WSIS Forum 2026
Rapport généré par l'IA

Young people's mental health in an online world

6 intervenants
Résumé

Résumé

La discussion portait sur la santé mentale des jeunes dans le monde numérique. Les intervenants ont parlé des plateformes, ldes algorithmes, de l’éducation et des dynamiques sociales dans un contexte international.

Selon eux, la question dépasse le seul cadre de la jeunesse, et ont soutenu que l’usage du numérique concerne tout le monde et constitue une question de politique fondamentale à l’ONU et à Genève.Un point central de convergence a été que le temps d’écran, à lui seul, ne permet pas d'analyser le problème convenablement. Niels Weber a déclaré que la question essentielle est de savoir ce que font les jeunes sur et hors écran, dans le cadre d’une évaluation plus large de la santé mentale globale.Tatiana Debrabandere a de même indiqué que les recherches menées en Belgique francophone montrent qu’une attention excessive est accordée aux limites de temps d’écran plutôt qu’à ce que les jeunes font réellement en ligne et aux expériences positives qu’ils peuvent y vivre.Plusieurs intervenants ont souligné que la conception des plateformes et les algorithmes façonnent les comportements. Daniella Esi Darlington a soutenu que de nombreuses plateformes ne sont pas conçues de manière sûre pour les jeunes et qu’elles sont pensées pour maximiser le temps d'utilisation, tout en notant que la technologie peut aussi soutenir la sensibilisation et la mobilisation.Niels Weber a convenu que la conception axée sur le temps d'utilisation prolonge l’usage des plateformes par les jeunes, mais il a rejeté l’idée de décrire la plupart des usages problématiques comme une « addiction », affirmant que l’indicateur clinique le plus pertinent est la souffrance ressentie par les usagers ou les familles.Il a ajouté que l’usage excessif du téléphone ou des jeux répond souvent à des difficultés hors ligne telles que l’école, les relations ou le deuil, de sorte que les comportements numériques doivent être compris dans un contexte de vie plus large.Plutôt que l'interdiction, les intervenants ont mis en avant des logiques d’éducation et de dialogue. Tatiana Debrabandere a parlé de la base juridique de la Belgique en matière d’éducation aux médias et des efforts de son conseil pour fournir des supports pédagogiques transversaux, des activités communautaires et un soutien aux parents, tout en relevant le manque de ressources et les orientations politiques vers l’interdiction des smartphones et des réseaux sociaux dans certains contextes.

Daniella Esi Darlington s’est opposée aux interdictions des réseaux sociaux, estimant qu’elles ne traitent pas les causes profondes et que les politiques devraient plutôt associer les jeunes, les parents, l’industrie et les pouvoirs publics, notamment par des évaluations d’impact sur les droits humains centrées sur l’enfant dans la gouvernance de l’IA.La discussion a également exploré des réponses pratiques. Niels Weber a décrit l’usage des jeux vidéo en thérapie pour rétablir le dialogue familial et comprendre, à travers le jeu, les expériences et émotions réelles des jeunes.Sur la parentalité, il a suggéré de remplacer les limites de temps rigides par une liste de contrôle de signes indiquant qu’un enfant va bien et est équilibré.En conclusion, la discussion a mis en lumière à la fois les dimensions mondiales et locales, en évoquant notamment l’ouverture croissante du Ghana aux questions de santé mentale numérique, et s’est achevé par un appel à une responsabilité et une régulation accrues des plateformes, même lorsque la science montre plus clairement une corrélation qu’un lien de causalité.

Points clés

- Le thème central de la discussion était la santé mentale des jeunes dans le monde numérique, en particulier la manière dont les plateformes, les algorithmes, l’éducation, les dynamiques sociales et la psychologie se croisent dans les expériences en ligne des jeunes. La discussion prenait place a un moment important dans le contexte plus large Dialogue mondial de l'ONU sur la gouvernance de l'IA. - Un point majeur a été qu'un contrôle du temps d’écran, à lui seul, est une mesure inadéquate du bien-être numérique. Niels Weber et Tatiana Debrabandere ont soutenu que les questions les plus pertinentes sont de savoir ce que font les jeunes en ligne, ce qui se passe dans leur vie, et comment l’usage du numérique est lié à des besoins plus larges en matière de santé mentale et de développement. - Les intervenants ont souligné que l’usage problématique du numérique ne devrait pas être automatiquement qualifié d’« addiction ». Niels Weber a soutenu que la surconsommation se comprend mieux à travers la souffrance, le contexte et la conception des plateformes qu’à travers un langage simpliste de l’addiction, tandis que Tatiana Debrabandere a ajouté que la reconnaissance de l’OMS se limite au trouble du jeu vidéo dans une faible minorité de cas et que l’éducation aux médias devrait se concentrer sur la réduction des risques. - Un autre grand point de discussion a été le rôle de la conception des plateformes et de l’IA dans la production des préjudices et des bénéfices. Daniella Esi Darlington a souligné que de nombreux systèmes sont conçus pour maximiser le temps d'utilisation, exposer les jeunes à des risques tels que la solitude, les contenus nocifs et le cyberharcèlement, et brouiller les frontières entre soutien humain et compagnons IA. Elle a noté que la technologie peut aussi être utilisée pour la sensibilisation, le signalement, l’accès au conseil et d’autres interventions de soutien. - Le panel a plaidé à plusieurs reprises en faveur de l’éducation, du dialogue et d’une régulation co-construite plutôt que des interdictions. Tatiana Debrabandere a décrit la base juridique de la Belgique en matière d’éducation aux médias et la nécessité d’outils pédagogiques transversaux et pratiques ainsi que d’un meilleur financement, tandis que Daniella Esi Darlington et Alexandre Carette ont remis en question les restrictions générales telles que l’interdiction des réseaux sociaux pour les moins de 16 ans et ont au contraire appelé à associer les jeunes, les parents, les écoles, les gouvernements et l’industrie à une conception plus sûre et à des cadres politiques centrés sur l’enfant.

L’objectif global de la discussion était d’examiner comment protéger et améliorer la santé mentale des jeunes dans les environnements numériques en dépassant les débats simplistes sur le temps d’écran et l’interdiction. Le panel visait à réunir des perspectives psychologiques, éducatives, technologiques et politiques afin d’identifier de meilleures façons de comprendre les pratiques numériques des jeunes, de soutenir les familles et de façonner des plateformes et une gouvernance plus responsables.

Les intervenants ont partagé leurs réflexions, ils ont collaboré et ont porposé des solutions. La discussion a commencé par une introduction formelle et accueillante des intervenants, puis ces derniers ont proposé des analyses en évoquant les préjudices, la panique morale, la solitude, les usages problématiques et la faible responsabilité des plateformes. À la fin de la séance, ils ont proposé des réponses pratiques et constructives, mettant l’accent sur le dialogue, l’éducation, la responsabilité partagée et la réforme réglementaire plutôt que sur la peur ou la critique.

Intervenants

- Intervenante nº1 - Sharon Weinblum - Intervenante d’ouverture ; a accueilli les participants et présenté le panel sur la santé mentale des jeunes dans le monde numérique ; présentée comme déléguée de Bruxelles à Genève / représentant Bruxelles à Genève. - Audience - Participants du public posant des questions et formulant des commentaires. - Tatiana Debrabandere - Panéliste ; travaille sur l’éducation aux médias et les questions de démocratie/éducation au sein du gouvernement belge ; s’est exprimée spécifiquement du point de vue de la Belgique francophone et de la politique d’éducation aux médias. - Alexandre Carette - Modérateur du panel ; a introduit et guidé la discussion ; présenté comme venant de l’ONU à Genève. - Niels Weber - Psychologue et psychothérapeute en Suisse ; spécialisé dans l’hyperconnectivité, l’usage problématique des outils numériques et l’utilisation des jeux vidéo comme outil de soutien et de compréhension. - Daniella Esi Darlington - Entrepreneure technologique ghanéenne ; spécialiste de l’IA ; membre du council de UAT ; travaille sur la conformité, la régulation et l’usage éthique et responsable des technologies, avec une perspective internationale incluant le Sud global. Intervenants supplémentaires : - Aucun autre intervenant nommé clairement identifié n’a participé à la discussion au-delà de ceux énumérés ci-dessus.

