The moderated panel discussion focused on young people’s mental health in the digital world, examining platforms, algorithms, education and social dynamics in an international context.
Speakers framed the issue as broader than youth alone, arguing that digital use concerns everyone and is a fundamental policy question at the UN and in Geneva.A central point of agreement was that screen time by itself is an inadequate measure of harm. Niels Weber said the key question is what young people do on and off screens, within a wider assessment of overall mental health.Tatiana Debrabandere similarly said research in francophone Belgium shows too much attention is placed on screen-time limits rather than on what young people actually do online and the positive experiences they may have there.Several speakers stressed that platform design and algorithms shape behaviour. Daniella Esi Darlington argued that many platforms are not built safely for youth and are designed to maximise retention, while also noting that technology can support awareness-raising and advocacy.Weber agreed that retention-focused design prolongs use, but rejected describing most problematic use as 'addiction', saying the more relevant clinical marker is suffering experienced by users or families.He added that excessive phone or game use often responds to offline difficulties such as school, relationships or loss, so digital behaviour should be understood within a broader life context.Education and dialogue were presented as the preferred response over prohibition. Debrabandere described Belgium’s legal basis for lifelong media education and the High Council for Media Literacy's efforts to provide transversal teaching materials, community activities, and support for parents, while noting limited resources and political moves to ban smartphones and social media in some settings.
Darlington opposed bans on social media, arguing they do not address root causes and that policy should instead involve young people, parents, industry and government, including child-focused human rights impact assessments in AI governance.The discussion also explored practical responses. Weber described using video games in therapy to rebuild family dialogue and understand young people’s real experiences and emotions through play.On parenting, he suggested replacing rigid time limits with a checklist of signs that a child is well and balanced.In closing, the panel highlighted both global and local dimensions, including Ghana’s growing openness around digital mental health, and ended with a call for stronger platform accountability and regulation, even where science shows correlation more clearly than causation.
- The panel’s central focus was youth mental health in the digital world, especially how platforms, algorithms, education, social dynamics and psychology intersect in young people’s online experiences. The discussion was framed as timely and important in the wider context of UN and AI governance conversations.
- A major point was that screen time alone is an inadequate measure of digital well-being. Niels Weber and Tatiana Debrabandere argued that the more meaningful questions are what young people do online, what is happening in the rest of their lives, and how digital use relates to broader mental health and developmental needs.
- The speakers stressed that problematic digital use should not automatically be labelled as 'addiction'. Niels Weber argued that overuse is better understood through suffering, context and platform design rather than through simplistic addiction language, while Tatiana added that WHO recognition is limited to gaming disorder in a small minority of cases and that media education should focus on risk reduction.
- Another major discussion point was the role of platform and AI design in shaping harms and benefits. Daniella Esi Darlington highlighted that many systems are built to maximise retention, expose young people to risks such as loneliness, harmful content and cyberbullying, and blur lines between human support and AI companions; at the same time, she noted that technology can also be used for awareness, reporting, counselling access and other supportive interventions.
- The panel repeatedly argued for education, dialogue and co-created regulation rather than bans. Tatiana described Belgium’s legal basis for media education and the need for transversal, practical teaching tools and better funding, while Daniella and Alexandre questioned blanket restrictions such as social media bans for under-16s and instead called for involving young people, parents, schools, governments and industry in safer design and child-focused policy frameworks.
- The overall purpose of the discussion was to explore how to protect and improve young people’s mental health in digital environments by moving beyond simplistic debates about screen time and prohibition. The panel aimed to bring together psychological, educational, technological and policy perspectives to identify better ways to understand youth digital practices, support families and shape more responsible platforms and governance.
- The overall tone was thoughtful, collaborative and solution-oriented. It began as a formal and welcoming panel introduction, then became analytical and at times cautionary as speakers addressed harms, moral panic, loneliness, problematic use and weak platform accountability. By the end, the tone shifted towards practical and constructive responses, emphasising dialogue, education, shared responsibility and regulatory reform rather than fear or blame.
The panel examined young people’s mental health in the digital world and framed the issue as broader than simple concerns about devices or screen time, linking it to platforms, algorithms, education, psychology and social dynamics. Sharon opened by saying the discussion would take place mainly in French with English interpretation, and she noted that it was being held on the same day as the opening of the AI dialogue at Palexpo in Geneva. Alexandre Carette reinforced the framing by saying this is not only a matter for experts or for young people, but for everyone who uses digital tools, and by connecting it to questions such as access, privacy and everyday digital use. A central theme was that screen time alone is an inadequate way to understand digital well-being. Niels Weber said that discussions of screen time often focus on setting limits, but that time spent on a screen does not by itself say enough. In his view, the more important questions are what young people are doing on screens, what they are doing away from screens, and how digital practices fit into their wider mental health and development. He added that the digital world should not be treated as separate from the real world, but as part of the world in which young people grow up. Tatiana Debrabandere echoed this point, saying that surveys in francophone Belgium show young people are informed and can benefit from positive online experiences, yet restrictions tend to focus mainly on screen time rather than on what they actually do online. Niels also explicitly said this should not be treated as a problem of young people alone, but as a broader societal issue that requires a different way of understanding behaviour. Tatiana explained that francophone Belgium has a legal framework for media education which, in her words, acts like a “Bible” and requires the government to put educational practices around media in place across the lifespan, for young people and older adults alike. She said this framework is relatively unusual and important because it enables surveys of children’s and young people’s digital practices and helps pass that information to government. Later, she described the practical work of the Supreme Council on Media Education, which brings together specialists, produces ready-made materials for teachers, and develops activities in schools as well as youth and cultural settings. At the same time, she said implementation remains difficult: it is hard to create a dedicated media-education class, many tools are mostly used by already-motivated teachers, and funding remains limited. Daniella Esi Darlington added an international and technological perspective. She said young people are among the biggest internet users and are therefore often at the receiving end of digital harms. She argued that many platforms are not designed safely enough and that algorithms are built to keep users engaged for long periods in ways that serve the interests of big technology companies. At the same time, she said technology also has positive uses, including awareness-raising, advocacy and self-education about technological harms, especially in relation to AI. She also called for solutions to be co-created by parents, schools, governments, industry and young people themselves, rather than imposed on youth without understanding their experiences. A key conceptual point came from Niels Weber’s discussion of the term “addiction”. He argued that the term is often misleading when applied to young people’s digital behaviour. He said there are no clinical criteria that define screen time itself as problematic, and that the issue should instead be understood through developmental needs, the functions screens serve, and the design features that keep users online longer than they intended. He acknowledged that retention-oriented design can make stopping harder, especially for young users whose brains are still developing, but he said this should not automatically be described as addiction. For him, the clinically meaningful question is whether there is suffering: whether the young person is distressed by their own behaviour, or whether parents are also suffering and describe screen use as a constant battle in family life. He suggested that moving away from the addiction label can open up more useful and less stigmatising responses. Tatiana broadly agreed while drawing a narrower clinical distinction. She said the WHO recognises gaming disorder, not addiction in general, and only in a small minority of cases, around 3 per cent. She argued that media education should focus on reducing risk rather than treating most digital use as addiction. In her view, more serious cases are better identified through patterns such as long-term loss of control or prolonged social withdrawal. She also compared current anxieties around social media and AI to earlier fears about novels in the nineteenth century, arguing against demonisation and in favour of patient support and education. The discussion then turned to warning signs and family context. Asked what should alert parents, Niels said concerns often appear around school avoidance, isolation