The decision was formalised in a rescript dated 12 May and published by the Holy See Press Office on 16 May. The document refers to the acceleration of AI development and its widespread use, as well as its potential effects on human beings and humanity as a whole.
The rescript links the initiative to the Church’s concern for the dignity of every human being, especially in relation to integral human development. It says the commission was established by the Cardinal Prefect of the Dicastery for Promoting Integral Human Development, with the approval of Pope Leo XIV.
The commission will include representatives from the Dicastery for Promoting Integral Human Development, the Dicastery for the Doctrine of the Faith, the Dicastery for Culture and Education, the Dicastery for Communication, the Pontifical Academy for Life, the Pontifical Academy of Sciences and the Pontifical Academy of Social Sciences.
Coordination will initially be entrusted to the Dicastery for Promoting Integral Human Development for one year, renewable if necessary. The coordinating institution will facilitate collaboration and information exchange among participating bodies on AI-related activities and projects, including policies on AI use within the Holy See.
Why does it matter?
The commission shows that the Vatican is treating AI as a cross-cutting institutional issue linked to human dignity, social responsibility and internal governance. By involving several dicasteries and pontifical academies, the Holy See is positioning AI not only as a technological matter, but as a question affecting doctrine, communication, education, science, life ethics and integral human development.
Would you like to learn more about AI, tech, and digital diplomacy? If so, ask our chatbot!
The CPDP Conference 2026 has released its detailed programme, outlining a multi-day agenda of panels, workshops and cultural sessions focused on AI, data protection and digital governance. The conference will run from 19 to 22 May 2026, bringing together global experts across policy, academia and industry.
Across the programme, a wide range of panels and debates will explore key themes including AI regulation, digital governance, workplace data rights and platform power. Alongside panels and discussions, there will also be short movies and workshops offering conference topics in different formats.
Workshops are scheduled throughout each day, with structured breaks including coffee sessions and lunch intervals offering networking moments for participants. Topics range from AI in healthcare and advertising to digital conflict, governance under pressure and privacy-preserving technologies.
The programme also includes specialised tracks and cultural sessions, such as film screenings and artistic discussions on algorithmic systems, alongside academic panels and policy debates. The event will conclude after a final series of workshops and sessions on 22 May in Brussels, Belgium.
Would you like to learn more about AI, tech and digital diplomacy? If so, ask our Diplo chatbot!
The UK has highlighted both the opportunities and risks linked to frontier technologies during a high-level conference organised by the Organization for Security and Co-operation in Europe in Geneva.
Speaking at the event, UK Tech Envoy Sarah Spencer said AI could support early warning and early action in humanitarian crises, but could also amplify misinformation and instability if misused or deployed without adequate safeguards.
Spencer said responsible governance of frontier technologies requires partnerships between states, institutions, industry and civil society, arguing that such cooperation matters more than individual products in building inclusive, responsible and sustainable digital ecosystems.
She also highlighted the OSCE’s role in fostering dialogue on frontier technologies, reducing misunderstandings and supporting anticipatory approaches to governance. The UK said it was ready to support efforts to ensure technological progress contributes to a safer, more secure and more humane future.
The statement places AI and other frontier technologies within a security and diplomacy context, rather than treating them only as innovation issues. It highlights growing concern that emerging technologies can support humanitarian and development goals, but also create risks for misinformation, conflict escalation and strategic stability if governance and cooperation lag behind deployment.
Would you like to learn more about AI, tech and digital diplomacy? If so, ask our Diplo chatbot!
Sam Altman has described a generational divide in how people use ChatGPT, saying younger users are integrating the tool more deeply into learning, planning and everyday decision-making.
Speaking at Sequoia Capital’s AI Ascent 2025, the OpenAI CEO said older users tend to treat ChatGPT more like a search tool, while people in their 20s and 30s often use it as a personal advisor. College students, he said, are going further by treating ChatGPT almost like an operating system, connecting it to files, tasks and complex workflows.