Intervenants
S
Sharon
139 wpm · 2 min
AC
Alexandre Carette
98 wpm · 13 min
NW
Niels Weber
140 wpm · 11 min
TD
Tatiana Debrabandere
127 wpm · 8 min
DE
Daniella Esi Darlington
154 wpm · 11 min
A
Audience
86 wpm · 3 min

Les intervenants de la séance ont échangé autour du thème de la santé mentale des jeunes dans notre monde numérique. Selon eux, cette problématique dépasse largement les simples préoccupations liées aux appareils ou au temps d’écran, et implique auss les plateformes, les algorithmes, l'éducation, la psychologie et les dynamiques sociales. Sharon Weinblum a ouvert la séance en indiquant que la discussion se déroulerait principalement en français avec interprétation en anglais, et elle a noté qu’elle avait lieu le même jour que l’ouverture du Dialogue mondial de l'ONU sur la gouvernance de l’IA à Genève. Alexandre Carette a renforcé ce cadrage en affirmant qu’il ne s’agit pas seulement d’une question pour les experts ou pour les jeunes, mais pour tous ceux qui utilisent des outils numériques, et il l'a relié à des questions telles que l’accès, la vie privée et les usages numériques du quotidien. La problématique du temps d'écran analysée seule ne permet pas de bien comprendre le bien-être numérique. Niels Weber a déclaré que les discussions sur le temps d’écran se concentrent souvent sur la fixation de limites, mais que le temps passé devant un écran, à lui seul, n’en dit pas assez. Selon lui, les questions les plus importantes sont de savoir ce que les jeunes font sur les écrans, ce qu’ils font en dehors des écrans, et comment les pratiques numériques s’inscrivent dans leur santé mentale et leur développement au sens large. Il a ajouté que le monde numérique ne devrait pas être traité séparément du monde réel, mais comme faisant partie du monde dans lequel les jeunes grandissent. Tatiana Debrabandere a soutenu ces propos et a précisé que des enquêtes menées en Belgique francophone montrent que les jeunes sont informés et peuvent tirer profit d’expériences positives en ligne, alors que les restrictions tendent surtout à se concentrer sur le temps d’écran plutôt que sur ce qu’ils font réellement en ligne. Niels Weber a aussi déclaré qu’il ne fallait pas considérer que ce problème est propre aux jeunes, mais qu'il s'agit d'une question sociétale plus large qui exige une autre manière de comprendre les comportements. Tatiana Debrabandere a expliqué que la Belgique francophone dispose d’un cadre juridique pour l’éducation aux médias qui, selon ses termes, agit comme une « Bible » et oblige le gouvernement à mettre en place des pratiques éducatives autour des médias tout au long de la vie, aussi bien pour les jeunes que pour les personnes plus âgées. Elle a indiqué que ce cadre est important, car il permet de mener des enquêtes sur les pratiques numériques des enfants et des jeunes et aide à transmettre ces informations au gouvernement. Elle a par la suite décrit le travail pratique du Conseil supérieur de l’éducation aux médias, qui réunit des spécialistes, produit des supports prêts à l’emploi pour les enseignants et développe des activités dans les écoles ainsi que dans les milieux de la jeunesse et de la culture. Dans le même temps, elle a souligné que la mise en œuvre reste difficile : il est compliqué de créer un cours dédié à l’éducation aux médias, de nombreux outils sont surtout utilisés par des enseignants déjà motivés, et les financements restent limités. Daniella Esi Darlington a ajouté une perspective internationale et technologique. Elle a déclaré que les jeunes figurent parmi les plus grands utilisateurs d’internet et qu’ils sont donc souvent les premiers exposés aux préjudices qui y sont liés. Elle a soutenu que de nombreuses plateformes ne sont pas conçues de manière suffisamment sûre et que les algorithmes sont élaborés pour maintenir les utilisateurs connectés le plus longtemps possible, ce qui sert les intérêts des grandes entreprises technologiques. Elle a aussi avancé que la technologie a aussi des usages positifs, notamment en matière de sensibilisation, de mobilisation et d’auto-éducation sur les préjudices technologiques, en particulier en ce qui concerne l’IA. Elle a également appelé à ce que les solutions soient co-construites par les parents, les écoles, les gouvernements, l’industrie et les jeunes eux-mêmes, plutôt qu’imposées aux jeunes alors même que l'on ne comprend pas forcément leur vécu. Niels Weber a ensuite abordé le thème de l'addiction, et il a soutenu que ce terme est souvent trompeur lorsqu’il est appliqué aux comportements numériques des jeunes. Il a affirmé qu’il n’existe pas de critères cliniques qui définissent le temps d’écran lui-même comme problématique, et que la question devrait plutôt être comprise à travers les besoins développementaux, les fonctions remplies par les écrans et les caractéristiques de conception qui maintiennent les utilisateurs en ligne plus longtemps qu’ils ne l’avaient prévu. Il a reconnu qu’une conception orientée vers la rétention peut rendre l’arrêt plus difficile, en particulier pour les jeunes utilisateurs dont le cerveau est encore en développement, mais il a estimé que cela ne devrait pas être automatiquement décrit comme une addiction. Pour lui, la question cliniquement pertinente est de savoir s’il y a souffrance : si le jeune est en détresse face à son propre comportement, ou si les parents souffrent eux aussi et décrivent l’usage des écrans comme une lutte permanente dans la vie familiale. Il a suggéré de s’éloigner de l’étiquette d’addiction afin ouvrir la voie à des réponses plus utiles et moins stigmatisantes. Tatiana Debrabandere s’est globalement accordée avec lui tout en établissant une distinction clinique plus étroite. Elle a déclaré que l’OMS reconnaît le trouble du jeu vidéo, et non l’addiction de manière générale, et seulement dans une faible minorité de cas, autour de 3 pour cent. Elle a soutenu que l’éducation aux médias devrait se concentrer sur la réduction des risques plutôt que de traiter la plupart des usages numériques comme une addiction. Selon elle, les cas plus graves sont mieux identifiés à travers des schémas tels qu’une perte de contrôle durable ou un retrait social prolongé. Elle a également comparé les inquiétudes actuelles autour des réseaux sociaux et de l’IA aux peurs anciennes suscitées par les romans au dix-neuvième siècle, plaidant contre la diabolisation et en faveur d’un accompagnement patient et de l’éducation. La discussion s’est ensuite tournée vers les signes d’alerte et le contexte familial. Niels Weber a été interrogé sur ce qui devrait alerter les parents, et a déclaré que les inquiétudes apparaissent souvent autour du refus scolaire, de l’isolement et des conflits familiaux, tout en mettant à nouveau en garde contre le fait de considérer l’écran lui-même comme l’ensemble du problème. Il a indiqué que l’usage excessif du numérique peut être une réponse à des difficultés de la vie quotidienne telles qu’une séparation, un deuil, des problèmes scolaires ou des difficultés relationnelles. Il a inversé le récit habituel en suggérant qu’un jeune peut ne pas aller mal à l’école à cause de l’usage du téléphone, mais peut au contraire utiliser excessivement son téléphone parce que sa vie scolaire ou émotionnelle est déjà difficile. Niels Weber a également donné un exemple thérapeutique concret à partir des jeux vidéo. Il a expliqué que lorsqu’une famille vient en thérapie inquiète du fait qu’un enfant joue trop à Fortnite ou à un autre jeu, une étape utile peut être de jouer au jeu ensemble pendant la séance. Il a affirmé que cette approche fonctionne généralement bien parce que les jeunes ont souvent beaucoup à dire, s’impliquent dans la séance et expliquent un environnement numérique que les adultes ne comprennent souvent pas. Il a ajouté que les jeux génèrent de vraies émotions même si le cadre est simulé, et qu’observer le jeu peut révéler ce qui se passe à la fois pour le jeune et au sein de la famille. Il ne s'agit pas d'une solution magique, mais d'un moyen de reconstruire le dialogue et d’inscrire la vie numérique dans une discussion plus large sur l’école, la famille, les émotions et l’équilibre quotidien. Dans des conseils pratiques ultérieurs destinés aux parents, il a réitéré qu'une limite d'usage en heure n'est pas idéale et a plutôt suggéré de définir une liste d’éléments qui les rassurent sur le fait qu’un enfant va bien, puis d’évaluer l’usage des écrans à l’intérieur de ce tableau plus large. Plusieurs intervenants ont également abordé la solitude, les compagnons IA et les risques en ligne. Daniella Esi Darlington a déclaré que la solitude peut conduire les jeunes à chercher des compagnons IA pour avoir des amis, et elle a averti que les fournisseurs ne devraient pas permettre aux chatbots d’agir comme substituts à des professionnels lorsque les utilisateurs évoquent une dépression, de l’anxiété ou une détresse similaire. Elle a soutenu que de tels systèmes devraient rediriger les utilisateurs vers un soutien adapté, une personne humaine. Elle a également lié la vulnérabilité des jeunes à la peur de manquer quelque chose, en disant que les jeunes peuvent essayer de nouvelles technologies simplement parce qu’ils ne veulent pas être laissés de côté. Elle a indiqué que cela peut les exposer à des contenus dangereux et au cyberharcèlement, entre autres. Elle a aussi déclaré que la technologie peut faire partie de la réponse ; elle a donné des exemples tels que des systèmes d’IA qui détectent le cyberharcèlement, signalent des comportements abusifs inacceptables ou mettent les jeunes en relation avec des conseillers et des lignes d’assistance. Les intervenants ont ensuite discuté plus en détail de la question des interdictions et des restrictions. Tatiana Debrabandere a déclaré qu’après un changement de gouvernement en Belgique, les smartphones avaient été complètement interdits dans les écoles et que des restrictions sur les réseaux sociaux étaient également en discussion, sous l’influence d’évolutions dans des pays tels que l’Australie et la France. Elle a décrit cela comme un virage politique vers l’interdiction et l’a opposé aux efforts du conseil pour poursuivre une approche plus structurelle d’éducation aux médias. Lorsque Alexandre Carette a évoqué la décision de l’Australie de restreindre l’accès aux réseaux sociaux pour les moins de 16 ans, il a remis en question des mesures introduites sans consultation adéquate des jeunes et a noté que l’accès au soutien psychologique et social varie fortement d’un pays à l’autre. Daniella Esi Darlington a répondu clairement que l’interdiction des réseaux sociaux ou de l’accès à internet n’est pas la bonne réponse, car elle ne s’attaque pas au problème sous-jacent. Elle a indiqué que les jeunes utilisent internet pour de nombreuses raisons positives, notamment pour la recherche, les affaires, la recherche d’opportunités et la communication. Au lieu d’interdictions, elle a appelé à des cadres de gouvernance plus solides, y compris des évaluations d’impact sur les droits humains spécifiques aux enfants dans la gouvernance de l’IA et du numérique, ainsi qu’à un examen plus attentif de la question de savoir si les documents de politique nationale traitent réellement du bien-être numérique des enfants. Tatiana Debrabandere a également expliqué comment l’éducation aux médias peut fonctionner dans la pratique. Elle a déclaré qu’elle devrait partir des pratiques médiatiques quotidiennes propres aux jeunes : ce qu’ils aiment, ce qu’ils consomment, les personnes qu’ils suivent et la manière dont ils s’informent. Elle a donné l’exemple des influenceurs et des créateurs de contenu, qu’elle a décrits comme une question majeure en Belgique et en France, en particulier lorsque les jeunes peuvent avoir du mal à distinguer journalisme, opinion et promotion commerciale. Elle a affirmé que l’éducation aux médias devrait les aider à identifier la publicité, à comprendre comment les contenus sont construits et à réfléchir de manière critique aux raisons pour lesquelles ils font confiance à certains influenceurs. Daniella Esi Darlington a ensuite été interrogée sur le point de savoir si les questions discutées se présentaient différemment au Ghana. Elle a déclaré que la santé mentale est une question vaste et mondiale et que le Ghana compte lui aussi de nombreux jeunes utilisateurs d’internet et des réseaux sociaux, en particulier de TikTok. Elle a toutefois ajouté que le contexte culturel reste important : au Ghana, la santé mentale n’est pas toujours discutée ouvertement dans les cadres dominants, même si les jeunes générations utilisent de plus en plus les outils numériques pour sensibiliser et orienter les personnes vers des experts et des psychologues lorsqu’elles ont besoin d’aide. Les interventions du public ont encore élargi la discussion. Un participant a déclaré que les enfants neurodivergents peuvent être particulièrement affectés et il a soulevé des questions telles que le harcèlement et le passage d’un visionnage partagé à une consommation numérique plus individualisée. Il a mis en avant des modèles d’accompagnement impliquant de jeunes adultes ou des pairs plutôt que de s’appuyer uniquement sur des figures d’autorité telles que les parents, les enseignants ou les écoles. Un autre participant, issu du régulateur colombien, a demandé s’il existe suffisamment de preuves, y compris au niveau de l’OMS, concernant l’impact de la technologie sur la santé mentale, et comment amener les plateformes à assumer une véritable responsabilité face aux préjudices. En réponse, Alexandre Carette a déclaré que la difficulté tient au fait que la science montre souvent une corrélation plutôt qu’une causalité, et qu’attendre une preuve définitive peut bloquer l’action. Il a soutenu qu’il était malgré tout possible d’agir parce que le modèle économique actuel n’est ni transparent ni équitable, et il a suggéré que la réglementation pourrait exiger des changements dans les algorithmes des plateformes et les modèles économiques, indépendamment des questions non résolues sur les causes réelles. Il a mentionné Meta comme exemple et a fait référence à un cas aux Pays-Bas où, selon son récit, une entreprise a préféré payer une amende plutôt que de modifier sa documentation ou son modèle. Dans l’ensemble, la discussion a présenté le bien-être numérique des jeunes comme une question contextuelle et sociétale plutôt qu’une simple affaire de temps d’écran. Les intervenants ont souligné à plusieurs reprises la nécessité d’examiner ce que les jeunes font en ligne, quels besoins l’usage du numérique vient satisfaire, et s’il existe une souffrance pour le jeune ou pour la famille.

