AI nudification apps

Britain plans to ban AI-nudification apps that digitally remove clothing from images. Creating or supplying these tools would become illegal under new proposals.

The offence would build on existing UK laws covering non-consensual sexual deepfakes and intimate image abuse. Technology Secretary Liz Kendall said developers and distributors would face harsh penalties.

Experts warn that nudification apps cause serious harm, mainly when used to create child sexual abuse material. Children’s Commissioner Dame Rachel de Souza has called for a total ban on the technology.

Child protection charities welcomed the move but want more decisive action from tech firms. The government said it would work with companies to stop children from creating or sharing nude images.

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New Kimwolf Android botnet linked to a record-breaking DDoS attacks

Cybersecurity researchers have uncovered a rapidly expanding Android botnet known as Kimwolf, which has already compromised approximately 1.8 million devices worldwide.

The malware primarily targets smart TVs, set-top boxes, and tablets connected to residential networks, with infections concentrated in countries including Brazil, India, the US, Argentina, South Africa, and the Philippines.

Analysis by QiAnXin XLab indicates that Kimwolf demonstrates a high degree of operational resilience.

Despite multiple disruptions to its command-and-control infrastructure, the botnet has repeatedly re-emerged with enhanced capabilities, including the adoption of Ethereum Name Service to harden its communications against takedown efforts.

Researchers also identified significant similarities between Kimwolf and AISURU, one of the most powerful botnets observed in recent years. Shared source code, infrastructure, and infection scripts suggest both botnets are operated by the same threat group and have coexisted on large numbers of infected devices.

AISURU has previously drawn attention for launching record-setting distributed denial-of-service attacks, including traffic peaks approaching 30 terabits per second.

The emergence of Kimwolf alongside such activity highlights the growing scale and sophistication of botnet-driven cyber threats targeting global internet infrastructure.

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Russia considers restoring Roblox access after compliance talks

Roblox has signalled willingness to comply with Russian law, opening the possibility of the platform being unblocked in Russia following earlier access restrictions.

Roskomnadzor stated that cooperation could resume if Roblox demonstrates concrete steps instead of declarations towards meeting domestic legal requirements.

The regulator said Roblox acknowledged shortcomings in moderating game content and ensuring the safety of user chats, particularly involving minors.

Russian authorities stressed that compliance would require systematic measures to remove harmful material and prevent criminal communication rather than partial adjustments.

Access to Roblox was restricted in early December after officials cited the spread of content linked to extremist and terrorist activity.

Roskomnadzor indicated that continued engagement and demonstrable compliance could allow the platform to restore operations under the regulatory oversight of Russia.

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Denmark pushes digital identity beyond authentication

Digital identity has long focused on proving that the same person returns each time they log in. The function still matters, yet online representation increasingly happens through faces, voices and mannerisms embedded in media rather than credentials alone.

As synthetic media becomes easier to generate and remix, identity shifts from an access problem to a problem of media authenticity.

The ‘Own Your Face’ proposal by Denmark reflects the shift by treating personal likeness as something that should be controllable in the same way accounts are controlled.

Digital systems already verify who is requesting access, yet lack a trusted middle layer to manage what is being shown when media claims to represent a real person. The proxy model illustrates how an intermediary layer can bring structure, consistency and trust to otherwise unmanageable flows.

Efforts around content provenance point toward a practical path forward. By attaching machine-verifiable history to media at creation and preserving it as content moves, identity extends beyond login to representation.

Broad adoption would not eliminate deception, yet it would raise the baseline of trust by replacing visual guesswork with evidence, helping digital identity evolve for an era shaped by synthetic media.

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