OpenAI, in partnership with Common Sense Media, has introduced a free training course aimed at helping teachers understand AI and prompt engineering. The course is designed to equip educators with the skills to use ChatGPT effectively in classrooms, including creating lesson content and streamlining administrative tasks.
The launch comes as OpenAI increases its efforts to promote the positive educational uses of ChatGPT, which became widely popular after its release in November 2022. While the tool’s potential for aiding students has been recognised, its use also sparked concerns about cheating and plagiarism.
Leah Belsky, formerly of Coursera and now leading OpenAI’s education efforts, emphasised the importance of teaching both students and teachers to use AI responsibly. Belsky noted that student adoption of ChatGPT is high, with many parents viewing AI literacy as crucial for future careers. The training is available on Common Sense Media’s website, marking the first of many initiatives in this partnership.
Indonesian students are now encouraged to explore AI and coding to unlock new talents and prepare for a tech-driven future. Deputy Minister of Creative Economy Irene Umar stated that the option to study these subjects opens opportunities for young people, but she urged schools to make these courses voluntary rather than mandatory, allowing students to choose these areas of study according to their interests.
AI and coding education is part of Vice President Gibran Rakabuming Raka’s vision for a ‘Golden Indonesia’, aiming to create a generation equipped with essential digital skills. The initiative seeks to introduce these courses at both primary and secondary education levels, supporting Indonesia’s global competitiveness in a world increasingly shaped by technology.
The internet, widely accessible across Indonesia, offers new avenues for self-directed learning in AI and coding, according to Umar. She pointed out that many Indonesian game developers have already taught themselves coding through online resources, demonstrating that digital skills can be acquired outside formal educational settings.
Umar highlighted the potential of AI and coding to inspire Indonesia’s youth, noting that with the right digital knowledge, young Indonesians can become innovative leaders. Harnessing this potential could foster new ideas and entrepreneurial success, helping to fulfil Indonesia’s vision of a future led by a skilled, tech-savvy generation.
Universities across the EU and UK are set to introduce metaverse-based courses, where students can attend classes in digital replicas of their campuses. Meta, the company behind Facebook and Instagram, announced the launch of Europe’s first ‘metaversities,’ immersive digital twins of real university campuses. With the help of Meta’s VR partner VictoryXR, students can explore campus grounds, work on projects, and participate in simulations from their VR headsets or PCs, offering a more interactive experience than traditional video calls.
Several institutions are embracing the metaverse: the UK’s University of Leeds started metaverse courses in theater this fall, while Spain’s University of the Basque Country will introduce virtual physiotherapy and anatomy classes by February 2025. In Germany, schools in Hannover will launch immersive classes by the start of the 2025 school year. VictoryXR, which has collaborated with over 130 campuses worldwide, sees these “digital twin” campuses as ideal for field trips, group experiments, and real-time assignments.
Meta has provided VR headsets to educators at numerous universities in the US and UK, including Imperial College London, to encourage innovative teaching in fields such as science and language arts. According to Meta, these metaversities mark a ‘significant leap forward’ in education, creating interactive and engaging learning environments.
Coventry University researchers are using AI to support teachers in northern Vietnam‘s rural communities, where access to technology and training is often limited. Led by Dr Petros Lameras, the GameAid project introduces educators to generative AI, an advanced form of AI that creates text, images, and other materials in response to prompts, helping teachers improve lesson development and classroom engagement.
The GameAid initiative uses a game-based approach to demonstrate AI’s practical benefits, providing tools and guidelines that enable teachers to integrate AI into their curriculum. Dr Lameras highlights the project’s importance in transforming educators’ technological skills, while Dr Nguyen Thi Thu Huyen from Hanoi University emphasises its potential to close the educational gap between Vietnam’s urban and rural areas.
The initiative is seen as a key step towards promoting equal learning opportunities, offering much-needed educational resources to under-represented groups. Researchers at Coventry hope that their work will support more positive learning outcomes across Vietnam’s diverse educational landscape.
ProFuturo and American Tower are expanding their digital education initiative to Nigeria, building on the success of a program initially launched in Kenya. The expansion aims to provide nearly 30,000 students in vulnerable communities across Africa and Latin America access to digital learning opportunities, addressing significant educational inequalities.
Central to this initiative is the training and empowerment of over 1,000 teachers, who will receive essential digital resources and innovative teaching methods to integrate technology into their classrooms effectively. By equipping educators with these tools, the collaboration seeks to bridge the digital divide, ensuring that underserved regions have access to the same educational resources as urban areas.
The partnership aligns with the UN’s Sustainable Development Goals, particularly in promoting quality education and reducing inequalities while also aiming to reduce poverty and inequality within local communities. Additionally, American Tower’s Digital Communities initiative will establish technology-driven spaces that promote digital literacy, vocational training, and healthcare access, serving as vital hubs for learning and development.
