A significant shift in property law has occurred in the United Kingdom, as digital assets are gaining formal recognition as personal property.
The Property Digital Assets Act has received Royal Assent, giving owners of cryptocurrency and non-fungible tokens clearer legal rights and stronger protection. Greater certainty over ownership aims to reduce disputes and strengthen trust in the sector.
The government aims to boost the country’s position as a global centre for legal innovation, rather than merely reacting to technological change. The new framework reassures fintech companies that England, Wales and Northern Ireland can support modern commercial activity.
As part of a wider growth plan, the change is expected to stimulate further investment in a legal services industry worth more than £ 40 billion annually.
Traditional law recognised only tangible items and legal rights, yet digital assets required distinct treatment.
The Act creates a new category, allowing certain digital assets to be treated like other property, including being inherited or recovered during bankruptcy. With cryptocurrency fraud on the rise, owners now have a more straightforward path to remedy when digital assets are stolen.
Legal certainty also simplifies commercial activity for firms handling crypto transactions. The move aligns digital assets with established forms of property rather than leaving them in an undefined space, which encourages adoption and reduces the likelihood of costly disagreements.
The government expects the new clarity to attract more businesses to the UK and reinforce the country’s role in shaping future digital regulation.
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Gary Marcus argued at Axios’ AI+ Summit that large language models (LLMs) offer utility but fall short of the transformative claims made by their developers. He framed their fundamental role as groundwork for future artificial general intelligence. He suggested that meaningful capability shifts lie beyond today’s systems.
Marcus said alignment challenges stem from LLMs lacking robust world models and reliable constraints. He noted that models still hallucinate despite explicit instructions to avoid errors. He described current systems as an early rehearsal rather than a route to AGI.
Concerns raised included bias, misinformation, environmental impact and implications for education. Marcus also warned about the decline of online information quality as automated content spreads. He believes structural flaws make these issues persistent.
Industry momentum remains strong despite unresolved risks. Developers continue to push forward without clear explanations for model behaviour. Investment flows remain focused on the promise of AGI, despite timelines consistently shifting.
Strategic competition adds pressure, with the United States seeking to maintain an edge over China in advanced AI. Political signals reinforce the drive toward rapid development. Marcus argued that stronger frameworks are needed before systems scale further.
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At the European Health Summit in Brussels, Google presented new research suggesting that AI could help Europe overcome rising healthcare pressures.
The report, prepared by Implement Consulting Group for Google, argues that scientific productivity is improving again, rather than continuing a long period of stagnation. Early results already show shorter waiting times in emergency departments, offering practitioners more space to focus on patient needs.
Five million dollars from Google.org will fund Bayes Impact to launch an EU-wide initiative known as ‘Impulse Healthcare’. The programme will allow nurses, doctors and administrators to design and test their own AI tools through an open-source platform.
By placing development in the hands of practitioners, the project aims to expand ideas that help staff reclaim valuable time during periods of growing demand.
Successful tools developed at a local level will be scaled across the EU, providing a path to more efficient workflows and enhanced patient care.
Google views these efforts as part of a broader push to rebuild capacity in Europe’s health systems.
AI-assisted solutions may reduce administrative burdens, support strained workforces and guide decisions through faster, data-driven insights, strengthening everyday clinical practice.
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Russia’s state communications watchdog has intensified its campaign against major foreign platforms by blocking Snapchat and restricting FaceTime calls.
The move follows earlier reports of disrupted Apple services inside the country, while users could still connect through VPNs instead of relying on direct access. Roskomnadzor accused Snapchat of enabling criminal activity and repeated earlier claims targeting Apple’s service.
A decision that marks the authorities’ first formal confirmation of limits on both platforms. It arrives as pressure increases on WhatsApp, which remains Russia’s most popular messenger, with officials warning that a whole block is possible.
Meta is accused of failing to meet data-localisation rules and of what the authorities describe as repeated violations linked to terrorism and fraud.
Digital rights groups argue that technical restrictions are designed to push citizens toward Max, a government-backed messenger that activists say grants officials sweeping access to private conversations, rather than protecting user privacy.
These measures coincide with wider crackdowns, including the recent blocking of the Roblox gaming platform over allegations of extremist content and harmful influence on children.
The tightening of controls reflects a broader effort to regulate online communication as Russia seeks stronger oversight of digital platforms. The latest blocks add further uncertainty for millions of users who depend on familiar services instead of switching to state-supported alternatives.
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A UK pornographic website has been fined £1m by Ofcom for failing to comply with mandatory age verification under the Online Safety Act. The company, AVS Group Ltd, did not respond to repeated contact from the regulator, prompting an additional £50,000 penalty.
The Act requires websites hosting adult content to implement ‘highly effective age assurance’ to prevent children from accessing explicit material. Ofcom has ordered the company to comply within 72 hours or face further daily fines.