The remarks point to a shift in how AI tools are being embedded into daily routines, particularly among students and younger adults. Business Insider reported that a February 2025 OpenAI report found US college students were among the platform’s most frequent users, while a Pew Research Centre survey found that 26% of US teens aged 13 to 17 used ChatGPT for schoolwork in 2024, double the share recorded in 2023.
Altman’s comments also raise questions about dependence, accuracy and boundaries as AI systems move closer to advisory roles. While users may benefit from private spaces to test ideas, organise tasks and prepare decisions, concerns remain over over-reliance, data privacy and the shifting role of human relationships in decision-making.
Why does it matter?
The trend suggests that AI is becoming more than an information tool for younger users. As ChatGPT and similar systems become part of studying, planning and personal decision-making, they influence not only how information is consumed, but also how habits, confidence and judgement develop.
Would you like to learn more about AI, tech, and digital diplomacy? If so, ask our chatbot!
The EU and Armenia have signed a new connectivity partnership during their first bilateral summit in Yerevan, expanding cooperation across digital infrastructure, transport, energy, defence, and border management. The agreement forms part of the EU’s broader effort to strengthen political and economic ties in the South Caucasus while supporting regional stability.
European Commission President Ursula von der Leyen said the summit had taken EU-Armenia relations to a new level, with future cooperation focused on economic integration, political dialogue, and security. The partnership aligns the EU’s Cross-Regional Connectivity Agenda with Armenia’s ‘Crossroad of Peace’ initiative and introduces high-level dialogues on connectivity and transport.
The summit also launched new initiatives in digital infrastructure, semiconductor skills, innovation ecosystems, and private investment mobilisation. Brussels advanced Armenia’s visa liberalisation process, strengthened border cooperation through Frontex, and backed security cooperation through an EU Partnership Mission and €30 million in European Peace Facility assistance.
Sánchez called for action in three areas: implementing the European Democracy Shield, strengthening the European Centre for Democratic Resilience, and establishing a European-level digital age of majority. He also urged a review of platform obligations under the Digital Services framework and promoted coordinated action among countries committed to defending democracy.
Alongside the summit, Sánchez met Armenian Prime Minister Nikol Pashinyan and Canadian Prime Minister Mark Carney to discuss peace efforts, EU-Armenia relations, multilateralism, energy cooperation, and digital sovereignty.
Would you like to learn more about AI, tech and digital diplomacy? If so, ask our Diplo chatbot!
The European Union Agency for Cybersecurity (ENISA) is holding the 2026 European Cybersecurity Certification Conference in Ayia Napa, Cyprus, with support from the Cyprus Presidency of the Council of the EU and the European Commission.
The agency says the conference will address the evolution of the EU cybersecurity certification, updates on certification schemes for the European Digital Identity Wallet and managed security services, exchange across the European cybersecurity ecosystem, and interplays with the Cyber Resilience Act, the Cyber Solidarity Act, and NIS 2.
The programme includes keynote contributions from Despoina Spanou, Deputy Director-General for Communications Networks, Content and Technology at the European Commission, Juhan Lepassaar, Executive Director of ENISA, and Kyriakos Iordanou, General Manager at the Ministry of Energy, Commerce and Industry of Cyprus.
It also includes a presentation by Steffen Zimmermann, Head of Industrial Security at VDMA, followed by an EU cybersecurity certification award ceremony involving Chloe Blondeau, Seconded National Expert at ENISA.
Sessions on ‘CSA2’, the European Digital Identity Wallet, conformity assessment bodies, national accreditation bodies, certification bottlenecks, and managed security services are also included in the agenda.
Speakers listed in the programme include Maika Fohrenbach, Head of Sector for product security and certification policy at DG CONNECT, Apostolos Malatras, Head of the Cybersecurity Certification Unit at ENISA, Xenia Kyriakidou, Head of the National Cybersecurity Certification Authority of Cyprus, Evgenia Nikolouzou, Cybersecurity Expert at ENISA, and Nikolaos Soumelidis, IT/Cyber Security Certifications Director at Q-CERT.
