WSIS Forum 2026
AI-generated report

Young people's mental health in an online world

6 speakers
Summary

The moderated panel discussion focused on young people’s mental health in the digital world, examining platforms, algorithms, education and social dynamics in an international context.

Speakers framed the issue as broader than youth alone, arguing that digital use concerns everyone and is a fundamental policy question at the UN and in Geneva.A central point of agreement was that screen time by itself is an inadequate measure of harm. Niels Weber said the key question is what young people do on and off screens, within a wider assessment of overall mental health.Tatiana Debrabandere similarly said research in francophone Belgium shows too much attention is placed on screen-time limits rather than on what young people actually do online and the positive experiences they may have there.Several speakers stressed that platform design and algorithms shape behaviour. Daniella Esi Darlington argued that many platforms are not built safely for youth and are designed to maximise retention, while also noting that technology can support awareness-raising and advocacy.Weber agreed that retention-focused design prolongs use, but rejected describing most problematic use as 'addiction', saying the more relevant clinical marker is suffering experienced by users or families.He added that excessive phone or game use often responds to offline difficulties such as school, relationships or loss, so digital behaviour should be understood within a broader life context.Education and dialogue were presented as the preferred response over prohibition. Debrabandere described Belgium’s legal basis for lifelong media education and the High Council for Media Literacy's efforts to provide transversal teaching materials, community activities, and support for parents, while noting limited resources and political moves to ban smartphones and social media in some settings.

Darlington opposed bans on social media, arguing they do not address root causes and that policy should instead involve young people, parents, industry and government, including child-focused human rights impact assessments in AI governance.The discussion also explored practical responses. Weber described using video games in therapy to rebuild family dialogue and understand young people’s real experiences and emotions through play.On parenting, he suggested replacing rigid time limits with a checklist of signs that a child is well and balanced.In closing, the panel highlighted both global and local dimensions, including Ghana’s growing openness around digital mental health, and ended with a call for stronger platform accountability and regulation, even where science shows correlation more clearly than causation.

Keypoints
  • The panel’s central focus was youth mental health in the digital world, especially how platforms, algorithms, education, social dynamics and psychology intersect in young people’s online experiences. The discussion was framed as timely and important in the wider context of UN and AI governance conversations.
  • A major point was that screen time alone is an inadequate measure of digital well-being. Niels Weber and Tatiana Debrabandere argued that the more meaningful questions are what young people do online, what is happening in the rest of their lives, and how digital use relates to broader mental health and developmental needs.
  • The speakers stressed that problematic digital use should not automatically be labelled as 'addiction'. Niels Weber argued that overuse is better understood through suffering, context and platform design rather than through simplistic addiction language, while Tatiana added that WHO recognition is limited to gaming disorder in a small minority of cases and that media education should focus on risk reduction.
  • Another major discussion point was the role of platform and AI design in shaping harms and benefits. Daniella Esi Darlington highlighted that many systems are built to maximise retention, expose young people to risks such as loneliness, harmful content and cyberbullying, and blur lines between human support and AI companions; at the same time, she noted that technology can also be used for awareness, reporting, counselling access and other supportive interventions.
  • The panel repeatedly argued for education, dialogue and co-created regulation rather than bans. Tatiana described Belgium’s legal basis for media education and the need for transversal, practical teaching tools and better funding, while Daniella and Alexandre questioned blanket restrictions such as social media bans for under-16s and instead called for involving young people, parents, schools, governments and industry in safer design and child-focused policy frameworks.
  • The overall purpose of the discussion was to explore how to protect and improve young people’s mental health in digital environments by moving beyond simplistic debates about screen time and prohibition. The panel aimed to bring together psychological, educational, technological and policy perspectives to identify better ways to understand youth digital practices, support families and shape more responsible platforms and governance.
  • The overall tone was thoughtful, collaborative and solution-oriented. It began as a formal and welcoming panel introduction, then became analytical and at times cautionary as speakers addressed harms, moral panic, loneliness, problematic use and weak platform accountability. By the end, the tone shifted towards practical and constructive responses, emphasising dialogue, education, shared responsibility and regulatory reform rather than fear or blame.
Speakers Overview
S
Speaker
AC
Alexandre Carette
98 wpm · 13 min
NW
Niels Weber
140 wpm · 11 min
TD
Tatiana Debrabandere
127 wpm · 8 min
DE
Daniella Esi Darlington
154 wpm · 11 min
A
Audience
86 wpm · 3 min