Other tech platforms are also under scrutiny, with one unnamed major social media company undergoing compliance checks. Regulators warn that non-compliance will result in formal action, highlighting the growing enforcement of child safety online.
Critics argue the law must be tougher to ensure real protection, particularly for minors and women online. While age checks have reduced UK traffic to some sites, loopholes like VPNs remain a concern, and regulators are pushing for stricter adherence.
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The US tech giant, Google, has announced a $2.1 million Google.org commitment to support Nigeria’s AI-powered future, aiming to strengthen local talent and improve digital safety nationwide.
An initiative that supports Nigeria’s National AI Strategy and its ambition to create one million digital jobs, recognising the economic potential of AI, which could add $15 billion to the country’s economy by 2030.
The investment focuses on developing advanced AI skills among students and developers instead of limiting progress to short-term training schemes.
Their work will introduce advanced AI curricula into universities and provide developers with structured, practical routes from training to building real-world products.
The commitment also expands digital safety initiatives so communities can participate securely in the digital economy.
Junior Achievement Africa will scale Google’s ‘Be Internet Awesome’ curriculum to help families understand safe online behaviour, while the CyberSafe Foundation will deliver cybersecurity training and technical assistance to public institutions, strengthening national digital resilience.
Google aims to create more opportunities similar to those of Nigerian learners who used digital skills to secure full-time careers instead of remaining excluded from the digital economy.
By combining advanced AI training with improved digital safety, the company intends to support inclusive growth and build long-term capacity across Nigeria.
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AI has pushed customer support into a new era, where anticipation replaces reaction. SAP has built a proactive model that predicts issues, prevents failures and keeps critical systems running smoothly instead of relying on queues and manual intervention.
Major sales events, such as Cyber Week and Singles Day, demonstrated the impact of this shift, with uninterrupted service and significant growth in transaction volumes and order numbers.
Self-service now resolves most issues before they reach an engineer, as structured knowledge supports AI agents that respond instantly with a confidence level that matches human performance.
Tools such as the Auto Response Agent and Incident Solution Matching enable customers to retrieve solutions without having to search through lengthy documentation.
SAP has also prepared organisations scaling AI by offering support systems tailored for early deployment.
Engineers have benefited from AI as much as customers. Routine tasks are handled automatically, allowing experts to focus on problems that demand insight instead of administration.
Language optimisation, routing suggestions, and automatic error categorisation support faster and more accurate resolutions. SAP validates every AI tool internally before release, which it views as a safeguard for responsible adoption.
The company maintains that AI will augment staff rather than replace them. Creative and analytical work becomes increasingly important as automation handles repetitive tasks, and new roles emerge in areas such as AI training and data stewardship.
SAP argues that progress relies on a balanced relationship between human judgement and machine intelligence, strengthened by partnerships that turn enterprise data into measurable outcomes.
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Video games have long since outgrown their roots as niche entertainment. What used to be arcades and casual play is now a global cultural phenomenon.
A recent systematic review of research argues that video games play a powerful role in cultural transmission. They allow players worldwide, regardless of language or origin, to absorb cultural, social, and historical references embedded in game narratives.
Importantly, games are not passive media. Their interactivity gives them unique persuasive power. As one academic work on ‘gaming in diplomacy’ puts it, video games stand out among cultural media because they allow for procedural rhetoric, meaning that players learn values, norms, and worldviews not just by watching or hearing, but by actively engaging with them.
As such, gaming has the capacity to transcend borders, languages and traditional media’s constraints. For many young players around the world, including those in developing regions, gaming has become a shared language, a means to connecting across cultures, geographies, and generations.
Esports as soft power and public diplomacy
Nation branding, cultural export and global influence
Several countries have recognised the diplomatic potential of esports and gaming. Waseda University researchers emphasise that esports can be systematically used to project soft power, engaging foreign publics, shaping favourable perceptions, and building cultural influence, rather than being mere entertainment or economic ventures.
A 2025 study shows that the use of ‘game-based cultural diplomacy’ is increasingly common. Countries such as Japan, Poland, and China are utilising video games and associated media to promote their national identity, cultural narratives, and values.
An article about the games Honor of Kings and Black Myth: Wukong describes how the state-backed Chinese gaming industry incorporates traditional Chinese cultural elements (myth, history, aesthetics) into globally consumed games, thereby reaching millions internationally and strengthening China’s soft-power footprint.
For governments seeking to diversify their diplomatic tools beyond traditional media (film, music, diplomatic campaigns), esports offers persistent, globally accessible, and youth-oriented engagement, particularly as global demographics shift toward younger, digital-native generations.
Esports diplomacy in practice: People-to-people exchange
Cross-cultural understanding, community, identity
In bilateral diplomacy, esports has already been proposed as a vehicle for ‘people-to-people exchange.’ For example, a commentary on US–South Korea relations argues that annual esports competitions between the two countries’ top players could serve as a modern, interactive form of public diplomacy, fostering mutual cultural exchange beyond the formalities of traditional diplomacy.