and family conflict, but he again warned against treating the screen itself as the whole problem. He said digital overuse may be a response to difficulties in everyday life such as separation, bereavement, school problems or relationship problems. He reversed the usual causal story by suggesting that a young person may not be doing badly at school because of phone use, but may be using the phone excessively because school or emotional life is already difficult. Niels also gave a concrete therapeutic example using video games. He said that when a family comes to therapy worried that a child is playing too much Fortnite or another game, one useful step can be to open the game together during the session. He said this approach usually works well because young people often have a great deal to say, become engaged in the session and explain a digital environment that adults often do not understand. He added that games generate real emotions even if the setting is simulated, and that watching play can reveal what is happening both for the young person and within the family. He presented this not as a magical solution, but as a way to rebuild dialogue and place digital life within a wider discussion about school, family, emotions and daily balance. In later practical advice for parents, he again avoided fixed hourly rules and suggested instead defining a checklist of what reassures them that a child is doing well overall, then judging screen use within that broader picture. Several speakers also discussed loneliness, AI companions and online risks. Daniella said loneliness can lead young people to seek AI companions for friendship, and she warned that providers should not allow chatbots to act as substitutes for professionals when users are discussing depression, anxiety or similar distress. She argued that such systems should redirect users to qualified support and keep a human in the loop. She also linked youth vulnerability to fear of missing out, saying that young people may try new technologies simply because they do not want to be left out. She said this can expose them to harmful content and cyberbullying, among other risks. At the same time, she said technology can be part of the response, giving examples such as AI systems that detect cyberbullying, indicate that abusive behaviour is wrong, or connect young people to counsellors and helplines. The panel’s discussion of bans and restrictions brought together several strands of the conversation. Tatiana said that after a change in government in Belgium, smartphones were completely banned in schools and restrictions on social media were also being discussed, influenced by developments in countries such as Australia and France. She described this as a political shift towards prohibition and contrasted it with the council’s effort to pursue a more structural media-education approach. When Alexandre raised Australia’s move to restrict social media access for under-16s, he questioned measures introduced without properly consulting young people and noted that access to psychological and social support differs widely across countries. Daniella replied clearly that banning social media or internet access is not the right answer because it does not address the underlying problem. She said young people use the internet for many positive purposes, including research, business, opportunity-seeking and communication. Instead of bans, she called for stronger governance frameworks, including child-specific human rights impact assessments in AI and digital governance, and closer examination of whether national policy documents actually address children’s digital well-being. Tatiana also explained how media education can work in practice. She said it should begin from young people’s own everyday media practices: what they like, what they consume, whom they follow and how they inform themselves. She gave the example of influencers and content creators, which she described as a major issue in Belgium and France, especially where young people may struggle to distinguish journalism, opinion and commercial promotion. She said media education should help them identify advertising, understand how content is constructed and reflect critically on why they trust particular influencers. When asked whether the issues discussed looked different in Ghana, Daniella said mental health is a broad and global issue and that Ghana also has many young internet and social media users, especially on TikTok. She added, however, that cultural context still matters: in Ghana, mental health is not always discussed openly in mainstream settings, even though younger generations increasingly use digital tools to build awareness and direct people towards experts and psychologists when they need help. Audience interventions broadened the discussion further. One participant said neurodivergent children may be especially affected, raised issues including bullying and the move away from shared viewing towards more individualised digital consumption, and pointed to accompaniment models involving young adults or peers rather than relying only on authority figures such as parents, teachers or schools. Another participant, from the Colombian regulator, asked whether there is sufficient evidence, including at WHO level, about technology’s impact on mental health, and how platforms can be made to take real responsibility for harm. In response, Alexandre said the difficulty is that science often shows correlation rather than causality, and that waiting for definitive proof can block action. He argued that action could still be taken because the current economic model is not transparent or fair, and suggested that regulation could require changes to platform algorithms and business models regardless of unresolved causality questions. He mentioned Meta as an example and referred to a case in the Netherlands where, in his account, a company preferred paying a fine rather than changing its documentation or model. Overall, the discussion presented youth digital well-being as a contextual and societal issue rather than a simple matter of screen time. Speakers repeatedly stressed the need to look at what young people are doing online, what needs digital use is meeting, and whether there is suffering for the young person or the family.
They also highlighted loneliness, cyberbullying, platform design, media education, parental support, youth participation and stronger regulation of opaque business models.
Rather than relying mainly on bans or on the language of addiction, the panelists generally argued for education, dialogue, co-created solutions and greater accountability for technology providers.
This is supported by [S40], which says many scientists question broad claims about harms from 'screen time' alone and stress the importance of factors such as the type of screen engagement and other underlying variables. [S18] also supports moving away from simple offline-online dichotomies.
The knowledge base strongly corroborates this framing. [S18] states there should be no sharp differentiation between offline and online in terms of emotions, skills, and consequences, and [S82] argues that cyberspace is not separate from physical reality but embedded in it.
This is consistent with [S40], which notes that evidence is often weak when discussion focuses on screen time in the abstract and that researchers emphasise distinguishing harmful content from positive online interaction.
The knowledge base does not directly verify the Belgian legal framework, but it adds broader policy context. [S19] describes media literacy as a major policy and civil society field across Europe and the US, while [S18] notes that European policy has shifted towards empowering young people online rather than focusing only on risks.
Although the knowledge base does not specifically confirm the Supreme Council on Media Education, [S19] provides relevant context by showing that media literacy initiatives commonly involve multiple stakeholders, educators, civil society groups, and support materials for schools and parents.
This is broadly supported by [S19], which states that one in three internet users is a child, underscoring the scale of children's and young people's presence online and the need to adapt governance accordingly. [S18] also notes that children in Europe go online from a young age and many have social networking profiles despite age restrictions.
Digital youth mental health is a broad, urgent issue involving platforms, algorithms, education, social dynamics and psychology, not just device use (Sharon)
Arg. 1Sharon frames the panel by stressing that youth mental health in the digital world is a serious and long-standing concern. She presents it as a multidimensional issue that includes technology design, education and social and psychological factors rather than a narrow question of device use.
She says the panel will address 'the health of youth in the digital world' and specifically 'the mental health of youth in the digital world' . She then lists the subtopics as platforms, algorithms, education, social dynamics and psychology, showing that the issue extends well beyond simple screen use .
on: Platform and algorithm design plays a major role in prolonging engagement, so responsibility does not lie only with young people or parents.
Youth digital well-being is a fundamental public policy issue linked to access, privacy and everyday digital use, and it concerns all users, not only experts (Alexandre Carette)
Arg. 1Alexandre Carette presents digital well-being as a universal policy issue affecting not just specialists or youth, but everyone who uses digital tools daily. He connects the discussion to public concerns such as access to the digital world, privacy and intimate life, and places it within the UN policy context.
He states that the issue 'concerns everybody' including young people, experts and all daily users of digital tools . He also refers to Antonio Guterres's remarks about access to the digital world and related problems, especially intimacy, and says this makes it a 'fundamental question' at the UN and in Geneva .
on: Youth digital mental health is a broad, systemic issue that goes beyond simple screen use or screen time.
Young people must be heard directly in digital policy because measures imposed without consulting them can cut them off from important resources and opportunities (Alexandre Carette)
Arg. 2Alexandre argues that digital policy should not be made over the heads of young people. He warns that decisions imposed in the name of protection can remove access to resources without first asking young people what they need or how they experience digital spaces.
