New Kimwolf Android botnet linked to a record-breaking DDoS attacks

Cybersecurity researchers have uncovered a rapidly expanding Android botnet known as Kimwolf, which has already compromised approximately 1.8 million devices worldwide.

The malware primarily targets smart TVs, set-top boxes, and tablets connected to residential networks, with infections concentrated in countries including Brazil, India, the US, Argentina, South Africa, and the Philippines.

Analysis by QiAnXin XLab indicates that Kimwolf demonstrates a high degree of operational resilience.

Despite multiple disruptions to its command-and-control infrastructure, the botnet has repeatedly re-emerged with enhanced capabilities, including the adoption of Ethereum Name Service to harden its communications against takedown efforts.

Researchers also identified significant similarities between Kimwolf and AISURU, one of the most powerful botnets observed in recent years. Shared source code, infrastructure, and infection scripts suggest both botnets are operated by the same threat group and have coexisted on large numbers of infected devices.

AISURU has previously drawn attention for launching record-setting distributed denial-of-service attacks, including traffic peaks approaching 30 terabits per second.

The emergence of Kimwolf alongside such activity highlights the growing scale and sophistication of botnet-driven cyber threats targeting global internet infrastructure.

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Russia considers restoring Roblox access after compliance talks

Roblox has signalled willingness to comply with Russian law, opening the possibility of the platform being unblocked in Russia following earlier access restrictions.

Roskomnadzor stated that cooperation could resume if Roblox demonstrates concrete steps instead of declarations towards meeting domestic legal requirements.

The regulator said Roblox acknowledged shortcomings in moderating game content and ensuring the safety of user chats, particularly involving minors.

Russian authorities stressed that compliance would require systematic measures to remove harmful material and prevent criminal communication rather than partial adjustments.

Access to Roblox was restricted in early December after officials cited the spread of content linked to extremist and terrorist activity.

Roskomnadzor indicated that continued engagement and demonstrable compliance could allow the platform to restore operations under the regulatory oversight of Russia.

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Denmark pushes digital identity beyond authentication

Digital identity has long focused on proving that the same person returns each time they log in. The function still matters, yet online representation increasingly happens through faces, voices and mannerisms embedded in media rather than credentials alone.

As synthetic media becomes easier to generate and remix, identity shifts from an access problem to a problem of media authenticity.

The ‘Own Your Face’ proposal by Denmark reflects the shift by treating personal likeness as something that should be controllable in the same way accounts are controlled.

Digital systems already verify who is requesting access, yet lack a trusted middle layer to manage what is being shown when media claims to represent a real person. The proxy model illustrates how an intermediary layer can bring structure, consistency and trust to otherwise unmanageable flows.

Efforts around content provenance point toward a practical path forward. By attaching machine-verifiable history to media at creation and preserving it as content moves, identity extends beyond login to representation.

Broad adoption would not eliminate deception, yet it would raise the baseline of trust by replacing visual guesswork with evidence, helping digital identity evolve for an era shaped by synthetic media.

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Customer trust at risk as retail cyberattacks grow

Retailers face escalating cyber threats as hackers increasingly target customer data, eroding trust and damaging long-term brand value.

Deloitte warns that data breaches and ransomware attacks are becoming more frequent and costly, with some retailers facing losses reaching hundreds of millions, alongside declining consumer confidence.

The expansion of AI-driven personalisation has intensified privacy concerns, as customers weigh convenience against data protection.

While many shoppers accept sharing personal information in exchange for value, confidence depends on clear safeguards, transparent data use and credible security practices across digital channels.

Deloitte argues that leading retailers integrate cybersecurity into their core business strategy, rather than treating it as a compliance obligation.

Priorities include protecting critical digital assets, modernising security operations and building cyber-aware cultures capable of responding to AI-enabled fraud, preserving customer trust and sustaining revenue growth.

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Indonesia fines Platform X for pornographic content violations

Platform X has paid an administrative fine of nearly Rp80 million after failing to meet Indonesia’s content moderation requirements related to pornographic material, according to the country’s digital regulator.

The Ministry of Communication and Digital Affairs said the payment was made on 12 December 2025, after a third warning letter and further exchanges with the company. Officials confirmed that Platform X appointed a representative to complete the process, who is based in Singapore.

The regulator welcomed the company’s compliance, framing the payment as a demonstration of responsibility by an electronic system operator under Indonesian law. Authorities said the move supports efforts to keep the national digital space safe, healthy, and productive.

All funds were processed through official channels and transferred directly to the state treasury managed by the Ministry of Finance, in line with existing regulations, the ministry said.

Officials said enforcement actions against domestic and global platforms, including those operating from regional hubs such as Singapore, remain a priority. The measures aim to protect children and vulnerable groups and encourage stronger content moderation and communication.

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Reddit challenges Australia’s teen social media ban

The US social media company, Reddit, has launched legal action in Australia as the country enforces the world’s first mandatory minimum age for social media access.

Reddit argues that banning users under 16 prevents younger Australians from taking part in political debate, instead of empowering them to learn how to navigate public discussion.

Lawyers representing the company argue that the rule undermines the implied freedom of political communication and could restrict future voters from understanding the issues that will shape national elections.

