Session
3 Dec 2025 13:00h - 14:30h
Session at a glance
Summary
This webinar, hosted by the Diplo Foundation’s Africa office, explored the opportunities and challenges of gaming for African youth, featuring panelists from various sectors of the gaming industry. The discussion centered on how to transition gaming from a casual pastime to serious economic opportunities for young Africans. Ronny Lusigi, president of the Esports Kenya Federation, emphasized that casual gaming provides a foundation for developing skills in teamwork, communication, and digital literacy, which can lead to careers in esports, game development, event organizing, and commentary. Sylvia Gathoni, an esports athlete and law student, stressed that the barrier isn’t talent but rather the lack of infrastructure and systems to support competitive gaming careers, arguing that Africa needs “guardrails not handcuffs” to protect youth while fostering creativity.
Gideon Uwem from Nigeria highlighted the importance of culturally-inspired games that showcase African stories and heritage, noting that gaming generates more revenue than movies and music combined globally. Antony Okeyo discussed his business efforts to create African gaming platforms and emphasized the need for local content that represents African narratives rather than relying solely on Western games. The panelists identified several key challenges including limited funding, inadequate regulatory frameworks, poor internet infrastructure, and lack of government support. However, they also noted significant opportunities, particularly given Africa’s young population of 200 million gamers and increasing internet penetration.
The discussion revealed that while gaming faces negative perceptions and risks like addiction and predatory monetization, 82% of webinar participants felt the benefits outweigh the risks. The panelists concluded that success requires substantial investment in infrastructure, education, venture capital for African developers, and government support to create a sustainable gaming ecosystem that can compete globally while preserving African culture.
Keypoints
Major Discussion Points:
– Transitioning gaming from casual pastime to economic opportunity: The panel explored how African youth can move beyond recreational gaming to create sustainable livelihoods through esports, game development, tournament organization, content creation, and related professional roles.
– Building African gaming ecosystem and infrastructure: Discussion centered on the need for proper infrastructure including stable internet, consistent tournament culture, local organizations, monetization frameworks, and legal protections to support a thriving gaming industry in Africa.
– Promoting African culture through gaming: Panelists emphasized the importance of creating culturally-inspired games that showcase African stories, traditions, and landscapes to the global gaming community, rather than only consuming Western or Asian gaming content.
– Regulation and safeguarding in gaming: The conversation addressed the need for appropriate guardrails (not restrictions) to protect youth from predatory practices like gambling integration and unsafe online spaces, while fostering creativity and growth in the sector.
– Investment and funding challenges: A major theme was the lack of African-led venture capital and government support for local game developers and esports organizations, with calls for increased funding to compete globally and retain talent locally.
Overall Purpose:
The discussion aimed to examine the potential of gaming and esports as legitimate economic opportunities for Africa’s youth, exploring both the benefits and risks while identifying what infrastructure, support, and policies are needed to transform gaming from a perceived time-wasting activity into a viable career path and economic driver for the continent.
Overall Tone:
The discussion maintained an optimistic and educational tone throughout, with panelists demonstrating expertise and passion for the gaming industry’s potential in Africa. While acknowledging significant challenges (funding gaps, infrastructure needs, regulatory voids), the conversation remained solution-focused and encouraging. The tone was collaborative, with panelists building on each other’s points and sharing practical examples from their experiences across different African countries. The audience engagement through polls and questions reinforced the positive, forward-looking atmosphere of the webinar.
Speakers
– Antony Okeyo: Businessman and investor in gaming sector, CEO of Rubik’s Digital Kenya Limited (expanded to Botswana), focuses on Africanizing gaming content and creating platforms for local game developers
– Katherine W Getao: Regional Advisor for Africa at Diplo Foundation, webinar moderator and host
– Sylvia Gathoni: Professional esports athlete (gamertag: Queen Arrow), 8 years of experience in esports, student at Kenya School of Law doing bar training, successful in international esports tournaments
– Mwende Njiraini: African Regional Coordinator for Diplo Foundation, webinar host
– Ronny Lusigi: President of Esports Kenya Federation, member of International Relations and Development Committee of Global Esports Federation, founder of Index G Esports (esports events company founded in 2020)
– Gideon Uwem: CEO and co-founder of Novotrack Studio (game development company in Nigeria), former UI/UX designer, focuses on culturally inspired games using AI and web3 technologies
– Audience: Various participants including Kofi (Microsoft E-Sport Teacher Academy certified professor based in Senegal, teaches esports for 7 years in France and Africa)
Additional speakers:
– Kofi: Microsoft E-Sport Teacher Academy certified professor based in Senegal, teaches esports for 7 years in France and Africa, developed first esports curriculum in Senegal for Kedge Business Group
Full session report
Gaming for African Youth: Opportunities and Challenges – Comprehensive Discussion Summary
Introduction and Context
This webinar, hosted by the Diplo Foundation’s Africa office, brought together key stakeholders from across the African gaming ecosystem to explore how gaming can transition from a casual pastime to a serious economic opportunity for young Africans. The discussion featured panellists representing diverse perspectives: Ronny Lusigi, President of Esports Kenya Federation; Sylvia Gathoni, a professional esports athlete doing bar training at Kenya School of Law; Gideon Uwem, CEO of Nigerian game development company Novotrack Studio; and Antony Okeyo, CEO of Rubik’s Digital Kenya Limited. The conversation was moderated by Katherine W Getao, Regional Advisor for Africa at Diplo Foundation, and opened by Mwende Njiraini, the African Regional Coordinator, with active participation from audience members including Kofi, a Microsoft E-Sport Teacher Academy certified professor based in Senegal.
Katherine Getao noted that they had attempted to include a regulator on the panel but were unable to secure participation, which provided important context for the regulatory discussions that followed. The webinar addressed a fundamental question facing African policymakers and youth advocates: whether gaming represents a valuable economic opportunity or merely a distraction for young people. With the global gaming industry generating more revenue than music and movies combined, the discussion aimed to examine both the potential benefits and inherent risks of gaming for African youth development.
Gaming as Economic Opportunity vs. Casual Pastime
The panellists demonstrated remarkable consensus that gaming has evolved far beyond entertainment to become a legitimate economic sector with multiple career pathways. Ronny Lusigi articulated this transformation by drawing parallels to traditional sports, explaining that “casual gaming forms the foundation for productive industries, similar to how soccer and running support major sports – casual activities develop skills like teamwork, communication, and digital literacy.” This foundational argument positioned casual gaming not as wasted time, but as skill development that can lead to professional opportunities.
Gideon Uwem reinforced this perspective with compelling economic data, noting that “gaming has evolved beyond entertainment to become a form of employment and generates more revenue than music and movies combined globally.” Ronny provided specific examples of gaming’s reach in Africa, citing Sensor Tower data showing eFootball Mobile has 700,000 active users in Nigeria and 420,000 in Kenya, demonstrating the substantial user base already engaged with gaming platforms.
However, Sylvia Gathoni provided perhaps the most insightful analysis of why gaming remains largely recreational in Africa despite its global economic potential. Using a powerful metaphor, she explained: “If you drop a seed in the sand, you can’t really blame the seed for not becoming a tree. The shift from hobby to career requires prerequisite infrastructure like stable internet, a consistent tournament culture, local organisations, monetisation frameworks, and legal protections for digital workers.” She also noted that esports is “more of a niche” and emphasized the need to focus on casual gaming for broader impact.
Antony Okeyo contributed a business perspective, describing how gaming provided alternative economic opportunities for youth. His company’s expansion to Botswana (Rubik’s Botswana) demonstrated the practical viability of African gaming businesses, whilst his emphasis on creating local platforms highlighted the need for African-controlled gaming infrastructure.
The panellists identified numerous career pathways within the gaming ecosystem, including game development, esports competition, event organising, production, journalism and casting, tournament administration, and content creation. Gideon noted that traditional skills like UI/UX design, writing, and art could be adapted for game development with proper training and support systems.
Infrastructure and Systems as Primary Barriers
A central theme throughout the discussion was the consensus that Africa possesses abundant gaming talent but lacks the necessary infrastructure and support systems to nurture and monetise this talent effectively. Sylvia Gathoni’s assertion that “infrastructure and systems are needed to catch talent and provide economic opportunities – the barrier is not talent but lack of supporting structures” resonated strongly with other panellists and became a recurring reference point.
Ronny Lusigi detailed the substantial funding requirements, explaining that “the gaming ecosystem requires significant funding from both private and public sectors for facilities, equipment, and talent development.” He provided concrete examples of successful infrastructure development, such as Kenya’s hosting of the PUBG Mobile African Championship for sub-Sahara Africa in Nairobi, which demonstrated the economic benefits through tourism, hospitality, and global exposure.
Gideon Uwem approached the infrastructure challenge from a development perspective, emphasising that “more African-led venture capital investment is needed to support local builders and culturally-inspired content.” His experience as a game developer highlighted the particular challenges facing African creators, including limited access to funding, technical resources, and market distribution channels.
The discussion revealed specific infrastructure gaps including inconsistent internet connectivity, lack of dedicated gaming facilities, absence of regular tournament structures, limited monetisation platforms, and inadequate legal frameworks for digital workers. These systemic deficiencies prevent the natural progression from casual gaming to professional careers that occurs in more developed gaming markets.
Kofi highlighted a particular challenge for game visibility, noting the requirement for presence in 23+ African countries for effective market penetration, illustrating the complexity of developing pan-African gaming initiatives.
Cultural Representation and Content Creation
One of the most compelling aspects of the discussion centred on Africa’s underrepresentation in global gaming content and the significant opportunity this presents. Gideon Uwem articulated this gap powerfully: “Africa’s voice is underrepresented in gaming – whilst the world experiences Africa through music and movies, interactive gaming content remains limited.”
Ronny Lusigi provided a striking example of gaming’s cultural influence, noting that “many young Africans know about Asian history and they’ve never stepped into Asia. Many young Africans know about World War history because of a game called Call of Duty… They don’t know about any [base camps] in Africa.” This observation demonstrated gaming’s power as a cultural transmission medium and Africa’s absence from these narratives.
The panellists agreed that African stories, traditions, and landscapes should be preserved and promoted through gaming. Antony Okeyo emphasised the importance of “Africanising gaming content” and mentioned Botswana’s significant investment of 200 million pula (approximately 20 million dollars) in content creation, demonstrating government recognition of content’s economic potential.
Ronny Lusigi shared a successful example of cultural integration, describing how Maasai Shuka patterns were incorporated into PUBG Mobile, reaching the game’s 200 million active users globally. This demonstrated the potential for games to serve as powerful tools for cultural promotion and tourism. The discussion also referenced ongoing UNESCO conversations about African storytelling, indicating broader institutional interest in cultural preservation through digital media.
The panellists noted that creating culturally-inspired African content requires substantial investment in local development capabilities, but could serve dual purposes: preserving African culture for local audiences whilst introducing African perspectives to global gaming communities.
Regulation and Risk Management
The panellists demonstrated sophisticated thinking about gaming regulation, moving beyond simplistic approaches to develop nuanced frameworks that protect users whilst fostering innovation. Katherine Getao shared her personal experience with gaming addiction through Tetris, illustrating that gaming risks are real and need to be addressed thoughtfully.
Sylvia Gathoni provided the most influential perspective on regulation, arguing for “guardrails not handcuffs” and explaining that “the real danger isn’t children playing games but predatory systems around games, including gambling integration, microtransactions, and unsafe online spaces.” She further argued that “creativity shrinks under fear not freedom and the goal is to protect youth whilst giving them the tools to build not just consume.”
This reframing fundamentally changed how other panellists discussed regulation, shifting focus from gaming activities themselves to the exploitative business practices that can surround gaming. Ronny Lusigi described how esports federations could play a crucial role in regulation, explaining that they “provide awareness on safe gaming practices and work to establish frameworks for credible, accountable tournament organisers.” He also noted that esports originally started as a marketing tool by game publishers, providing context for understanding the commercial dynamics involved.
Gideon Uwem advocated for experimental approaches, arguing that “Africa is still in an experimental phase regarding regulation and needs to understand how local culture responds rather than copying Western models.” Antony Okeyo suggested that “Africa has the opportunity to define regulatory frameworks proactively rather than playing catch-up like Western countries did.”
Despite these different tactical approaches, all speakers agreed that regulation should target harmful business practices rather than gaming activities themselves, recognising that Africa had an opportunity to develop regulatory frameworks that learned from Western mistakes whilst being tailored to African contexts and values.
Tournament Hosting and International Recognition
The discussion revealed significant progress in Africa’s capacity to host international gaming events. Ronny Lusigi detailed Kenya’s successful hosting of the PUBG Mobile African Championship for sub-Sahara Africa in Nairobi, which brought substantial economic benefits through tourism, hospitality services, and global media exposure. This event proved that African countries could deliver international-standard esports tournaments when proper planning and resources were allocated.
The panellists emphasised that hosting international tournaments requires strong partnerships with game publishers, who must have confidence in local organisational capabilities. Ronny noted that “partnership with game publishers is crucial for hosting major tournaments, and mobile gaming shows particular strength in Africa.” He mentioned partnerships like eFootball Mobile with CAF for Afcon, demonstrating how gaming companies are beginning to engage with African sports institutions.
Government recognition emerged as a crucial factor for legitimising esports and attracting international events. Sylvia Gathoni stressed that “government recognition and support, particularly from sports ministries, is important for legitimising esports and attracting international events.” This official recognition helps establish esports as a legitimate competitive activity rather than mere entertainment.
However, the panellists also identified the need for consistent local tournament culture between major international events. Antony Okeyo suggested that “local platforms and consistent tournament culture can fill gaps between major events and provide regular engagement opportunities,” highlighting the importance of maintaining community engagement year-round.
Investment and Funding Challenges
The discussion revealed significant funding gaps across all aspects of the African gaming ecosystem. The panellists agreed that substantial capital investment was needed, with game production costs being comparable to movie production, requiring coordinated funding from both private and public sectors.