When discussing social media restrictions, he criticises decisions 'taken without considering young people' and says authorities are 'just imposing them' rather than asking young people what they need and how they see the issue . He adds that such decisions may cut access to resources that are unevenly available across countries, including psychology and social support .
on: Blanket bans on social media or smartphones are not the preferred response; systemic regulation and educational approaches are more appropriate.
on: Whether restrictions such as banning smartphones or social media are an appropriate response to youth digital harms
Regulation should target opaque and disloyal economic and algorithmic models rather than waiting for perfect scientific proof of causality, because current platform design affects all users, not only youth (Alexandre Carette)
Arg. 3Alexandre argues that policymakers should not delay action until science proves direct causation between technology and mental health harms. Instead, he proposes regulating opaque economic and algorithmic systems that are already known to be non-transparent and capable of influencing everyone, including adults.
He says science currently shows correlation rather than causality, and that waiting for full proof leaves policymakers blocked . He argues that what is offered online is 'not loyal' and 'not transparent', so regulation should already require platforms to change their economic and algorithmic models . He further notes that algorithms influence adults too and gives Meta and the Dutch approach as examples of attempts to push platforms back towards earlier, less algorithmically driven formats .
on: Platform and algorithm design plays a major role in prolonging engagement, so responsibility does not lie only with young people or parents.
on: Whether policy should wait for stronger scientific proof of causal harm before acting against platforms
Screen time alone is a poor indicator; what matters is what young people do on screens and off screens, within their overall mental health context (Niels Weber)
Arg. 1Niels Weber argues that screen time by itself provides very limited insight into youth well-being. He says assessment should focus on what young people are doing online and offline and place digital use within a broader understanding of overall mental health.
He says that when people talk about screen time, it is usually to impose limits, but that this should not be the main focus because screen time gives only 'a little useful and coherent information' . He adds that the key question is what young people do on screens and outside them, and that this is what should be integrated into the evaluation of mental health in a broader, global sense .
on: Youth digital mental health is a broad, systemic issue that goes beyond simple screen use or screen time.
Problematic use should be assessed through individual needs, context and suffering rather than fixed time limits or generational blame (Niels Weber)
Arg. 2Niels argues that digital practices are subjective and vary across groups of young people, so they cannot be judged by universal time-based rules. He says the right approach is to understand what needs young people are trying to meet and whether their use is associated with distress or difficulty.
He explains that youth practices are individualised and that different groups seek different things in applications, social media and games . He criticises the common tendency to blame the next generation and to define digital problems through screen-time recommendations, saying there are no clinical criteria that make screen time itself problematic . He says the focus should be on developmental needs and later notes that clinical work uses the concept of suffering to determine whether use has become problematic .
on: Blanket bans on social media or smartphones are not the preferred response; systemic regulation and educational approaches are more appropriate.
Most excessive digital behaviours should not be called addiction; the more accurate issue is design that prolongs use, while clinical concern should focus on suffering and loss of control (Niels Weber)
Arg. 3Niels rejects the routine use of the word addiction for most digital overuse. He argues that the more accurate issue is retention-focused platform design, and that clinicians should instead look for signs of suffering rather than forcing digital behaviour into addiction models borrowed from substance abuse.
He explicitly says 'we need to stop using this term' and 'we're not talking about addictions', while acknowledging that problems do still exist and must be named properly . He explains that platforms are built to prolong use through retention mechanics but that this does not automatically generate addiction . He adds that young brains may struggle to stop, and that in clinical research the relevant criterion is suffering, such as distress after prolonged scrolling, including distress experienced by parents .
on: Most problematic digital behaviour should not automatically be labelled addiction; more precise concepts such as suffering, loss of control and risk are preferable.
on: Whether problematic digital behaviour should be framed as addiction or through other concepts such as suffering, risk and design
Warning signs for parents include school avoidance, isolation and behavioural change, but these should be understood as possible responses to wider life difficulties rather than as direct effects of screens alone (Niels Weber)
Arg. 4Niels says parents should watch for red flags such as school refusal, solitude and notable behavioural shifts. However, he cautions that these signs often reflect underlying life problems, with screen use functioning as a coping response rather than the original cause.
He says that in clinical practice the concerns that bring families in often involve school-related issues and solitude . He stresses that the whole ecosystem matters and that it is reductive to assume social media alone creates the problem . He gives examples such as separation, loss, school difficulties and romantic difficulties, arguing that increased phone use may be a response to those struggles rather than the reason for them .
on: Technology is not only a source of harm; it also offers benefits and can itself be used to support awareness, help-seeking and solutions.
Big tech design choices encourage prolonged engagement, especially among young users whose self-regulation is still developing, so responsibility lies partly in retention-focused system design (Niels Weber)
Arg. 5Niels argues that problematic digital use cannot be understood only as an individual failing. He places part of the responsibility on platform design, which is intentionally built to keep users engaged for longer, especially affecting younger users whose ability to self-regulate is still developing.
He agrees that many platforms are 'built today in a way to prolong the use' and says the issue lies in 'design' and 'mechanics of retention' that make activity last longer than expected . He adds that because the brains of young people are not yet fully mature, they may find it harder to stop and move to another activity .
on: Platform and algorithm design plays a major role in prolonging engagement, so responsibility does not lie only with young people or parents.
Parents should replace rigid screen-time rules with a broader checklist of signs that a child is doing well, so concern is based on overall well-being rather than hours spent online (Niels Weber)
Arg. 6Niels proposes a practical parenting approach that shifts attention away from counting minutes and towards checking whether a child is healthy, and generally doing well. The aim is to reduce anxiety by evaluating digital use through wider indicators of well-being instead of using arbitrary hourly limits.
He suggests that instead of saying a child gets only one hour of screen time, parents should define what reassures them that the child is okay and build a 'checklist' around that . He adds that even if a child spends two hours on screens, the real issue is whether the broader conditions are satisfactory and whether parents can stop worrying about the screen time itself .
on: Responses should prioritise education, dialogue, accompaniment and support for parents and young people rather than moral panic or demonisation.
Media education policy in francophone Belgium shows that focusing only on screen time misses the real question of what young people do online and what benefits or harms they experience (Tatiana Debrabandere)
Arg. 1Tatiana argues that Belgium's media education framework demonstrates the limits of screen-time-centred thinking. She says policy and research should instead examine how young people actually use digital media and what positive or negative experiences result from that use.
She explains that francophone Belgium has a legal basis for media education that obliges the government to support educational practices across the lifespan . She adds that surveys of young people's digital practices help inform government, and that these studies show young people can benefit from positive experiences online, while a sole focus on imposed screen-time limits causes policymakers to miss what young people are actually doing online .
on: Technology is not only a source of harm; it also offers benefits and can itself be used to support awareness, help-seeking and solutions.
WHO recognises gaming disorder only in limited cases, so media education should concentrate on reducing risk and identifying serious patterns such as sustained loss of control or prolonged social withdrawal (Tatiana Debrabandere)
Arg. 2Tatiana distinguishes between rare clinically recognised gaming disorder and the broader public tendency to label digital use as addiction. She argues that media education should instead focus on risk reduction and on spotting more serious, durable signs of dysfunction.
She says WHO recognises gaming disorder and that it concerns only around 3%, while clarifying that this is not the same as talking broadly about addiction . She explains that media education's role is to 'leverage the risk', comparing it to learning the rules of driving a car . She also says that problematic situations can be identified through 'sustainable loss of control' and 'social retreat for several months' .
on: Most problematic digital behaviour should not automatically be labelled addiction; more precise concepts such as suffering, loss of control and risk are preferable.
on: Whether problematic digital behaviour should be framed as addiction or through other concepts such as suffering, risk and design
Media education needs a lifelong, transversal approach that supports young people, teachers and especially parents through dialogue rather than fear or demonisation (Tatiana Debrabandere)
Arg. 3Tatiana sees media education as a long-term, cross-cutting educational effort rather than a one-off intervention. She emphasises support for parents and the need to replace panic and blame with dialogue, practical advice and accompaniment.