Franz Weprazjetzky of the European Commission, Vicente Gonzalez Pedros, Cybersecurity Expert at ENISA, and Philippe Blot, Deputy Head of Unit and Head of Sector in the Cybersecurity Certification Unit at ENISA, are also listed in the programme.
Would you like to learn more about AI, tech, and digital diplomacy? If so, ask our Diplo chatbot!
The Fund for Digital Initiatives of the Eurasian Development Bank has signed a Memorandum of Cooperation with Kazakhstan’s Ministry of AI and Digitalization. The agreement was signed during the Digital Qazaqstan forum held on 27 March in Shymkent.
The memorandum outlines a strategic partnership to introduce AI technologies and support digital projects. Areas of cooperation include identifying and implementing joint AI projects, exchanging expertise, and strengthening both sides’ capacities as centres of AI competence.
Also, the agreement is intended to deepen the partnership and support Kazakhstan’s strategic objectives for AI development. It also links the memorandum to wider efforts to expand cooperation between the bank’s digital initiatives fund and the ministry.
During the forum, Vice Chairman of the Management Board, Tigran Sargsyan, held a working meeting with Deputy Prime Minister and Minister of AI and Digitalization, Zhaslan Madiyev. The discussion covered prospects for broader cooperation, priority projects, and tools to support AI adoption in key sectors of Kazakhstan’s economy.
Sargsyan described 2025 as a record year for the bank in Kazakhstan, with the most projects implemented in digital public administration, platform solutions, and AI deployment. Madiyev, in turn, proposed creating a registry of Kazakhstan’s open-source e-government component solutions for possible replication across EDB member states.
The announcement presents the memorandum as part of the Eurasian Development Bank’s broader support for digital transformation and AI development across its member states.
Would you like to learn more about AI, tech, and digital diplomacy? If so, ask our Diplo chatbot!
Legislative efforts in France signal a shift toward stricter governance of youth access to digital platforms, with policymakers preparing to debate a ban on social media use for children under 15.
A proposal that forms part of a broader strategy to address concerns over online harms and excessive screen exposure among adolescents.
These measures reflect increasing reliance on regulatory intervention instead of voluntary platform safeguards, as evidence links prolonged digital engagement with risks such as cyberbullying, disrupted sleep patterns and exposure to harmful content.
Political backing for the initiative has emerged from figures aligned with Emmanuel Macron, reinforcing the government’s position that stronger oversight of digital environments is necessary. The proposal also mirrors developments in Australia, where similar restrictions have already entered into force.
A debate that is further influenced by legal actions targeting major platforms, including TikTok and Meta, amid allegations that algorithmic systems contribute to harmful user experiences.
The outcome of the parliamentary discussions in France is expected to shape future approaches to child safety, platform accountability and digital rights governance across Europe.
Would you like to learn more about AI, tech and digital diplomacy? If so, ask our Diplo chatbot!
In 2019, Facebook CEO Mark Zuckerberg announced Facebook Horizon, a VR social experience that allows users to interact, create custom avatars, and design virtual spaces. Zuckerberg saw the platform, later renamed Horizon Worlds, as the beginning of a new era of VR social networks, with users trading face-to-face interactions for digital ones.
To show his confidence in VR, Zuckerberg rebranded Facebook Inc. as Meta Platforms Inc. in October 2021, illustrating the company’s shift toward the metaverse as a broad virtual environment intended to integrate social interaction, work, commerce, and entertainment. Building on this new vision, Meta’s ambitions expanded beyond social interaction and entertainment, with the development roadmap including virtual real estate purchases and collaboration in virtual co-working spaces.
Fast forward to 17 March 2026, and the scale of Meta’s retreat from the metaverse vision has become unmistakable. In an official update, the company said it was ‘separating’ VR from Horizon so that each platform could grow with greater focus, while also making Horizon Worlds a mobile-only experience. Under the plan, Horizon Worlds and Events would disappear from the Quest Store by 31 March 2026, several flagship worlds would no longer be available in VR, and the Horizon Worlds app itself would be removed from Quest on 15 June 2026, ending VR access to Worlds altogether.