Gideon Uwem particularly emphasised the need for “more African-led venture capital investment to support local builders and culturally-inspired content.” This focus on African-led investment reflected concerns about external investors potentially imposing inappropriate business models that might not serve local communities effectively.
Audience member Kofi raised important questions about what data and market research would be needed to help investors understand the African gaming market better, highlighting the information gap that prevents investment in African gaming ventures.
The panellists identified multiple areas requiring investment: facilities and equipment for training and competition, talent development programmes, educational curriculum development, infrastructure for consistent internet connectivity, legal and regulatory framework development, and marketing and promotion of African gaming content globally.
Ronny Lusigi noted that while the gaming ecosystem’s funding requirements were substantial, successful investment could generate significant returns through job creation, tourism, cultural promotion, and technology sector development.
Education and Curriculum Development
Education emerged as a critical component for building sustainable gaming ecosystems. Kofi highlighted his work developing the first esports curriculum in Senegal for Kedge Business Group, demonstrating that educational integration was already beginning in some African contexts.
The discussion revealed that education was needed at multiple levels: digital literacy programmes in schools to teach safe navigation of online gaming environments, technical training for game development skills, business education for gaming entrepreneurship, and professional development for esports careers.
Sylvia Gathoni emphasised the importance of digital literacy programmes that would protect youth from predatory systems whilst enabling them to benefit from gaming opportunities safely. She made a powerful observation that reframed problematic gaming behaviour: “young people aren’t addicted to games. They are addicted to the possibility. The problem is we haven’t provided them with the pathways to turn possibility to livelihood.”
The panellists recognised that educational curriculum development required coordination between gaming industry professionals, educational institutions, and government bodies. However, the discussion also revealed significant gaps in current educational approaches, with gaming and esports absent from most African educational curricula.
Key Insights and Thought-Provoking Observations
Several comments during the discussion fundamentally reframed how participants thought about gaming and its potential in Africa. Sylvia Gathoni’s observation about young people being “addicted to the possibility” rather than games themselves completely transformed the addiction narrative, suggesting that problematic gaming behaviour might actually represent unfulfilled potential seeking expression.
Her regulatory philosophy of “guardrails not handcuffs” became a recurring theme, providing a framework for policy development that distinguished between supportive regulation that enables growth and restrictive regulation that stifles innovation.
Ronny Lusigi’s cultural observation about young Africans knowing Asian and World War history through games but not knowing about African military history powerfully demonstrated gaming’s cultural influence and Africa’s absence from global gaming narratives.
Antony Okeyo’s strategic insight that Africa could “define regulatory frameworks proactively rather than playing catch-up like Western countries did” positioned Africa’s relative lateness to gaming as a potential advantage, suggesting that Africa could learn from Western mistakes and build better regulatory frameworks from the beginning.
Sylvia’s philosophical point that “nobody is coming to save us” emphasised the need for African-led solutions, though this was more of an individual perspective than a major consensus theme across all panellists.
Areas of Consensus and Alignment
The discussion demonstrated remarkably high consensus among speakers on fundamental issues. All panellists agreed that gaming had evolved beyond entertainment to become a legitimate economic sector with multiple career pathways, representing significant opportunities for African youth development.
There was universal agreement that infrastructure and systems represented the primary barriers to gaming industry development in Africa, rather than lack of talent. This consensus shifted discussions from individual capability to systemic solutions.
The panellists unanimously agreed that African cultural representation in gaming was severely underrepresented and presented a major opportunity for both cultural preservation and economic development.
Regarding regulation, all speakers agreed that frameworks should focus on protecting users from predatory practices rather than restricting gaming itself, demonstrating sophisticated understanding of gaming’s potential benefits and risks.
Challenges and Future Directions
Despite the comprehensive discussion, several significant challenges remained. The lack of clear regulatory frameworks across African countries continues to create uncertainty for gaming businesses and players. Limited recognition and support from media houses and traditional establishments, as noted by Antony, affects the legitimacy and growth of gaming enterprises.
Investment challenges persist, with insufficient venture capital specifically focused on African gaming startups and developers. Technical challenges include the requirement for presence in multiple African countries for game visibility and market penetration, and the limited representation of Africa in global gaming content.
The panellists suggested focusing on mobile gaming as an entry point, given its stronger penetration compared to console or PC gaming. Educational integration emerged as a priority, with recommendations for developing gaming and esports curricula and implementing digital literacy programmes.
Conclusion and Poll Results
The webinar concluded with a poll of approximately 50 participants, where 82% felt that gaming benefits outweigh risks (down from an initial 93%), with 18% disagreeing. This result reflected the overall optimism about gaming’s potential while acknowledging legitimate concerns that needed to be addressed.
The discussion demonstrated that gaming represents a significant economic opportunity for African youth, with the potential to create sustainable livelihoods across multiple career pathways. However, realising this potential requires substantial coordinated investment in infrastructure, education, regulation, and cultural content creation.
The panellists’ alignment on fundamental issues provides a strong foundation for collaborative action, whilst their different emphases on implementation offer multiple pathways for progress. The conversation revealed that gaming’s potential extends far beyond entertainment to encompass cultural preservation, economic opportunity, and youth empowerment.
Most significantly, the discussion positioned gaming as a tool for showcasing African stories, creating economic opportunities, and building technological capabilities – potentially serving as a catalyst for broader African development. The path forward requires sustained commitment from multiple stakeholders working together to build the ecosystem infrastructure that can transform gaming from casual pastime to economic opportunity for African youth.
Session transcript
Okay. Hello, everyone. Welcome to our end of year webinar.
Yeah. Diplo Foundation, the Africa office. So, we want to welcome each one of you this afternoon or this evening or this morning, depending on where you’re logging in from.
We want to thank you for taking your time to join us. Today, we’re going to be discussing a very interesting discussion. We’ll have an interesting discussion, we hope.
We have invited panelists from different places in the gaming sector, associations, gamers as well, or esports athletes, as they’re called. It’s a new area, but it’s drawing a lot of interest because of the youthful population in Africa. So, we are thankful that you are able to join us, and we want to start immediately, and we will invite your questions.
If you have questions, please… log in to the chat room and post your question and then we’ll be able to take them as a meeting or as a session goes by. So my name is Mwende Njiraini, I’m the African Regional Coordinator for Diplo Foundation and I again welcome you as the host of this meeting.
Thank you so much. We’ll ask just one, if we can get the panellists, Sylvia, if you can join us, Sylvia Gathoni and Gideon, if you can just indicate to us that you are around, then we can give you a call. Sorry.
Sylvia is here, Mwende. OK, Sylvia is here. Thank you.
Thank you and a warm welcome to you. So thank you. We’ll invite now Dr Catherine Gitao, who is our Regional Advisor for Africa to come in and start the session.
Thank you very much.
Greetings to everyone. I know it’s different times of the day in different places, so I’ll just say hello. So I’m very excited today to have four distinguished panellists.
I think three of them are already on, but we’re looking forward to Gideon. So Gideon, if you’re in the house, please identify yourself so that you can join the panel. So as Mwende has indicated, the last topic of this year is about the pros and cons of gaming for Africa’s youth.
I think all of us who use digital devices are very familiar with how attractive and how time consuming the games that we find on our devices are. So given that Africa’s youth are definitely participating in gaming and we want to know whether they’re doing it well or not so well and we want to see what opportunities we have for them on these platforms.
I’m sorry I’m trying to admit people as I go along. And we have with us, we have with us Ronny who is an executive in the gaming sector. I think when he answers his first question he can tell you a little bit more about himself.
We also have Antony Okeyo who is more of an investor and a businessman in the area of gaming. We have Sylvia who is not only an esports enthusiast, she’s also been successful in esports tournaments around the world so that’s very interesting. I’m sure Sylvia is going to tell us what esports is and how she became so successful in this area.
We were also hoping to have Gideon who runs a gaming company who’s from Nigeria. I haven’t seen him yet but let’s hope that he’ll join us as we go along. So can I start off by asking each of the panel members president to just very briefly introduce yourself, tell us who you are and how you got interested in gaming but at the same time answer the question what separates a casual pastime like gaming from serious economic opportunity and how do we help our young people here in Africa make that transition?
So I’ll start with Ronny. Gideon, very welcome. I hope you heard the question.
So we’ll start with Ronny.
Thank you. Thank you very much. Thank you very much, Catherine.
And thank you to everyone who’s joining us today. My name is Ronny Lusigi. I’m the president of the Esports Kenya Federation.
Which is a national federation in the Republic of Kenya, registered as a sports federation, as esports is recognized as a sport in the Republic of Kenya. I’m also a member in the International Relations and Development Committee of the Global Esports Federation, which we are members of as a Esports Kenya Federation. I’ve also been in the esports space operating privately through an esports events company, which we founded in 2020, known as Index G Esports.
To your question, Catherine, on exactly the gaming and if you please come again, Catherine, to your question, so that I can go into it. I think it was a bit lengthy. I didn’t find it.
I didn’t get it clearly. But please, if you will come again, Catherine.
Okay, just simply to tell us that how can we move our youth from gaming as a casual pastime to a serious economic opportunity? So how can people stop just playing and start making money?
Okay, thank you, Catherine. And first of all, my view would be that casual activities are good for human beings. They are good for interaction.
They are good for relaxation, but they form the foundation of making anything productive. Any industry that has been productive is also strong as a casual activity. Soccer is strong as a casual activity, that’s why it has a good foundation to be the biggest sport in the world.
Running is a good casual activity and it forms the basis for athletics to be one of the major sports in the world and in Olympics. So in the same way, casual gaming first of all is a good thing when done responsibly for young people to keep them connected, to develop in them skills like teamwork, communication, other digital skills that they also gain from there.
But your question on how we can move that to something productive, I think it’s very wide. Some will need to understand the gaming sector as a whole. We have people who operate in the developing space, game development, software development space, people like Tony who I see here.
That’s a first facet of how young people can be involved and that only comes from the inspiration they get from casual gaming because you got to play, to know the feel of play, to know what’s missing, to know how you can innovate to make a better game or to improve a current game.
So that could be the first one. Secondly could be where I operate from which is making competition out of video gaming which is eSports. One can be an eSports athlete, a player like Sylvia Queen Arrow who we have with us here.
One can also be a referee in eSports. One can be involved in event organizing in eSports because we have live events, you need to connect LED screens to the sound, you need security, you need ushering and a whole lot of things. We have the area of production.
One can contribute, use their gaming skills to produce esports events because it’s not just about holding a camera, it’s about knowing and understanding the game for you to be able to produce that. We also have other relatable skills like journalism skills where we have what we call casters or commentators in gaming. Young people who start from mainly streaming online and they are able to transit into being commentators when you have events and this prepares them to take up jobs in other things like journalism and water view.
So through esports one can turn their passion into gaming to serve a wide array of activities. You can even be an administrator like Ronny and lead a federation or an esport organization in that view. So for me it will be those two main things but also we can offer gaming as a solution for a social activity especially in our communities, bringing communities together, sharing and bonding is another way we can do it productively.
Thank you.
Thank you so much Ronny for really enlightening us that it’s not all about making money. Esports can also help in skill development, relaxation and other things. Then since you’ve already referred to Sylvia I’ll jump straight to Sylvia to introduce yourself and really answer the same question but also enlightening us more about esports, how you got into it and whether it’s a good opportunity for the youth in Africa.
Okay thank you. Thank you so much. I hope you all can hear me.
Yes, we can hear you very well.
Oh, perfect. Um, so my name is Sylvia Gathoni. My gamertag is Queen Arrow.
I’ve been an eSports athlete for the past eight years. And I’m also a student at the Kenya School of Law, doing my bar training. So to answer your question as to what separates a pastime from economic opportunity in this game, what separates casual gaming from eSports is that I think to just echo Ronny’s sentiments is that there’s nothing wrong with casual gaming, because it’s what lays the foundation for something to become more competitive.
And I think it needs to be clear that I do think there needs to be more of a focus on casual gaming, because I think eSports is more of a niche because not everybody wishes to become a competitive player.
But a lot of people just love gaming for the relaxation, the opportunities for escapism and just for someone to be if that makes any sense. But the moment eSports becomes a career is because infrastructure actually exists to support the talented players who wish to pursue a competitive career in eSports or to become tournament administrators to become graphic designers, game devs etc etc.
So the issue is not talent being the barrier, it’s more of systems or the lack of them are the problem. And why we feel that on this continent gaming feels more of a pastime is because the ecosystem hasn’t been built to catch the talent to give people the economic opportunities that they need to rise beyond their current law station and lot in life.
And if you drop a seed in the sand, you can’t really blame the seed for not becoming a tree. So the shift from hobbies, excuse me, the shift from hobby to career requires their prerequisite infrastructure like stable internet, a consistent tournament culture, local organizations, create a monetization and legal protections for digital workers.
So we find that people like saying that all young people are addicted to video games, video games are a waste of time or video games are gambling, et cetera, et cetera. And I do think this is a fallacy. Young people aren’t addicted to games.
Just to cite an example, they are addicted to the possibility. The problem is we haven’t provided them with the path is to turn possibility to livelihood. And the only way we can create an ecosystem that is in service of the people is when, and where we’ll find instances where parents will actually start taking gaming seriously is when the society actually builds the scaffolding that makes gaming a sustainable pathway and be part of crafting Africa’s future.
Thank you so much for that, Sylvia, for bringing us down to earth about the prerequisites for a successful gaming environments. And so I’ll jump over to Gideon. Gideon, please introduce yourself.
I know you actually have a company in this area. So maybe enlighten us a little more on your view of the opportunities present in this field. Go ahead, Gideon.
Okay, good afternoon, everyone. It’s such a big pleasure and honor to be here. sharing insights in gaming and also speaking from my own point of view from Africa and as a builder, a creative and a founder.