She says media education requires 'a long-term role' with information tools and workshops, and explicitly describes it as a 'transversal approach' . She adds that this approach should anticipate and accompany the public, especially parents, by giving them spaces for dialogue and advice so they stop demonising digital media and no longer feel completely helpless or solely responsible .
on: Responses should prioritise education, dialogue, accompaniment and support for parents and young people rather than moral panic or demonisation.
Media education should teach young people to analyse influencers, commercial content and information sources critically by starting from their own everyday media practices (Tatiana Debrabandere)
Arg. 4Tatiana argues that effective media education must begin with the real media habits of young people. From there, educators can help them recognise commercial influence, understand how content creators shape opinion and build critical thinking about information sources.
She says one approach is to question young people about what they like, do and consume in everyday life so they reflect on their own practices . She points to the issue of news influencers and content creators in Belgium and France, warning that young people may follow them without recognising publicity or developing critical thinking . She explains that educators can use concrete publications and ask how young people get informed, why they trust a given influencer and how content is constructed, insisting that media education must start from personal uses .
on: Young people should be included directly in designing digital policy and solutions rather than being governed only through top-down measures.
Blanket bans on smartphones or social media risk becoming simplistic political responses that ignore educational work and the lived realities of young people (Tatiana Debrabandere)
Arg. 5Tatiana criticises outright prohibitions as an overly blunt response to digital challenges. She suggests that such bans can overshadow the slower but more meaningful work of media education and fail to address how young people actually live and learn with digital tools.
She gives the example of francophone Belgium, where after a government shift smartphones were completely forbidden at schools, calling it something of a revolution . She adds that social media may also be forbidden, citing Australia and France, and says this is the kind of model her council is trying to resist . She contrasts this with efforts to build structural, transversal media education through specialist coordination, teaching materials and activities inside and outside schools .
on: Blanket bans on social media or smartphones are not the preferred response; systemic regulation and educational approaches are more appropriate.
on: Whether restrictions such as banning smartphones or social media are an appropriate response to youth digital harms
Youth are major internet users and therefore heavily exposed to digital harms, but platforms are also designed in ways that intensify engagement through algorithmic systems (Daniella Esi Darlington)
Arg. 1Daniella argues that because young people are among the most internet users, they are especially exposed to online harms. She also says the risk is amplified by platform and algorithm design that keeps users engaged for longer and can push them towards unhealthy patterns of use.
She states that young people are 'the most users of the Internet' and therefore more often on the receiving end of its harms . She notes that young people use the internet for education, friendship and research, but says the platforms they use are 'not really built in a safe way', especially when algorithms are considered . She adds that systems are built to keep young people engaged for long hours and links this to how big tech designs technologies to cause or intensify addictive-like use .
on: Platform and algorithm design plays a major role in prolonging engagement, so responsibility does not lie only with young people or parents.
Young people need co-created support involving parents, schools, governments and other stakeholders so that remedies match their real needs and challenges (Daniella Esi Darlington)
Arg. 2Daniella argues that responses to youth digital harms should be collaborative rather than top-down. She says young people themselves must be included in designing solutions alongside parents, schools, governments and other actors so that support actually reflects their lived challenges.
She says that solutions should return to a more traditional collaborative model in which parents, schools, government and other stakeholders co-create remedies that young people can participate in . She further stresses that it is not a one-sided issue, that adults must speak to young people, understand their challenges and create safe spaces for them to co-create solutions with the relevant actors .
on: Young people should be included directly in designing digital policy and solutions rather than being governed only through top-down measures.
AI companions and chatbots can worsen loneliness or mishandle depression and anxiety, so providers should redirect vulnerable users to human professionals and keep humans in the loop (Daniella Esi Darlington)
Arg. 3Daniella warns that young people may turn to AI systems for companionship because of loneliness, but these tools are not human and should not replace professional care. She argues that providers have a duty to redirect users dealing with depression or anxiety to qualified humans and to preserve human oversight.
She identifies loneliness as one reason young people may engage with AI companions for friendship . She says awareness is needed so users understand that AI 'doesn't have human emotions' . She then argues that when conversations involve depression or anxiety, providers should divert them to actual professionals and ensure that AI chatbots do not assume the role of a professional, making 'the human in the loop' essential .
The internet is also a positive space for youth to find opportunities, do research, run businesses and build advocacy, so policy must preserve benefits while addressing harm (Daniella Esi Darlington)
Arg. 4Daniella stresses that the internet is not only a source of risk but also an important source of opportunity and empowerment for young people. She therefore argues for balanced policy that protects young users without cutting them off from the educational, economic and civic benefits of digital access.
She says technology is powerful enough to be leveraged not just for posting content but also for creating awareness about harms and for youth initiatives around education and advocacy, including on AI and loneliness . Later, in arguing against bans, she gives her own examples of using the internet to find opportunities, do research, support her business, find clients and engage with people .
on: Technology is not only a source of harm; it also offers benefits and can itself be used to support awareness, help-seeking and solutions.
Banning social media is not the right solution; stronger frameworks, child-specific human rights impact assessments and stakeholder involvement are more effective than exclusion (Daniella Esi Darlington)
Arg. 5Daniella rejects social media bans as a superficial response that fails to address underlying problems. She advocates instead for governance frameworks that include youth and stakeholders and that assess risks to children's rights directly within AI and digital policy.
She says plainly that 'banning social media or even access to internet is not the right approach because it doesn't really solve the root of the problem' . She reports that young delegates in a recent UN Graduate Study Program research project also agreed that banning social media was not the right approach . She proposes putting in place stronger frameworks, citing a recently launched scientific panel report discussed at the Global Dialogue on AI Governance that recommends fundamental human rights impact assessments for children in AI governance strategies . She concludes that policy should involve young people, stakeholders, the tech industry and government organisations rather than pursue total bans .
on: Blanket bans on social media or smartphones are not the preferred response; systemic regulation and educational approaches are more appropriate.
on: Whether restrictions such as banning smartphones or social media are an appropriate response to youth digital harms
In Ghana, mental health remains shaped by cultural reluctance to discuss it openly, but younger generations are using digital tools to raise awareness and seek expert help (Daniella Esi Darlington)
Arg. 6Daniella explains that in Ghana, discussions of mental health are still influenced by cultural hesitation and are not fully mainstream. At the same time, she says younger people are using digital platforms to normalise the conversation, spread awareness and connect people to professional support.
She says the issue is global but that in Ghana cultural context affects how mental health and well-being are discussed, and that it is 'not really in the mainstream' for young people to speak openly about their mental health . She then says that younger generations are using digital tools to create more awareness and to let people know they can reach experts or psychologists when they face challenges on technological platforms .
Neurodivergent young people and bullying risks require accompaniment models that rely on peers or alternative trusted groups, not only authority figures such as parents and schools (Audience)
Arg. 1The audience member argues that some groups, especially neurodivergent young people, face particular digital risks that are not well addressed by standard parent- or school-centred responses. They suggest accompaniment approaches using peers or other non-authority groups who may be better placed to support and guide young people.
The speaker highlights neurodivergent young people as a population especially affected by screens and social media, and also mentions bullying and the fact that digital media are no longer shared in the same way as television was . They refer to a conference chaired by Cyprus and to alternatives being developed through organisations and work linked to the European Commission, where young adults accompany learning instead of relying only on forbidding use . They add that this creates a different relationship from the authority of schools, teachers or parents because it brings in 'another population' as a support base .