The panel examined young people’s mental health in the digital world and framed the issue as broader than simple concerns about devices or screen time, linking it to platforms, algorithms, education, psychology and social dynamics. Sharon opened by saying the discussion would take place mainly in French with English interpretation, and she noted that it was being held on the same day as the opening of the AI dialogue at Palexpo in Geneva. Alexandre Carette reinforced the framing by saying this is not only a matter for experts or for young people, but for everyone who uses digital tools, and by connecting it to questions such as access, privacy and everyday digital use. A central theme was that screen time alone is an inadequate way to understand digital well-being. Niels Weber said that discussions of screen time often focus on setting limits, but that time spent on a screen does not by itself say enough. In his view, the more important questions are what young people are doing on screens, what they are doing away from screens, and how digital practices fit into their wider mental health and development. He added that the digital world should not be treated as separate from the real world, but as part of the world in which young people grow up. Tatiana Debrabandere echoed this point, saying that surveys in francophone Belgium show young people are informed and can benefit from positive online experiences, yet restrictions tend to focus mainly on screen time rather than on what they actually do online. Niels also explicitly said this should not be treated as a problem of young people alone, but as a broader societal issue that requires a different way of understanding behaviour. Tatiana explained that francophone Belgium has a legal framework for media education which, in her words, acts like a “Bible” and requires the government to put educational practices around media in place across the lifespan, for young people and older adults alike. She said this framework is relatively unusual and important because it enables surveys of children’s and young people’s digital practices and helps pass that information to government. Later, she described the practical work of the Supreme Council on Media Education, which brings together specialists, produces ready-made materials for teachers, and develops activities in schools as well as youth and cultural settings. At the same time, she said implementation remains difficult: it is hard to create a dedicated media-education class, many tools are mostly used by already-motivated teachers, and funding remains limited. Daniella Esi Darlington added an international and technological perspective. She said young people are among the biggest internet users and are therefore often at the receiving end of digital harms. She argued that many platforms are not designed safely enough and that algorithms are built to keep users engaged for long periods in ways that serve the interests of big technology companies. At the same time, she said technology also has positive uses, including awareness-raising, advocacy and self-education about technological harms, especially in relation to AI. She also called for solutions to be co-created by parents, schools, governments, industry and young people themselves, rather than imposed on youth without understanding their experiences. A key conceptual point came from Niels Weber’s discussion of the term “addiction”. He argued that the term is often misleading when applied to young people’s digital behaviour. He said there are no clinical criteria that define screen time itself as problematic, and that the issue should instead be understood through developmental needs, the functions screens serve, and the design features that keep users online longer than they intended. He acknowledged that retention-oriented design can make stopping harder, especially for young users whose brains are still developing, but he said this should not automatically be described as addiction. For him, the clinically meaningful question is whether there is suffering: whether the young person is distressed by their own behaviour, or whether parents are also suffering and describe screen use as a constant battle in family life. He suggested that moving away from the addiction label can open up more useful and less stigmatising responses. Tatiana broadly agreed while drawing a narrower clinical distinction. She said the WHO recognises gaming disorder, not addiction in general, and only in a small minority of cases, around 3 per cent. She argued that media education should focus on reducing risk rather than treating most digital use as addiction. In her view, more serious cases are better identified through patterns such as long-term loss of control or prolonged social withdrawal. She also compared current anxieties around social media and AI to earlier fears about novels in the nineteenth century, arguing against demonisation and in favour of patient support and education. The discussion then turned to warning signs and family context. Asked what should alert parents, Niels said concerns often appear around school avoidance, isolation and family conflict, but he again warned against treating the screen itself as the whole problem. He said digital overuse may be a response to difficulties in everyday life such as separation, bereavement, school problems or relationship problems. He reversed the usual causal story by suggesting that a young person may not be doing badly at school because of phone use, but may be using the phone excessively because school or emotional life is already difficult. Niels also gave a concrete therapeutic example using video games. He said that when a family comes to therapy worried that a child is playing too much Fortnite or another game, one useful step can be to open the game together during the session. He said this approach usually works well because young people often have a great deal to say, become engaged in the session and explain a digital environment that adults often do not understand. He added that games generate real emotions even if the setting is simulated, and that watching play can reveal what is happening both for the young person and within the family. He presented this not as a magical solution, but as a way to rebuild dialogue and place digital life within a wider discussion about school, family, emotions and daily balance. In later practical advice for parents, he again avoided fixed hourly rules and suggested instead defining a checklist of what reassures them that a child is doing well overall, then judging screen use within that broader picture. Several speakers also discussed loneliness, AI companions and online risks. Daniella said loneliness can lead young people to seek AI companions for friendship, and she warned that providers should not allow chatbots to act as substitutes for professionals when users are discussing depression, anxiety or similar distress. She argued that such systems should redirect users to qualified support and keep a human in the loop. She also linked youth vulnerability to fear of missing out, saying that young people may try new technologies simply because they do not want to be left out. She said this can expose them to harmful content and cyberbullying, among other risks. At the same time, she said technology can be part of the response, giving examples such as AI systems that detect cyberbullying, indicate that abusive behaviour is wrong, or connect young people to counsellors and helplines. The panel’s discussion of bans and restrictions brought together several strands of the conversation. Tatiana said that after a change in government in Belgium, smartphones were completely banned in schools and restrictions on social media were also being discussed, influenced by developments in countries such as Australia and France. She described this as a political shift towards prohibition and contrasted it with the council’s effort to pursue a more structural media-education approach. When Alexandre raised Australia’s move to restrict social media access for under-16s, he questioned measures introduced without properly consulting young people and noted that access to psychological and social support differs widely across countries. Daniella replied clearly that banning social media or internet access is not the right answer because it does not address the underlying problem. She said young people use the internet for many positive purposes, including research, business, opportunity-seeking and communication. Instead of bans, she called for stronger governance frameworks, including child-specific human rights impact assessments in AI and digital governance, and closer examination of whether national policy documents actually address children’s digital well-being. Tatiana also explained how media education can work in practice. She said it should begin from young people’s own everyday media practices: what they like, what they consume, whom they follow and how they inform themselves. She gave the example of influencers and content creators, which she described as a major issue in Belgium and France, especially where young people may struggle to distinguish journalism, opinion and commercial promotion. She said media education should help them identify advertising, understand how content is constructed and reflect critically on why they trust particular influencers. When asked whether the issues discussed looked different in Ghana, Daniella said mental health is a broad and global issue and that Ghana also has many young internet and social media users, especially on TikTok. She added, however, that cultural context still matters: in Ghana, mental health is not always discussed openly in mainstream settings, even though younger generations increasingly use digital tools to build awareness and direct people towards experts and psychologists when they need help. Audience interventions broadened the discussion further. One participant said neurodivergent children may be especially affected, raised issues including bullying and the move away from shared viewing towards more individualised digital consumption, and pointed to accompaniment models involving young adults or peers rather than relying only on authority figures such as parents, teachers or schools. Another participant, from the Colombian regulator, asked whether there is sufficient evidence, including at WHO level, about technology’s impact on mental health, and how platforms can be made to take real responsibility for harm. In response, Alexandre said the difficulty is that science often shows correlation rather than causality, and that waiting for definitive proof can block action. He argued that action could still be taken because the current economic model is not transparent or fair, and suggested that regulation could require changes to platform algorithms and business models regardless of unresolved causality questions. He mentioned Meta as an example and referred to a case in the Netherlands where, in his account, a company preferred paying a fine rather than changing its documentation or model. Overall, the discussion presented youth digital well-being as a contextual and societal issue rather than a simple matter of screen time. Speakers repeatedly stressed the need to look at what young people are doing online, what needs digital use is meeting, and whether there is suffering for the young person or the family.