So my name is Gideon Uwem, as you all know, and I’m the CEO and co-founder of Novotrack Studio. So yeah, Novotrack Studio, it’s a game development company based here in Nigeria, you know, building culturally inspired game, leveraging on emerging technologies spanning from AI, web3 to build a sustainable ecosystem for gamers and creatives from this region to the global stage.
So yeah, part of what you asked, your question about, you know, gaming moving from a pastime to business, and as we all know, gaming has shifted so much from just being entertainment or seen as a child, something that is childish for just children, and the rest we’ve seen, you know, especially from the western side of the world, people build game, and they use this to grow ecosystem.
And also, this is a way of adding to the economy GBP. And we also see that gaming as a whole has its own ecosystem spanning from esports. We’ve got the esports side of things.
I’ve also got like the development side of things. So I would say gaming has gone beyond just entertainment. It’s now a form of employment.
Take for instance myself, I started off as a traditional UI UX designer, and then bringing in this skill into the world of gaming, creating screens for you know, projects, gaming projects, and the rest.
And then coming down to founding my own company, where we actually build in cultural inspired game. So gaming is more than just entertainment, something people do to, in their leisure time, and the rest. And we see people taking on, you know, entrepreneurial path as myself, and gaming niche, and Even being in the entertainment sector, we tend to see that gaming tends to generate more revenue, even more than music and even movies combined together.
So I’d say the evolution is real and gaming is just beyond entertainment.
Sorry, I was having some difficulty unmuting my mic. So last but not least, we have Antony Okeyo and he is a very able businessman. I think he’s been in very many different fields but in the recent past he’s gone into gaming.
Maybe Tony, as you introduced yourself, you can tell us how you started seeing gaming as a business opportunity and I know you tried to start a platform for gamers. Gideon has just told us about his cultural inspired games. How much game development is happening locally and how do you see our young people really benefiting in this very lucrative area as Gideon has also pointed out?
And what are any challenges?
Okay, thank you, Dr. Getao. Hello everyone and it’s nice to see Ronny and Queen Arrow in the group.
So my name is Antony Okeyo, a businessman, as she says, and this is the last opportunity that we saw about five, six years ago in Kenya when there’s a time in Kenya around 2019 when gambling became really, really big.
And there was a fight between the government and the young people, telling the young people that there was too much indulgence in gambling. But I think the question for us was, what was then the alternative? Because we were bashing the young people, but without, you know, giving them, I mean, an alternative direction to go to.
So as a counter-narrative, we thought, okay, fine, because esports was taking a shape in the global West. So we were trying to answer, can we translate whatever is happening in the West back into Africa? So that we can even give the Africans, you know, a fair, equal opportunity to be able to participate in the same space.
And like Gideon told you, because gaming has grown to a point where the revenue in gaming is greater than what movies and music is generating. But then our question was also, why is Africa not enjoying this space as much as everybody else is doing? And so our approach then was to come into the space and come up with an African narrative in this space.
And the thought would be, for instance, to get to a point where we can see Quinaro playing a game on Shakazulu and beating the rest of the world. I mean, something that is inspired from Africa, based on African stories, because I think Africa also has a deep culture that is mostly unexploited. And so following that, what we did is we registered a company, Rubik’s Digital Kenya Limited.
So far, we’ve expanded to Botswana, where we have Rubik’s Botswana. And the concept then was to, you know, to Africanize this space. Because we noticed a lot of gamers and game developers who have very interesting gaming concepts, most of them developed and fully working, but then, you know, still held on their laptops.
So our question was then, can we get a way of provoking all this talent in terms of game creation? to be able to bring it out, then create a common platform where the games can actually be taken into and be commercialized. And again, following what Quinaro said, then we develop what you call a consistent tournament culture.
Because what has been happening, and I actually appreciate what Ronny and this team are doing in terms of regularity of tournaments, but then we were thinking, okay, now if we can reduce this into a gaming app or a gaming store that is local and native to our issues, then in between or whatever events that Ronny organizes, then we can be having daily engagements or very regular engagements so that we actually don’t have lull times.
And that is actually what we’re trying to address. So we have an app, PlayOnGames, which now we try to have locally developed content as what actually, I mean, populating the platform. And in addition to that, we also have had a bit of conversation with UNESCO.
And there’s been a struggle even from UNESCO then because the African stories are hardly ever told. And whenever they’re told, they’re never told through, you know, the eye of the African in terms of how they see themselves. And that is partly what we are trying to achieve as well, where we actually go and look at, okay, now for Africa, what are our stories?
And can we convert them and save them in a way that is entertaining enough for the young guys to actually come and engage and interact with them? And if we can throw in education and cultural preservation to the games, then I think that is what will be achievable out of that. So that is the perspective from which we actually operate as Rubik’s.
Thank you.
Okay. Thank you, Tony, for giving us hope that there are people working on creating that ecosystem that Sylvia said was so necessary. Now, you also brought out I think there is something which perhaps I’d like us to deal with quickly so that we can move on more to focus on the opportunities.
There is a negative perception of gaming and it does have risks. I know I myself set off an alarm when I was playing Tetris at night in my office and I was highly addicted not just to the game but to being the highest scorer in my office. And then every time somebody got near me in score I could play for hours even though I had other things to do in order to push my score way above where anyone else could get near me.
So let’s be honest about some of the risks so that we can then see how to mitigate them and how to move forward and make this a very beneficial space. So let me start with you Sylvia because you’re actually a player in this field. When you got interested and you’ve told us you’re a lawyer or an aspiring lawyer, how do you make sure that the eSports doesn’t take over your life and what other risks do you see?
Thank you so much for posing that question Catherine. So the major question is how do we protect youth without killing creativity? And the thing is we need guardrails not handcuffs.
We need to realize that we are in the age of technology where new advancements are being made every day. third week. Back during the pandemic era, we’re talking about cryptocurrency and NFTs.
And right now we’re talking about artificial intelligence, which shows how much technology is coming faster to us. And the issue is, the real danger isn’t children playing video games, it’s the predatory systems around those games. Like right now we’re talking about artificial intelligence prospectively putting game developers out of work because corporations are more interested in maintaining their bottom line rather than investing in humans and creating systems that are actually in service of the player.
And also, back when I was in university, there was this issue about microtransactions in video games, on which I actually did my LLB thesis on. That companies, you know, actually go as far as hiring psychologists to create systems that create in-game ecosystems that make the experience so grindy and so difficult, so much so that it kind of induces you to pay to skip that kind of grind.
So we’re talking about gambling integration through systems like loot boxes, which is basically gambling. We’re talking about unsafe online spaces. And to combat all of this, first of all, we need digital literacy programs in schools that teach people how they need to navigate these kinds of ecosystems now to keep themselves safe, even as they’re engaging with video games and other types of technology.
and it’s more or less the same way we teach children in kindergarten and primary school about how to cross the road safely or how someone goes to driving school how they manage road safety and the online world as a result also has traffic too and regulation should be targeted at corporations not players and it needs to be in a way that shows that we’re not going to talk up we’re not going to have extractive capital in our video games and the experience ones are and I will keep reiterating this should be about this it should be about the community should be about the people and creativity shrinks under fear not freedom and the goal is to protect youth while giving them the tools to build not just consume so if corporations want our money they need to create systems that actually serve us and that’s something that I will keep on reiterating.
Thank you so much Sylvia and for some sound bites like we need guardrails not handcuffs. Now Ronny you’re an executive in a federation when we were preparing for this webinar we were really looking for a regulator and we weren’t able to get one to join to join us at this time. I’m sorry for those who came expecting diplomacy there will be a little bit about diplomacy at the end because these are some of the applications that cross borders and there’ll be diplomatic issues discussed briefly in the second half of this so if you’re able to wait we’d be happy to continue hosting you.
So to go back to Ronny Now that you are a federation, are you providing any kind of soft guardrails as a federation? And who do you think should be helping us to do the kind of guardrails that Sylvia has referred to, to make this a safe space for young people as well as all those who use digital technology? Please go ahead, Ronny.
Thank you. Thank you very much, Catherine. And when you speak of guardrails and safeguarding, it really takes into account more than one facet.
As a federation, we are primarily involved in the competitive side of video gaming. But that does not mark the end of our involvement. So first of all, the opportunity we have is to create awareness on the value of video gaming, to create awareness on how to practice video gaming safely, which is a moral obligation that we have and we do.
That’s the first facet of it. The second facet on the competitive side of esports, we have to appreciate that esports, which is competitive video gaming, its genesis really was private sector. As compared to other sports where you find that the genesis maybe was an international federation, a national federation, esports mainly started by the developers and publishers of video games, organizing events for their video game, which they knew through these competitive events they do for their video games, they get to market their video games better.
They get to make… playing their video games, both inspirational and aspirational. And that gets them more users, more subscribers.
So esports started as a marketing tool. That’s why if you go now to Beijing, if you go to the West, still esports is run majorly by these publishers of the video games. But then enter other people into the space, which is like us now, federations, because in an African perspective, for example, you’ll find that most of these video game publishers do not consider Africa as a market.
So there will be limited activity in Africa in terms of them organizing events and competitions in Africa, or even including Africa in the international competitions, or including Africa in their spend when it comes to putting up servers or setting up an office in Africa.
They barely have this. So that’s why you need institutions like tournament organizers and esports federations in Africa to be able to fill this gap and offer competitions. And while doing that, try to safeguard those participating in this competition.
It is not easy because esports is still new. We are still learning every day on how best we can be able to safeguard the people who are playing. It’s a global issue, even across sports.
How do you safeguard, for example, football players? There are many cases out of especially West Africa on players falling to fake agents who are promising to take them to Europe, and they end up finding themselves in human trafficking and other instances.
In esports, we have cases of maybe players will find dubious organizers who perhaps will collect money and promise prize monies and not deliver them. So we are still in the process of establishing a framework. to streamline especially the organiser side so that organisers of competitions can be credible, organisers of competitions can be accountable.
So it’s still a learning journey, we’re engaging stakeholders both in the private and public sector in finding a fine balance so that we do not offer roadblocks or impediments as Sylvia was describing, but rather we facilitate the safe growth of esports.
Thank you.
Thank you very much Ronny. Arvin, please assist Tony, he’s having some technical problems, but as we wait for Tony to come back, I’ll kindly ask Gideon to tell us a little bit about the regulatory environment in Nigeria. Is this too new or is there already frameworks, whether from the professional side, from the federations and so on, or whether from the government to protect the gamers, but as Ronny has pointed out, also those running the tournaments and so on, to make sure that everybody gets a fair shake and at the same time no one is predated upon as Sylvia has pointed out.
Go ahead Gideon.
Okay, thank you very much. So as Ronny has mentioned, regarding the regulatory side of things and back to your question about the ecosystem here in Nigeria, I’d say Nigeria and Africa, I really cannot speak for other countries in Africa, but for Nigeria, as a builder and as an entrepreneur, I think it’s very important to make sure that there’s a someone that has experienced the space to an extent, I’d say we are still very very fresh and new in this ecosystem and there is no there’s little to no you know regulatory bodies that are setting up things to see how we can curb the risk that are you know involved in esports and gaming in general and Sylvia mentioned something you know and this has to do with the predatory you know monetization in terms of betting and all so in Nigeria we still see a lot of persons institutions, parents and the rest as I mentioned earlier we still see gaming as a child thing you know something that is they don’t see a real value coming from there but in Nigeria yeah the ecosystem is still evolving you know we are experiencing a shift is evolving and we tend to see institutions like Gamer, Gamer Studio, earlier this year happened to have you know partnered with them for a game development training where we got to inform people so I’d say the first thing is information getting to inform people because a lot of persons are not aware of you know what gaming is what esports is so the first thing is building a foundation building structures that every other thing coming on it it’s more like a layer on them so first to grow the ecosystem you need to structure out um a solid foundation and yeah obviously compliant regulations these has to come in place but I’ll say a deeper risk from this region it’s it’s it’s not just you know regulation this has to do with you know youths wasting talent due to lack of structured pathways and also Africa’s being just consumers with no producers uh or gaming content.
And I think Ronny mentioned something earlier where he said a lot of publishers in the global world, they’re not looking at Africa. They tend to invest more in, you know, in products, games coming from the Western world as well, and also the Asian part of the world. But for we, we’re still new, we’re still fresh.
And in all of this problem lies a very, very big opportunity for our own stories to be told, and you know, being showcased to the global world. So we are still fresh. And it’s just a matter of taking intentional steps to layering out, layering a pretty solid foundation, and every other thing coming on is going to be, you know, layered on this.
So the ecosystem still needs to grow. We’re still nurturing it. And a lot of policies still needs to be put in place, not just we copying and pasting what the Western have, because they’re, I believe in, you know, we are different persons, the way their culture and African culture, it’s different.
So it’s not just about copying these people, we need to understand how our own people respond and react to all of this. And then we can then structure as and see what works. But I would say at this, at this, at this stage, there’s still a lot of, you know, experiment to do.
We’re still at this experimental phase, where we need to test, test ABC and see what works. So yeah, I’d say that is, you know, that’s how I see things from my own point of view.
Okay, thank you so much. And thank you for those joining from the world of esports and the work that you’re doing. I’ll kindly ask my panelists to switch on their video unless their connection is weak.
but if your connection is able to bear it, it’s really important for the participants to see your face as you talk to them. So I turn to you Antony, I know you’ve crossed boundaries, you’ve worked in at least two countries on this gaming issue, when it comes to this issue of regulation, can Africa perhaps leapfrog a little bit and try to harmonize regulations and also to make sure, because many of us are playing games which are hosted in Europe or the US or Asia and we really don’t know what kind of protections are available to us as we play those games.
And perhaps to digress just a little because Gideon has pointed out that there’s an outflow, these games have adverts or you have to pay a small subscription every month for them to continue and I think because many of the games are not African, the benefits are going to other geographies.