There is concern about limited WHO-level evidence on technology’s mental health impact, alongside a demand for stronger accountability from platforms for harms linked to their services (Audience)
Arg. 2The audience member raises a policy and evidence challenge: authorities often say there is insufficient high-level evidence, including from WHO, about the mental health impact of technology. At the same time, they ask how platforms can be made to take meaningful responsibility for harms associated with their services.
A representative from the Colombia regulator says that in their context people often argue there is not enough evidence from the World Health Organization about technology's impact on mental health . The same speaker asks whether there is a study on the issue and directly raises the question of what can be done to make platforms 'take real responsibility' for related harms .
on: Whether policy should wait for stronger scientific proof of causal harm before acting against platforms
Session Knowledge Graph
Speakers · Topics · Arguments · Relationships
There was broad agreement that youth mental health in the digital world cannot be reduced to counting hours on devices. Sharon framed the issue as involving platforms, algorithms, education, social dynamics and psychology . Alexandre presented it as a fundamental public policy issue affecting everyday users and linked it to access and intimacy concerns . Niels explicitly argued that screen time offers only limited useful information and that attention should focus on what young people do on and off screens within their overall mental health context . Tatiana similarly said that a sole focus on imposed screen time makes policymakers miss what young people are actually doing online and the positive experiences they may have . Daniella also moved the discussion beyond time spent online to platform design and algorithms that intensify engagement .
Digital youth mental health is a broad, urgent issue involving platforms, algorithms, education, social dynamics and psychology, not just device use (Sharon)
Youth digital well-being is a fundamental public policy issue linked to access, privacy and everyday digital use, and it concerns all users, not only experts (Alexandre Carette)
Screen time alone is a poor indicator; what matters is what young people do on screens and off screens, within their overall mental health context (Niels Weber)
Media education policy in francophone Belgium shows that focusing only on screen time misses the real question of what young people do online and what benefits or harms they experience (Tatiana Debrabandere)
Youth are major internet users and therefore heavily exposed to digital harms, but platforms are also designed in ways that intensify engagement through algorithmic systems (Daniella Esi Darlington)
This aligns with prior expert and policy discussions urging a holistic approach to children's digital wellbeing rather than a narrow focus on exposure time alone [S39] [S40] [S58].
Niels argued that there are no clinical criteria making screen time itself problematic and that assessment should instead look at developmental needs, context and suffering . Tatiana agreed that the only thing often imposed on young people is screen time, while insufficient attention is paid to what they actually do online . Daniella also shifted the focus from long hours online as such to the way platforms and algorithms are built to keep young people engaged, indicating that the real issue is not merely duration but the conditions and consequences of use .
Problematic use should be assessed through individual needs, context and suffering rather than fixed time limits or generational blame (Niels Weber)
Media education policy in francophone Belgium shows that focusing only on screen time misses the real question of what young people do online and what benefits or harms they experience (Tatiana Debrabandere)
Youth are major internet users and therefore heavily exposed to digital harms, but platforms are also designed in ways that intensify engagement through algorithmic systems (Daniella Esi Darlington)
This is supported by evidence questioning simple screen-time narratives and by guidance emphasising content quality, co-viewing, context, and actual harms rather than blunt hourly limits [S38] [S39] [S40] [S58].
Niels strongly rejected the routine use of the term addiction, saying that platforms may prolong use but that this does not automatically create addiction, and that clinical attention should instead focus on suffering . Tatiana echoed this distinction by saying WHO recognises gaming disorder only in limited cases and that media education should focus on reducing risk and identifying sustained loss of control or prolonged social withdrawal rather than broadly calling everything addiction .
Most excessive digital behaviours should not be called addiction; the more accurate issue is design that prolongs use, while clinical concern should focus on suffering and loss of control (Niels Weber)
WHO recognises gaming disorder only in limited cases, so media education should concentrate on reducing risk and identifying serious patterns such as sustained loss of control or prolonged social withdrawal (Tatiana Debrabandere)
This reflects broader caution about loaded labels and the need for conceptual precision: prior discussions on problematic or excessive internet use warn against blaming children through simplistic 'addiction' framings, while other policy fields note that terms such as addiction can be contested and should be used carefully [S53] [S57] [S58].
Several speakers agreed that the design of platforms and algorithms contributes materially to problematic use. Sharon set this up by identifying platforms and algorithms as central subtopics of the discussion . Niels said platforms are built to prolong use through retention mechanics and that young users may find it harder to stop because their self-regulation is still developing . Daniella likewise argued that platforms are not built safely and that algorithms are designed to keep young people engaged for longer . Alexandre later argued that policy should target non-transparent economic and algorithmic models rather than wait for definitive proof of mental health causality .
Digital youth mental health is a broad, urgent issue involving platforms, algorithms, education, social dynamics and psychology, not just device use (Sharon)
Big tech design choices encourage prolonged engagement, especially among young users whose self-regulation is still developing, so responsibility lies partly in retention-focused system design (Niels Weber)
Youth are major internet users and therefore heavily exposed to digital harms, but platforms are also designed in ways that intensify engagement through algorithmic systems (Daniella Esi Darlington)
Regulation should target opaque and disloyal economic and algorithmic models rather than waiting for perfect scientific proof of causality, because current platform design affects all users, not only youth (Alexandre Carette)
This matches established 'safety by design' and platform accountability approaches, including calls for built-in protections, transparency around algorithms, and scrutiny of surveillance advertising and amplification business models [S42] [S49] [S50].
Niels proposed a practical parenting approach based on a checklist of signs that a child is doing well rather than rigid hourly limits . Tatiana stressed a lifelong, transversal media education approach that offers parents spaces for dialogue and advice and helps them stop demonising digital media . Daniella added that solutions should be co-created by parents, schools, governments and other stakeholders together with young people themselves .
Parents should replace rigid screen-time rules with a broader checklist of signs that a child is doing well, so concern is based on overall well-being rather than hours spent online (Niels Weber)
Media education needs a lifelong, transversal approach that supports young people, teachers and especially parents through dialogue rather than fear or demonisation (Tatiana Debrabandere)
Young people need co-created support involving parents, schools, governments and other stakeholders so that remedies match their real needs and challenges (Daniella Esi Darlington)
This aligns with longstanding safer internet and digital parenting frameworks that emphasise empowerment, non-judgemental education, parent-child dialogue, and media literacy over fear-based approaches [S41] [S42] [S50] [S58].
Alexandre argued that decisions taken without considering young people simply impose restrictions and may cut them off from important resources . Daniella similarly said adults must speak to young people, understand their challenges and create safe spaces for them to co-create solutions . Tatiana's educational approach also starts from young people's own media practices, preferences and information habits, indicating that understanding youth experience directly is essential to any meaningful intervention .
Young people must be heard directly in digital policy because measures imposed without consulting them can cut them off from important resources and opportunities (Alexandre Carette)
Young people need co-created support involving parents, schools, governments and other stakeholders so that remedies match their real needs and challenges (Daniella Esi Darlington)
Media education should teach young people to analyse influencers, commercial content and information sources critically by starting from their own everyday media practices (Tatiana Debrabandere)
This is strongly grounded in international and internet governance practice: UN guidance calls for meaningful, institutionalised youth engagement, while safer internet and IGF processes have repeatedly recommended direct youth participation in policy design [S41] [S43] [S44] [S45].
Tatiana criticised outright bans on smartphones in schools and possible social media bans as simplistic models that her council is trying to resist, preferring structural media education instead . Daniella plainly said banning social media or internet access is not the right approach and advocated stronger frameworks and child-specific impact assessments . Alexandre criticised decisions imposed without consulting young people and warned that they may deprive them of resources and support . Niels's broader emphasis on context, needs and suffering rather than blunt limits also aligns with resistance to one-size-fits-all prohibitions .