Ils ont également mis en lumière la solitude, le cyberharcèlement, la conception des plateformes, l’éducation aux médias, le soutien parental, la participation des jeunes et une régulation plus forte des modèles économiques opaques.

Plutôt que de s’appuyer principalement sur des interdictions ou sur le langage de l’addiction, les intervenants ont généralement plaidé pour l’éducation, le dialogue, des solutions co-construites et une responsabilité accrue des fournisseurs de technologies.

Sharon
Des jeunes dans un monde numérique. Pour information, ce panel se déroulerait principalement en français, mais vous avez l 'interprétation en anglais. So for those who don't understand French, you have interpretation from French to English. Bienvenue à ce panel, donc c 'est le panel francophone et bilingue du SMSI. Nous sommes particulièrement heureux aujourd 'hui d 'aborder avec vous une thématique particulièrement préoccupante qui est abordée depuis de nombreuses années selon des angles très.Yes, on different angles. And we are very happy to have this panel today on the same day that the AI dialogue opening that is held in Palexpo. It's a very important topic. Valenian Brussels in Geneva wanted to really talk about it. We've been talking about it in Belgium for numerous years and we wanted to bring it today in this multicultural context in Geneva. And we have a chance to welcome different participants on this panel. that will help us to talk about the health of youth in the digital world, the mental health of youth in the digital world. It has a lot of subtopics, the platforms, the algorithms, the education, the question of social dynamics, psychology, different topics that can be held through this discussion. So we're very happy to have this collaboration. For the fourth time with the SMCC, we have a common panel. The first time we have Alexandre from UNIFO, who is going to have the moderation of this event. We have also a panelist at this table who will help us to advance on this discussion from the point of their experience as a delegate of Brussels in Geneva. They represent CFO Brussels here in Geneva. I'm very happy. I welcome you here, and I hope that you will have the chance to exchange with our panelists. It will be quite short, but don't hesitate to see us after the panel. I will give the panel to Alexandre Carette, who will moderate this discussion.
Alexandre Carette
Thank you very much, Sharon, for this introduction. Welcome, everybody. I'm very happy to be here with you this afternoon. As Sharon mentioned, we're going to talk about this important topic. It concerns everybody, the young people, the experts, all of us who use these digital items at the daily life. This question of use and digital words is very important, and this morning, Antonio Guterres mentioned during the opening of the dialogue on AI the problematics of use access to the digital world and all the problematics that can be related to that, especially. What concerns the intimacy, et cetera? So for us, it's a fundamental question here at UN, and particularly in Geneva. To discuss about this topic, we have with us today Tatiana Debrabandere you are working on the education and the demonstration within the Belgium government, we have Niels Weber psychologist and psychotherapist in Switzerland you are specialized with the question of hyperconnectivity problematic usage and also how to understand video games as a tool of accompanying and understanding and Daniella Esi Darlington the Ghanaian entrepreneur in technology specialist in AI she is also member of the council of UAT and she will bring up the use and tech in international perspective especially with concerns to South countries. Thank you to all of us for joining us this afternoon maybe to frame this discussion I will first address you Niels. Can you explain to us what do we talk about when we talk about the house of young people in the digital world? We talk not only about analyzing the screen time of use, but it's much larger.
Niels Weber
Thank you very much for this introduction. Thank you, everybody. It's true that when we talk about screen time, we usually talk about it to impose some limits. And in reality, this shouldn't be the information that interests us the most, because screen time gives us only a little useful and coherent information. It's mostly what do they do on the screen and outside the screen that we need to ask ourselves. This is what we integrate in the evaluation of mental health. You mentioned it, even if we talk about mental health of young people today, it's a more global mental health question that we need to take into consideration. And within this global consideration, there is the mental health of young people, and we have to be able to question the digital world as part of the world of these young people.
Alexandre Carette
Tatiana, I think you are quite close to this question. The screen time is not the only thing we have to consider. I think in Belgium you have the law that recognizes the right to education to media.
Tatiana Debrabandere
Thank you very much for the introduction and the invitation. I will talk about media education and specifically francophone Belgium. It's a particularity. There are very little countries in the world that have the law that allows us. It's like our Bible. It allows us to have media education, and it imposes, the government, to install educational practices in terms of media along the whole life of young people, senior people, and this is what Niels was talking about. We are very lucky to be able to conduct surveys on the practices of young people and children in the digital world. It helps us to give the information to the government. It allows us to see that young people are informed, that they can benefit from a positive experience, and the only thing that is imposed on young people is the screen time, and we don't bring enough interest to what they do online because this is what is regrettable because we're missing on a lot of things.
Alexandre Carette
Daniella, we were talking about the place of use in the digital world. Antonia Gutierrez insisted a lot on the place of use and the voice of use within the UN, especially what concerns the digital world. How do you see this place today? Do you have enough place within this digital world and the decision -making?
Daniella Esi Darlington
Thank you very much. I'll make my submission in English. So in terms of how the youth plays a role in this digital world and concerns about mental health, we are aware that the young people are the most users of the Internet, and for that matter, they are more at the receiving end of the harms of what the Internet presents. And for the most part, we engage with the Internet in several ways, both for education, for finding friends, to do research, what not. But the issue here is that the platforms that are built for which we interact are not really built in a safe way for us to use, especially when you talk about algorithm and ethical case studies. But beyond the screen time where young people engage with these tools for such long hours, it also goes back to the algorithm, how these systems are actually built to keep them to still leverage these technologies, whether it is for them to just spend more time on a specific digital platform or social media. It all comes back to the big tech and how they design these technologies to cause the addiction in a way. But for us, we also see the positive aspects to the extent that technologies are powerful enough for us to be able to also leverage it, not just for posting content or whatnot, but also create more awareness about the subject matter. So you realize that there are young people taking initiatives to educate themselves around the harms that comes with technology, especially in the world of artificial intelligence. We are also creating more advocacy around loneliness because these days with the use of AI, the gap between us being able to talk to a human versus an AI chatbot is closing with every time. So we also need to look at the perspective of how we can also bridge such divide. So in our case, for me, my background is more on the compliance and also regulation, but also the ethical and responsible use of these technologies. So we have to also consider solutions that are driven towards bridging these gaps, but first solving the problem of loneliness among young people. We should go back to the traditional way where both parents, both schools are co -creating, and the government and other stakeholders are co -creating solutions that young people can partake in to ensure that they have right remedies to address these challenges that comes up when they use these technologies. So I think it's not just. It's like one -sided, but it also involves the young person. You have to speak to them, understand what their challenges are, and create a safe space for them to be able to co -create the solutions with these actors involved. Thank you.
Alexandre Carette
Thank you. And, Niels, as Daniella was saying, what can you say on the practice of young people in front of their phones in the digital world, and at what point these habits become problematic and difficult?
Niels Weber
The question is very important because it allows us to consider there are not only young people. These are practices that are quite subjective, individualized. There are different groups within the population that we consider young. We need to make an effort to understand what each of them is looking for in different applications, social media and games. There are a lot of different activities that we need to consider because most of the time today we will have a critical opinion on the generation that is following us. we have the phenomenon we have tons of invalidating it, we have also a tendency of saying that digital world is a problem of young people but this is a problem of the society that we need to consider and we need to reconfigure it we need to reconfigure our way to understand this behavior and how to define problematic behavior for example there are no clinical criteria to define the screen time as problematic we need to forget the recommendation in terms of screen time we need to understand how to respond to the needs of young people, not in terms of screen time but their developmental needs the screens are just a medium to respond to those needs, we also have a tendency to consider that these behaviors that we think are excessive we would have a tendency to consider them as addiction. We need to stop using this term. We're not talking about addictions. It doesn't mean that there is no problem. We need to just name the problem right. I want to join Daniela in what she said today. Most of these platforms are built today in a way to prolong the use, the time of use, but it doesn't generate the addiction. I want to insist on that because we started using addiction as a word for different things, but it brings a lot of imaginatory and lexical frame like alcoholism or drug abuse. We are in the problem of design, a design that is using the mechanics of retention that prolong the activity more than we expected. Yes. Yes. And considering that the brain of young people is not mature enough and developed, they would have difficulties to stop and go to another thing. So to respond to your question to define what is problematic or not, in the clinical research, we will use the term of suffering. If the user, a young person, a child or an adult, do they feel suffering? For example, if I have been scrolling for two hours and I feel suffering, this is where we're going to go to. And we'll also talk about the suffering of parents, parents who say that it's a battle, for us it's very difficult, so we're going to talk about this suffering, but it's not an addiction. And when we stop talking about addiction, we give leverage because when we talk about addiction, we feel paralyzed. We think that we need to work with specialists on addiction. No, we can work on this topic in different ways.
