Microsoft showcases Copilot’s AI potential with Quake II demo

Quake II returns as an AI-generated browser game showcasing Copilot’s potential.

Microsoft introduces AI-powered Quake II demo to promote Copilot’s gaming capabilities.

Microsoft has introduced a browser-based, AI-generated version of the classic game Quake II as a demonstration of its Copilot Gaming Experiences.

The innovative approach showcases the capabilities of generative AI by applying it to a beloved retro game, providing a fresh, interactive experience that requires no traditional game engine.

The project stems from the company’s research labs, utilising technologies like MuseWorld and the Human Action Model (WHAM) to generate gameplay in real time.

Training the AI model on a level of Quake II enabled Copilot to dynamically create game visuals and respond to player inputs instantly. Microsoft describes the technology as ‘a glimpse into next-generation AI gaming experiences’.

Rather than relying on standard game engines, it simulates gameplay through AI generation, demonstrating how older games can be revitalised through modern techniques.

Although the demo is not a full game, it provides users with a tangible example of how AI can enhance classic games.

Microsoft encourages players to share their experiences and feedback, as the company seeks to refine and expand the use of AI in gaming. The demo is now available to try for free, offering an engaging preview of what could be a new frontier in interactive entertainment.

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