Yet Meta soon reversed part of the decision. In an Instagram Stories Q&A, CTO Andrew Bosworth said Horizon Worlds would remain available in VR after user backlash. Even so, the greater shift remained unchanged: Horizon Worlds was no longer a flagship VR project, but a much narrower product that reflected a clear contraction of Meta’s original metaverse ambition.
As it stands, Meta’s USD 80 billion investment seems less like a gateway to a new socio-technological era and more like one of the most expensive strategic miscalculations of the 21st century. The sunsetting of Horizon Worlds was certainly not a decision made on a whim, which begs the question: Why did the metaverse fail in the first place? Does it have a future in the AI landscape, and what does its retreat say about the politics of designing the future through corporate platforms?
Metaverse’s mainstream collapse
The most obvious reason for the metaverse’s failure was that it never became a mainstream social space. Meta’s strategy rested on the belief that large numbers of people would start using immersive virtual worlds as a normal setting for interaction, entertainment, and creative activity. The shift never happened at the scale needed to sustain the company’s ambitions.
One reason was friction. VR headsets were less practical than phones, more isolating than social media, and harder to integrate into everyday routines than the platforms people already used to communicate. Entering the virtual world required extra time, extra hardware, and openness to adapt to a different social environment. Most digital habits, however, are built around speed, familiarity, and ease of access.
Meta’s own March 2026 decision makes that failure difficult to deny. A company still convinced that immersive social VR was on its way to becoming mainstream would not have moved Horizon Worlds away from Quest and towards mobile. The shift suggested that the metaverse had failed to move from technological promise to everyday social practice.
Metaverse’s failure was not just one of convenience. It also struggled because it was never presented simply as a new digital space. It was framed as a future built largely on Meta’s own terms, with access tied to the company’s hardware, platforms, rules, and wider ecosystem. Such decisions made the metaverse feel less like an open evolution of the internet and more like a tightly managed corporate environment.
The distinction mattered because Meta was not merely launching another product. It was promoting a vision of how people might one day work, socialise, shop, and create online. Yet the more expansive that vision became, the more obvious it was that the system behind it remained closed and centralised. A future digital environment is harder to embrace when a single company controls the devices, spaces, distribution, and boundaries of participation.
Meta’s handling of Horizon Worlds clearly exposed that tension. The company could remove features, reshape access, alter incentives, and redirect the platform from the top down. Such a level of control may be standard for a private platform, but it sits uneasily with claims about building the next phase of digital life. In that sense, the metaverse failed not only because people were unconvinced by VR, but because its version of the future felt too corporate, too enclosed, and too disconnected from the openness people still associate with the internet.
Metaverse’s economic contradiction
The metaverse did not fail only as a social project. It also became increasingly difficult to justify on economic grounds. Meta spent heavily on Reality Labs while generating only limited returns from those investments. In its 2025 annual filing, the company said Reality Labs had reduced overall operating profit by around USD 19.19 billion for the year, while warning that similar losses would continue into 2026.
Losses on that scale might still have been acceptable if the metaverse had shown clear signs of momentum. However, there was little evidence of mass adoption, strong retention, or a durable path to monetisation. Virtual land, digital goods, branded experiences, and immersive workspaces never developed into the economic base of a new internet layer.
Instead, the metaverse began to look less like a future growth engine and more like a costly experiment with uncertain returns. The gap between spending and payoff became harder to ignore, especially as Meta continued to frame the metaverse as a long-term strategic priority. What used to be sold as the company’s next major frontier was increasingly difficult to justify in commercial terms.
The broader strategic context also changed. Meta’s own forward-looking statements pointed to increased hiring and spending in 2026, especially in AI. In practice, this meant the company was no longer choosing between the metaverse and inactivity, but between two competing visions of the future. AI was already delivering tangible gains in product development, infrastructure, and investor confidence.