Alexandre Carette
I think, Daniella, you quite agree on the question of addiction, but largely also considering these issues, how can education, media education, understand us to better understand young people's practices?
Tatiana Debrabandere
We go in the same way indeed. I just wanted to add, considering what you said about addiction, because we're always questioned about it, we want to remind that WHO recognizes when we talk about gaming disorder, and we talk about 3%, but we don't talk about addiction and the role of media education is to leverage the risk. when we start to make an analogy with the rules of how we learn to drive a car, for example. For us, it's very important to understand the rules to leverage the risk. And the analogy that I've been also using a lot in media education, it's trying to understand that in the 19th century, for example, when we think about media, the novels, there was a lot of moral panic when we were talking about books, because books were for privates and they could have a bad influence on women or on children. This is where we are in the same position next to social media and AI. And when we talk about sustainable loss of control, or the social retreat for several months. This is where we can talk about problematic situations, but the role of media education is a long -term role, and we talked that we need this specific tool of information and workshop that will help the young people, and we talk about a transversal approach. It's an approach that anticipates and accompanies the public, the parents who are completely hopeless. For us, it's a way of offering for parents a space for a dialogue to give them advice, to stop diabolizing and just accompany them, because we're facing the parents who feel hopeless, and they feel hopeless. completely responsible for that.
Alexandre Carette
But if we talk about responsibility, it's not responsibility only of young people and parents. Maybe Daniella, as a young person who is dealing with AI and technology, what do you think are the problems that you think that you could face during your experience? What are the problems that particularly concern young people?
Daniella Esi Darlington
So I think I already mentioned about the problems of loneliness, which is one of the reasons why young people would in the first place want to engage with an AI companion just to have friendship with them. So if we are able to create this awareness about these technologies, about what it is that is not human. It doesn't have human emotions and whatnot. It's important that these technology providers also divert some of these concerns that young people who are interacting with these chatbots, for example, if it comes to a topic about depression, anxiety, whatnot, they need to divert these conversations to actual professionals. So it's not the case that an AI chatbot assumes the role of a professional. That is where the human in the loop becomes also important. And I also believe that there is also the aspect of missing out because most times you feel like there is this new technology out there and you want to be a part of it. You want to see what is happening on it. And so then you get influenced in the way to try them out. But unfortunately, some people end up going to these platforms and either they are exposed to harmful content that probably distorts their well -being and also are exposed to cyber bullying among others so these are some of the problems or some of the challenges that comes when we also like give young people access to technologies but not to just overly dwell on the problem aspect but to also look at the solution aspect that's where I agree with my fellow colleagues that is important that we also we do we identify the the need of the young people and identify the different channels for which these specific issues pop up so that we can be able to provide them the timely response or the timely avenue for them to maybe reach out to someone so I know there are technologies that for example are being implemented where young people who are leveraging like maybe social media and their cyber bullying their colleagues this AI the same AI technology is able to highlight this as like a cyber bullying and probably let everybody else know that this is the wrong thing to do so do not do such a thing that's another way that they are using technology to address such a situation also like with the access to maybe a help line where young people can easily reach out to a counselor via their technology to be able to like share their problems what the process what the actual issue was and how they can also remedy the situation so I believe it's not just to look at just the problems of this technology but we should also look at how we can use the same technology to solve these mental health challenges for the people as well as bringing in the human in the loop and to make it more holistic.
Alexandre Carette
Niels maybe we will go back because you've been talking about addictions. What are the signals that the parents, apart from the homeless, that are alert for parents, the red lights?
Niels Weber
They can be quite numerous and diverse, but in our clinical practice, we always try to talk about the reality of people who come to consult us. Regularly, it's when we talk about bed -raising school and the question of solitude, and then we talk about solutions that are more subtile than just forbidden screen time or social media. Of course, it's important to put limits when we talk about young children. adolescents, but the accompanying in terms of mental health is much more subtile than thinking that it comes only from the screen, from the video games. It's the whole ecosystem, and there are different factors of influence, but if we think that the problems are only created by the social media, it's very reducing as approach. The problems do not appear within a moment. We need to break the pattern of saying that if we start to play video games, we take a risk of staying within it. The video game is like a response to an event of a daily life. For example, it's a separation, it's some loss that a young person has experienced. so for example it's not because he or her is not succeeding in his school time because he is doing the screen time it's quite the opposite he or she is trying to use her phone excessively because he or she is experiencing difficulties in school or has difficulties in his love life so any change that is in adolescent behavior need to be questioned not only to question the digital practice but to question the everyday life so we can see that you are using much more your phone than before, can you see can you tell us why what are you doing why do you feel that you need it more now than before because the phone is not a need it's a way of responding to another need.
Alexandre Carette
Tatiana, maybe you can also explain to us how you deal with young people who have difficulties, how do you approach this question, and how do you try to bring solutions on your end?
Tatiana Debrabandere
First, maybe I will give you an example of what's going on in Francophone Belgium when we talk about also the forbidden screen time. Last year, we switched from left government to more like right government. So the smarts were completely forbidden at schools. It was a little bit of a revolution, even in terms of media. And now it's going to be, and the social media will also be forbidden, like they did in Australia, for example, and France too. And so it's a model that takes us a little bit to the nose, and that's what we're trying to do. And this is what we're trying to do in the Supreme Council on media education. It's 15 members that represent a lot of different events. We try to unite many specialists that work on media education so that we work in a structural way because for many years we've been fighting for having a media education class so that we can help young people and that we are part of their daily life. But it's a little bit of a battle that is lost because it's more and more difficult to introduce new classes. So we're trying to use a transversal approach and to create specific class materials that teachers can use that are already made and that they can use during their classes. But very often the problem is that only motivated teachers that are using it because obviously for them it's very difficult to integrate media education so we are trying to create activities outside of schools within youth organizations youth houses, cultural houses to which we can give the tools we will talk about the activities we do but this is where for us it's also a cornerstone it's the money, the financial resources we are doing given to media educators there are a lot of people within Belgium that are working on that, but it's also empowering them to create visibility, to be able to work because within the government we are still talking about we want to empower media education but at the same time we need to give financial tools to that and it's still not that.
Alexandre Carette
Niels, what do you think about this for example Australia that forbids access to social media until 16 year old like we're not talking about the economic model it's really the problem of these decisions because usually the decisions that are taken without considering young people we're just imposing them saying that we want to protect them but we're not questioning and asking young people what do you need how do you see it because we are just cutting access to certain resources because from different countries we don't have access to the same resources be it psychology, social aid etc address this. Daniella, maybe considering this question of regulations and of social media and the fact that we're not talking about the economical model, you're working in this domain of new technology, do you think we need to forbid social media for young people that are not 16 or we need to review this economical model?
Daniella Esi Darlington
Thank you so much for the question. I would also agree with Niels coming from the perspective that banning social media or even access to internet is not the right approach because it doesn't really solve the root of the problem. Because if you talk to young people, I personally use the internet for so many things, to find opportunities, to do research, for my business, to find clients, engage with people, among others. So the extent to which we leverage the internet, most of the time, it's not the right approach. More broadly, it's not necessarily limited to... what we assume causes the harms for our mental and digital well -being. So like you mentioned, it's very important that we actually engage and go to the young people to talk to. And last week, thankfully, we had some delegates from the UN Graduate Study Program, and they are equally doing a research on mental well-being of young people in the digital space. And collectively, all these young people agree that banning social media wasn't the right approach, but it's important that we also look at what are some of the ways that we could ensure that these providers and parents and stakeholders are actually incentivized in the ways that they ensure that the technology is supporting our well -being. Among others, I would propose that beyond looking at the subject of maybe do we ban or not, why not put in place right frameworks? For example, with the new scientific panel report that was recently launched, which is also currently being discussed at the Global Dialogue on AI Governance. They proposed that we should have fundamental human rights impact assessments for children in AI governance strategies. And currently, we only have the fundamental impact assessments that is conducted more broadly, but not tailored to children. If you look at most countries, their AI governance strategies or even policy documents, how many of these documents address the digital well -being of children, and what are the strategies that they are putting in place to ensure that children's well -being and young people's well -being are fully protected, whilst also we are looking at the economic model for which these technologies operate. So I would approach the conversation from looking at how do you get involved, the young people, you get involved, the stakeholders and the tech industry. as well as governmental organizations in terms of policy because once we have the policy incentives, then we can be able to implement it. So that's how our approach is not to ban social media entirely.