They also highlighted loneliness, cyberbullying, platform design, media education, parental support, youth participation and stronger regulation of opaque business models.

Rather than relying mainly on bans or on the language of addiction, the panelists generally argued for education, dialogue, co-created solutions and greater accountability for technology providers.

Sharon
Des jeunes dans un monde numérique. Pour information, ce panel se déroulerait principalement en français, mais vous avez l 'interprétation en anglais. So for those who don't understand French, you have interpretation from French to English. Bienvenue à ce panel, donc c 'est le panel francophone et bilingue du SMSI. Nous sommes particulièrement heureux aujourd 'hui d 'aborder avec vous une thématique particulièrement préoccupante qui est abordée depuis de nombreuses années selon des angles très.Yes, on different angles. And we are very happy to have this panel today on the same day that the AI dialogue opening that is held in Palexpo. It's a very important topic. Valenian Brussels in Geneva wanted to really talk about it. We've been talking about it in Belgium for numerous years and we wanted to bring it today in this multicultural context in Geneva. And we have a chance to welcome different participants on this panel. that will help us to talk about the health of youth in the digital world, the mental health of youth in the digital world. It has a lot of subtopics, the platforms, the algorithms, the education, the question of social dynamics, psychology, different topics that can be held through this discussion. So we're very happy to have this collaboration. For the fourth time with the SMCC, we have a common panel. The first time we have Alexandre from UNIFO, who is going to have the moderation of this event. We have also a panelist at this table who will help us to advance on this discussion from the point of their experience as a delegate of Brussels in Geneva. They represent CFO Brussels here in Geneva. I'm very happy. I welcome you here, and I hope that you will have the chance to exchange with our panelists. It will be quite short, but don't hesitate to see us after the panel. I will give the panel to Alexandre Carette, who will moderate this discussion.
Alexandre Carette
Thank you very much, Sharon, for this introduction. Welcome, everybody. I'm very happy to be here with you this afternoon. As Sharon mentioned, we're going to talk about this important topic. It concerns everybody, the young people, the experts, all of us who use these digital items at the daily life. This question of use and digital words is very important, and this morning, Antonio Guterres mentioned during the opening of the dialogue on AI the problematics of use access to the digital world and all the problematics that can be related to that, especially. What concerns the intimacy, et cetera? So for us, it's a fundamental question here at UN, and particularly in Geneva. To discuss about this topic, we have with us today Tatiana Debrabandere you are working on the education and the demonstration within the Belgium government, we have Niels Weber psychologist and psychotherapist in Switzerland you are specialized with the question of hyperconnectivity problematic usage and also how to understand video games as a tool of accompanying and understanding and Daniella Esi Darlington the Ghanaian entrepreneur in technology specialist in AI she is also member of the council of UAT and she will bring up the use and tech in international perspective especially with concerns to South countries. Thank you to all of us for joining us this afternoon maybe to frame this discussion I will first address you Niels. Can you explain to us what do we talk about when we talk about the house of young people in the digital world? We talk not only about analyzing the screen time of use, but it's much larger.
Niels Weber
Thank you very much for this introduction. Thank you, everybody. It's true that when we talk about screen time, we usually talk about it to impose some limits. And in reality, this shouldn't be the information that interests us the most, because screen time gives us only a little useful and coherent information. It's mostly what do they do on the screen and outside the screen that we need to ask ourselves. This is what we integrate in the evaluation of mental health. You mentioned it, even if we talk about mental health of young people today, it's a more global mental health question that we need to take into consideration. And within this global consideration, there is the mental health of young people, and we have to be able to question the digital world as part of the world of these young people.
Alexandre Carette
Tatiana, I think you are quite close to this question. The screen time is not the only thing we have to consider. I think in Belgium you have the law that recognizes the right to education to media.
Tatiana Debrabandere
Thank you very much for the introduction and the invitation. I will talk about media education and specifically francophone Belgium. It's a particularity. There are very little countries in the world that have the law that allows us. It's like our Bible. It allows us to have media education, and it imposes, the government, to install educational practices in terms of media along the whole life of young people, senior people, and this is what Niels was talking about. We are very lucky to be able to conduct surveys on the practices of young people and children in the digital world. It helps us to give the information to the government. It allows us to see that young people are informed, that they can benefit from a positive experience, and the only thing that is imposed on young people is the screen time, and we don't bring enough interest to what they do online because this is what is regrettable because we're missing on a lot of things.
Alexandre Carette
Daniella, we were talking about the place of use in the digital world. Antonia Gutierrez insisted a lot on the place of use and the voice of use within the UN, especially what concerns the digital world. How do you see this place today? Do you have enough place within this digital world and the decision -making?
Daniella Esi Darlington