In that competition for attention and capital, the metaverse lost. Meta’s pullback was also not an isolated case. Microsoft moved away from metaverse-first ambitions as well, retiring the Immersive space (3D) view in Teams meetings, Microsoft Mesh on the web, and Mesh apps for PC and Quest in December 2025. The services were replaced by immersive events in Teams, a narrower offering built around specific workplace functions rather than a broad metaverse vision.
The wider retreat matters because it suggests the problem was not limited to Meta’s execution. Another major tech company also stepped back from standalone immersive environments and turned to more limited, use-specific tools instead. A larger pattern appeared from that shift: grand metaverse narratives gave way to practical features, embedded tools, and industry-specific uses. In that sense, the metaverse has not entirely disappeared, but it did lose its status as the next internet.
Metaverse’s afterlife in the age of AI
The metaverse’s decline does not necessarily imply a complete disappearance. What seems more likely is that parts of it will survive in altered form, detached from the sweeping vision that once surrounded it. Rather than continuing as a standalone digital world meant to transform social life, the metaverse may persist as a set of tools, features, and immersive functions folded into other technologies.
AI is likely to play a role in that transition. It can lower the cost of building virtual environments, speed up avatar creation, automate elements of interaction design, and make digital spaces more responsive. In this sense, AI may succeed where the original metaverse struggled, not by reviving the same vision, but by making parts of it more practical and easier to use.
Such a distinction is important because it shifts the focus from ideology to utility. The metaverse was once marketed as the next stage of the internet, yet its more durable applications now appear to lie in narrower settings where immersion serves a clear purpose. Training, design, simulation, and industrial planning are all contexts in which virtual environments can offer measurable value without becoming a universal social destination.
What might survive, then, is not the metaverse as it was originally imagined, but a smaller set of immersive capabilities embedded in gaming, education, industry, and workplace systems. Avatars, digital agents, simulations, and adaptive virtual spaces may all remain relevant, but as components rather than the foundation of a new social order.
The shift also helps explain the political lesson of the metaverse’s collapse. Large-scale investment, aggressive branding, and executive certainty were not enough to secure public legitimacy. Meta tried to present the metaverse as an inevitable horizon, yet users did not embrace it, markets did not reward it in proportion to the spending, and the company itself eventually narrowed the project it had once elevated into a corporate identity.
In that sense, the metaverse matters even in failure. Its retreat does not simply mark the end of an overhyped product cycle. It also reveals the limits of top-down corporate future-making, especially when private platforms try to define the direction of collective digital life before society has decided whether such a future is either desirable or necessary.
Conclusion
The metaverse failed because it asked too much of users, promised too much to investors, and concentrated too much power in a platform model that never convincingly earned public trust. Meta’s retreat from Horizon Worlds makes that failure difficult to ignore, while Microsoft’s parallel narrowing of immersive ambitions suggests the problem extended beyond one company’s misjudgement.
Immersive VR technologies are unlikely to vanish, and AI may even extend some of their useful applications. Yet the metaverse as a universal social future has largely collapsed under the combined weight of weak adoption, unsustainable economics, and an overly corporate vision of digital life. What remains is not the next internet, but a reminder that the future cannot simply be declared into existence by the companies most eager to own it.
Would you like to learn more about AI, tech, and digital diplomacy? If so, ask our Diplo chatbot!
The government of California is advancing a more interventionist approach to AI governance, signalling a divergence from federal deregulatory preferences.
An executive order signed by Gavin Newsom mandates the development of comprehensive AI policies within 4 months, prioritising public safety and protecting fundamental rights.
The proposed framework requires companies seeking state contracts to demonstrate safeguards against harmful outputs, including the prevention of child exploitation material and violent content.
It also calls for measures addressing algorithmic bias and unlawful discrimination, alongside increased transparency through mechanisms such as watermarking AI-generated media.
The evolving policy landscape reflects growing concern over the societal impact of AI systems, including risks to employment, content integrity and civil liberties.
An initiative by California that may therefore serve as a testing ground for future regulatory models, shaping broader debates on balancing innovation with accountability in digital governance.
Would you like to learn more about AI, tech and digital diplomacy? If so, ask our Diplo chatbot!