So maybe tell us a little bit about your thoughts about whether we can start having sandbox regulation and perhaps harmonize it across countries so that African youth can play games which originate in different countries safely.
Please go ahead Tony.
Can you hear me?
Yes we can hear you.
Okay, so we have tilted at the local windmill with Ronny for quite a bit, trying to get the corporates in Kenya to understand. and see where gaming can fit into the ecosystem of other commercial ventures that run within our economy. And then I’ve also now transited again into Botswana and the difference I’m seeing is big and I say in those differences I think that’s actually where the African opportunity really sits.
So the first I would start by saying Africa being where it is because again going back to what the other speakers have said the models we are using are so western that I think Africa is struggling to find its space within the gaming environment.
I think that’s why even in terms of revenues Africa is showing not as strongly as it ought to considering that we have the youngest population, we have a very good penetration of devices and then we have widespread internet.
So the things we can do as Africa and I think where I can actually say being behind might be working for us in a sense is we have the opportunity to then define what do we want at the regulatory level and then in terms of the outputs that we actually want to extract out of gaming and esports generally.
Because I think for the western world gaming ran ahead of regulation and every other thing to a point where I think governments and regulators were actually doing catch-up to try and control whatever it is and I think even right now as we speak a lot of the gaming platforms are actually bigger than the federations from which the sports themselves were derived from because I think like esports is a bigger thing probably than FIFA right now and when it is actually FIFA is supposed to be the inspiration backwards.
So in terms of regulation, we also in a very, I think, unfortunate space from what Kunaru had mentioned earlier, that nothing is static. So there is the need to actually anticipate whatever it is that you’re going to regulate, because it has a way of always shifting around whatever it is that you want to try and create its own path through.
So I would say, the other thing that I would say is, and even if you come back to the home level where it’s a parent against the child, and where the parent wants to control whatever it is that the child would do, initially, there was a talk that, yes, you can actually control device time, all these things.
But then it’s also a fight that we also need to acknowledge that the parent lost, and you cannot control it. So basically, the answer to this would be, then how does Africa entrench itself into this space? And I don’t know whether this would work, but it would be my thought that, yes, whatever is coming from outside is good, and it actually is good content.
But then how can we then develop good content that is native to us, so that even if it is curiosity that would actually be pushing people towards consuming this content, then we tend to have that control at that level?
So that, because, OK, that is for me how I think Africa can actually come and try and get in. Because otherwise, then we have a scenario where the control we can have is limited in terms of what we can do. Because, and I think Rony can attest to this, that when some of the, even government itself defining and separating gaming from gambling was a problem to a point where even when we were setting up the company, we had to go to BCLB and then they’re telling us, OK, we don’t know whether you fit here, you don’t.
So the confusion is actually at that level to start with. So the thing would be now to strengthen people like Rony. so that we can control the environment around which the people who are interested in the space are already operating in.
And it is to that level, I think, in my opinion, that we can actually have a semblance of control in the gaming space. Thank you.
Okay, thank you very much for that, Tony. For those of you who are wondering, he was referring to the betting control board, which regulates betting. But of course, gaming goes a lot more beyond betting.
So perhaps it’s not the most appropriate organization. But actually, we did reach out to them, but perhaps they also felt that that’s not their space. So really, gaming is largely unregulated in Africa, which is, I think, it’s both a blessing and a curse.
It’s a blessing because it helps us to grow quickly and to experiment. It’s a curse because bad things can happen in an unregulated environment. However, thank you for your suggestions about the professional associations, about capacity building through schools and other educational bodies and so on.
So there’s always something we can do. Now, just following on from Tony, Gideon, I’m really interested in this area of games that are specific or which have a unique African flavor. Because I think this is what will put those 200 million gamers in Africa on the map, both because they’re consuming local content, but also because maybe we can have some outflow of some inflows of revenue from other geographies.
Because people are playing African games that are have a different flavor. Maybe you can tell us a little bit because you’ve told us your user interface design experience and also your interest in promoting culture through gaming. Tell us a little bit about that, Gideon.
Okay, so as I mentioned earlier, I see gaming as a tool to, you know, shape culture and also promote culture because for since, you know, gaming became a thing even for us Africans adapting into this space and getting to interact with games and all, we tend to see that Africa’s voice is very very much underrepresented in the gaming world and this is actually one of the problem I’m coming into, you know, curb and solve through Novatrax because we tend to see games built by the Western world.
We get to see games like Ghost of Tsushima. I always make reference to these games and the recently released Ghost of Yotai. These are games that are promoting the Japanese culture from the environment, landscape, from the characters, even traditional weapons.
These are games, even from someone that hasn’t been to China, I tend to learn a couple of things even from the food, the way they dress, the way buildings, houses have been, you know, built in Japan. I get to, you know, pick little insights from interacting with this game. We even get to see games like GTA.
This is, you know, talking about the American world with the whole gangster fight and the rest. So even without being in this location, through interacting with games, you get to see all of this and get more insights about what their world is. But in Africa, the world has come to experience us through music.
We see the likes of Afrobeats. Mafiono, and the rest, and even diving into movies, we get to see movie gens like Nollywood. The world has come, and you know, experience Africa through this medium.
But when it comes to interactive technology like gaming, we are still very much underrepresented. And that’s why currently we tend to see studios, you know, building culturally inspired games. You’d see studios like Dimension Eleven.
Nova Trax studios are not the only ones doing this. You tend to see companies like Dimension Eleven with their, you know, their console game, Legion of Aresha, Blood and Water. You see this, you know, talking about the Yoruba culture and all of this.
We need more backing, you know, from the infrastructure level and, you know, support to push things like this because I believe gaming is a new creative economy and it’s something we shouldn’t sleep on.
And with our upcoming Game Expo, you know, we tend to feature specific location, you know, for our first launch, we’re featuring three locations, two from Nigeria and we’re featuring one in Paris because we don’t want to entirely cut out the, you know, the global world on just focusing on, you know, Africa.
When I say culture, I’m not just hammering heavily on Africa’s culture. We get to see Mexico and the rest. But for us to have a seat at the table of global gaming, we need to see more studios, you know, more builders building things that are inspired by African culture.
I think there’s a game I came across, Reluted. I think it was built by a company in South Africa. They’re something like that.
You know, this was talking about the whole game. I think the game lore was built around, you know, the characters going to museum. And this Western world to retrieve artefacts that was taken from us through colonisation.
These games, you know, we need to have them.
Thank you so much for enlightening us Gideon that, you know, it’s not just about making a beautiful game, but you can also promote your culture, your tourism, your music, your instruments, so it can be a very, very powerful benefit here in Africa and I’m learning a lot from what you’re saying.
Now, before we go on, I was planning just to do a quick poll from the participants, so Aveline, if you can assist me to put the poll up, it’s just a simple yes, no question. Do you think that the benefits of gaming for African youth outweigh its risks? We’re just going to have a quick poll so that we see who feels that it’s a benefit and who feels it’s a risk.
So far, most people are saying that the benefits outweigh 93 percent, so very, very strong support. Okay, it’s going down a bit. Some people feel that there are still a lot of risks for our youth.
And we’re hoping that through this discussion, we’re going to mitigate some of those risks. So thank you very much for participating. At the moment, we’re at 82% feeling that the benefits outweigh the risks and about 18% feeling that the risks outweigh the benefits.
And I’m sure our panellists are going to take that into account. I believe you can. Can you see the poll now?
Yeah, you can see the 82% who feel that the benefits outweigh the risks and the 18%. So you can also put your comments in the chat regarding this quick poll and the statistic that has come out from the 50 or so participants, whether it reflects our social feeling. So now I’ll close that and continue.
Thank you very, very much to the participants for participating in that poll. It’s quite revealing. So with that kind of a revelation and somebody said we have 200 million voters, gamers, 200 million gamers in Kenya, in Africa, we have the youngest population in the world.
More and more countries are having good internet connections and many of our young people have digital skills. So this is a very, very rich market and certainly we need that conversation about whether gaming is one of the ways to go. So starting with Ronny, how can Africa host regional or continental esports tournaments that builds talent, community pride, and real economic value?
I know you’re in this business, so this is your chance to really sell the idea of esports becoming one of the things that is hosted here in Africa. Please go ahead, Ronny.
Yeah, thank you, Catherine. I think the question will actually be how can Africa continue to hold because already Africa has started hosting international esports events. Just recently in September, Nairobi, Kenya hosted what you call the PUBG Mobile African Championship, which was the inaugural competition for that game in the African continent, sub-Sahara.
And we had 16 nations participate and they came down to Nairobi. Each nation had four teams and there was clear and demonstrable value to the Kenyan esports ecosystem and the Kenyan economy in general. For example, for that competition to happen successfully in Kenya, you had over 130 people coming in from across the continent and beyond the continent.
That is a boost to Kenyan hospitality. You had these people enjoying the artistic and tourist sites within the capital city of Nairobi. You had a global audience in the hundreds of thousands watching a competition and getting to know a city known as as well as Nairobi, a country known as Kenya.
So Africa is already doing it. The biggest challenge, again, we’ll go back to eSport. We’ll always repeat, for many of the big players in eSport, eSport is a commercial activity.
For them, it’s not a social activity. And to host this scale of competitions, you need the input of the publisher. For example, the Kenyan competition I’m mentioning here that we hosted Africa, it was possible because Tencent Games, a Chinese company who produced this game and published this game, were the main sponsors of this.
So it’s only Tencent that was able to push it because it is their game. But there is an opportunity, especially now for the mobile games in Africa. As you see, Tencent is an example.
Just a few minutes before this, I was reading that another mobile game called eFootball Mobile has signed a partnership with CAF for Afcon, which is another way to promote eSport. So there’s a huge opportunity for Africa to host these kind of events. But it depends on, number one, establishing partnerships with these publishers.
And again, we have to look at where we are strong. We start with, for example, now I’d say mobile gaming is very strong in Africa. So publishers of mobile games are seeing the penetration.
eFootball Mobile, for example, has got 700,000 active users in Nigeria, according to Sensor Tower. It has got 420,000 active users in Kenya, according to Sensor Tower, and much more or similar numbers in South Africa. So there’s already demonstrable numbers in terms of mobile gaming.
And as compared to playing on the console or PC, it is easier to verify data for mobile gaming because you just have to use the Sensor Tower. but still having the national administration. supporting us means that players spend little time at the airport for the check-in, they are able to get express check-ins, and things like those.
Those things attract sponsors, where they are able to know if I’m coming to your country to do an international event, I need to know you are in tandem with the local administration. It is the same…
Okay, Ronny, could you put on your video, please?
Okay, sorry. It’s the same template that is used for hosting Africa Cup of Nations, hosting the All-African Games. These federations, traditional federations, partner a lot with the national administrations.
So we really need this, we really need to partner with our national administrations. And that is why it goes back to what we said in the beginning, we need to show the value of eSport beyond the economic value, the big numbers, we need to first show the social impact. We were able to demonstrate to our national administration, this event coming to Kenya, you’ll have more than 60 young people involved, earning a living from this.
You will have Kenya promoted. Right now, that game, courtesy of this successful event in Kenya, they launched a Maasai Shuka in that game. So you can be able to play using a Maasai Shuka.
And it goes to what Gideon said, that game itself, PUBG Mobile has got over 200 million active users across the world. Today, the Kenyan Maasai Shuka is accessible to 200 million active users across the world. And I don’t know how much you’d pay to advertise on CNN to reach this number of people or to advertise with the Premier League, like Visit Rwanda does, or Visit Malaysia does with Premier League teams.
You see, you can be able to demonstrate to your tourism boards that video games can be an avenue for them to promote the country. Many young Africans know about Asian history and they’ve never stepped into Asia. Many young Africans know about the World War because of a game called Call of Duty.
They know about base camps in Europe. They don’t know about any in Africa. So, how do we be intentional, speak to our tourism boards and tell them video games can be a key partner?
And that contributes to them supporting in hosting international esports events in your country. So, already I know Africa is doing that. Nigeria recently did the African Championship for Call of Duty Mobile.
But again, the first one was in Kenya last year. So, I wouldn’t want to say Kenya is the leading. But also it shows that in terms of hosting international esports events, I think we’ve stepped up.
I see a lot in Nigeria also in terms of international esports events. I know Gamer X and who Kenyans have participated in. So, it’s more and more collaborations.
And I believe that will attract more international esports events. And finally, it goes down to quality. We must ensure whenever we get these opportunities that we give events of the highest quality possible.
Remember, every video game is somebody’s IP. They need to know that their IP was represented in the best way possible. In a way that adds value and does not deduct value to their IP.
Thank you.
Okay. Thank you so much, Ronnie. We feel very enlightened about the issue of tournaments.
There’s something you said that makes me want to turn to Sylvia. You’re the first person. and Ronny to mention the Ministry of Sports.
As a successful eSports player, Sylvia, do you feel that the Ministry of Sports recognises eSports as a valuable sport and have you received the kind of support that you would have expected and what would you like to see going forward?
Sylvia, please go ahead.
So as to whether I have received support from the Ministry of Sports, I have received some publicity in that the former CS Ababuna Mwamba had come by an event of which was the ambassador of and was facilitated by Ronny and the eSports Federation and I think that particular optic was a good signifier that the Ministry of Sports was starting to see the value of eSports.
Sylvia, please remember your video. My camera is off because the internet is a beauty free right now, that’s why. Okay, that’s fine.
Go ahead. And what I’d like to see going forward is I just don’t want lip service being paid by the powers that be. What I would love to see going forward is actually the formation of the prerequisite structures are not based on aping Western models of extraction but rather something that’s built into the philosophy of what this country and this continent is all about and that means that we need to collectively have a philosophy that’s hinged on people thriving.
And as of now I don’t think that conversation has come to pass. because I don’t think people have acknowledged that there is a lack of philosophy to begin with. So when the time comes, I do expect that’s a conversation that we will be having.