Thank you very much. I'll make my submission in English. So in terms of how the youth plays a role in this digital world and concerns about mental health, we are aware that the young people are the most users of the Internet, and for that matter, they are more at the receiving end of the harms of what the Internet presents. And for the most part, we engage with the Internet in several ways, both for education, for finding friends, to do research, what not. But the issue here is that the platforms that are built for which we interact are not really built in a safe way for us to use, especially when you talk about algorithm and ethical case studies. But beyond the screen time where young people engage with these tools for such long hours, it also goes back to the algorithm, how these systems are actually built to keep them to still leverage these technologies, whether it is for them to just spend more time on a specific digital platform or social media. It all comes back to the big tech and how they design these technologies to cause the addiction in a way. But for us, we also see the positive aspects to the extent that technologies are powerful enough for us to be able to also leverage it, not just for posting content or whatnot, but also create more awareness about the subject matter. So you realize that there are young people taking initiatives to educate themselves around the harms that comes with technology, especially in the world of artificial intelligence. We are also creating more advocacy around loneliness because these days with the use of AI, the gap between us being able to talk to a human versus an AI chatbot is closing with every time. So we also need to look at the perspective of how we can also bridge such divide. So in our case, for me, my background is more on the compliance and also regulation, but also the ethical and responsible use of these technologies. So we have to also consider solutions that are driven towards bridging these gaps, but first solving the problem of loneliness among young people. We should go back to the traditional way where both parents, both schools are co -creating, and the government and other stakeholders are co -creating solutions that young people can partake in to ensure that they have right remedies to address these challenges that comes up when they use these technologies. So I think it's not just. It's like one -sided, but it also involves the young person. You have to speak to them, understand what their challenges are, and create a safe space for them to be able to co -create the solutions with these actors involved. Thank you.
Alexandre Carette
Thank you. And, Niels, as Daniella was saying, what can you say on the practice of young people in front of their phones in the digital world, and at what point these habits become problematic and difficult?
Niels Weber
The question is very important because it allows us to consider there are not only young people. These are practices that are quite subjective, individualized. There are different groups within the population that we consider young. We need to make an effort to understand what each of them is looking for in different applications, social media and games. There are a lot of different activities that we need to consider because most of the time today we will have a critical opinion on the generation that is following us. we have the phenomenon we have tons of invalidating it, we have also a tendency of saying that digital world is a problem of young people but this is a problem of the society that we need to consider and we need to reconfigure it we need to reconfigure our way to understand this behavior and how to define problematic behavior for example there are no clinical criteria to define the screen time as problematic we need to forget the recommendation in terms of screen time we need to understand how to respond to the needs of young people, not in terms of screen time but their developmental needs the screens are just a medium to respond to those needs, we also have a tendency to consider that these behaviors that we think are excessive we would have a tendency to consider them as addiction. We need to stop using this term. We're not talking about addictions. It doesn't mean that there is no problem. We need to just name the problem right. I want to join Daniela in what she said today. Most of these platforms are built today in a way to prolong the use, the time of use, but it doesn't generate the addiction. I want to insist on that because we started using addiction as a word for different things, but it brings a lot of imaginatory and lexical frame like alcoholism or drug abuse. We are in the problem of design, a design that is using the mechanics of retention that prolong the activity more than we expected. Yes. Yes. And considering that the brain of young people is not mature enough and developed, they would have difficulties to stop and go to another thing. So to respond to your question to define what is problematic or not, in the clinical research, we will use the term of suffering. If the user, a young person, a child or an adult, do they feel suffering? For example, if I have been scrolling for two hours and I feel suffering, this is where we're going to go to. And we'll also talk about the suffering of parents, parents who say that it's a battle, for us it's very difficult, so we're going to talk about this suffering, but it's not an addiction. And when we stop talking about addiction, we give leverage because when we talk about addiction, we feel paralyzed. We think that we need to work with specialists on addiction. No, we can work on this topic in different ways.
Alexandre Carette
I think, Daniella, you quite agree on the question of addiction, but largely also considering these issues, how can education, media education, understand us to better understand young people's practices?
Tatiana Debrabandere
We go in the same way indeed. I just wanted to add, considering what you said about addiction, because we're always questioned about it, we want to remind that WHO recognizes when we talk about gaming disorder, and we talk about 3%, but we don't talk about addiction and the role of media education is to leverage the risk. when we start to make an analogy with the rules of how we learn to drive a car, for example. For us, it's very important to understand the rules to leverage the risk. And the analogy that I've been also using a lot in media education, it's trying to understand that in the 19th century, for example, when we think about media, the novels, there was a lot of moral panic when we were talking about books, because books were for privates and they could have a bad influence on women or on children. This is where we are in the same position next to social media and AI. And when we talk about sustainable loss of control, or the social retreat for several months. This is where we can talk about problematic situations, but the role of media education is a long -term role, and we talked that we need this specific tool of information and workshop that will help the young people, and we talk about a transversal approach. It's an approach that anticipates and accompanies the public, the parents who are completely hopeless. For us, it's a way of offering for parents a space for a dialogue to give them advice, to stop diabolizing and just accompany them, because we're facing the parents who feel hopeless, and they feel hopeless. completely responsible for that.
Alexandre Carette
But if we talk about responsibility, it's not responsibility only of young people and parents. Maybe Daniella, as a young person who is dealing with AI and technology, what do you think are the problems that you think that you could face during your experience? What are the problems that particularly concern young people?
