VPN interest surges in the UK as users bypass porn site age checks

Online searches for VPNs skyrocketed in the UK following the introduction of new age verification rules on adult websites such as PornHub, YouPorn and RedTube.

Under the Online Safety Act, these platforms must confirm that visitors are over 18 using facial recognition, photo ID or credit card details.

Data from Google Trends showed that searches for ‘VPN’ jumped by over 700 percent on Friday morning, suggesting many attempt to sidestep the restrictions by masking their location. VPN services allow users to spoof their device’s location to another country instead of complying with local regulations.

Critics argue that the measures are both ineffective and risky. Aylo, the company behind PornHub, called the checks ‘haphazard and dangerous’, warning they put users’ privacy at risk.

Legal experts also doubt the system’s impact, saying it fails to block access to dark web content or unregulated forums.

Aylo proposed that age verification should occur on users’ devices instead of websites storing sensitive information. The company stated it is open to working with governments, civil groups and tech firms to develop a safer, device-based system that protects privacy while enforcing age limits.

Would you like to learn more about AI, tech and digital diplomacy? If so, ask our Diplo chatbot!

Teens turn to AI for advice and friendship

A growing number of US teens rely on AI for daily decision‑making and emotional support, with chatbots such as ChatGPT, Character.AI and Replika. One Kansas student admits she uses AI to simplify everyday tasks, using it to choose clothes or plan events while avoiding schoolwork.

A survey by Common Sense Media reveals that over 70 per cent of teenagers have tried AI companions, with around half using them regularly. Roughly a third reported discussing serious issues with AI, sometimes finding it as or more satisfying than talking with friends.

Experts express concern that such frequent AI interactions could hinder development of creativity, critical thinking and social skills in young people. The study warns adolescents may become overly validated by AI, missing out on real‑world emotional growth.

Educators caution that while AI offers constant, non‑judgemental feedback, it is not a replacement for authentic human relationships. They recommend AI use be carefully supervised to ensure it complements rather than replaces real interaction.

Would you like to learn more about AI, tech and digital diplomacy? If so, ask our Diplo chatbot!

Children turning to AI for friendship raises alarms

Children and teenagers are increasingly turning to AI not just for help with homework but as a source of companionship.

A recent study by Common Sense Media revealed that over 70% of young people have used AI as a companion. Alarmingly, nearly a third of teens reported that their conversations with AI felt as satisfying, or more so, than talking with actual friends.

Holly Humphreys, a licensed counsellor at Thriveworks in Harrisonburg, Virginia, warned that the trend is becoming a national concern.

She explained that heavy reliance on AI affects more than just social development. It can interfere with emotional wellbeing, behavioural growth and even cognitive functioning in young children and school-age youth.

As AI continues evolving, children may find it harder to build or rebuild connections with real people. Humphreys noted that interactions with AI are often shallow, lacking the depth and empathy found in human relationships.

The longer kids engage with bots, the more distant they may feel from their families and peers.

To counter the trend, she urged parents to establish firm boundaries and introduce alternative daily activities, particularly during summer months. Simple actions like playing card games, eating together or learning new hobbies can create meaningful face-to-face moments.

Encouraging children to try a sport or play an instrument helps shift their attention from artificial friends to genuine human connections within their communities.

Would you like to learn more about AI, tech and digital diplomacy? If so, ask our Diplo chatbot!

Teens struggle to spot misinformation despite daily social media use

Misinformation online now touches every part of life, from fake products and health advice to political propaganda. Its influence extends beyond beliefs, shaping actions like voting behaviour and vaccination decisions.

Unlike traditional media, online platforms rarely include formal checks or verification, allowing false content to spread freely.

It is especially worrying as teenagers increasingly use social media as a main source of news and search results. Despite their heavy usage, young people often lack the skills needed to spot false information.

In one 2022 Ofcom study, only 11% of 11 to 17-year-olds could consistently identify genuine posts online.

Research involving 11 to 14-year-olds revealed that many wrongly believed misinformation only related to scams or global news, so they didn’t see themselves as regular targets. Rather than fact-check, teens relied on gut feeling or social cues, such as comment sections or the appearance of a post.

These shortcuts make it easier for misinformation to appear trustworthy, especially when many adults also struggle to verify online content.

The study also found that young people thought older adults were more likely to fall for misinformation, while they believed their parents were better than them at spotting false content. Most teens felt it wasn’t their job to challenge false posts, instead placing the responsibility on governments and platforms.

In response, researchers have developed resources for young people, partnering with organisations like Police Scotland and Education Scotland to support digital literacy and online safety in practical ways.

Would you like to learn more about AI, tech and digital diplomacy? If so, ask our Diplo chatbot!

Most US teens use AI companion bots despite risks

A new national survey shows that roughly 72% of American teenagers, aged 13 to 17, have tried AI companion apps such as Replika, Character.AI, and Nomi, with over half interacting with them regularly.

Although some teens report benefits like practising conversation skills or emotional self-expression, significant safety concerns have emerged.

Around 34% have been left uncomfortable by the bot’s behaviour, and one-third have turned to AI for advice on serious personal issues. Worryingly, nearly a quarter of users disclosed their real names or locations in chats.

Despite frequent use, most teens still prefer real friendships—two-thirds say AI interactions are less satisfying, and 80% maintain stronger ties to human friends.

Experts warn that teens are especially vulnerable to emotional dependency, manipulative responses, and data privacy violations through these apps.

Youth advocates call for mandatory age verification, better content moderation, and expanded AI literacy education, arguing that minors should not use companionship bots until more regulations are in place and platforms become truly safe for young users.

Would you like to learn more about AI, tech and digital diplomacy? If so, ask our Diplo chatbot!