Blanket bans on smartphones or social media risk becoming simplistic political responses that ignore educational work and the lived realities of young people (Tatiana Debrabandere)
Banning social media is not the right solution; stronger frameworks, child-specific human rights impact assessments and stakeholder involvement are more effective than exclusion (Daniella Esi Darlington)
Young people must be heard directly in digital policy because measures imposed without consulting them can cut them off from important resources and opportunities (Alexandre Carette)
Problematic use should be assessed through individual needs, context and suffering rather than fixed time limits or generational blame (Niels Weber)
This is consistent with policy approaches that favour platform regulation, digital literacy, and proportionate rights-based measures over blanket bans; UN guidance explicitly warns against blanket platform bans, while youth safety debates also show stronger support for balanced regulation and education than prohibition alone [S41] [S50] [S55].
Tatiana said research in Belgium shows that young people can benefit from positive online experiences and that an exclusive focus on restriction misses this . Daniella repeatedly stressed that technology can be used for research, business, awareness-raising, advocacy and even tools such as helplines or anti-cyberbullying interventions . Niels also treated digital media and even video games as things that should be explored as part of young people's real lives rather than assumed to be inherently harmful, noting that screen use often responds to underlying needs and difficulties .
Media education policy in francophone Belgium shows that focusing only on screen time misses the real question of what young people do online and what benefits or harms they experience (Tatiana Debrabandere)
The internet is also a positive space for youth to find opportunities, do research, run businesses and build advocacy, so policy must preserve benefits while addressing harm (Daniella Esi Darlington)
Warning signs for parents include school avoidance, isolation and behavioural change, but these should be understood as possible responses to wider life difficulties rather than as direct effects of screens alone (Niels Weber)
This reflects a well-established policy framing that digital technologies can both create risks and enable solutions, including e-health, education, awareness-raising, reporting tools, and support services [S39] [S46] [S47].
Both speakers challenged loose public use of addiction language. Niels said directly that 'we need to stop using this term' and that the issue is better understood through suffering and retention-oriented design rather than substance-style addiction models . Tatiana agreed by distinguishing rare WHO-recognised gaming disorder from broader claims about addiction and by focusing on risk reduction, sustained loss of control and prolonged social withdrawal . All three moved away from simplistic screen-time measurement. Niels said there are no clinical criteria defining screen time as problematic and that the focus should be on needs and suffering . Tatiana said policymakers miss a great deal when they focus only on screen time rather than actual online behaviour and experiences . Daniella likewise focused on platform design, algorithmic retention and exposure to harms, not merely time spent online . These speakers shared a clear scepticism towards bans. Daniella said banning social media or internet access does not solve root problems and instead called for frameworks and stakeholder involvement . Alexandre criticised protective measures imposed without consulting youth and warned they can remove access to resources . Tatiana criticised school smartphone bans and possible social media prohibitions as simplistic political responses that sideline structural media education . All three located part of the problem in platform architecture rather than only in user behaviour. Daniella said platforms are not built safely and that algorithms are designed to keep users engaged . Niels agreed that retention mechanics prolong use, especially for younger users with less mature self-regulation . Alexandre extended this into a regulatory argument, saying opaque economic and algorithmic models should be addressed without waiting for perfect causal proof . These speakers converged on supportive accompaniment rather than punitive control. Tatiana stressed lifelong media education, workshops and dialogue spaces for parents . Daniella called for co-created support involving parents, schools, government and youth themselves . Niels translated this into practical family guidance by suggesting parents use a well-being checklist rather than strict screen-time quotas .
An unexpected area of consensus was that speakers from quite different professional standpoints did not support simple prohibition. Tatiana criticised bans directly , Daniella rejected banning as the wrong solution and preferred governance frameworks , Alexandre objected to imposing measures without youth consultation and later argued for regulation of opaque algorithmic business models , and Niels's clinical framework also rejected blunt, time-based or generationally moralistic responses .
Given how common addiction language is in public discourse, it was striking that both the clinician and the media education specialist explicitly pushed back against it. Niels said the term should be stopped because it imports misleading assumptions from substance abuse models . Tatiana reinforced this by narrowing legitimate clinical language to limited WHO-recognised gaming disorder and by shifting the focus to risk, sustained loss of control and withdrawal .
Rather than treating technology as inherently damaging, multiple speakers recognised its constructive potential. Daniella pointed to advocacy, business, research, anti-cyberbullying tools and digital help channels . Tatiana said research shows young people can have positive online experiences . Niels even incorporated video games into therapy and treated digital use as a meaningful route into understanding emotions and needs .
The main areas of agreement were that youth digital mental health is a broad and systemic issue; screen time alone is a weak measure; platform and algorithm design matters; young people should be consulted directly; and educational, supportive and regulatory responses are preferable to moral panic or blanket bans .
The clearest disagreement concerned restrictive bans. Tatiana described school smartphone bans and possible social media prohibitions in Belgium as a political turn that her media education council is trying to resist, favouring structural educational responses instead . Daniella explicitly rejected banning social media or internet access as the wrong approach because it does not solve root causes, and argued for frameworks, child-specific rights impact assessments and stakeholder participation instead . Alexandre also criticised decisions imposed without asking young people what they need, warning that such measures can remove access to important resources and support .
Blanket bans on smartphones or social media risk becoming simplistic political responses that ignore educational work and the lived realities of young people (Tatiana Debrabandere)
Banning social media is not the right solution; stronger frameworks, child-specific human rights impact assessments and stakeholder involvement are more effective than exclusion (Daniella Esi Darlington)
Young people must be heard directly in digital policy because measures imposed without consulting them can cut them off from important resources and opportunities (Alexandre Carette)
This disagreement reflects an live policy divide: some European and national debates favour bans or strict age-gating, while other policy voices warn that prohibition is blunt, circumventable, or rights-intrusive and instead favour balanced regulation and education [S37] [S50] [S55].
Niels forcefully argued that the term addiction should generally be abandoned in this field, saying 'we're not talking about addictions' and that the real issue is retention-oriented design and the presence of suffering rather than an addiction model borrowed from substance abuse . Tatiana broadly aligned with caution but retained a narrower clinical category, noting that WHO recognises gaming disorder in a limited minority of cases and that problematic situations can involve sustained loss of control or prolonged social withdrawal . The disagreement was therefore not over whether problems exist, but over whether any addiction-like framing remains useful beyond the specific WHO-recognised disorder .
Most excessive digital behaviours should not be called addiction; the more accurate issue is design that prolongs use, while clinical concern should focus on suffering and loss of control (Niels Weber)
WHO recognises gaming disorder only in limited cases, so media education should concentrate on reducing risk and identifying serious patterns such as sustained loss of control or prolonged social withdrawal (Tatiana Debrabandere)
This mirrors wider conceptual disputes across policy and expert communities: some domains formally recognise disorders such as gaming disorder, but other discussions on internet use stress 'problematic' or 'excessive' use and warn that terminology shapes public understanding and policy responses [S56] [S57] [S58].
A representative from the Colombia regulator raised the concern that policymakers are often told there is not enough WHO-level evidence about technology's mental health effects and asked whether there is a relevant study, while also pressing for platform responsibility . Alexandre responded that science currently shows correlation rather than causality, but argued that waiting for full proof would paralyse action. He proposed acting instead against non-transparent and disloyal economic and algorithmic systems regardless of unresolved causality .