Daniella Esi Darlington
So I think I already mentioned about the problems of loneliness, which is one of the reasons why young people would in the first place want to engage with an AI companion just to have friendship with them. So if we are able to create this awareness about these technologies, about what it is that is not human. It doesn't have human emotions and whatnot. It's important that these technology providers also divert some of these concerns that young people who are interacting with these chatbots, for example, if it comes to a topic about depression, anxiety, whatnot, they need to divert these conversations to actual professionals. So it's not the case that an AI chatbot assumes the role of a professional. That is where the human in the loop becomes also important. And I also believe that there is also the aspect of missing out because most times you feel like there is this new technology out there and you want to be a part of it. You want to see what is happening on it. And so then you get influenced in the way to try them out. But unfortunately, some people end up going to these platforms and either they are exposed to harmful content that probably distorts their well -being and also are exposed to cyber bullying among others so these are some of the problems or some of the challenges that comes when we also like give young people access to technologies but not to just overly dwell on the problem aspect but to also look at the solution aspect that's where I agree with my fellow colleagues that is important that we also we do we identify the the need of the young people and identify the different channels for which these specific issues pop up so that we can be able to provide them the timely response or the timely avenue for them to maybe reach out to someone so I know there are technologies that for example are being implemented where young people who are leveraging like maybe social media and their cyber bullying their colleagues this AI the same AI technology is able to highlight this as like a cyber bullying and probably let everybody else know that this is the wrong thing to do so do not do such a thing that's another way that they are using technology to address such a situation also like with the access to maybe a help line where young people can easily reach out to a counselor via their technology to be able to like share their problems what the process what the actual issue was and how they can also remedy the situation so I believe it's not just to look at just the problems of this technology but we should also look at how we can use the same technology to solve these mental health challenges for the people as well as bringing in the human in the loop and to make it more holistic.
Alexandre Carette
Niels maybe we will go back because you've been talking about addictions. What are the signals that the parents, apart from the homeless, that are alert for parents, the red lights?
Niels Weber
They can be quite numerous and diverse, but in our clinical practice, we always try to talk about the reality of people who come to consult us. Regularly, it's when we talk about bed -raising school and the question of solitude, and then we talk about solutions that are more subtile than just forbidden screen time or social media. Of course, it's important to put limits when we talk about young children. adolescents, but the accompanying in terms of mental health is much more subtile than thinking that it comes only from the screen, from the video games. It's the whole ecosystem, and there are different factors of influence, but if we think that the problems are only created by the social media, it's very reducing as approach. The problems do not appear within a moment. We need to break the pattern of saying that if we start to play video games, we take a risk of staying within it. The video game is like a response to an event of a daily life. For example, it's a separation, it's some loss that a young person has experienced. so for example it's not because he or her is not succeeding in his school time because he is doing the screen time it's quite the opposite he or she is trying to use her phone excessively because he or she is experiencing difficulties in school or has difficulties in his love life so any change that is in adolescent behavior need to be questioned not only to question the digital practice but to question the everyday life so we can see that you are using much more your phone than before, can you see can you tell us why what are you doing why do you feel that you need it more now than before because the phone is not a need it's a way of responding to another need.
Alexandre Carette
Tatiana, maybe you can also explain to us how you deal with young people who have difficulties, how do you approach this question, and how do you try to bring solutions on your end?
Tatiana Debrabandere
First, maybe I will give you an example of what's going on in Francophone Belgium when we talk about also the forbidden screen time. Last year, we switched from left government to more like right government. So the smarts were completely forbidden at schools. It was a little bit of a revolution, even in terms of media. And now it's going to be, and the social media will also be forbidden, like they did in Australia, for example, and France too. And so it's a model that takes us a little bit to the nose, and that's what we're trying to do. And this is what we're trying to do in the Supreme Council on media education. It's 15 members that represent a lot of different events. We try to unite many specialists that work on media education so that we work in a structural way because for many years we've been fighting for having a media education class so that we can help young people and that we are part of their daily life. But it's a little bit of a battle that is lost because it's more and more difficult to introduce new classes. So we're trying to use a transversal approach and to create specific class materials that teachers can use that are already made and that they can use during their classes. But very often the problem is that only motivated teachers that are using it because obviously for them it's very difficult to integrate media education so we are trying to create activities outside of schools within youth organizations youth houses, cultural houses to which we can give the tools we will talk about the activities we do but this is where for us it's also a cornerstone it's the money, the financial resources we are doing given to media educators there are a lot of people within Belgium that are working on that, but it's also empowering them to create visibility, to be able to work because within the government we are still talking about we want to empower media education but at the same time we need to give financial tools to that and it's still not that.
Alexandre Carette