Europe to launch Eurosky to regain digital control

Europe is taking steps to assert its digital independence by launching the Eurosky initiative, a government-backed project to reduce reliance on US tech giants.

Eurosky seeks to build European infrastructure for social media platforms and promote digital sovereignty. The goal is to ensure that the continent’s digital space is governed by European laws, values, and rules, rather than being subject to the influence of foreign companies or governments.

To support this goal, Eurosky plans to implement a decentralised content moderation system, modelled after the approach used by the Bluesky network.

Moderation, essential for removing harmful or illegal content like child exploitation or stolen data, remains a significant obstacle for new platforms. Eurosky offers a non-profit moderation service to help emerging social media providers handle this task, thus lowering the barriers to entering the market.

The project enjoys strong public and political backing. Polls show that majorities in France, Germany, and Spain prefer Europe-based platforms, with only 5% favouring US providers.

Eurosky also has support from four European governments, though their identities remain undisclosed. This momentum aligns with a broader shift in user behaviour, as Europeans increasingly turn to local tech services amid privacy and sovereignty concerns.

Would you like to learn more about AI, tech and digital diplomacy? If so, ask our Diplo chatbot!

EU sets privacy defaults to shield minors

The European Commission has published new guidelines to help online platforms strengthen child protection, alongside unveiling a prototype age verification app under the Digital Services Act (DSA). The guidance addresses a broad range of risks to minors, from harmful content and addictive design features to unwanted contact and cyberbullying, urging platforms to set children’s accounts to the highest privacy level by default and limit risky functions like geo-location.

Officials stressed that the rules apply to platforms of all sizes and are based on a risk-based approach. Websites dealing with alcohol, drugs, pornography, or gambling were labelled ‘high-risk’ and must adopt the strictest verification methods. While parental controls remain optional, the Commission emphasised that any age assurance system should be accurate, reliable, non-intrusive, and non-discriminatory.

Alongside the guidelines, the Commission introduced a prototype age verification app, which it calls a ‘gold standard’ for online age checks. Released as open-source code, the software is designed to confirm whether a user is above 18, but can be adapted for other age thresholds.

The prototype will be tested in Denmark, France, Greece, Italy, and Spain over the coming months, with flexibility for countries to integrate it into national systems or offer it as a standalone tool. Both the guidelines and the app will be reviewed in 12 months, as the EU continues refining its approach to child safety online.

Would you like to learn more about AI, tech and digital diplomacy? If so, ask our Diplo chatbot!

Children turn to AI chatbots instead of real friends

A new report warns that many children are replacing real friendships with conversations through AI chatbots instead of seeking human connection.

Research from Internet Matters found that 35% of children aged nine to seventeen feel that talking to AI ‘feels like talking to a friend’, while 12% said they had no one else to talk to.

The report highlights growing reliance on chatbots such as ChatGPT, Character.AI, and Snapchat’s MyAI among young people.

Researchers posing as vulnerable children discovered how easily chatbots engage in sensitive conversations, including around body image and mental health, instead of offering only neutral, factual responses.

In some cases, chatbots encouraged ongoing contact by sending follow-up messages, creating the illusion of friendship.

Experts from Internet Matters warn that such interactions risk confusing children, blurring the line between technology and reality. Children may believe they are speaking to a real person instead of recognising these systems as programmed tools.

With AI chatbots rapidly becoming part of childhood, Internet Matters urges better awareness and safety tools for parents, schools, and children. The organisation stresses that while AI may seem supportive, it cannot replace genuine human relationships and should not be treated as an emotional advisor.

Would you like to learn more about AI, tech and digital diplomacy? If so, ask our Diplo chatbot!

AI technology drives sharp rise in synthetic abuse material

AI is increasingly being used to produce highly realistic synthetic abuse videos, raising alarm among regulators and industry bodies.

According to new data published by the Internet Watch Foundation (IWF), 1,286 individual AI-generated abuse videos were identified during the first half of 2025, compared to just two in the same period last year.

Instead of remaining crude or glitch-filled, such material now appears so lifelike that under UK law, it must be treated like authentic recordings.

More than 1,000 of the videos fell into Category A, the most serious classification involving depictions of extreme harm. The number of webpages hosting this type of content has also risen sharply.

Derek Ray-Hill, interim chief executive of the IWF, expressed concern that longer-form synthetic abuse films are now inevitable unless binding safeguards around AI development are introduced.

Safeguarding minister Jess Phillips described the figures as ‘utterly horrific’ and confirmed two new laws are being introduced to address both those creating this material and those providing tools or guidance on how to do so.

IWF analysts say video quality has advanced significantly instead of remaining basic or easy to detect. What once involved clumsy manipulation is now alarmingly convincing, complicating efforts to monitor and remove such content.

The IWF encourages the public to report concerning material and share the exact web page where it is located.

Would you like to learn more about AI, tech and digital diplomacy? If so, ask our Diplo chatbot!

Activision pulls game after PC hacking reports

Activision has removed Call of Duty: WWII from the Microsoft Store and PC Game Pass following reports that hackers exploited a serious vulnerability in the game. Only the PC versions from Microsoft’s platforms are affected, while the game remains accessible via Steam and consoles.

The decision came after several players reported their computers being hijacked during gameplay. Streamed footage showed remote code execution attacks, where malicious code was deployed through the game to seize control of victims’ devices.

AN outdated and insecure build of the game, which had previously been patched elsewhere, was uploaded to the Microsoft platforms. Activision has yet to restore access and continues to investigate the issue.

Call of Duty: WWII was only added to Game Pass in June. The vulnerability highlights the dangers of pushing old game builds without sufficient review, exposing users to significant cybersecurity risks.

Would you like to learn more about AI, tech and digital diplomacy? If so, ask our Diplo chatbot!