Alexandre Carette
It's very important within the framework of this discussion to talk about young people, but also about these new actors of this digital world. Tatiana, in your approach to this digital automatics, how do you help young people to better understand their users?
Tatiana Debrabandere
There are different approaches to talk about media. It can be, for example, commercial media, questioning them on what they like, what they do, what they consume. on everyday life. It's making them think about their own practices. It makes them question themselves and asking themselves. For example, in Belgium, the hot question is the news influencer question, the content creation. There are a lot of these questions in France. So there is a journalist, for example, who is also giving its opinion. So for us, it's a fear also how young people will get informed. So via these new influencers, they will just follow them and they will not be able to understand the commercial publicity or to have a critical thinking. So for us, it's a question of making them understand how to identify these kind of things. To take some, for example, publications. We also have a lot. We have a lot of... theoretical materials on that. For example, we can take exact publications and study it. We talk about the approach of talking about how the young people are using this media, for example. How do they have access to the information? So we need to talk about their own practices. How do you get informed? Why do you prefer this influencer? What is he or she saying? How is she creating its contacts? So if we don't go from this point of view, it will be very difficult to make a media education if we don't talk about their personal uses. It's like a little example.
Alexandre Carette
Niels, what do you... So you use also video games as a therapy tool for young people. You have a different approach. You have a different approach to video games. in usage within your therapy sessions?
Niels Weber
Yes, because if we talk about what Tatiana just said, we go from the reality of their use. If a family comes and tells me that they are worried for their son who is playing too much Fortnite or Broadstar, within the first meetings, we will launch Fortnite together and we will show them how it works. So within this context, we allow all the families to sit in the same room without the pressure of, we need to do some daily outings, we need to go fetch the young brother and sister. No, it's not like, I'm not closing the door, but within an hour they're all together and we are showing the usages. And I agree with the adolescent, for example, that we're going to launch the game. So he or she was very happy. but we have to play and the goal is not for you to win and we're going to play in the way that you're going to use because me and your parents will ask you questions because we don't understand anything so we will ask you a lot of questions so there is no frustration of losing because it's not the same as playing at home and it works usually very well because usually young people have a lot to say then they get involved in the party this is where I have to stop them a little bit say like drop it we have to still talk about a few questions so this allows us to reestablish the dialogue and what I like about video games is that we play the video games in the same way when we watch a film for example we have a lot of emotions we have a lot of emotions we are within the World Cup I'm sure that you have a lot of emotions in front of your TV without being on the grass. So when we are next to the screen, we are living emotions that are not only strong, they are real. Even if the simulation is digital, it's real. This is what interests me. I want to emerge this content. What is happening within the person who is playing, but also outside of him. There are a lot of interesting things that we can explore. You don't have to think that it's a magical tool that will solve the situation. It's not a magic ball that gives me solutions for therapy, but it's a way of investigating in the proximity. So we're going to talk about family, about nutrition, about school. But as this digital world takes a lot of place in the life of young people, we will explore it.
Alexandre Carette
I have a question because I also have two young children. How, as parents, we can, even if there is no problematic usage, how can we make them use a bit less screens?
Niels Weber
So I propose instead of saying you have one hour of screen time, you say what me as a parent awaits from my children to feel very short. It's like a checklist to say. If I can see that my child is okay, because as a parent, I'm quite worried that he or she is going outside. So make a checklist of everything that will reassure me as a parent. And if I can check it together and if we can check it together in a couple because it can reassure us mutually. And then we see, for example, if they have, even if you have two hours that they spend on the screen, considering obviously that the content is also adapted, this is a secondary part. So it's like, how do we talk about this content? But instead of defining the time during the day, it's to define the other way around. What to do so that we're not worried about the screen time anymore.
Alexandre Carette
Daniella, I have a question for you. As you're coming from Ghana, we talk about mental health and digital world, but are these the same topics in Ghana that you face in Ghana, or are there specificities to your country?
Daniella Esi Darlington
I think the topic of mental health is quite broad and a global topic. And in Ghana also we have a lot of young users and adopters of the Internet and social media, especially with TikTok. Most people, especially young people, are leveraging it. And in my opinion, I believe that in Ghana the culture also shifts the way we discuss or approach some of these topics about mental health, well -being, among others. Sometimes it's not so much of a conversation that is openly discussed. So it's not really in the mainstream per se for young people to talk about. About their mental health, whatnot. But I believe with the younger generation, because we are mostly on these digital tools, like I mentioned earlier, we are taking the advantage to create more awareness about this topic. And also let people know that if they are having any challenges or facing challenges. on this technological platform, they can easily reach out to the right experts or the psychologists or anybody in that kind of capability to address those topics. So while it's kind of tied to our cultural background, I feel like we are moving towards the phase where there's more room or openness about this topic. We appreciate and understand the challenges, and we are looking to co-create the solutions as a whole.
Alexandre Carette
Merci beaucoup. J 'avais pas vu le temps qui passait. I haven't seen that we have only five questions for this panel. Maybe you have some questions. I am so sorry. The person is not using the microphone.
Audience
Thank you. I have developed some project that concern mental health, and there is a population particularly that I was, it's the neurodivergent, those who are absorbed most by what we talk about when we talk about screen and social media. There are a few topics that I would like to discuss, what the parents feel, the screen time, the bullying, there is also the fact that they are not sharing, it's not the same when choosing on TV. We were sharing them with the children. There are different risk dimensions. I would like to say more, but to be short, we had a conference presided by Cyprus where we presented some alternatives that are developing organizations on which we are working, organized by the European Commission to accompany the learning, instead of saying that we forbid and we take young adults to accompany. It's not the same relationship that the authority that comes from school or teachers or parents. We take another population. I would like to talk more about it, but unfortunately we don't have time. Us from Colombia Regulator. We are so interested in this matter. And I have a question because here in Colombia, for example, always when we are talking about that, they say that we don't have enough evidence from the World Health Organization about the impact of the technology on the mental health. And I ask you if maybe there is one study about that. And the other is what can we do to make platforms take real responsibility of that? Because I think this is a big issue.
Alexandre Carette
I can suggest a beginning of an answer. It's the whole problem. The problem that we have is that we have to wait on scientific proof. because currently science shows us a correlation and not a causality. But if we stay at this level, we are blocked because we say that we'd like to protect mental health, but we are not really sure that this is the impact. What we can say eventually is not to wait for this proof, but to put into evidence the fact that simply when we talk about economical market, what is offered to us is not loyal, it's not transparent. And in relative to whether there is impact or not, it would help us already to correct and input some state reglamentation that would say that you have to transform your economical algorithm. Unless you do it, it's blocked, not only for young people, but for everybody. This would allow us to not only make it a problem of young people because the algorithm can also influence adults. but it can also show us and make us understand that the digital response is a response to societal problems. For example, we could ask Meta to get back to the previous social media way of functioning, not the algorithm that we have now, but the algorithm that we used to have before. I think in the Netherlands they did this approach, but it was validated in the Netherlands, and they prefer instead of complying with their documentation to pay the fine. Because if we wait for proof, we will be blocked by this situation. Thank you, and I'm afraid that we'll have to close the session to leave the room to the next session, but we can continue discussing about it. I thank you, the three of us, to participate, and I would like to thank the delegation of Learning Brussels for the organization, and I wish you a good continuation of the summit. Thank you. For those that are interested, the next session is on a similar topic, so you don't have to go.
Audience
Hello everyone for those interested the next session is also on digital well -being issues so feel free to stay behind as well.
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1