Niels, what do you think about this for example Australia that forbids access to social media until 16 year old like we're not talking about the economic model it's really the problem of these decisions because usually the decisions that are taken without considering young people we're just imposing them saying that we want to protect them but we're not questioning and asking young people what do you need how do you see it because we are just cutting access to certain resources because from different countries we don't have access to the same resources be it psychology, social aid etc address this. Daniella, maybe considering this question of regulations and of social media and the fact that we're not talking about the economical model, you're working in this domain of new technology, do you think we need to forbid social media for young people that are not 16 or we need to review this economical model?
Daniella Esi Darlington
Thank you so much for the question. I would also agree with Niels coming from the perspective that banning social media or even access to internet is not the right approach because it doesn't really solve the root of the problem. Because if you talk to young people, I personally use the internet for so many things, to find opportunities, to do research, for my business, to find clients, engage with people, among others. So the extent to which we leverage the internet, most of the time, it's not the right approach. More broadly, it's not necessarily limited to... what we assume causes the harms for our mental and digital well -being. So like you mentioned, it's very important that we actually engage and go to the young people to talk to. And last week, thankfully, we had some delegates from the UN Graduate Study Program, and they are equally doing a research on mental well-being of young people in the digital space. And collectively, all these young people agree that banning social media wasn't the right approach, but it's important that we also look at what are some of the ways that we could ensure that these providers and parents and stakeholders are actually incentivized in the ways that they ensure that the technology is supporting our well -being. Among others, I would propose that beyond looking at the subject of maybe do we ban or not, why not put in place right frameworks? For example, with the new scientific panel report that was recently launched, which is also currently being discussed at the Global Dialogue on AI Governance. They proposed that we should have fundamental human rights impact assessments for children in AI governance strategies. And currently, we only have the fundamental impact assessments that is conducted more broadly, but not tailored to children. If you look at most countries, their AI governance strategies or even policy documents, how many of these documents address the digital well -being of children, and what are the strategies that they are putting in place to ensure that children's well -being and young people's well -being are fully protected, whilst also we are looking at the economic model for which these technologies operate. So I would approach the conversation from looking at how do you get involved, the young people, you get involved, the stakeholders and the tech industry. as well as governmental organizations in terms of policy because once we have the policy incentives, then we can be able to implement it. So that's how our approach is not to ban social media entirely.
Alexandre Carette
It's very important within the framework of this discussion to talk about young people, but also about these new actors of this digital world. Tatiana, in your approach to this digital automatics, how do you help young people to better understand their users?
Tatiana Debrabandere
There are different approaches to talk about media. It can be, for example, commercial media, questioning them on what they like, what they do, what they consume. on everyday life. It's making them think about their own practices. It makes them question themselves and asking themselves. For example, in Belgium, the hot question is the news influencer question, the content creation. There are a lot of these questions in France. So there is a journalist, for example, who is also giving its opinion. So for us, it's a fear also how young people will get informed. So via these new influencers, they will just follow them and they will not be able to understand the commercial publicity or to have a critical thinking. So for us, it's a question of making them understand how to identify these kind of things. To take some, for example, publications. We also have a lot. We have a lot of... theoretical materials on that. For example, we can take exact publications and study it. We talk about the approach of talking about how the young people are using this media, for example. How do they have access to the information? So we need to talk about their own practices. How do you get informed? Why do you prefer this influencer? What is he or she saying? How is she creating its contacts? So if we don't go from this point of view, it will be very difficult to make a media education if we don't talk about their personal uses. It's like a little example.
Alexandre Carette
Niels, what do you... So you use also video games as a therapy tool for young people. You have a different approach. You have a different approach to video games. in usage within your therapy sessions?
Niels Weber
Yes, because if we talk about what Tatiana just said, we go from the reality of their use. If a family comes and tells me that they are worried for their son who is playing too much Fortnite or Broadstar, within the first meetings, we will launch Fortnite together and we will show them how it works. So within this context, we allow all the families to sit in the same room without the pressure of, we need to do some daily outings, we need to go fetch the young brother and sister. No, it's not like, I'm not closing the door, but within an hour they're all together and we are showing the usages. And I agree with the adolescent, for example, that we're going to launch the game. So he or she was very happy. but we have to play and the goal is not for you to win and we're going to play in the way that you're going to use because me and your parents will ask you questions because we don't understand anything so we will ask you a lot of questions so there is no frustration of losing because it's not the same as playing at home and it works usually very well because usually young people have a lot to say then they get involved in the party this is where I have to stop them a little bit say like drop it we have to still talk about a few questions so this allows us to reestablish the dialogue and what I like about video games is that we play the video games in the same way when we watch a film for example we have a lot of emotions we have a lot of emotions we are within the World Cup I'm sure that you have a lot of emotions in front of your TV without being on the grass. So when we are next to the screen, we are living emotions that are not only strong, they are real. Even if the simulation is digital, it's real. This is what interests me. I want to emerge this content. What is happening within the person who is playing, but also outside of him. There are a lot of interesting things that we can explore. You don't have to think that it's a magical tool that will solve the situation. It's not a magic ball that gives me solutions for therapy, but it's a way of investigating in the proximity. So we're going to talk about family, about nutrition, about school. But as this digital world takes a lot of place in the life of young people, we will explore it.