Australia’s ban took effect on December 10 and requires major platforms to block underage users or face penalties that can reach nearly 50 million Australian dollars.

Companies are relying on age inference and age estimation technologies to meet the obligation, although many have warned that the policy raises privacy concerns in addition to limiting online expression.

The government maintains that the law is designed to reduce harm for younger users and has confirmed that the list of prohibited platforms may expand as new safety issues emerge.

Reddit’s filing names the Commonwealth of Australia and Communications Minister Anika Wells. The minister’s office says the government intends to defend the law and will prioritise the protection of young Australians, rather than allowing open access to high-risk platforms.

The platform’s challenge follows another case brought by an internet rights group that claims the legislation represents an unfair restriction on free speech.

A separate list identifies services that remain open for younger users, such as Roblox, Pinterest and YouTube Kids. At the same time, platforms including Instagram, TikTok, Snapchat, Reddit and X are blocked for those under sixteen.

The case is expected to shape future digital access rights in Australia, as online communities become increasingly central to political education and civic engagement among emerging voters.

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Three in ten US teens now use AI chatbots every day, survey finds

According to new data from the Pew Research Center, roughly 64% of US teens (aged 13–17) say they have used an AI chatbot; about three in ten (≈ 30%) report daily use. Among those teens, the leading chatbot is ChatGPT (used by 59%), followed by Gemini (23%) and Meta AI (20%).

The widespread adoption raises growing safety and welfare concerns. As teenagers increasingly rely on AI for information, companionship or emotional support, critics point to potential risks, including exposure to biased content, misinformation, or emotionally manipulative interactions, particularly among vulnerable youth.

Legal action has already followed, with families of at least two minors suing AI-developer companies after alleged harmful advice from chatbots.

Demographic patterns reveal that Black and Hispanic teens report higher daily usage rates (around 33-35%) compared to their White peers (≈ 22%). Daily use is also more common among older teens (15–17) than younger ones.

For policymakers and digital governance stakeholders, the findings add urgency to calls for AI-specific safeguarding frameworks, especially where young people are concerned. As AI tools become embedded in adolescent life, ensuring transparency, responsible design, and robust oversight will be critical to preventing unintended harms.

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Australian families receive eSafety support as the social media age limit takes effect

Australia has introduced a minimum age requirement of 16 for social media accounts during the week, marking a significant shift in its online safety framework.

The eSafety Commissioner has begun monitoring compliance, offering a protective buffer for young people as they develop digital skills and resilience. Platforms now face stricter oversight, with potential penalties for systemic breaches, and age assurance requirements for both new and current users.

Authorities stress that the new age rule forms part of a broader effort aimed at promoting safer online environments, rather than relying on isolated interventions. Australia’s online safety programmes continue to combine regulation, education and industry engagement.

Families and educators are encouraged to utilise the resources on the eSafety website, which now features information hubs that explain the changes, how age assurance works, and what young people can expect during the transition.

Regional and rural communities in Australia are receiving targeted support, acknowledging that the change may affect them more sharply due to limited local services and higher reliance on online platforms.

Tailored guidance, conversation prompts, and step-by-step materials have been produced in partnership with national mental health organisations.

Young people are reminded that they retain access to group messaging tools, gaming services and video conferencing apps while they await eligibility for full social media accounts.

eSafety officials underline that the new limit introduces a delay rather than a ban. The aim is to reduce exposure to persuasive design and potential harm while encouraging stronger digital literacy, emotional resilience and critical thinking.

Ongoing webinars and on-demand sessions provide additional support as the enforcement phase progresses.

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OpenAI launches training courses for workers and teachers

OpenAI has unveiled two training courses designed to prepare workers and educators for careers shaped by AI. The new AI Foundations course is delivered directly inside ChatGPT, enabling learners to practise tasks, receive guidance, and earn a credential that signals job-ready skills.

Employers, including Walmart, John Deere, Lowe’s, BCG and Accenture, are among the early adopters. Public-sector partners in the US are also joining pilots, while universities such as Arizona State and the California State system are testing certification pathways for students.

A second course, ChatGPT Foundations for Teachers, is available on Coursera and is designed for K-12 educators. It introduces core concepts, classroom applications and administrative uses, reflecting growing teacher reliance on AI tools.

OpenAI states that demand for AI skills is increasing rapidly, with workers trained in the field earning significantly higher salaries. The company frames the initiative as a key step toward its upcoming jobs platform.

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Rising UK screen time sparks concerns for wellbeing

UK internet use has risen sharply, with adults spending over four and a half hours a day online in 2025, according to Ofcom’s latest Online Nation report.

Public sentiment has cooled, as fewer people now believe the internet is good for society, despite most still judging its benefits to outweigh the risks.

Children report complex online experiences, with many enjoying their digital time while also acknowledging adverse effects such as the so-called ‘brain rot’ linked to endless scrolling.

Significant portions of young people’s screen time occur late at night on major platforms, raising concerns about well-being.

New rules requiring age checks for UK pornography sites prompted a surge in VPN use as people attempted to bypass restrictions, although numbers have since declined.

Young users increasingly turn to online tools such as ASMR for relaxation, yet many also encounter toxic self-improvement content and body shaming.

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