There is concern about limited WHO-level evidence on technology’s mental health impact, alongside a demand for stronger accountability from platforms for harms linked to their services (Audience)
Regulation should target opaque and disloyal economic and algorithmic models rather than waiting for perfect scientific proof of causality, because current platform design affects all users, not only youth (Alexandre Carette)
This is a well-established policy tension. Some research commentary stresses weak or inconsistent causal evidence on screen harms, while regulatory approaches increasingly justify precautionary action through safety-by-design, transparency, and platform duties even amid evidential uncertainty [S40] [S42] [S49] [S50].
An unexpected point of friction was conceptual rather than policy-based. Niels insisted that addiction terminology should be stopped because it imports the wrong clinical and imaginative framework and can leave families feeling powerless . Tatiana did not defend broad addiction language, but she did preserve a recognised category of gaming disorder and spoke of identifiable severe patterns such as long-term loss of control and withdrawal . The surprise lies in the fact that speakers largely agreed on supportive responses, yet still diverged on the vocabulary used to define the problem .
Most panellists were broadly aligned, so a notable disagreement came from the audience intervention. The Colombia regulator highlighted a common institutional objection: insufficient WHO-level evidence on mental health impacts and uncertainty about what studies justify action . Alexandre responded by explicitly rejecting a wait-for-proof approach, arguing that correlation is enough to justify action against opaque and disloyal platform models . This was unexpected because it shifted the discussion from youth support to a sharper dispute over evidentiary thresholds for regulation .
The discussion showed relatively low direct conflict among panellists. Most speakers agreed that youth digital well-being is a serious issue, that screen-time metrics alone are insufficient, that platform design matters, and that young people should be supported rather than blamed or excluded . The main disagreements concerned methods and framing: bans versus education and governance , addiction language versus suffering/risk frameworks , and whether policymakers should wait for stronger causal evidence before regulating platforms .
All three speakers agreed that simple screen-time counting is inadequate. Niels said screen time offers limited useful information and that the real issue is what young people do on and off screens within broader mental health assessment . Tatiana likewise said that when only screen time is imposed, policymakers miss what young people are actually doing online and the positive experiences they may have . Daniella also moved beyond duration alone, arguing that platform and algorithmic design shapes prolonged engagement and harms . Their shared goal was better understanding of youth digital use, but they approached it differently: Niels from clinical assessment, Tatiana from media education and Daniella from platform design and governance .
Screen time alone is a poor indicator; what matters is what young people do on screens and off screens, within their overall mental health context (Niels Weber) Media education policy in francophone Belgium shows that focusing only on screen time misses the real question of what young people do online and what benefits or harms they experience (Tatiana Debrabandere) Youth are major internet users and therefore heavily exposed to digital harms, but platforms are also designed in ways that intensify engagement through algorithmic systems (Daniella Esi Darlington)
These speakers shared the goal of protecting young people but disagreed with prohibition-based methods. Tatiana opposed blanket bans and favoured structural media education and support systems . Daniella also rejected bans, instead advocating governance frameworks, child-specific assessments and participation by youth and stakeholders . Alexandre reinforced that protective policies should not be imposed without consulting young people, because doing so can deprive them of valuable resources . The common aim was protection and well-being; the disagreement was with punitive or exclusionary means rather than with the goal itself .
Blanket bans on smartphones or social media risk becoming simplistic political responses that ignore educational work and the lived realities of young people (Tatiana Debrabandere) Banning social media is not the right solution; stronger frameworks, child-specific human rights impact assessments and stakeholder involvement are more effective than exclusion (Daniella Esi Darlington) Young people must be heard directly in digital policy because measures imposed without consulting them can cut them off from important resources and opportunities (Alexandre Carette)
All three supported accompaniment rather than panic, but they emphasised different routes. Niels proposed a parental checklist focused on overall well-being instead of hard hourly limits . Tatiana argued for lifelong, transversal media education, including dialogue spaces for parents so they stop demonising media and feeling helpless . Daniella called for co-created support involving parents, schools, government and young people themselves . They agreed on the goal of support and prevention, while differing in whether the main lever should be family practices, educational systems or broader multi-stakeholder governance .
Parents should replace rigid screen-time rules with a broader checklist of signs that a child is doing well, so concern is based on overall well-being rather than hours spent online (Niels Weber) Media education needs a lifelong, transversal approach that supports young people, teachers and especially parents through dialogue rather than fear or demonisation (Tatiana Debrabandere) Young people need co-created support involving parents, schools, governments and other stakeholders so that remedies match their real needs and challenges (Daniella Esi Darlington)
There was broad agreement that technology providers bear responsibility, but disagreement in emphasis and remedy. Niels focused on retention design that prolongs use, especially for young people with less developed self-regulation . Daniella highlighted AI companions and chatbots, arguing providers must redirect vulnerable users to professionals and preserve human oversight . Alexandre focused on regulating opaque economic and algorithmic models without waiting for causal proof of harm . They agreed that provider-side design matters, but differed on whether the primary response should be clinical reframing, safety-by-design obligations for AI systems, or market and algorithm regulation .
Big tech design choices encourage prolonged engagement, especially among young users whose self-regulation is still developing, so responsibility lies partly in retention-focused system design (Niels Weber) AI companions and chatbots can worsen loneliness or mishandle depression and anxiety, so providers should redirect vulnerable users to human professionals and keep humans in the loop (Daniella Esi Darlington) Regulation should target opaque and disloyal economic and algorithmic models rather than waiting for perfect scientific proof of causality, because current platform design affects all users, not only youth (Alexandre Carette)
- Youth mental health in the digital world is a broad public policy and social issue involving platforms, algorithms, education, privacy, family dynamics and psychology, not merely time spent on devices.
- Screen time alone was repeatedly described as an inadequate measure of harm; the more relevant questions are what young people do online, what needs digital use is serving, and how their online and offline lives interact.
- Problematic digital use should be understood through context, individual needs, behavioural change and experienced suffering rather than through fixed hourly limits or generalised moral panic about youth technology use.
- Speakers cautioned against routinely labelling digital behaviours as 'addiction'. Niels Weber argued that most cases reflect design-driven prolonged engagement or coping responses rather than addiction, while Tatiana Debrabandere noted that WHO recognition is limited to gaming disorder in a small proportion of cases.
- Warning signs for concern include school avoidance, isolation, sustained loss of control, prolonged social withdrawal and broader behavioural change, but these should be explored as possible signs of underlying life difficulties rather than assumed to be caused by screens alone.
- Media education was presented as a central response, especially the francophone Belgium approach that treats media education as a lifelong and transversal responsibility. Education should help young people analyse influencers, advertising, information sources and their own media habits critically.
- Parents need support and dialogue-based guidance rather than blame. Instead of relying only on strict screen-time limits, they were encouraged to look at a broader checklist of whether a child is functioning well overall.
- Platform and algorithm design were identified as major contributors to prolonged engagement. Speakers stressed that responsibility does not lie only with young people or parents but also with technology companies and the economic models behind digital services.
- AI tools can both help and harm. Risks discussed included loneliness, over-reliance on AI companions, cyberbullying and exposure to harmful content, while potential benefits included awareness-raising, helplines, detection of bullying and other supportive interventions when humans remain involved.
- Youth voices should be included directly in policymaking. Several speakers argued that measures imposed without consulting young people risk cutting them off from beneficial resources such as education, research, business opportunities and social connection.
- Blanket bans on smartphones or social media were widely criticised as simplistic responses that do not address root causes. The discussion favoured stronger regulatory frameworks, co-created solutions and scrutiny of platform business models instead.
- The issue is global but context matters. Daniella Esi Darlington noted that in Ghana mental health is still shaped by cultural reluctance to discuss it openly, though younger generations are using digital tools to build awareness and seek help.