Alexandre Carette
I have a question because I also have two young children. How, as parents, we can, even if there is no problematic usage, how can we make them use a bit less screens?
Niels Weber
So I propose instead of saying you have one hour of screen time, you say what me as a parent awaits from my children to feel very short. It's like a checklist to say. If I can see that my child is okay, because as a parent, I'm quite worried that he or she is going outside. So make a checklist of everything that will reassure me as a parent. And if I can check it together and if we can check it together in a couple because it can reassure us mutually. And then we see, for example, if they have, even if you have two hours that they spend on the screen, considering obviously that the content is also adapted, this is a secondary part. So it's like, how do we talk about this content? But instead of defining the time during the day, it's to define the other way around. What to do so that we're not worried about the screen time anymore.
Alexandre Carette
Daniella, I have a question for you. As you're coming from Ghana, we talk about mental health and digital world, but are these the same topics in Ghana that you face in Ghana, or are there specificities to your country?
Daniella Esi Darlington
I think the topic of mental health is quite broad and a global topic. And in Ghana also we have a lot of young users and adopters of the Internet and social media, especially with TikTok. Most people, especially young people, are leveraging it. And in my opinion, I believe that in Ghana the culture also shifts the way we discuss or approach some of these topics about mental health, well -being, among others. Sometimes it's not so much of a conversation that is openly discussed. So it's not really in the mainstream per se for young people to talk about. About their mental health, whatnot. But I believe with the younger generation, because we are mostly on these digital tools, like I mentioned earlier, we are taking the advantage to create more awareness about this topic. And also let people know that if they are having any challenges or facing challenges. on this technological platform, they can easily reach out to the right experts or the psychologists or anybody in that kind of capability to address those topics. So while it's kind of tied to our cultural background, I feel like we are moving towards the phase where there's more room or openness about this topic. We appreciate and understand the challenges, and we are looking to co-create the solutions as a whole.
Alexandre Carette
Merci beaucoup. J 'avais pas vu le temps qui passait. I haven't seen that we have only five questions for this panel. Maybe you have some questions. I am so sorry. The person is not using the microphone.
Audience
Thank you. I have developed some project that concern mental health, and there is a population particularly that I was, it's the neurodivergent, those who are absorbed most by what we talk about when we talk about screen and social media. There are a few topics that I would like to discuss, what the parents feel, the screen time, the bullying, there is also the fact that they are not sharing, it's not the same when choosing on TV. We were sharing them with the children. There are different risk dimensions. I would like to say more, but to be short, we had a conference presided by Cyprus where we presented some alternatives that are developing organizations on which we are working, organized by the European Commission to accompany the learning, instead of saying that we forbid and we take young adults to accompany. It's not the same relationship that the authority that comes from school or teachers or parents. We take another population. I would like to talk more about it, but unfortunately we don't have time. Us from Colombia Regulator. We are so interested in this matter. And I have a question because here in Colombia, for example, always when we are talking about that, they say that we don't have enough evidence from the World Health Organization about the impact of the technology on the mental health. And I ask you if maybe there is one study about that. And the other is what can we do to make platforms take real responsibility of that? Because I think this is a big issue.
Alexandre Carette
I can suggest a beginning of an answer. It's the whole problem. The problem that we have is that we have to wait on scientific proof. because currently science shows us a correlation and not a causality. But if we stay at this level, we are blocked because we say that we'd like to protect mental health, but we are not really sure that this is the impact. What we can say eventually is not to wait for this proof, but to put into evidence the fact that simply when we talk about economical market, what is offered to us is not loyal, it's not transparent. And in relative to whether there is impact or not, it would help us already to correct and input some state reglamentation that would say that you have to transform your economical algorithm. Unless you do it, it's blocked, not only for young people, but for everybody. This would allow us to not only make it a problem of young people because the algorithm can also influence adults. but it can also show us and make us understand that the digital response is a response to societal problems. For example, we could ask Meta to get back to the previous social media way of functioning, not the algorithm that we have now, but the algorithm that we used to have before. I think in the Netherlands they did this approach, but it was validated in the Netherlands, and they prefer instead of complying with their documentation to pay the fine. Because if we wait for proof, we will be blocked by this situation. Thank you, and I'm afraid that we'll have to close the session to leave the room to the next session, but we can continue discussing about it. I thank you, the three of us, to participate, and I would like to thank the delegation of Learning Brussels for the organization, and I wish you a good continuation of the summit. Thank you. For those that are interested, the next session is on a similar topic, so you don't have to go.
Audience
Hello everyone for those interested the next session is also on digital well -being issues so feel free to stay behind as well.
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1

