Bluesky shuts down in Mississippi over new age law

Bluesky, a decentralised social media platform, has ceased operations in Mississippi due to a new state law requiring strict age verification.

The company said compliance would require tracking users, identifying children, and collecting sensitive personal information. For a small team like Bluesky’s, the burden of such infrastructure, alongside privacy concerns, made continued service unfeasible.

The law mandates age checks not just for explicit content, but for access to general social media. Bluesky highlighted that even the UK Online Safety Act does not require platforms to track which users are children.

US Mississippi law has sparked debate over whether efforts to protect minors are inadvertently undermining online privacy and free speech. Bluesky warned that such legislation may stifle innovation and entrench dominance by larger tech firms.

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Hong Kong deepfake scandal exposes gaps in privacy law

The discovery of hundreds of non-consensual deepfake images on a student’s laptop at the University of Hong Kong has reignited debate about privacy, technology, and accountability. The scandal echoes the 2008 Edison Chen photo leak, which exposed gaps in law and gender double standards.

Unlike stolen private images, today’s fabrications are AI-generated composites that can tarnish reputations with a single photo scraped from social media. The dismissal that such content is ‘not real’ fails to address the damage caused by its existence.

The legal system of Hong Kong struggles to keep pace with this shift. Its privacy ordinance, drafted in the 1990s, was not designed for machine-learning fabrications, while traditional harassment and defamation laws predate the advent of AI. Victims risk harm before distribution is even proven.

The city’s privacy watchdog has launched a criminal investigation, but questions remain over whether creation or possession of deepfakes is covered by existing statutes. Critics warn that overreach could suppress legitimate uses, yet inaction leaves space for abuse.

Observers argue that just as the snapshot camera spurred the development of modern privacy law, deepfakes must drive a new legal boundary to safeguard dignity. Without reform, victims may continue facing harm without recourse.

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Meta urged to ban child-like chatbots amid Brazil’s safety concerns

Brazil’s Attorney General (AGU) has formally requested Meta to remove AI-powered chatbots that simulate childlike profiles and engage in sexually explicit dialogue, citing concerns that they ‘promote the eroticisation of children.’

The demand was made via an ‘extrajudicial notice,’ recalling that platforms must remove illicit content without a court order, especially when it involves potential harm to minors.

Meta’s AI Studio, used to create and customise these bots across services like Instagram, Facebook, and WhatsApp, is under scrutiny for facilitating interactions that may mislead or exploit users.

While no direct sanctions were announced, the AGU emphasised that tech platforms must proactively manage harmful or inappropriate AI-generated content.

The move follows Brazil’s Supreme Court decision in June, which increased companies’ obligations to remove user-generated illicit content.

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Gamescom showcases EU support for cultural and digital innovation

The European Commission will convene video game professionals in Cologne for the third consecutive year on August 20 and 21. The visit aims to follow developments in the industry, present the future EU budget, and outline opportunities under the upcoming AgoraEU programme.

EU Officials will also discuss AI adoption, new investment opportunities, and ways to protect minors in gaming. Renate Nikolay, Deputy Director-General of DG CONNECT, will deliver a keynote speech and join a panel titled ‘Investment in games – is it finally happening?’.

The European Commission highlights the role of gaming in Europe’s cultural diversity and innovation. Creative Europe MEDIA has already supported nearly 180 projects since 2021. At Gamescom, its booth will feature 79 companies from 24 countries, offering fresh networking opportunities to video game professionals.

The engagement comes just before the release of the second edition of the ‘European Media Industry Outlook’ report. The updated study will provide deeper insights into consumer behaviour and market trends, with a dedicated focus on the video games sector.

Gamescom remains the world’s largest gaming event, with 1,500 exhibitors from 72 nations in 2025. The event celebrates creative and technological achievements, highlighting the industry’s growing importance for Europe’s competitiveness and digital economy.

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Anthropic introduces a safety feature allowing Claude AI to terminate harmful conversations

Anthropic has announced that its Claude Opus 4 and 4.1 models can now end conversations in extreme cases of harmful or abusive user interactions.

The company said the change was introduced after the AI models showed signs of ‘apparent distress’ during pre-deployment testing when repeatedly pushed to continue rejected requests.

According to Anthropic, the feature will be used only in rare situations, such as attempts to solicit information that could enable large-scale violence or requests for sexual content involving minors.

Once activated, Claude AI will be closed, preventing the user from sending new messages in that thread, though they can still access past conversations and begin new ones.

The company emphasised that the models will not use the ability when users are at imminent risk of self-harm or harming others, ensuring support channels remain open in sensitive situations.