Okay, thank you very much, Sylvia. So I’ll turn to you again, Tony, as a businessman. Firstly, I’d like you to tell us whether a young person can really earn a livelihood from this when you compare it with becoming a teacher or an office worker, can you earn a monthly income or is it sporadic?
And what kind of livelihood can our young people expect? Then for business people, is this a worthwhile investment? And what kind of, I know you’ve had a little bit of frustration from some of the ecosystem like the telcos.
Do you think that the other companies like the telcos, the ISPs know how much gaming is helping them to sell their products like bandwidth and devices? And so on. And do you think that they’re giving the right kind of support?
So my question has two parts. Firstly, it’s about the livelihood, but secondly, it’s about have the telcos and the other surrounding businesses seen the opportunity and are they providing sufficient support?
Thank you, Dr. Getao. So I’ll start with the second question first in terms of whether the other establishments in the space are actually seeing the value of this.
I’ll give a bit of history of what I’ve been able to do in Kenya without mentioning too much detail because part of what we were trying to achieve in this as a business was to try and address the gap or the fact that the younger generations are not consuming, for instance, content on appointment the way the older generations used to do.
We cannot wait for 7 o’clock to watch news and things like those. So basically it’s a generation that consumes content as we go. And then the other thing that we also tried to achieve was since gaming requires consistent, simultaneous upstream-downstream communication between the device and the servers, then it was an opportunity again for the telcos to actually now use this, especially on tournaments and active competitions, to try and push bandwidth sales.
But then I think the challenges we met, and again I think Ronny understands this and you can probably also laugh with me about this, was a lot of establishments are, I can say, a bit behind in terms of where, and behind I say they show rigidity because they have models that are working but then the models are failing because what you can tell, even in terms of the performance of the media houses over the last two, three, four, five years, they’re all increasingly hitting large losses.
And so the question was then how can they get gamification into this space? And I think that is what is the difficulty that they’re still having to see. And my analysis of the media house that we spoke to, then the challenge we met at that point was we realized all employees are basically being paid on commission arrangements.
So if you’re coming with innovation right now, it actually makes it very difficult to penetrate the space because everybody’s worried about what is coming in now rather than planning for what is coming in the future.
So, I think as a business, I would say it’s a space that, yes, the chance is already there, but then we need to now just stay it out a bit, because at some point, things will actually come and converge.
And then in terms of whether a young person can actually make a genuine livelihood from this, I would give you an example of what is happening in Botswana right now, for instance. About a month ago, the country decided to invest about 200 million pula, which is about 20 million dollars, in the space of content creation and where video gaming comes in, because they actually see now the value of, okay, fine, we have tried every other thing, but then how do we get the attention of the young guys?
And this is a very specific way where Botswana can be able to push its own educative content in creative ways using technology, then get other people in the space, storytellers, animators, game developers, background music composers, all these things.
So yes, I would say there is potential, there is capability, and I think Africa is lucky in the sense that we actually get into the space when the concept is mature. So the thing is, if we just push on a little longer, and with Ronny and people like Ronny doing whatever they’re doing with their federations and all, then it’s going to happen. And even for the media houses, because you see the media houses, the telcos, the other people that actually are going to benefit from this space, and there’s a lot of write-up on this, is the advertisement space and the PR firms, because they’re also doing quite badly in terms of targeting the new generation of consumers, because these people are just not consuming advertisement messaging the way it was being done before.
So gamifying it or infusing it as part of experiential consumption of advertisements is actually the next way. And I think there is space, there are people already earning in this space, but then I think it’s actually going to grow bigger as we move along. Thank you.
Thank you. So for the 50 or so people we have, you can see how much opportunity there is. Let me turn to Gideon briefly.
And I don’t know whether we will be able to take one or two live questions before we finish. So if you want to ask a question live from the panel, please do raise your hand so that we can select just two people because of the time to ask their questions directly to the panel. So Gideon, my question is this.
Somebody said in the chat that it’s so difficult. You may have an idea for a game, but all the things that need to be done, the graphic design, the development, the hosting, 101 things. It seems to be quite a tall order.
Are we building shared economy type models where I could have an idea today and there’s a platform where I can go and get a developer, get a graphic designer, get everything I need so that at least I can get the prototype.
And even for investors to go there and look for game developers who are producing content. Is there anything like this or is everybody on their own just trying to sort out all these complex issues by themselves? Please guide us, Gideon.
Okay. So that’s a very solid question. And I’d say when it comes to onboarding creatives, developers to hop on a project, let’s say, for instance, you’ve got a gaming idea and you want to build it out with a Antony Okeyo, Gideon Uwem, Ronny Lusigi, Mwende Njiraini Antony Okeyo, Gideon Uwem, Ronny Lusigi, Mwende Njiraini Antony Okeyo, Gideon Uwem, Ronny Lusigi, Mwende Njiraini Antony Okeyo, Gideon Uwem, Ronny Lusigi, Mwende Njiraini Antony Okeyo, Gideon Uwem, Ronny Lusigi, Mwende Njiraini Antony Okeyo, Gideon Uwem, Ronny Lusigi, Mwende Njiraini Antony Okeyo, Gideon Uwem, Ronny Lusigi, Mwende Njiraini Antony Okeyo, Gideon Uwem, Ronny Lusigi, Mwende Njiraini same skill and translate it make it useful in a gaming world.
So that was what I was doing building out mockups and the rest and I didn’t apply for jobs or anything I was just posting on Twitter my portfolio and on LinkedIn so those were the three main you know um platform I was sharing my progress on and the first offer I got was for a project in Kenya they’re like okay because I was heavily focused on you know building some African thing you know from characters environment and you know the landscape so that was one of the things I was targeting in the early days and I got my first offer was from a company in Kenya and I got a DM through my portfolio that he got an idea they wanted me to work on it and you know the budget for the project for me to work on it as a UI designer was five thousand dollars and that was my first offer as a creative and at first I was pretty scared of it you know then I had to reach out to a couple of industry experts to you know gain knowledge and see how I can you know because at that point I didn’t want to you know lose the gig I wanted to deliver excellently well so that was like my first was what brought me into the limelight of gaming to see that my skill can be valuable in the gaming space and in terms of outsourcing and getting people I think we tend to see a couple of communities there’s a community I’m part of you know I think it has a lot of Nigerian developers I also worked on the project as a Game UI UX designer and the game is really doing well.
You know we tend to see hosted tournaments to also empower gamers as well so there is a lot of opportunities in this world of gaming and the first thing is information, getting people informed because even with my collaboration with GamerX on their Gamer Studio for their development training we tend to see that a lot of person tend to see gaming you know development aspect as rocket science.
You need to be some mad scientist or a guru to even you know contribute in gaming but it’s not true. If you’re good at writing you’re you know crafting out narratives and the rest you just need you know structural learning to bring this writing skill into the gaming ecosystem and you can be a narrative writer with you know acquiring a structural learning.
If you’re good with ads you know coming up with ads, assets, characters. and the rest, you also need structural learning, learning tools like Blender and the rest to create character models and environment for game. So it’s not something as far-fetched or rocket science for people to learn and then bring in this value into the world of gaming.
Thank you so, so much for that, Gideon. I think it was extremely enlightening. Oops, is my mic off?
No. It was extremely enlightening. Now, I think we just have time for two people to ask quick questions.
So I’ll immediately turn to Kofi to ask his question before we wind up. Kofi, please go ahead. Arvin, please enable him.
Thanks, everybody, and congratulations for the panel. So my name is Kofi, I’m based in Senegal. I am a Microsoft E-Sport Teacher Academy certified professor.
So-
We can’t hear you very well, Kofi. Please be close to your mic.
Now is better?
Yes, it’s better.
Okay, so as I said, I’m Kofi, I’m a Microsoft E-Sport Teacher Academy certified professor. So I teach E-Sport since seven years right now in France and in Africa. And it’s more contribution than a question.
I think that being in this space since 10 years, I think the most important things right now on these topics is education because E-Sport and gaming are not part of the curriculum. That’s why two years ago, I developed the first E-Sport curriculum in Senegal in the private sector for the Kedge Business Group. So we need to teach this type of capacities.
Second thing is about the market. You need to understand the market. So far the biggest studios are in South Africa and they generate money.
And it’s because also in South Africa in university curriculum they have game development assets and curriculum already available since 2015 when I was there in South Africa. And during all this time I saw developers come from this country and expand in other jobs or in the market themselves. The second thing is capital.
We don’t have investors. Producing a game is a cost. It’s exactly for being really simple.
Producing a game is like producing a movie. It is today the same capacities, investments and even hardware. That’s why you will see more and more people from movie develop series from games because it’s the same condition.
So we need to have capital because so far as all panelists said all the money for investment is abroad now not in Africa because our governments or other investors feel or don’t understand the market. If you don’t understand the market, if you don’t have data about the economics, you can’t invest and risk on people. And third thing is visibility.
The studies say that in Africa for a young studio you need to put your feet in 23 countries for show your games before to be really visible in the market. Imagine that you need to travel 20 times at conferences to show your games. So when you look about all these problematics, the solution is about government because government has a lot of responsibilities on that because it’s about to create an environment.
that permit the ecosystem to grow very quickly. And the last point is about regulation. You can’t regulate without a federation.
Because if you don’t do it, other companies can invest in your market and then take over your market because you don’t regulate it. So far, Africa is the youngest population. If we don’t regulate our market, other entities or other enterprises will come to regulate the market.
So, thanks for the opportunity to speak a little at this panel and congratulations for the good quality and the very rich discussion so far. Thank you.
Thank you very, very much, Kofi, for that advice. It’s unfortunate that we’ve run out of time. So, I would have loved to have Ademide.
And please, Ademide, put your question in the chat or your comments so that it is captured, but I really apologize. Now, for the panel, and I thank Helen, who has written very detailed and very helpful comments in the chat. They are noted and very much appreciated.
And I encourage all those who have the wherewithal and the knowledge to come together and make this an opportunity for our youth. So now, since I don’t have much time left, I’m going to go around my panel and ask them just one sentence, the one thing you’d like to be done in this field, your one ask. So, I’ll start with Sylvia, then I’ll go around.
So, I think my major ask is to just have a foundation and a philosophy. as I said, that’s based on and hints on people thriving. And that means we need to first have community of ourselves, which means basing our foundation on the grassroots, because we have to face the reality that here in Africa, nobody is coming to save us.
We have to be our own salvation, and we have to be the people that we’ve been waiting for all this time. We do have the resources, we do have the manpower, but we need to have a shift in our mentality. And actually put our money where our mouth is in regards to building this space, because otherwise if we continue on the current trajectory that we’re going, we’re setting ourselves up for failure.
Okay, thank you very much. Building that foundation of self-reliance. I’ll go on to Gideon, what’s your one ask?
Okay, so I’d say my one ask would be, we need more African-led VCs that are investing heavily in African builders, and more support at the infrastructure level with backends, and also providing a pathway for solid mentorship and education as well.
So I think that would be it. You know, we need more venture capitals investing in African ideas, African builders, you know, with all the support that is needed to at least compete. at the, not even compete, at least we should be at the global level, you know, representing Africa.
So I think that would be it for me.
Thank you very much Gideon. I’ll move on to Tony, you’re one ask.
For me, I believe that Africa actually has the deepest and the most untapped resources in terms of culture and folklore that is actually placed really nicely for gaming and gamification. That if we focus on that, then I think Africa can actually upstage the world in terms of producing the best content. You can actually follow the, if we can go by the world standards in terms of improving our development.
And for me, that’s a resource that we actually need to look inwards and see how to maximise from.
Okay, looking inwards to promote our culture and Ronny, I’m going to give you the last word.
Mine will be funds, money, funds, money. That’s my one ask because African gaming and esports scene is underfunded. There’s a need for both the private and the public sector to fund the growth of esports from a public perspective.
It’s about facilities, it’s about equipment and other facilitation for private sector is pretty much the same, but there’s a need for funds. All these great ideas, great minds, great population in video gaming, they need to be fuelled. So funds, funds, funds.
Funds, funds, funds. Thank you, Ronny. And I think everyone who has participated and I’m so grateful to all of you, the participants who stayed until the end and for…
Thank you to our four panelists who certainly deserve our virtual applause. They’ve done a fantastic job. I think my message is, there’s a huge opportunity.
And if you are a diplomat who is attending, you can see that gaming needs to be one of the cyber diplomacy topics in Africa, so that we work together to make this massive opportunity. A reality for our youth and for wealth creation in our societies and to promote our culture and all the wonderful benefits and assets of Africa. Thank you so, so much for attending.
We’ll let you know early in the year what the next topic will be. We do capture what is in the chat as well as what you have said. So we’ll be looking there to see what could be very interesting topics.
So if you have a few moments right now and there’s something you’d like to hear about in our next webinar, please do make those suggestions. Helen, you’ve talked about STEM and somebody else talked about science. So I think that’s one of the things that we will consider for our next topic.
Thank you very, very much. Thank you, Arvin. You’ve really been wonderful for the technical support.
Thank you, Mwende. She did so much to make this a reality. Thank you to our panelists once again.
And thank you to all our participants. It’s been wonderful hosting you. And may God bless you as we go into the holiday season.
I hope you all have a wonderful time with your families. Good evening. Good morning.
Good afternoon. Good night. Cheers, thank you guys.
Ronny Lusigi
Speech speed
140 words per minute
Speech length
2278 words
Speech time
971 seconds
Casual gaming forms the foundation for productive industries, similar to how soccer and running support major sports – casual activities develop skills like teamwork, communication, and digital literacy
Explanation
Ronny argues that casual gaming activities are beneficial as they form the foundation for making industries productive. He draws parallels with soccer and running, explaining that these casual activities develop important skills and serve as the basis for major competitive sports and industries.
Evidence
Soccer is strong as a casual activity, that’s why it has a good foundation to be the biggest sport in the world. Running is a good casual activity and it forms the basis for athletics to be one of the major sports in the world and in Olympics.