On the grassroots level, esports communities, being global, multilingual and cross-cultural, foster friendships, shared experiences, and identities that transcend geography. That moment democratises participation, because you don’t need diplomatic credentials or state backing. All you need is access and engagement.
Some analyses emphasise how digital competition and community-building in esports ‘bridge cultural differences, foster international collaboration and cultural diversity through shared language and competition.’
From a theoretical perspective, applying frameworks from sports diplomacy to esports, supported by academic proposals, offers a path to sustainable and legitimate global engagement through gaming, if regulatory, equality and governance challenges are addressed.
Tensions & challenges: Not just a soft-power fairy tale
Risk of ‘techno-nationalism’ and propaganda
The use of video games in diplomacy is not purely benign. Some scholars warn of ‘digital nationalism’ or ‘techno-nationalism,’ where games become tools for propagating state narratives, shaping collective memory, and exporting political or ideological agendas.
The embedding of cultural or historical motifs in games (mythology, national heritage, symbols) can blur the line between cultural exchange and political messaging. While this can foster appreciation for a culture, it may also serve more strategic geopolitical or soft-power aims.
From a governance perspective, the rapid growth of esports raises legitimate concerns about inequality (access, digital divide), regulation, legitimacy of representation (who speaks for ‘a nation’), and possible exploitation of youth. Some academic literature argues that without proper regulation and institutionalisation, the ‘esports diplomacy gold rush’ risks being unsustainable.
Why this matters and what it means for Africa and the Global South
For regions such as Africa, gaming and esports represent not only recreation but potential platforms for youth empowerment, cultural expression, and international engagement. Even where traditional media or sports infrastructure may be limited, digital games can provide global reach and visibility. That aligns with the idea of ‘future pathways’ for youth, which includes creativity, community-building and cross-cultural exchange.
Because games can transcend language and geography, they offer a unique medium for diaspora communities, marginalised youth, and underrepresented cultures to project identity, share stories, and engage with global audiences. In that sense, gaming democratises cultural participation and soft-power capabilities.
On a geopolitical level, as game-based diplomacy becomes more recognised, Global South countries may leverage it to assert soft power, attract investment, and promote tourism or cultural heritage, provided they build local capacity (developers, esports infrastructure, regulation) and ensure inclusive access.
Gaming & esports as emerging diplomatic infrastructure
The trend suggests that video games and esports are steadily being institutionalised as instruments of digital diplomacy, soft power, and cultural diplomacy, not only by private companies, but increasingly by states and policymakers. Academic bibliometric analysis shows a growing number of studies (2015–2024) dedicated to ‘game-based cultural diplomacy.’
As esports ecosystems grow, with tournaments, global fans and the cultural export, we may see a shift from occasional ‘cultural-diplomacy events’ to sustained, long-term strategies employing gaming to shape international perceptions, build transnational communities, and influence foreign publics.
However, for this potential to be realised responsibly, key challenges must be addressed. Those challenges include inequality of access (digital divide), transparency over cultural or political messaging, fair regulation, and safeguarding inclusivity.
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Quantum computing is advancing as governments and industry pursue new frontiers beyond AI. The UK benefits from strong research traditions and skilled talent. Policymakers see early planning as vital for long-term competitiveness.
Companies across finance, energy and logistics are testing quantum methods for optimisation and modelling. Early pilots suggest that quantum techniques may offer advantages where classical approaches slow down or fail to scale. Interest in practical applications is rising across Europe.
The UK benefits from strong university spinouts and deep industrial partnerships. Joint programmes are accelerating work on molecular modelling and drug discovery. Many researchers argue that early experimentation helps build a more resilient quantum workforce.
New processors promise higher connectivity and lower error rates as the field moves closer to quantum advantage. Research teams are refining designs for future error-corrected systems. Hardware roadmaps indicate steady progress towards more reliable architectures.
Policy support will shape how quickly the UK can translate research into real-world capability. Long-term investments, open scientific collaboration and predictable regulation will be critical. Momentum suggests a decisive period for the country’s quantum ambitions.
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Meta has begun removing Australian users under 16 from Facebook, Instagram and Threads ahead of a national ban taking effect on 10 December. Canberra requires major platforms to block younger users or face substantial financial penalties.
Meta says it is deleting accounts it reasonably believes belong to underage teenagers while allowing them to download their data. Authorities expect hundreds of thousands of adolescents to be affected, given Instagram’s large cohort of 13 to 15 year olds.
Regulators argue the law addresses harmful recommendation systems and exploitative content, though YouTube has warned that safety filters will weaken for unregistered viewers. The Australian communications minister has insisted platforms must strengthen their own protections.
Rights groups have challenged the law in court, claiming unjust limits on expression. Officials concede teenagers may try using fake identification or AI-altered images, yet still expect platforms to deploy strong countermeasures.
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