This is supported by [S40], which says many scientists question broad claims about harms from 'screen time' alone and stress the importance of factors such as the type of screen engagement and other underlying variables. [S18] also supports moving away from simple offline-online dichotomies.

2

The knowledge base strongly corroborates this framing. [S18] states there should be no sharp differentiation between offline and online in terms of emotions, skills, and consequences, and [S82] argues that cyberspace is not separate from physical reality but embedded in it.

3

This is consistent with [S40], which notes that evidence is often weak when discussion focuses on screen time in the abstract and that researchers emphasise distinguishing harmful content from positive online interaction.

4

The knowledge base does not directly verify the Belgian legal framework, but it adds broader policy context. [S19] describes media literacy as a major policy and civil society field across Europe and the US, while [S18] notes that European policy has shifted towards empowering young people online rather than focusing only on risks.

5

Although the knowledge base does not specifically confirm the Supreme Council on Media Education, [S19] provides relevant context by showing that media literacy initiatives commonly involve multiple stakeholders, educators, civil society groups, and support materials for schools and parents.

6

This is broadly supported by [S19], which states that one in three internet users is a child, underscoring the scale of children's and young people's presence online and the need to adapt governance accordingly. [S18] also notes that children in Europe go online from a young age and many have social networking profiles despite age restrictions.

7

The knowledge base reinforces this broader framing. [S40] highlights that loneliness, type of engagement, sleep, and social time all matter alongside device use, while [S78] argues that responses should include education and social policy rather than focusing only on technology itself.