Major discussion point
Gaming as Economic Opportunity vs. Casual Pastime
Topics
Development | Economic | Sociocultural
Multiple career paths exist including game development, esports competition, event organizing, production, journalism/casting, and administration
Explanation
Ronny outlines the diverse career opportunities available in the gaming sector beyond just playing games. He emphasizes that the gaming industry offers various professional pathways that can utilize different skills and interests, from technical development to event management and media production.
Evidence
One can be an eSports athlete, a player like Sylvia Queen Arrow who we have with us here. One can also be a referee in eSports. One can be involved in event organizing in eSports because we have live events, you need to connect LED screens to the sound, you need security, you need ushering and a whole lot of things.
Major discussion point
Career Pathways and Skills Development in Gaming
Topics
Economic | Development | Future of work
Agreed with
– Gideon Uwem
– Antony Okeyo
Agreed on
Gaming has evolved beyond entertainment to become a legitimate economic sector with multiple career pathways
Esports federations provide awareness on safe gaming practices and work to establish frameworks for credible, accountable tournament organizers
Explanation
Ronny explains the role of esports federations in creating safeguards and establishing credible frameworks for the industry. He acknowledges that esports is still new and federations are learning how to protect participants while facilitating safe growth of the sector.
Evidence
We have cases of maybe players will find dubious organizers who perhaps will collect money and promise prize monies and not deliver them. So we are still in the process of establishing a framework to streamline especially the organiser side so that organisers of competitions can be credible, organisers of competitions can be accountable.
Major discussion point
Risks and Regulation in Gaming
Topics
Legal and regulatory | Consumer protection | Development
Agreed with
– Sylvia Gathoni
– Antony Okeyo
Agreed on
Regulation should focus on protecting users from predatory practices rather than restricting gaming itself
Disagreed with
– Gideon Uwem
– Antony Okeyo
Disagreed on
Regulatory approach – experimentation vs. structured frameworks
Games can serve as powerful tools for cultural promotion and tourism, as demonstrated by the Maasai Shuka integration reaching 200 million users globally
Explanation
Ronny demonstrates how gaming can be leveraged for cultural promotion and tourism marketing. He provides a specific example of how a successful esports event in Kenya led to the integration of Kenyan cultural elements into a globally popular game, reaching millions of users worldwide.
Evidence
Right now, that game, courtesy of this successful event in Kenya, they launched a Maasai Shuka in that game. So you can be able to play using a Maasai Shuka. And it goes to what Gideon said, that game itself, PUBG Mobile has got over 200 million active users across the world. Today, the Kenyan Maasai Shuka is accessible to 200 million active users across the world.
Major discussion point
African Cultural Representation and Content Creation
Topics
Sociocultural | Cultural diversity | Economic
Agreed with
– Gideon Uwem
– Antony Okeyo
Agreed on
African cultural representation in gaming is severely underrepresented and presents a major opportunity
Africa is already successfully hosting international esports events, such as the PUBG Mobile African Championship in Nairobi, which brought economic and tourism benefits
Explanation
Ronny provides evidence that Africa is already capable of hosting major international esports tournaments. He details the economic benefits these events bring, including tourism revenue, international exposure, and employment opportunities for local youth.
Evidence
Just recently in September, Nairobi, Kenya hosted what you call the PUBG Mobile African Championship, which was the inaugural competition for that game in the African continent, sub-Sahara. And we had 16 nations participate and they came down to Nairobi. Each nation had four teams and there was clear and demonstrable value to the Kenyan esports ecosystem and the Kenyan economy in general.
Major discussion point
Tournament Hosting and International Recognition
Topics
Economic | Development | Sociocultural
Partnership with game publishers is crucial for hosting major tournaments, and mobile gaming shows particular strength in Africa
Explanation
Ronny explains that successful tournament hosting requires collaboration with game publishers who own the intellectual property. He highlights that mobile gaming is particularly strong in Africa, with publishers recognizing the market potential based on user data.
Evidence
eFootball Mobile, for example, has got 700,000 active users in Nigeria, according to Sensor Tower. It has got 420,000 active users in Kenya, according to Sensor Tower, and much more or similar numbers in South Africa.
Major discussion point
Tournament Hosting and International Recognition
Topics
Economic | Infrastructure | Digital business models
Quality event delivery is essential to maintain publisher confidence and attract future international competitions
Explanation
Ronny emphasizes the importance of delivering high-quality events to maintain relationships with game publishers and attract future international competitions. He stresses that every video game represents someone’s intellectual property that must be represented professionally.
Evidence
Remember, every video game is somebody’s IP. They need to know that their IP was represented in the best way possible. In a way that adds value and does not deduct value to their IP.
Major discussion point
Tournament Hosting and International Recognition
Topics
Economic | Intellectual property rights | Development
The gaming ecosystem requires significant funding from both private and public sectors for facilities, equipment, and talent development
Explanation
Ronny identifies funding as the primary need for developing Africa’s gaming and esports scene. He emphasizes that both private and public sector investment is necessary to support the infrastructure, equipment, and human resources needed for the industry to thrive.
Evidence
African gaming and esports scene is underfunded. There’s a need for both the private and the public sector to fund the growth of esports from a public perspective. It’s about facilities, it’s about equipment and other facilitation for private sector is pretty much the same.
Major discussion point
Infrastructure and Investment Needs
Topics
Economic | Development | Infrastructure
Agreed with
– Sylvia Gathoni
– Gideon Uwem
Agreed on
Infrastructure and systems are the primary barriers to gaming industry development in Africa, not lack of talent
Disagreed with
– Sylvia Gathoni
– Gideon Uwem
Disagreed on
Primary focus for gaming development – infrastructure vs. philosophy
Sylvia Gathoni
Speech speed
134 words per minute
Speech length
1249 words
Speech time
558 seconds
The shift from hobby to career requires prerequisite infrastructure like stable internet, consistent tournament culture, local organizations, and legal protections for digital workers
Explanation
Sylvia argues that the transition from casual gaming to professional esports careers depends on having proper infrastructure and systems in place. She emphasizes that talent exists but lacks the supporting ecosystem needed to turn gaming into sustainable livelihoods.
Evidence
The shift from hobby to career requires their prerequisite infrastructure like stable internet, a consistent tournament culture, local organizations, create a monetization and legal protections for digital workers.
Major discussion point
Gaming as Economic Opportunity vs. Casual Pastime
Topics
Infrastructure | Legal and regulatory | Development
Infrastructure and systems are needed to catch talent and provide economic opportunities – the barrier is not talent but lack of supporting structures
Explanation
Sylvia contends that Africa has abundant gaming talent, but the continent lacks the necessary infrastructure and systems to nurture and monetize this talent. She uses the metaphor of a seed in sand to illustrate how talent cannot flourish without proper support systems.
Evidence
And if you drop a seed in the sand, you can’t really blame the seed for not becoming a tree. So the shift from hobbies, excuse me, the shift from hobby to career requires their prerequisite infrastructure.
Major discussion point
Career Pathways and Skills Development in Gaming
Topics
Development | Infrastructure | Economic
Agreed with
– Ronny Lusigi
– Gideon Uwem
Agreed on
Infrastructure and systems are the primary barriers to gaming industry development in Africa, not lack of talent
The real danger isn’t children playing games but predatory systems around games, including gambling integration, microtransactions, and unsafe online spaces
Explanation
Sylvia argues that the focus should be on regulating harmful business practices in gaming rather than restricting gaming itself. She identifies specific predatory systems like gambling mechanics, exploitative microtransactions, and unsafe online environments as the real threats to young gamers.
Evidence
Companies, you know, actually go as far as hiring psychologists to create systems that create in-game ecosystems that make the experience so grindy and so difficult, so much so that it kind of induces you to pay to skip that kind of grind. So we’re talking about gambling integration through systems like loot boxes, which is basically gambling.
Major discussion point
Risks and Regulation in Gaming
Topics
Consumer protection | Children rights | Legal and regulatory
Agreed with
– Ronny Lusigi
– Antony Okeyo
Agreed on
Regulation should focus on protecting users from predatory practices rather than restricting gaming itself
Government recognition and support, particularly from sports ministries, is important for legitimizing esports and attracting international events
Explanation
Sylvia acknowledges receiving some recognition from government officials but calls for more substantial support beyond symbolic gestures. She emphasizes the need for genuine structural support rather than superficial acknowledgment of esports achievements.
Evidence
I have received some publicity in that the former CS Ababuna Mwamba had come by an event of which was the ambassador of and was facilitated by Ronny and the eSports Federation and I think that particular optic was a good signifier that the Ministry of Sports was starting to see the value of eSports.
Major discussion point
Tournament Hosting and International Recognition
Topics
Development | Legal and regulatory | Sociocultural
A philosophy based on people thriving and community-focused development is needed rather than extractive models
Explanation
Sylvia calls for a fundamental shift in approach to gaming development in Africa, emphasizing the need for community-centered models that prioritize human development over profit extraction. She stresses the importance of self-reliance and building from grassroots foundations.
Evidence
We need to first have community of ourselves, which means basing our foundation on the grassroots, because we have to face the reality that here in Africa, nobody is coming to save us. We have to be our own salvation, and we have to be the people that we’ve been waiting for all this time.
Major discussion point
Infrastructure and Investment Needs
Topics
Development | Sociocultural | Economic
Disagreed with
– Gideon Uwem
– Ronny Lusigi
Disagreed on
Primary focus for gaming development – infrastructure vs. philosophy
Gideon Uwem
Speech speed
149 words per minute
Speech length
2266 words
Speech time
908 seconds
Gaming has evolved beyond entertainment to become a form of employment and generates more revenue than music and movies combined
Explanation
Gideon argues that gaming has transformed from a simple entertainment medium to a significant economic sector. He emphasizes that gaming now represents a legitimate employment pathway and has become one of the most lucrative entertainment industries globally.
Evidence
Even being in the entertainment sector, we tend to see that gaming tends to generate more revenue, even more than music and even movies combined together. So I’d say the evolution is real and gaming is just beyond entertainment.
Major discussion point
Gaming as Economic Opportunity vs. Casual Pastime
Topics
Economic | Future of work | Digital business models
Agreed with
– Ronny Lusigi
– Antony Okeyo
Agreed on
Gaming has evolved beyond entertainment to become a legitimate economic sector with multiple career pathways
Traditional skills like UI/UX design can be translated into gaming, and various creative skills (writing, art) can be adapted for game development with proper training
Explanation
Gideon explains how existing skills from other industries can be successfully transferred to gaming with appropriate training and structural learning. He uses his own experience transitioning from traditional UI/UX design to game development as an example of this career pathway.
Evidence
If you’re good at writing you’re you know crafting out narratives and the rest you just need you know structural learning to bring this writing skill into the gaming ecosystem and you can be a narrative writer with you know acquiring a structural learning. If you’re good with ads you know coming up with ads, assets, characters. and the rest, you also need structural learning, learning tools like Blender and the rest to create character models and environment for game.
Major discussion point
Career Pathways and Skills Development in Gaming
Topics
Development | Future of work | Capacity development
Africa is still in an experimental phase regarding regulation and needs to understand how local culture responds rather than copying Western models
Explanation
Gideon suggests that Africa should develop its own regulatory approaches based on local cultural understanding rather than simply adopting Western regulatory frameworks. He emphasizes the need for experimentation and testing to find what works best for African contexts.
Evidence
They’re, I believe in, you know, we are different persons, the way their culture and African culture, it’s different. So it’s not just about copying these people, we need to understand how our own people respond and react to all of this. And then we can then structure as and see what works.
Major discussion point
Risks and Regulation in Gaming
Topics
Legal and regulatory | Cultural diversity | Sociocultural
Disagreed with
– Antony Okeyo
– Ronny Lusigi
Disagreed on
Regulatory approach – experimentation vs. structured frameworks
Africa’s voice is underrepresented in gaming – while the world experiences Africa through music and movies, interactive gaming content remains limited
Explanation
Gideon highlights the significant gap in African representation within the global gaming industry. He contrasts this with other creative industries like music and film where Africa has achieved global recognition, arguing that gaming represents an untapped opportunity for cultural expression.
Evidence
The world has come to experience us through music. We see the likes of Afrobeats. Mafiono, and the rest, and even diving into movies, we get to see movie gens like Nollywood. The world has come, and you know, experience Africa through this medium. But when it comes to interactive technology like gaming, we are still very much underrepresented.
Major discussion point
African Cultural Representation and Content Creation
Topics
Cultural diversity | Sociocultural | Digital identities
Agreed with
– Antony Okeyo
– Ronny Lusigi
Agreed on
African cultural representation in gaming is severely underrepresented and presents a major opportunity
More African-led venture capital investment is needed to support local builders and culturally-inspired content
Explanation
Gideon identifies the lack of African-led investment as a major barrier to developing the continent’s gaming industry. He calls for more venture capital support specifically from African investors who understand and can support local builders and culturally relevant content creation.
Evidence
We need more African-led VCs that are investing heavily in African builders, and more support at the infrastructure level with backends, and also providing a pathway for solid mentorship and education as well.
Major discussion point
Infrastructure and Investment Needs
Topics
Economic | Development | Capacity development
Agreed with
– Sylvia Gathoni
– Ronny Lusigi
Agreed on
Infrastructure and systems are the primary barriers to gaming industry development in Africa, not lack of talent
Disagreed with
– Sylvia Gathoni
– Ronny Lusigi
Disagreed on
Primary focus for gaming development – infrastructure vs. philosophy
Antony Okeyo
Speech speed
167 words per minute
Speech length
2209 words
Speech time
790 seconds
Gaming can provide alternative economic opportunities for youth, especially when traditional gambling was being criticized by governments
Explanation
Antony explains how gaming emerged as a potential solution to address youth engagement issues when governments were criticizing gambling activities. He saw gaming as a way to provide young people with constructive alternatives while still engaging their interests in competitive activities.