Anthropic added that the feature is experimental and may be adjusted based on user feedback.

The move highlights the firm’s growing focus on safeguarding both AI models and human users, balancing safety with accessibility as generative AI continues to expand.

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AI toys change the way children learn and play

AI-powered stuffed animals are transforming children’s play by combining cuddly companionship with interactive learning.

Toys such as Curio’s Grem and Mattel’s AI collaborations offer screen-free experiences instead of tablets or smartphones, using chatbots and voice recognition to engage children in conversation and educational activities.

Products like CYJBE’s AI Smart Stuffed Animal integrate tools such as ChatGPT to answer questions, tell stories, and adapt to a child’s mood, all under parental controls for monitoring interactions.

Developers say these toys foster personalised learning and emotional bonds instead of replacing human engagement entirely.

The market has grown rapidly, driven by partnerships between tech and toy companies and early experiments like Grimes’ AI plush Grok.

At the same time, experts warn about privacy risks, the collection of children’s data, and potential reductions in face-to-face interaction.

Regulators are calling for safeguards, and parents are urged to weigh the benefits of interactive AI companions against possible social and ethical concerns.

The sector could reshape childhood play and learning, blending imaginative experiences with algorithmic support instead of solely relying on traditional toys.

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Indonesia promises to bolster digital sovereignty and AI talent on Independence Day

Indonesia marked its 80th Independence Day by reaffirming its commitment to digital sovereignty and technology-driven inclusion.

The Ministry of Communication and Digital Affairs, following President Prabowo Subianto’s ‘Indonesia Incorporated’ directive, highlighted efforts to build an inclusive, secure, and efficient digital ecosystem.

Priorities include deploying 4G networks in remote regions, expanding public internet services, and reinforcing the Palapa Ring broadband infrastructure.

On the talent front, the government launched a Digital Talent Scholarship and AI Talent Factory to nurture AI skills, from beginners to specialists, setting the stage for future AI innovation domestically.

In parallel, digital protection measures have been bolstered: over 1.2 million pieces of harmful content have been blocked, while new regulations under the Personal Data Protection Law, age-verification, content monitoring, and reporting systems have been introduced to enhance child safety online.

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Bluesky updates rules and invites user feedback ahead of October rollout

Two years after launch, Bluesky is revising its Community Guidelines and other policies, inviting users to comment on the proposed changes before they take effect on 15 October 2025.

The updates are designed to improve clarity, outline safety procedures in more detail, and meet the requirements of new global regulations such as the UK’s Online Safety Act, the EU’s Digital Services Act, and the US’s TAKE IT DOWN Act.

Some changes aim to shape the platform’s tone by encouraging respectful and authentic interactions, while allowing space for journalism, satire, and parody.

The revised guidelines are organised under four principles: Safety First, Respect Others, Be Authentic, and Follow the Rules. They prohibit promoting violence, illegal activity, self-harm, and sexualised depictions of minors, as well as harmful practices like doxxing and non-consensual data-sharing.

Bluesky says it will provide a more detailed appeals process, including an ‘informal dispute resolution’ step, and in some cases will allow court action instead of arbitration.

The platform has also addressed nuanced issues such as deepfakes, hate speech, and harassment, while acknowledging past challenges in moderation and community relations.

Alongside the guidelines, Bluesky has updated its Privacy Policy and Copyright Policy to comply with international laws on data rights, transfer, deletion, takedown procedures and transparency reporting.

These changes will take effect on 15 September 2025 without a public feedback period.

The company’s approach contrasts with larger social networks by introducing direct user communication for disputes, though it still faces the challenge of balancing open dialogue with consistent enforcement.

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Age checks slash visits to top UK adult websites

Adult site traffic in the UK has fallen dramatically since the new age verification rules were enacted on 25 July under the Online Safety Act.

Figures from analytics firm Similarweb show Pornhub lost more than one million visitors in just two weeks, with traffic falling by 47%. XVideos saw a similar drop, while OnlyFans traffic fell by more than 10%.

The rules require adult websites to make it harder for under-18s to access explicit material, leading some users to turn to smaller and less regulated sites instead of compliant platforms. Pornhub said the trend mirrored patterns seen in other countries with similar laws.

The clampdown has also triggered a surge in virtual private network (VPN) downloads in the UK, as the tools can hide a user’s location and help bypass restrictions.

Ofcom estimates that 14 million people in the UK watch pornography and has proposed age checks using credit cards, photo ID, or AI analysis of selfies.

Critics argue that instead of improving safety, the measures may drive people towards more extreme or illicit material on harder-to-monitor parts of the internet, including the dark web.

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