Looking ahead to 2030, the partnership aspires to create lasting change, ensuring that all children can succeed in the digital economy and laying the groundwork for a more inclusive and equitable educational landscape in Nigeria and beyond.
Hannah, a university student, admits to using AI to complete an essay when overwhelmed by deadlines and personal illness. Struggling with COVID and intense academic pressure, she turned to AI for help but later faced an academic misconduct hearing. Though cleared due to insufficient evidence, Hannah warns others about the risks of relying on AI tools for dishonest purposes.
Universities now grapple with teaching students to use AI responsibly while preventing misuse. A lecturer discovered Hannah’s essay had been generated by AI using detection software, reflecting the complexities of monitoring academic integrity. Some institutions prohibit AI unless explicitly approved, while others allow limited use for grammar checks or structural guidance if properly cited.
Lecturers note that AI-generated content often lacks coherence and critical thinking. Dr Sarah Lieberman from Canterbury Christchurch University explains how AI-produced essays can be spotted easily, describing them as lacking the human touch. Nonetheless, she acknowledges AI’s potential benefits, such as generating ideas or guiding students in their research, if used appropriately.
Students hold mixed views on AI in education. Some embrace it as a helpful tool for structuring work or exam preparation, while others resist it, preferring to rely on their efforts. A Department for Education spokesperson emphasises the need for universities to find a balance between maintaining academic integrity and preparing students for the workplace by equipping them with essential AI skills.
A recent study by McKinsey highlights that Portugal must retrain around 1.3 million workers, about 30% of its workforce, by 2030 to adopt generative AI and close its productivity gap with the rest of the European Union. Portugal has long struggled with low productivity, which has contributed minimally to GDP growth compared to the EU average. However, the study predicts that by rapidly integrating AI and automation, the country could significantly boost productivity, matching projected EU levels.
Generative AI, which creates content like text and images based on past data, could help Portugal compete with more developed economies if the workforce is prepared for the technological shift. This change will also require the public, private, and education sectors to collaborate in reshaping job roles and work processes. For every euro invested in AI technology, McKinsey suggests that three euros will be needed for managing organisational transitions.
Besides upskilling 1.3 million workers, the study indicates that around 320,000 employees in roles like customer service will need to transition to new jobs. This large-scale transformation could position Portugal for stronger economic growth in the coming years.
The parents of a Massachusetts high school senior are suing Hingham High School and its district after their son received a “D” grade and detention for using AI in a social studies project. Jennifer and Dale Harris, the plaintiffs, argue that their son was unfairly punished, as there was no rule in the school’s handbook prohibiting AI use at the time. They claim the grade has impacted his eligibility for the National Honor Society and his applications to top-tier universities like Stanford and MIT.
The lawsuit, filed in Plymouth County District Court, alleges the school’s actions could cause “irreparable harm” to the student’s academic future. Jennifer Harris stated that their son’s use of AI should not be considered cheating, arguing that AI-generated content belongs to the creator. The school, however, classified it as plagiarism. The family’s lawyer, Peter Farrell, contends that there’s widespread information supporting their view that using AI isn’t plagiarism.
The Harrises are seeking to have their son’s grade changed and his academic record cleared. They emphasised that while they can’t reverse past punishments like detention, the school can still adjust his grade and confirm that he did not cheat. Hingham Public Schools has not commented on the ongoing litigation.
Nearly 1,700 students gathered at the University of Lisbon’s IST school of technology on Saturday to set a new Guinness World Record for the largest computer programming lesson in a single venue. The event saw 1,668 participants, surpassing the previous record of 724 set in Dallas, United States, in 2016.
The Guinness World Records adjudicator, Paulina Sapinska, confirmed the official total of participants after the lesson. The organisers hoped the event would draw more international attention to Portugal as a rising hub for information technology and promote wider interest in computing.
Rogerio Colaco, the head of IST, underlined the growing importance of computing skills. He likened today’s computing literacy to the fundamental ability to read and write 100 years ago, stating that everyone should have a basic understanding of computer science and programming to navigate modern life.
The lesson demonstrated Portugal‘s commitment to fostering technological education, aiming to inspire more people to engage with the ever-evolving field of computer science.
Roli, the London-based company known for its innovative musical products, has introduced the Airwave system, designed to make learning the piano easier by integrating AI and hand-tracking technology. Airwave works with Roli’s existing keyboards, utilising 3D cameras to track hand movements, providing a personalised and immersive learning experience. This system, compatible with Roli’s Seaboard and the newly rebranded Piano M, aims to simplify piano lessons while enhancing creativity.
Airwave’s key feature combines light-up keys and hand-tracking, giving users real-time feedback on their playing. The system is powered by Roli Music Intelligence (MI), an AI platform trained on large language models. Users can interact with the system through voice commands for tips, chord help, and access to complete songs, making it a versatile educational tool.
Beyond education, Airwave also caters to musicians seeking creative expression. The system allows players to manipulate sounds and instruments through gestures, much like a conductor. Priced at $299, Airwave is available for preorder.