Evidence
There’s a time in Kenya around 2019 when gambling became really, really big. And there was a fight between the government and the young people, telling the young people that there was too much indulgence in gambling. But I think the question for us was, what was then the alternative?
Major discussion point
Gaming as Economic Opportunity vs. Casual Pastime
Topics
Economic | Development | Consumer protection
Agreed with
– Ronny Lusigi
– Gideon Uwem
Agreed on
Gaming has evolved beyond entertainment to become a legitimate economic sector with multiple career pathways
Local platforms and consistent tournament culture can fill gaps between major events and provide regular engagement opportunities
Explanation
Antony describes the development of local gaming platforms to address the inconsistency in tournament scheduling. His approach aims to create continuous engagement opportunities for gamers between major organized events, maintaining community interest and participation.
Evidence
Our question was then, can we get a way of provoking all this talent in terms of game creation? to be able to bring it out, then create a common platform where the games can actually be taken into and be commercialized. And again, following what Quinaro said, then we develop what you call a consistent tournament culture.
Major discussion point
Career Pathways and Skills Development in Gaming
Topics
Economic | Digital business models | Development
Africa has the opportunity to define regulatory frameworks proactively rather than playing catch-up like Western countries did
Explanation
Antony argues that Africa’s relatively late entry into the gaming industry could be advantageous, allowing the continent to establish thoughtful regulatory frameworks from the beginning rather than trying to regulate an already established industry like Western countries had to do.
Evidence
I think for the western world gaming ran ahead of regulation and every other thing to a point where I think governments and regulators were actually doing catch-up to try and control whatever it is and I think even right now as we speak a lot of the gaming platforms are actually bigger than the federations from which the sports themselves were derived from.
Major discussion point
Risks and Regulation in Gaming
Topics
Legal and regulatory | Development | Economic
Agreed with
– Sylvia Gathoni
– Ronny Lusigi
Agreed on
Regulation should focus on protecting users from predatory practices rather than restricting gaming itself
Disagreed with
– Gideon Uwem
– Ronny Lusigi
Disagreed on
Regulatory approach – experimentation vs. structured frameworks
African stories and culture should be preserved and promoted through gaming, similar to how other regions showcase their heritage
Explanation
Antony emphasizes the importance of using gaming as a medium for preserving and promoting African stories and culture. He suggests that gaming can serve both entertainment and educational purposes while helping to maintain cultural heritage for future generations.
Evidence
And there’s been a struggle even from UNESCO then because the African stories are hardly ever told. And whenever they’re told, they’re never told through, you know, the eye of the African in terms of how they see themselves. And that is partly what we are trying to achieve as well, where we actually go and look at, okay, now for Africa, what are our stories?
Major discussion point
African Cultural Representation and Content Creation
Topics
Cultural diversity | Sociocultural | Online education
Agreed with
– Gideon Uwem
– Ronny Lusigi
Agreed on
African cultural representation in gaming is severely underrepresented and presents a major opportunity
Audience
Speech speed
135 words per minute
Speech length
495 words
Speech time
219 seconds
Education and curriculum development are essential – esports and gaming should be integrated into educational systems
Explanation
The audience member (Kofi) argues that formal education is crucial for developing the gaming industry in Africa. He emphasizes that esports and gaming need to be incorporated into educational curricula to build the necessary skills and knowledge base for industry growth.
Evidence
I think the most important things right now on these topics is education because E-Sport and gaming are not part of the curriculum. That’s why two years ago, I developed the first E-Sport curriculum in Senegal in the private sector for the Kedge Business Group. So we need to teach this type of capacities.
Major discussion point
Infrastructure and Investment Needs
Topics
Online education | Capacity development | Development
Substantial capital investment is needed as game production costs are comparable to movie production
Explanation
The audience member explains that game development requires significant financial investment similar to movie production. He emphasizes that the lack of understanding about market economics and the substantial costs involved prevents investors from taking risks on gaming projects in Africa.
Evidence
Producing a game is a cost. It’s exactly for being really simple. Producing a game is like producing a movie. It is today the same capacities, investments and even hardware. That’s why you will see more and more people from movie develop series from games because it’s the same condition.
Major discussion point
Infrastructure and Investment Needs
Topics
Economic | Development | Digital business models
Katherine W Getao
Speech speed
120 words per minute
Speech length
3132 words
Speech time
1559 seconds
Gaming can be highly addictive and time-consuming, potentially interfering with other important activities and responsibilities
Explanation
Katherine shares her personal experience of becoming highly addicted to Tetris, playing for hours to maintain her high score position even when she had other important work to do. She acknowledges the real risks of gaming addiction that need to be addressed honestly.
Evidence
I know I myself set off an alarm when I was playing Tetris at night in my office and I was highly addicted not just to the game but to being the highest scorer in my office. And then every time somebody got near me in score I could play for hours even though I had other things to do in order to push my score way above where anyone else could get near me.
Major discussion point
Risks and Regulation in Gaming
Topics
Consumer protection | Human rights principles
Gaming applications cross borders and will require diplomatic coordination and international cooperation
Explanation
Katherine indicates that gaming is an international phenomenon that crosses national boundaries, requiring diplomatic engagement and coordination between countries. She suggests that gaming should be included in cyber diplomacy discussions in Africa.
Evidence
These are some of the applications that cross borders and there’ll be diplomatic issues discussed briefly in the second half of this so if you’re able to wait we’d be happy to continue hosting you… gaming needs to be one of the cyber diplomacy topics in Africa, so that we work together to make this massive opportunity.
Major discussion point
International Cooperation and Diplomacy
Topics
Legal and regulatory | Development | Economic
Africa has significant gaming market potential with 200 million gamers, youngest population globally, improving internet connectivity, and strong digital skills among youth
Explanation
Katherine highlights Africa’s competitive advantages in the gaming sector, emphasizing the continent’s demographic dividend and technological infrastructure development. She positions these factors as creating a rich market opportunity that should be leveraged for economic development.
Evidence
We have 200 million voters, gamers, 200 million gamers in Kenya, in Africa, we have the youngest population in the world. More and more countries are having good internet connections and many of our young people have digital skills. So this is a very, very rich market.
Major discussion point
Gaming as Economic Opportunity vs. Casual Pastime
Topics
Economic | Development | Infrastructure
Gaming can serve multiple beneficial purposes beyond entertainment, including skill development, cultural promotion, tourism marketing, and wealth creation
Explanation
Katherine synthesizes the discussion to highlight gaming’s multifaceted benefits for African societies. She emphasizes that gaming can contribute to various sectors including education, culture, tourism, and economic development while promoting African assets globally.
Evidence
Gaming can also help in skill development, relaxation and other things… to promote our culture and all the wonderful benefits and assets of Africa.
Major discussion point
Gaming as Economic Opportunity vs. Casual Pastime
Topics
Development | Sociocultural | Economic
Mwende Njiraini
Speech speed
115 words per minute
Speech length
276 words
Speech time
143 seconds
Gaming is drawing significant interest in Africa due to the continent’s youthful population demographics
Explanation
Mwende introduces the webinar by highlighting that gaming and esports are emerging areas of interest specifically because of Africa’s young demographic profile. She positions this demographic advantage as a key factor driving interest in the gaming sector across the continent.
Evidence
It’s a new area, but it’s drawing a lot of interest because of the youthful population in Africa.
Major discussion point
Gaming as Economic Opportunity vs. Casual Pastime
Topics
Development | Sociocultural | Economic
Agreements
Agreement points
Gaming has evolved beyond entertainment to become a legitimate economic sector with multiple career pathways
Speakers
– Ronny Lusigi
– Gideon Uwem
– Antony Okeyo
Arguments
Multiple career paths exist including game development, esports competition, event organizing, production, journalism/casting, and administration
Gaming has evolved beyond entertainment to become a form of employment and generates more revenue than music and movies combined
Gaming can provide alternative economic opportunities for youth, especially when traditional gambling was being criticized by governments
Summary
All speakers agree that gaming represents a significant economic opportunity with diverse career paths beyond just playing games, including development, competition, event management, and administration roles.
Topics
Economic | Development | Future of work
Infrastructure and systems are the primary barriers to gaming industry development in Africa, not lack of talent
Speakers
– Sylvia Gathoni
– Ronny Lusigi
– Gideon Uwem
Arguments
Infrastructure and systems are needed to catch talent and provide economic opportunities – the barrier is not talent but lack of supporting structures
The gaming ecosystem requires significant funding from both private and public sectors for facilities, equipment, and talent development
More African-led venture capital investment is needed to support local builders and culturally-inspired content
Summary
There is strong consensus that Africa has abundant gaming talent but lacks the necessary infrastructure, funding, and support systems to nurture and monetize this talent effectively.
Topics
Infrastructure | Development | Economic
African cultural representation in gaming is severely underrepresented and presents a major opportunity
Speakers
– Gideon Uwem
– Antony Okeyo
– Ronny Lusigi
Arguments
Africa’s voice is underrepresented in gaming – while the world experiences Africa through music and movies, interactive gaming content remains limited
African stories and culture should be preserved and promoted through gaming, similar to how other regions showcase their heritage
Games can serve as powerful tools for cultural promotion and tourism, as demonstrated by the Maasai Shuka integration reaching 200 million users globally
Summary
All speakers agree that Africa’s cultural stories and heritage are significantly underrepresented in global gaming content, representing both a gap and a major opportunity for African game developers.
Topics
Cultural diversity | Sociocultural | Economic
Regulation should focus on protecting users from predatory practices rather than restricting gaming itself
Speakers
– Sylvia Gathoni
– Ronny Lusigi
– Antony Okeyo
Arguments
The real danger isn’t children playing games but predatory systems around games, including gambling integration, microtransactions, and unsafe online spaces
Esports federations provide awareness on safe gaming practices and work to establish frameworks for credible, accountable tournament organizers
Africa has the opportunity to define regulatory frameworks proactively rather than playing catch-up like Western countries did
Summary
Speakers agree that regulation should target harmful business practices and predatory systems rather than gaming activities themselves, with Africa having an opportunity to develop proactive regulatory frameworks.
Topics
Legal and regulatory | Consumer protection | Development
Similar viewpoints
Both speakers emphasize the need for Africa to develop its own approaches to gaming industry development based on local values and community needs rather than simply copying Western models or allowing extractive practices.
Speakers
– Sylvia Gathoni
– Gideon Uwem
Arguments
A philosophy based on people thriving and community-focused development is needed rather than extractive models
Africa is still in an experimental phase regarding regulation and needs to understand how local culture responds rather than copying Western models
Topics
Development | Sociocultural | Cultural diversity
Both speakers recognize the importance of creating consistent tournament infrastructure and building relationships with international publishers while developing local platforms to maintain community engagement.
Speakers
– Ronny Lusigi
– Antony Okeyo
Arguments
Partnership with game publishers is crucial for hosting major tournaments, and mobile gaming shows particular strength in Africa
Local platforms and consistent tournament culture can fill gaps between major events and provide regular engagement opportunities
Topics
Economic | Digital business models | Infrastructure
Both emphasize that existing skills can be transferred to gaming with proper education and training, highlighting the need for structured learning programs and curriculum development.
Speakers
– Gideon Uwem
– Audience
Arguments
Traditional skills like UI/UX design can be translated into gaming, and various creative skills (writing, art) can be adapted for game development with proper training
Education and curriculum development are essential – esports and gaming should be integrated into educational systems
Topics
Capacity development | Online education | Development
Unexpected consensus
Gaming addiction risks should be acknowledged while promoting gaming opportunities
Speakers
– Katherine W Getao
– Sylvia Gathoni
– Ronny Lusigi
Arguments
Gaming can be highly addictive and time-consuming, potentially interfering with other important activities and responsibilities
The real danger isn’t children playing games but predatory systems around games, including gambling integration, microtransactions, and unsafe online spaces
Casual gaming forms the foundation for productive industries, similar to how soccer and running support major sports – casual activities develop skills like teamwork, communication, and digital literacy
Explanation
Despite being advocates for gaming development, speakers openly acknowledged addiction risks and the need for safeguards. This balanced approach was unexpected as it showed industry advocates willing to discuss potential harms while promoting benefits.
Topics
Consumer protection | Human rights principles | Development
Self-reliance and African-led solutions are essential for gaming industry success
Speakers
– Sylvia Gathoni
– Gideon Uwem
– Antony Okeyo
Arguments
A philosophy based on people thriving and community-focused development is needed rather than extractive models
More African-led venture capital investment is needed to support local builders and culturally-inspired content
Africa has the opportunity to define regulatory frameworks proactively rather than playing catch-up like Western countries did
Explanation
There was unexpected consensus across different types of stakeholders (player, developer, businessman) that Africa must develop its own solutions rather than relying on external models or investment, showing strong alignment on self-determination.
Topics
Development | Economic | Sociocultural
Overall assessment
Summary
The speakers demonstrated remarkably high consensus across key issues including gaming’s economic potential, infrastructure needs, cultural representation opportunities, and the need for appropriate regulation. The 82% participant poll result supporting gaming benefits over risks aligns with panelist views.
Consensus level
Very high consensus with strong alignment on fundamental issues. This suggests a mature understanding of the gaming industry’s potential and challenges in Africa, with speakers from different backgrounds (federation executive, player, developer, businessman) sharing similar visions for development. The consensus provides a solid foundation for coordinated action and policy development in the African gaming sector.