“Niels Weber argued that screen time is not the most useful measure; what matters is what young people do on screens and outside them, and digital life should be understood as one part of their broader mental health context.”
“Tatiana Debrabandere said that in francophone Belgium media education is recognised in law across the lifespan, and that governments often focus too much on imposing screen-time limits while paying too little attention to what young people actually do online.”
“Daniella Esi Darlington observed that digital platforms are often not built safely for young users and that algorithms are designed to keep them engaged, while also stressing that technology can be used positively for awareness, support, and co-created solutions.”
“Niels Weber insisted that we should stop calling problematic digital use 'addiction' in most cases, because that term is misleading; the real issue is often manipulative design and unmet needs, and the clinically relevant question is whether the person is suffering.”
“Tatiana Debrabandere compared today’s anxieties about social media and AI to the nineteenth-century moral panic about novels, arguing that media education should anticipate and accompany people rather than merely demonise new media.”
“Daniella Esi Darlington warned that young people may turn to AI companions out of loneliness, and that when chatbots encounter issues like depression or anxiety they should redirect users to human professionals rather than act as substitutes.”
“Niels Weber said that problematic digital behaviour is often not the cause of distress but a response to it: for example, a young person may use a phone excessively because of school struggles, relationship problems, separation, or loss.”
“Tatiana Debrabandere described how school bans on smartphones and social media are advancing politically, while arguing for a transversal media education approach and warning that educational ambitions remain undercut by a lack of resources and teacher capacity.”
“Daniella Esi Darlington rejected social media bans as the wrong approach and proposed instead rights-based governance, including child-specific human rights impact assessments in AI and digital policy frameworks.”
“Niels Weber explained that in therapy he sometimes plays games such as Fortnite with families, using the game as a shared space to ask questions, restore dialogue, and understand the emotions and meanings attached to play.”
“In response to a question about evidence and platform responsibility, Alexandre Carette argued that waiting for definitive scientific proof of causality can paralyse action, and that regulators can still intervene on the basis of non-transparent and unfair economic and algorithmic models.”
How should young people’s mental health in the digital world be assessed beyond simple screen-time measures?
Both argued that screen time alone is an inadequate indicator and that evaluation should focus on what young people do online and offline, their developmental needs, and their wider mental health context. This points to a need for better assessment frameworks.
What are the most effective ways to understand and classify problematic digital use without mislabelling it as addiction?
Niels explicitly rejected routine use of the term addiction, stressing suffering and loss of control instead, while Tatiana referred to problematic situations such as sustained loss of control and social withdrawal. This raises the need for clearer concepts, criteria and professional guidance.
How do platform design, retention mechanisms and algorithms contribute to excessive or harmful use among young people?
Daniella and Niels both highlighted design choices intended to prolong use, and Alexandre linked this to broader concerns about platforms and algorithms. This is important for identifying structural rather than purely individual causes of harm.
How can loneliness among young people, including the growing use of AI companions and chatbots, be addressed safely?
Daniella identified loneliness as a key driver of engagement with AI companions and argued that chatbots should redirect users facing depression or anxiety to real professionals. This suggests further work on safeguarding, human oversight and social support responses.
How can parents, schools, governments and young people co-create practical solutions for digital well-being?
She stressed that solutions should not be imposed one-sidedly and that young people need safe spaces to explain their challenges and help design remedies. This is important for legitimacy and effectiveness of interventions.
What warning signs should parents look for to distinguish ordinary use from genuine digital-related distress?
Alexandre explicitly asked for red flags, and Niels responded by referring to school avoidance, solitude and wider life changes. This remains a key follow-up area for parental guidance and early intervention.
How should adults investigate changes in young people’s digital use by linking them to broader life events such as school difficulties, relationships or loss?
He suggested that heavier phone use is often a response to underlying difficulties rather than the root cause. This points to further research on causal pathways and more holistic intervention models.
What are the impacts of school and national bans on smartphones and social media, and are these bans effective compared with other approaches?
Tatiana described recent moves in Belgium towards bans, Alexandre questioned similar decisions such as Australia’s, and Daniella argued that bans do not address root causes. This is an unresolved policy question requiring comparative evidence.
Should policy focus on banning youth access to social media, or on reforming the economic and business models of digital platforms?
Alexandre explicitly contrasted bans with the need to address the economic model, and Daniella argued for frameworks and incentives rather than prohibition. This is central to platform accountability and governance debates.
How can children’s and young people’s digital well-being be built into AI governance through child-specific human rights impact assessments?
She noted that broad impact assessments exist but are rarely tailored to children, and asked how many national AI strategies truly address children’s well-being. This suggests a concrete policy and research agenda.
How can media education be integrated more effectively into formal education when creating a dedicated class is difficult?
She described the failure to secure a standalone media education class and the move towards transversal teaching materials and extra-school activities. This raises the need to study scalable implementation models.
What financial and institutional support is needed to strengthen media educators and make media education visible and sustainable?
She identified lack of funding as a cornerstone problem, despite government rhetoric supporting media education. This indicates a need for research into funding models and capacity-building.
How can media literacy help young people critically understand influencers, commercial content, publicity and online information sources?
She highlighted concern about how young people are informed through influencers and whether they can distinguish opinion, journalism and commercial promotion. This is important for informed citizenship and protection from manipulation.
How can therapeutic and educational approaches make use of young people’s real digital practices, including video games, to rebuild family dialogue and understanding?
He described using games such as Fortnite during therapy to open discussion and observe emotions and family dynamics. This suggests a promising area for further study of practice-based and participatory methods.
What practical parental strategies can reduce concern about screen use without relying on rigid time limits?
Alexandre asked how parents can help children use fewer screens even in non-problematic situations, and Niels proposed a checklist of reassuring indicators rather than strict hourly caps. This is relevant for everyday family guidance.
How do cultural contexts shape discussion, stigma and help-seeking around youth mental health and digital well-being, for example in Ghana?
Alexandre asked whether the issue differs in Ghana, and Daniella explained that cultural norms affect openness around mental health while awareness is increasing. This points to the need for culturally grounded research and policy design.
How are neurodivergent young people specifically affected by screens, social media, bullying and non-shared digital consumption?
The audience member explicitly raised neurodivergent people as a particularly affected group and referred to multiple risk dimensions. This indicates a significant underexplored area requiring targeted attention.
What alternative support models can accompany young people’s learning and digital use without relying on prohibition, including support from peers or other non-parental authorities?
The speaker referred to alternatives presented at a conference under the Cyprus presidency and work organised by the European Commission, stressing accompaniment rather than forbidding. This suggests a need to examine alternative governance and support models.
Is there sufficient evidence from the World Health Organization or elsewhere on the impact of technology on mental health, and what studies are available?
This was asked explicitly in response to recurring claims in Colombia that there is not enough evidence. It is important because evidence gaps affect public policy and regulation.
How can platforms be made to take real responsibility for harms to young people’s mental health and digital well-being?
The audience member asked this directly, and Alexandre responded by suggesting action on transparency, loyalty and economic models even without definitive causality proof. This is a central unresolved issue in regulation and enforcement.
How can regulators act when the evidence shows correlation but not full causality between technology use and mental health harms?
Alexandre explicitly noted that waiting for definitive proof can block action. This raises an important research and policy question about precautionary regulation and standards of evidence.
Would restoring earlier, less algorithmically driven social media models reduce harm, and what can be learned from cases such as the Netherlands?
He suggested asking companies such as Meta to revert to earlier platform functioning and referenced the Netherlands. This points to a specific avenue for policy experimentation and comparative research.