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IGFSA | SIDE EVENT — As a professor of computer science at the renowned University of Rio Grande do Sul, Wagner shares his knowledge and expertise with aspiring computer scientists.Additionally, Wagner plays a vital role as a member of the e...
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Isabella Bassani — https://diplo-media.s3.eu-central-1.amazonaws.com/2023/09/Isabella-Bassani.jpeg Ms Isabella Bassani is a Law and Technology researcher at the University of St. Gallen in Switzerland, currently focusing on illegal digital...
Su Sonia Herring — https://diplo-media.s3.eu-central-1.amazonaws.com/2023/10/Su-Sonia.jpg Ms Su Sonia Herring completed her BA in Linguistics at Hacettepe University and her MA in EU and International Studies at the Centre Internatio...
Why Europe wants to unplug its children — It is enforcement by exhaustion. The friction is the point. In response to these spectacular derelictions of duty, the EU has threatened Meta with fines amounting to 6% of its global turnover, a sum large enough to make ...
Young people’s digital responsibility — What would you say if you had to read that on average, children in Europe start to go online at the age of seven? And how many children, aged between 9 and 12, do you think have a social networking profile? (Despite age ...
Youth and media literacy: EU – US lessons and practices — In Where policy and practice collide, Monica Bulger et al. point out that they thereby transcend the administrative and cultural borders that have historically been essential for effecting regulatory control over traditi...
The Power of Youth Voices to Reshape the Data Economy (Datasphere Initiative) — By engaging and empowering young people, the ITU aims to create a more equitable and inclusive digital future for all.Céliane PochonThe analysis explores different perspectives on the involvement of young people in digit...
WS #152 a Competition Rights Approach to Digital Markets — Current theories of harm are insufficient to address the scale of platform dominance and its societal effects. Preuves Platforms have unmeasurable impact on lives, and breaking up companies could be a solution; Arti...
Young Brains and Screens — Her child reads everything thoroughly before accepting anything online and refuses to use applications or services that require excessive personal information. Curiosity, reading, and listening to music are promoted as a...
Pre 4: Dynamic Coalition on data and trust: Stakeholders Speak – Perspectives on Age Verification — This approach empowers families while avoiding the privacy and security risks of age verification systems. Preuves She explains that this approach helps parents set children's devices appropriately to block access t...
Generation Y sets its rules of good behaviour — Enforcing ZTP goes at the expense of substance. ZTP tends to ignore the context. Students are free to choose between participating or not. They will join in a cooperative activity only if it yields a reasonable sati...
WHO officially recognises ‘gaming disorder’ — While it may not sound incredibly interesting for everybody, the eSports industry is set to gross around $1 billion by the end of next year according to some economists, and is drawing the attention of the Olympic Commit...
Doing everything online – mental wellbeing vs digital addiction effects on human interaction — The COVID-19 pandemic has had a tremendous impact on all aspects of society, including education, digital content consumption, and mental health. Around the globe, it has sharply increased the time spent online. During t...
Information overload? — Dougald Hine has definitely got some facts right: our mobile devices are bringing us more words than any of us could ever read, more music than we could ever listen to, more video than we could ever watch... We are bomba...
Private networks for children and new ‘life skills’ — It’s the first time I’ve come across it, and it’s so true: the use of social networks has become a necessary life skill, especially for children. I’m quoting a blog post from Forbes, which talks about what one school (th...
High Level Session 4: Securing Child Safety in the Age of the Algorithms — So really the call to action is again to all stakeholders and specifically the companies is to really come on board with us and really look at this issue as critical. Maybe, I know sometimes there's a tendency when we sa...
How to Prevent an Anxious Generation? — They advocate for the implementation of tools and interventions that can assist individuals in maintaining their overall well-being.In conclusion, Tali Sharot's plugin serves as a helpful tool by providing users with a f...
Technology, suicide, and the mental health youth — https://dig.watch/wp-content/uploads/IGF2018_114-1.png [Read more session reports and live updates from the 13th Internet Governance Forum] This session explored the connection between Internet use and mental health, exp...
Growing global challenges of internet addiction: Impact to the youth and a nation — https://dig.watch/wp-content/uploads/WSIS2019_96-1.png Read more session reports and live updates from the WSIS Forum 2019 With the rapid advancement of Internet penetration across the world and the borderless nature...
AI as a companion in our most human moments — Be thoughtful about what you disclose, especially regarding others. Cultural and generational shifts It's worth acknowledging that comfort with AI companionship varies significantly across cultures and generations. Y...
Harnessing AI for Child Protection | IGF 2023 Table of contents Knowledge Graphe of Debate Rapport de session Intervenants Disclaimer: It should be noted that the reporting, analysis and chatbot answers are generated automat...
Information Integrity on Digital Platforms | Our Common Agenda Policy Brief 8 — Available at https://ec.europa.eu/commission/presscorner/detail/en/mex_23_723. DIGITAL PLATFORM RESPONSES Digital platforms are very diverse in terms of size, function and structure and have pursued a wide range o...
WS #376 Elevating Childrens Voices in AI Design — This pattern has been consistent across multiple research engagements with children and young people. Preuves Consistent findings across all work engaging children and young people, where children with awareness of ...
Why Europe wants to unplug its children — It is enforcement by exhaustion. The friction is the point. In response to these spectacular derelictions of duty, the EU has threatened Meta with fines amounting to 6% of its global turnover, a sum large enough to make ...
Study links higher screen time to weaker learning results in children — A study by researchers from Toronto’s Hospital for Sick Children and St. Michael’s Hospital has found a correlation between increased screen time before age eight and lower scores in reading and mathematics. Published...
How to Prevent an Anxious Generation? — They advocate for the implementation of tools and interventions that can assist individuals in maintaining their overall well-being.In conclusion, Tali Sharot's plugin serves as a helpful tool by providing users with a f...
Children's screen time debate heats up as experts question evidence — A growing number of scientists are questioning whether fears over children's screen time are truly backed by evidence. While many parents worry about smartphones, social media, and gaming, experts say the science behind ...
Young people’s digital responsibility — What would you say if you had to read that on average, children in Europe start to go online at the age of seven? And how many children, aged between 9 and 12, do you think have a social networking profile? (Despite age ...
Young Brains and Screens — By considering these factors, it is possible to promote the mental well-being of young people. JI Julie Inman Grant Speech speed ...
Meaningful Youth Engagement in Policy and Decision-making Processes | Our Common Agenda Policy Brief 3 — It is recommended that Member States: Expand and strengthen youth participation in decision-making at all levels; Make meaningful youth engagement a requirement in all United Nations decision-making processes; Sup...
Youth participation: co-creating the Insafe network | IGF 2023 — This perspective underscores the necessity to acknowledge that children, living in an rapidly evolving digital world, may have unique needs and rights. Not involving them in these decisions could result in protective mea...
The Power of Youth Voices to Reshape the Data Economy (Datasphere Initiative) — Including their voices allows for a broader representation of the population and ensures that decisions made are genuinely inclusive.Partnerships with youth organizations are identified as a means to enhance the inclusio...
Digital technology for the sustainable development goals — Technology has great potential to help deliver the SDGs, but it can also be at the root of exclusion and inequality. We need to harness the benefits of advanced technologies for all. - UN Secretary-General, Antonio Gut...
Technology as a tool to make cities safe and combat violence against women — The document addresses how ICTs can be used to address the issue of violence against women including harassment. It includes the following issues: 1. ICTs for raising awareness on sexual violence and harassment against ...
Private technology companies and the mediation of armed conflict — We set out to bridge the gap between the sphere of mediation of armed conflict – traditionally defined as a low-tech environment – and the sphere of technology. Mediators and practitioners need a better understanding of ...
Protecting the Vulnerable Online — Furthermore, it is argued that platforms should prioritize user safety from the beginning by designing their products with built-in protection. Grant advocates for a "Safety by Design" approach, likening it to having sea...