Differences
Different viewpoints
Primary focus for gaming development – infrastructure vs. philosophy
Speakers
– Sylvia Gathoni
– Gideon Uwem
– Ronny Lusigi
Arguments
A philosophy based on people thriving and community-focused development is needed rather than extractive models
More African-led venture capital investment is needed to support local builders and culturally-inspired content
The gaming ecosystem requires significant funding from both private and public sectors for facilities, equipment, and talent development
Summary
Sylvia emphasizes the need for a fundamental philosophical shift toward community-centered models, while Gideon focuses on venture capital investment, and Ronny prioritizes direct funding for infrastructure and facilities
Topics
Development | Economic | Sociocultural
Regulatory approach – experimentation vs. structured frameworks
Speakers
– Gideon Uwem
– Antony Okeyo
– Ronny Lusigi
Arguments
Africa is still in an experimental phase regarding regulation and needs to understand how local culture responds rather than copying Western models
Africa has the opportunity to define regulatory frameworks proactively rather than playing catch-up like Western countries did
Esports federations provide awareness on safe gaming practices and work to establish frameworks for credible, accountable tournament organizers
Summary
Gideon advocates for experimental approaches to find what works locally, Antony suggests proactive framework definition, while Ronny focuses on establishing credible organizational frameworks through federations
Topics
Legal and regulatory | Development | Sociocultural
Unexpected differences
Role of casual gaming in industry development
Speakers
– Ronny Lusigi
– Sylvia Gathoni
Arguments
Casual gaming forms the foundation for productive industries, similar to how soccer and running support major sports – casual activities develop skills like teamwork, communication, and digital literacy
Infrastructure and systems are needed to catch talent and provide economic opportunities – the barrier is not talent but lack of supporting structures
Explanation
While both speakers support gaming development, Ronny emphasizes the positive foundational role of casual gaming, while Sylvia focuses more on the systemic barriers that prevent progression from casual to professional gaming. This represents a subtle but important difference in emphasis within their shared support for the industry
Topics
Development | Economic | Sociocultural
Overall assessment
Summary
The discussion showed remarkably high consensus among speakers on the fundamental value and potential of gaming for African youth, with disagreements primarily centered on implementation strategies rather than core objectives
Disagreement level
Low to moderate disagreement level. Speakers shared common goals of developing Africa’s gaming industry, protecting youth from predatory practices, and promoting African culture through gaming. Disagreements were mainly tactical – focusing on different aspects of development (philosophy vs. infrastructure vs. investment) and different regulatory approaches (experimental vs. proactive vs. federation-led). The high level of agreement (82% of poll respondents felt benefits outweigh risks) suggests strong consensus on gaming’s potential, with debates centered on optimal pathways rather than fundamental opposition to gaming development.
Partial agreements
Partial agreements
Similar viewpoints
Both speakers emphasize the need for Africa to develop its own approaches to gaming industry development based on local values and community needs rather than simply copying Western models or allowing extractive practices.
Speakers
– Sylvia Gathoni
– Gideon Uwem
Arguments
A philosophy based on people thriving and community-focused development is needed rather than extractive models
Africa is still in an experimental phase regarding regulation and needs to understand how local culture responds rather than copying Western models
Topics
Development | Sociocultural | Cultural diversity
Both speakers recognize the importance of creating consistent tournament infrastructure and building relationships with international publishers while developing local platforms to maintain community engagement.
Speakers
– Ronny Lusigi
– Antony Okeyo
Arguments
Partnership with game publishers is crucial for hosting major tournaments, and mobile gaming shows particular strength in Africa
Local platforms and consistent tournament culture can fill gaps between major events and provide regular engagement opportunities
Topics
Economic | Digital business models | Infrastructure
Both emphasize that existing skills can be transferred to gaming with proper education and training, highlighting the need for structured learning programs and curriculum development.
Speakers
– Gideon Uwem
– Audience
Arguments
Traditional skills like UI/UX design can be translated into gaming, and various creative skills (writing, art) can be adapted for game development with proper training
Education and curriculum development are essential – esports and gaming should be integrated into educational systems
Topics
Capacity development | Online education | Development
Takeaways
Key takeaways
Gaming in Africa has significant economic potential, with the gaming industry generating more revenue than music and movies combined globally
The transition from casual gaming to economic opportunity requires infrastructure development including stable internet, consistent tournament culture, local organizations, and legal protections for digital workers
Multiple career pathways exist in gaming beyond just playing, including game development, event organizing, production, journalism/casting, and administration
Africa is underrepresented in gaming content creation despite having rich cultural stories and folklore that could be leveraged for game development
The real risks in gaming come from predatory systems (gambling integration, microtransactions, unsafe online spaces) rather than gaming itself, requiring ‘guardrails not handcuffs’
Africa is already successfully hosting international esports tournaments, demonstrating economic benefits through tourism, hospitality, and global exposure
Mobile gaming shows particular strength in Africa with significant user bases (700,000+ active users in Nigeria, 420,000+ in Kenya for some games)
Education and curriculum development are essential for building the gaming ecosystem, with esports and game development needing integration into educational systems
Government recognition and support, particularly from sports ministries, is crucial for legitimizing esports and creating supportive regulatory frameworks
82% of webinar participants believe the benefits of gaming for African youth outweigh the risks
Resolutions and action items
Need for increased funding from both private and public sectors for facilities, equipment, and talent development in gaming
Requirement for more African-led venture capital investment to support local game developers and culturally-inspired content
Development of digital literacy programs in schools to teach safe navigation of online gaming environments
Establishment of consistent tournament culture and local platforms to provide regular engagement opportunities between major events
Creation of shared economy models or platforms where game developers can access graphic designers, developers, and other specialists
Integration of gaming and esports into educational curricula, following examples like the Microsoft E-Sport Teacher Academy certification
Building partnerships with game publishers to host more international tournaments in Africa
Development of regulatory frameworks that are proactive rather than reactive, tailored to African contexts rather than copying Western models
Unresolved issues
Lack of clear regulatory frameworks across African countries for gaming and esports
Limited recognition and support from telecommunications companies and ISPs despite gaming driving bandwidth sales
Insufficient venture capital and investment specifically focused on African gaming startups and developers
Gap between government rhetoric about supporting gaming and actual structural support provided
Challenge of requiring presence in 23+ African countries for game visibility and market penetration
Confusion at government level about distinguishing gaming from gambling, affecting business registration and regulation
Limited representation of Africa in global gaming content and lack of servers or offices from major international publishers
Need for harmonized regulations across African countries to facilitate cross-border gaming activities
Shortage of local gaming content platforms and monetization opportunities for African developers
Suggested compromises
Focus on mobile gaming as an entry point since it shows stronger penetration in Africa compared to console or PC gaming
Start with soft regulation through professional federations and associations rather than heavy government regulation
Develop African-specific gaming content while maintaining connection to global gaming markets
Balance cultural preservation and education within games while ensuring entertainment value
Create regulatory frameworks that protect users without stifling innovation and creativity
Combine casual gaming promotion with competitive esports development to build a broad foundation
Partner with international publishers while simultaneously developing local content creation capabilities
Implement targeted regulation at corporations rather than players to address predatory practices
Thought provoking comments
We need guardrails not handcuffs. The real danger isn’t children playing video games, it’s the predatory systems around those games… creativity shrinks under fear not freedom and the goal is to protect youth while giving them the tools to build not just consume.
Speaker
Sylvia Gathoni
Reason
This comment reframed the entire regulatory discussion by distinguishing between protective measures and restrictive ones. It shifted focus from gaming as inherently dangerous to the systems that exploit gamers, introducing nuanced thinking about regulation that protects without stifling innovation.
Impact
This fundamentally changed how other panelists discussed regulation. Subsequent speakers moved away from viewing gaming as needing control to discussing how to create supportive ecosystems. It elevated the conversation from simple risk mitigation to sophisticated policy thinking.
If you drop a seed in the sand, you can’t really blame the seed for not becoming a tree. The shift from hobby to career requires prerequisite infrastructure like stable internet, a consistent tournament culture, local organizations, create monetization and legal protections for digital workers.
Speaker
Sylvia Gathoni
Reason
This metaphor brilliantly illustrated why gaming remains a pastime rather than an economic opportunity in Africa. It shifted blame from individuals to systemic failures, providing a clear framework for understanding the infrastructure gap.
Impact
This comment became a recurring theme throughout the discussion. Other panelists repeatedly referenced the need for ‘ecosystem building’ and infrastructure. It transformed the conversation from ‘how do we get youth to monetize gaming’ to ‘how do we build systems that enable monetization.’
Many young Africans know about Asian history and they’ve never stepped into Asia. Many young Africans know about the World War because of a game called Call of Duty… They don’t know about any [base camps] in Africa. So, how do we be intentional, speak to our tourism boards and tell them video games can be a key partner?
Speaker
Ronny Lusigi
Reason
This observation powerfully demonstrated gaming’s cultural influence and Africa’s absence from global gaming narratives. It connected gaming to broader issues of cultural representation and economic opportunity in unexpected ways.
Impact
This comment sparked extensive discussion about culturally-inspired African games and led other panelists to elaborate on how gaming could promote African culture, tourism, and economic development. It broadened the conversation beyond esports to cultural preservation and soft power.
Gaming has gone beyond just entertainment. It’s now a form of employment… we tend to see that gaming tends to generate more revenue, even more than music and even movies combined together.
Speaker
Gideon Uwem
Reason
This comment provided crucial context about gaming’s economic scale globally, challenging perceptions of gaming as merely entertainment. It positioned gaming as a legitimate economic sector comparable to established creative industries.
Impact
This shifted the entire framing of the discussion from whether gaming could be economically viable to how Africa could capture its share of an already massive global market. It legitimized gaming as a serious economic opportunity rather than a novel experiment.
Young people aren’t addicted to games. They are addicted to the possibility. The problem is we haven’t provided them with the pathways to turn possibility to livelihood.
Speaker
Sylvia Gathoni
Reason
This reframed the addiction narrative entirely, suggesting that what appears as problematic gaming behavior is actually unfulfilled potential seeking expression. It was a profound psychological insight that challenged common assumptions.
Impact
This comment fundamentally shifted how the panel discussed youth engagement with gaming. Instead of focusing on limiting gaming time, the conversation moved toward creating productive pathways. It influenced the entire latter half of the discussion about building opportunities.
We have the opportunity to then define what do we want at the regulatory level… because I think for the western world gaming ran ahead of regulation and every other thing to a point where I think governments and regulators were actually doing catch-up.
Speaker
Antony Okeyo
Reason
This insight positioned Africa’s ‘lateness’ to gaming as a strategic advantage, suggesting Africa could learn from Western mistakes and build better regulatory frameworks from the start. It was a sophisticated geopolitical observation.
Impact
This comment introduced the concept of ‘leapfrogging’ in gaming regulation and sparked discussion about harmonized African approaches. It shifted the conversation from Africa catching up to Africa potentially leading in creating gaming ecosystems that serve people rather than exploit them.
Overall assessment
These key comments fundamentally transformed what could have been a surface-level discussion about gaming opportunities into a sophisticated analysis of systemic barriers, cultural representation, and strategic positioning. Sylvia’s insights particularly elevated the conversation by reframing gaming addiction as unfulfilled potential and regulation as needing to be protective rather than restrictive. The discussion evolved from individual responsibility narratives to systemic solutions, from risk mitigation to opportunity creation, and from copying Western models to developing uniquely African approaches. The panelists built upon each other’s insights, creating a comprehensive vision for gaming as a tool for economic development, cultural preservation, and youth empowerment in Africa.
Follow-up questions
How can we establish a framework to streamline esports organizers so that they can be credible and accountable?
Speaker
Ronny Lusigi
Explanation
This addresses the need to protect players from dubious organizers who might collect money and promise prize monies without delivering them, which is a current challenge in the esports ecosystem.
How can Africa develop regulatory frameworks that anticipate the rapidly changing nature of gaming and esports?
Speaker
Antony Okeyo
Explanation
Gaming technology shifts constantly, making it difficult to create effective regulations that don’t become obsolete quickly, requiring frameworks that can adapt to technological changes.
What specific digital literacy programs should be implemented in schools to teach safe navigation of gaming ecosystems?
Speaker
Sylvia Gathoni
Explanation
This is crucial for protecting youth from predatory systems in games while allowing them to benefit from gaming opportunities safely.
How can Africa harmonize gaming regulations across countries to create a unified approach to player protection?
Speaker
Katherine W Getao
Explanation
Many games are hosted internationally, and African players need consistent protections regardless of where games originate, requiring cross-border regulatory cooperation.
What data and market research is needed to help investors understand the African gaming market better?
Speaker
Kofi (audience member)
Explanation
Lack of market understanding prevents investment in African gaming, and comprehensive data about the economics of the sector is needed to attract capital.
How can shared economy models be developed to help game developers access necessary resources like graphic designers, developers, and hosting services?
Speaker
Katherine W Getao (based on chat comment)
Explanation
Individual developers struggle with the complexity of game development requiring multiple specialized skills, and platforms connecting developers with needed services could lower barriers to entry.
What specific infrastructure investments are needed to support the transition from casual gaming to professional esports careers?
Speaker
Sylvia Gathoni
Explanation
The ecosystem lacks the necessary infrastructure like stable internet, consistent tournament culture, and monetization systems to support professional gaming careers.
How can tourism boards and cultural institutions partner with gaming companies to promote African culture globally?
Speaker
Ronny Lusigi
Explanation
Gaming offers unprecedented reach for cultural promotion, as demonstrated by the Maasai Shuka example reaching 200 million users, but systematic partnerships need to be developed.
What role should telcos and ISPs play in supporting the gaming ecosystem, and how can they be incentivized to provide better support?
Speaker
Katherine W Getao
Explanation
Gaming drives significant bandwidth consumption and device sales, but it’s unclear whether these companies recognize and adequately support the gaming ecosystem that benefits their business.
How can African countries develop gaming and esports curricula for educational institutions?
Speaker
Kofi (audience member)
Explanation
Education is identified as crucial for developing the gaming sector, but gaming and esports are not currently part of most African educational curricula, unlike in countries like South Africa.
Disclaimer: This is not an official session record. DiploAI generates these resources from audiovisual recordings, and they are presented as-is, including potential errors. Due to logistical challenges, such as discrepancies in audio/video or transcripts, names may be misspelled. We strive for accuracy to the best of our ability.
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