This is supported by [S40], which says many scientists question broad claims about harms from 'screen time' alone and stress the importance of factors such as the type of screen engagement and other underlying variables. [S18] also supports moving away from simple offline-online dichotomies.

2

The knowledge base strongly corroborates this framing. [S18] states there should be no sharp differentiation between offline and online in terms of emotions, skills, and consequences, and [S82] argues that cyberspace is not separate from physical reality but embedded in it.

3

This is consistent with [S40], which notes that evidence is often weak when discussion focuses on screen time in the abstract and that researchers emphasise distinguishing harmful content from positive online interaction.

4

The knowledge base does not directly verify the Belgian legal framework, but it adds broader policy context. [S19] describes media literacy as a major policy and civil society field across Europe and the US, while [S18] notes that European policy has shifted towards empowering young people online rather than focusing only on risks.

5

Although the knowledge base does not specifically confirm the Supreme Council on Media Education, [S19] provides relevant context by showing that media literacy initiatives commonly involve multiple stakeholders, educators, civil society groups, and support materials for schools and parents.

6

This is broadly supported by [S19], which states that one in three internet users is a child, underscoring the scale of children's and young people's presence online and the need to adapt governance accordingly. [S18] also notes that children in Europe go online from a young age and many have social networking profiles despite age restrictions.

7

The knowledge base reinforces this broader framing. [S40] highlights that loneliness, type of engagement, sleep, and social time all matter alongside device use, while [S78] argues that responses should include education and social policy rather than focusing only on technology itself.

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WHO officially recognises ‘gaming disorder’ — While it may not sound incredibly interesting for everybody, the eSports industry is set to gross around $1 billion by the end of next year according to some economists, and is drawing the attention of the Olympic Commit...
Doing everything online – mental wellbeing vs digital addiction effects on human interaction — The COVID-19 pandemic has had a tremendous impact on all aspects of society, including education, digital content consumption, and mental health. Around the globe, it has sharply increased the time spent online. During t...
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Global Youth Summit: Too Young to Scroll? Age verification and social media regulation — And I think the gentleman, a gentleman previously brought this up as well. So, my question is, how can the Australian government ensure youth safety without turning to blanket bans that silence our voices, and when will ...
Leaders TalkX: Looking Ahead: Emerging tech for building sustainable futures — Well, we've done very well. There is no such thing as recovering lost time, but I must ask you to give a round of applause to our panelists for sticking to the three minutes, and will allow us for one more round, a quick...
Rethinking and Advancing Human Rights in the Age of AI — DiploFoundation hosted TeamEurope Trainee Talk on Human Rights Day. It was attended by interns and trainees across International Geneva. The session opened with remarks by Ambassador Michele Cervone d'Urso, EU Mission ...
Safe, secure, and trustworthy AI: What is it and how do we get there? — On 27 October 2025, DiploFoundation, together with the Permanent Delegation of the European Union and the Permanent Missions of Canada and Mexico to the United Nations in Geneva, hosted a diplomatic dialogue on 'Safe, se...
Séance d'ouverture : « La gouvernance internationale du numérique et de l’IA : à la croisée des chemins ? » — Il souligne que nos conversations sur la gouvernance doivent adresser ces questions fondamentales. Major discussion point Données et souveraineté numérique Topics Legal and regulatory | Human rights La gouverna...
Networking Session #95 Friends for Internet : Create Better Digital World — So, I would say anyone is here, and especially, I would say, I mean, even if those old institutions are doing something, which is not true, but even if this is happening, I think it's still also, to some extent, a resp...
Safe Digital Futures for Children: Aligning Global Agendas | IGF 2023 WS #403 — There were a place somewhere named cyberspace. Today, we could say cyberspace did eat the world. So it did contaminate and transform everything. And so to start to answer to your question, we have two principles for dipl...
To connect and disconnect: Unraveling the social fabric of the Internet — Digital technologies could have enabled social scientists and policymakers to reveal tenants in society that are problematic, but not necessarily new. This nuanced view is supported by a study done by three researchers...
Rising UK screen time sparks concerns for wellbeing — UK internet use has risen sharply, with adults spending over four and a half hours a day online in 2025, according to Ofcom’s latest Online Nation report. Public sentiment has cooled, as fewer people now believe the in...
Three limits of the Internet — First, we have to be aware of the need to choose. Then we have to make smart choices giving our time and concentration to those Internet activities that are most relevant for our professional and private lives. Someone ...
The screen and the State – When Netflix met geopolitics — It’s about the very branding of a nation. Spain, through shows like Money Heist and Elite, is cast as sleek, passionate, and modern. The popular image of Scandinavia has been irrevocably coloured by the moody, intelligen...
Part 7: ‘Converging realities: Embedding governance through digital twins’ — But this belief is false – a conceptual mirage. The internet has always been rooted in physical space, and its consequences unfold in the real world. 2. Fictional origins of the cyberspace illusion Using the term ‘cy...
High-Level Session 5: Protecting Children's Rights in the Digital World — But what about the rest of the world, the least developed countries or developing countries? So we should have some kind of inclusiveness, you know, in the safety and protection of children, not only from the developed...

Disclaimer: This is not an official session record. DiploAI generates these resources from audiovisual recordings, and they are presented as-is, including potential errors. Due to logistical challenges, such as discrepancies in audio/video or transcripts, names may be misspelled. We strive for accuracy to the best of our ability.