Information Integrity on Digital Platforms | Our Common Agenda Policy Brief 8 — The Code of Conduct may draw upon the following recommendations: Commitment to information integrity All stakeholders should refrain from using, supporting or amplifying disinformation and hate speech for any purpos...
Is it misleading to speak about climate refugees? Of legal concepts, metaphors, and human suffering … — Who is a refugee? Who should be offered protection from human suffering? Much depends on how we define legal concepts. A recent topic that emerged in Diplo’s blogsphere is the question of climate refugees. Petru Dumitr...
Mind the Gap (1) — Scomnishambles also echoes, ironically, Salmond’s own proud coinage of Scottish Olympians as “Scolympians”. By November 2013, omnishambles had been nominated word of the year by the Oxford English Dictionary. No harm ...
Green paper on on-line gambling in the internal market — (5) Perceived skills and “involvement”. The possibility of getting involved in the event being gambled on and of using one’s own skills to assess the chances of winning provide evidence of the ‘near-miss’ psychology. Thi...
Sex work, drug use, harm reduction and the internet — https://dig.watch/wp-content/uploads/index_4-1.png [Read more session reports and updates from the 14th Internet Governance Forum] ‘I think the Internet provides a wealth of information to seek advice about the harms tha...
Global Youth Summit: Too Young to Scroll? Age verification and social media regulation — However, disagreement remains on the balance between access and protection, with some favoring restrictive approaches and others emphasizing the benefits of social media access. Consensus level High consensus on prin...
WHO officially recognises ‘gaming disorder’ — While it may not sound incredibly interesting for everybody, the eSports industry is set to gross around $1 billion by the end of next year according to some economists, and is drawing the attention of the Olympic Commit...
Reducing terminological confusion: Is it digital or internet or AI governance? — 'Digital' and 'internet' are used interchangeably in governance discussions. While most uses are casual, the choice of digital or internet sometimes signals different governance approaches. In an attempt to bridge two se...
Doing everything online – mental wellbeing vs digital addiction effects on human interaction — The COVID-19 pandemic has had a tremendous impact on all aspects of society, including education, digital content consumption, and mental health. Around the globe, it has sharply increased the time spent online. During t...
Technology, suicide, and the mental health youth — https://dig.watch/wp-content/uploads/IGF2018_114-1.png [Read more session reports and live updates from the 13th Internet Governance Forum] This session explored the connection between Internet use and mental health, exp...
Youth and media literacy: EU – US lessons and practices — In Where policy and practice collide, Monica Bulger et al. point out that they thereby transcend the administrative and cultural borders that have historically been essential for effecting regulatory control over traditi...
Young Brains and Screens — One speaker argues that social media can actually facilitate healthy conversations about mental health challenges among youth. They point out that many teenagers are open about their struggles on social media, such as se...
AI and Digital in 2023: From a winter of excitement to an autumn of clarity — As human rights issues are increasingly brought up in standardisation discussions, there will be a push for human-rights-by-design approaches to be embedded into technical standards that form part of the design and devel...
Young people’s digital responsibility — What would you say if you had to read that on average, children in Europe start to go online at the age of seven? And how many children, aged between 9 and 12, do you think have a social networking profile? (Despite age ...
WHO officially recognises ‘gaming disorder’ — While it may not sound incredibly interesting for everybody, the eSports industry is set to gross around $1 billion by the end of next year according to some economists, and is drawing the attention of the Olympic Commit...
Doing everything online – mental wellbeing vs digital addiction effects on human interaction — The COVID-19 pandemic has had a tremendous impact on all aspects of society, including education, digital content consumption, and mental health. Around the globe, it has sharply increased the time spent online. During t...
Growing global challenges of internet addiction: Impact to the youth and a nation — https://dig.watch/wp-content/uploads/WSIS2019_96-1.png Read more session reports and live updates from the WSIS Forum 2019 With the rapid advancement of Internet penetration across the world and the borderless nature...
European Parliament backs initiative to curb digital platform addiction — The European Parliament garnered strong support, with 545 votes in favor, for a resolution targeting the addictive nature of digital platforms. The initiative, focusing on 'Addictive design of online services,' aims to r...
AI as a companion in our most human moments — Be thoughtful about what you disclose, especially regarding others. Cultural and generational shifts It's worth acknowledging that comfort with AI companionship varies significantly across cultures and generations. Y...
WS #376 Elevating Childrens Voices in AI Design — We have a youth project that has been engaging young people for a couple of years. And I wanted to thank you all for the amazing presentations and the amazing work that you're doing. And I think it's actually very, very ...
Concerns grow over children’s use of AI chatbots — The growing use of AI chatbots and companions among children has raised safety concerns, with experts warning of inadequate protections and potential emotional risks. Often not designed for young users, these apps lack...
Global Youth Summit: Too Young to Scroll? Age verification and social media regulation — And I think the gentleman, a gentleman previously brought this up as well. So, my question is, how can the Australian government ensure youth safety without turning to blanket bans that silence our voices, and when will ...
Leaders TalkX: Looking Ahead: Emerging tech for building sustainable futures — Well, we've done very well. There is no such thing as recovering lost time, but I must ask you to give a round of applause to our panelists for sticking to the three minutes, and will allow us for one more round, a quick...
Rethinking and Advancing Human Rights in the Age of AI — DiploFoundation hosted TeamEurope Trainee Talk on Human Rights Day. It was attended by interns and trainees across International Geneva. The session opened with remarks by Ambassador Michele Cervone d'Urso, EU Mission ...
Safe, secure, and trustworthy AI: What is it and how do we get there? — On 27 October 2025, DiploFoundation, together with the Permanent Delegation of the European Union and the Permanent Missions of Canada and Mexico to the United Nations in Geneva, hosted a diplomatic dialogue on 'Safe, se...
Séance d'ouverture : « La gouvernance internationale du numérique et de l’IA : à la croisée des chemins ? » — Il souligne que nos conversations sur la gouvernance doivent adresser ces questions fondamentales. Major discussion point Données et souveraineté numérique Topics Legal and regulatory | Human rights La gouverna...
Networking Session #95 Friends for Internet : Create Better Digital World — So, I would say anyone is here, and especially, I would say, I mean, even if those old institutions are doing something, which is not true, but even if this is happening, I think it's still also, to some extent, a resp...
Safe Digital Futures for Children: Aligning Global Agendas | IGF 2023 WS #403 — There were a place somewhere named cyberspace. Today, we could say cyberspace did eat the world. So it did contaminate and transform everything. And so to start to answer to your question, we have two principles for dipl...
To connect and disconnect: Unraveling the social fabric of the Internet — Digital technologies could have enabled social scientists and policymakers to reveal tenants in society that are problematic, but not necessarily new. This nuanced view is supported by a study done by three researchers...
Rising UK screen time sparks concerns for wellbeing — UK internet use has risen sharply, with adults spending over four and a half hours a day online in 2025, according to Ofcom’s latest Online Nation report. Public sentiment has cooled, as fewer people now believe the in...
Three limits of the Internet — First, we have to be aware of the need to choose. Then we have to make smart choices giving our time and concentration to those Internet activities that are most relevant for our professional and private lives. Someone ...
The screen and the State – When Netflix met geopolitics — It’s about the very branding of a nation. Spain, through shows like Money Heist and Elite, is cast as sleek, passionate, and modern. The popular image of Scandinavia has been irrevocably coloured by the moody, intelligen...
Part 7: ‘Converging realities: Embedding governance through digital twins’ — But this belief is false – a conceptual mirage. The internet has always been rooted in physical space, and its consequences unfold in the real world. 2. Fictional origins of the cyberspace illusion Using the term ‘cy...
High-Level Session 5: Protecting Children's Rights in the Digital World — But what about the rest of the world, the least developed countries or developing countries? So we should have some kind of inclusiveness, you know, in the safety and protection of children, not only from the developed...

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